Files
itgmania212121/src/ScreenSelectCharacter.h
T
2013-01-12 22:48:38 -05:00

95 lines
3.3 KiB
C++

/* ScreenSelectCharacter - Deprecated. Replaced by ScreenSelectMaster. */
#ifndef SCREEN_SELECT_CHARACTER_H
#define SCREEN_SELECT_CHARACTER_H
#include "ScreenWithMenuElements.h"
#include "Sprite.h"
#include "RageSound.h"
#include "GameConstantsAndTypes.h"
#include "ModIcon.h"
#include "Banner.h"
#define MAX_CHAR_ICONS_TO_SHOW 11
class ScreenSelectCharacter : public ScreenWithMenuElements
{
public:
virtual void Init();
virtual ~ScreenSelectCharacter();
virtual bool Input( const InputEventPlus &input );
virtual void HandleScreenMessage( const ScreenMessage SM );
bool MenuLeft( const InputEventPlus &input );
bool MenuRight( const InputEventPlus &input );
bool MenuUp( const InputEventPlus &input );
bool MenuDown( const InputEventPlus &input );
bool MenuStart( const InputEventPlus &input );
bool MenuBack( const InputEventPlus &input );
void TweenOffScreen();
private:
// These functions take the PlayerNumber of the player making the selections,
// which is not necessarily the same as the PlayerNumber that the options are being
// chosen for. If only one player is joined, they will pick their choices, then
// the CPU's choices.
void BeforeRowChange( PlayerNumber pn );
void AfterRowChange( PlayerNumber pn );
void AfterValueChange( PlayerNumber pn );
void Move( PlayerNumber pn, int deltaValue );
bool AllAreFinishedChoosing() const;
void MakeSelection( PlayerNumber pn );
int m_iSelectedCharacter[NUM_PLAYERS];
enum {
CHOOSING_HUMAN_CHARACTER,
CHOOSING_CPU_CHARACTER,
FINISHED_CHOOSING
} m_SelectionRow[NUM_PLAYERS];
PlayerNumber GetAffectedPlayerNumber( PlayerNumber pn ); // returns the number of the player that pn is selecting for
Sprite m_sprTitle[NUM_PLAYERS];
Banner m_sprIcons[NUM_PLAYERS][MAX_CHAR_ICONS_TO_SHOW];
Sprite m_sprCard[NUM_PLAYERS];
Sprite m_sprCardArrows[NUM_PLAYERS];
Sprite m_sprAttackFrame[NUM_PLAYERS];
ModIcon m_AttackIcons[NUM_PLAYERS][NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
Sprite m_sprExplanation;
RageSound m_soundChange;
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/