Files
itgmania212121/src/RoomInfoDisplay.cpp
T
2013-04-19 20:34:11 -07:00

224 lines
7.1 KiB
C++

#include "global.h"
#if !defined(WITHOUT_NETWORKING)
#include "RoomInfoDisplay.h"
#include "ActorUtil.h"
#include "NetworkSyncManager.h"
#include "LocalizedString.h"
AutoScreenMessage( SM_RoomInfoRetract );
AutoScreenMessage( SM_RoomInfoDeploy );
static LocalizedString LAST_ROUND_INFO ( "RoomInfoDisplay", "Last Round Info:" );
static LocalizedString ROOM_NAME ( "RoomInfoDisplay", "Room Name:" );
static LocalizedString ROOM_DESC ( "RoomInfoDisplay", "Room Description:" );
static LocalizedString SONG_TITLE( "RoomInfoDisplay", "Song Title:" );
static LocalizedString SONG_SUB_TITLE( "RoomInfoDisplay", "Song Subtitle:" );
static LocalizedString SONG_ARTIST( "RoomInfoDisplay", "Song Artist:" );
static LocalizedString PLAYERS( "RoomInfoDisplay", "Players" );
RoomInfoDisplay::RoomInfoDisplay() :
m_state( OPEN )
{
//No code
}
RoomInfoDisplay::~RoomInfoDisplay()
{
for (size_t i = 0; i < m_playerList.size(); i++)
{
this->RemoveChild(m_playerList[i]);
SAFE_DELETE(m_playerList[i]);
}
}
void RoomInfoDisplay::DeployInfoBox()
{
if (m_state == CLOSED)
{
ON_COMMAND( this );
m_state = OPEN;
}
}
void RoomInfoDisplay::RetractInfoBox()
{
if (m_state == OPEN)
OFF_COMMAND( this );
m_state = LOCKED;
}
void RoomInfoDisplay::Load( RString sType )
{
DEPLOY_DELAY.Load( sType, "DeployDelay" );
RETRACT_DELAY.Load( sType, "RetractDelay" );
PLAYERLISTX.Load( sType, "PlayerListElementX" );
PLAYERLISTY.Load( sType, "PlayerListElementY" );
PLAYERLISTOFFSETX.Load( sType, "PlayerListElementOffsetX" );
PLAYERLISTOFFSETY.Load( sType, "PlayerListElementOffsetY" );
m_bg.Load( THEME->GetPathG(m_sName,"Background") );
m_bg->SetName( "Background" );
this->AddChild( m_bg );
m_Title.LoadFromFont( THEME->GetPathF(sType,"text") );
m_Title.SetName( "RoomTitle" );
m_Title.SetShadowLength( 0 );
m_Title.SetHorizAlign( align_left );
LOAD_ALL_COMMANDS( m_Title );
ON_COMMAND( m_Title );
this->AddChild( &m_Title );
m_Desc.LoadFromFont( THEME->GetPathF(sType,"text") );
m_Desc.SetName( "RoomDesc" );
m_Desc.SetShadowLength( 0 );
m_Desc.SetHorizAlign( align_left );
LOAD_ALL_COMMANDS( m_Desc );
ON_COMMAND( m_Desc );
this->AddChild( &m_Desc );
m_lastRound.LoadFromFont( THEME->GetPathF(sType,"text") );
m_lastRound.SetName( "LastRound" );
m_lastRound.SetText( LAST_ROUND_INFO.GetValue() );
m_lastRound.SetShadowLength( 0 );
m_lastRound.SetHorizAlign( align_left );
LOAD_ALL_COMMANDS( m_lastRound );
ON_COMMAND( m_lastRound );
this->AddChild( &m_lastRound );
m_songTitle.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songTitle.SetName( "SongTitle" );
m_songTitle.SetShadowLength( 0 );
m_songTitle.SetHorizAlign( align_left );
LOAD_ALL_COMMANDS( m_songTitle );
ON_COMMAND( m_songTitle );
this->AddChild( &m_songTitle );
m_songSub.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songSub.SetName( "SongSubTitle" );
m_songSub.SetShadowLength( 0 );
m_songSub.SetHorizAlign( align_left );
LOAD_ALL_COMMANDS( m_songSub );
ON_COMMAND( m_songSub );
this->AddChild( &m_songSub );
m_songArtist.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songArtist.SetName( "SongArtist" );
m_songArtist.SetShadowLength( 0 );
m_songArtist.SetHorizAlign( align_left );
LOAD_ALL_COMMANDS( m_songArtist );
ON_COMMAND( m_songArtist );
this->AddChild( &m_songArtist );
m_players.LoadFromFont( THEME->GetPathF(sType,"text") );
m_players.SetName( "Players" );
m_players.SetShadowLength( 0 );
m_players.SetHorizAlign( align_left );
LOAD_ALL_COMMANDS( m_players );
ON_COMMAND( m_players );
this->AddChild( &m_players );
LOAD_ALL_COMMANDS( this );
this->PlayCommand("Off");
FinishTweening();
m_state = LOCKED;
}
void RoomInfoDisplay::SetRoom( const RoomWheelItemData* roomData )
{
RequestRoomInfo(roomData->m_sText);
m_Title.SetText( ROOM_NAME.GetValue() + roomData->m_sText );
m_Desc.SetText( ROOM_DESC.GetValue() + roomData->m_sDesc );
}
void RoomInfoDisplay::Update( float fDeltaTime )
{
if ((m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY) && (m_deployDelay.PeekDeltaTime() < (DEPLOY_DELAY + RETRACT_DELAY)))
DeployInfoBox();
else if (m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY + RETRACT_DELAY)
RetractInfoBox();
ActorFrame::Update(fDeltaTime);
}
void RoomInfoDisplay::RequestRoomInfo(const RString& name)
{
NSMAN->m_SMOnlinePacket.ClearPacket();
NSMAN->m_SMOnlinePacket.Write1((uint8_t)3); //Request Room Info
NSMAN->m_SMOnlinePacket.WriteNT(name);
NSMAN->SendSMOnline( );
}
void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info)
{
m_songTitle.SetText( SONG_TITLE.GetValue() + info.songTitle );
m_songSub.SetText( SONG_SUB_TITLE.GetValue() + info.songSubTitle );
m_songArtist.SetText( SONG_ARTIST.GetValue() + info.songArtist );
m_players.SetText(ssprintf("%s (%d/%d):", PLAYERS.GetValue().c_str(), info.numPlayers, info.maxPlayers));
if (m_playerList.size() > info.players.size())
{
for (size_t i = info.players.size(); i < m_playerList.size(); i++)
{
//if our old list is larger remove some elements
this->RemoveChild(m_playerList[i]);
SAFE_DELETE(m_playerList[i]);
}
m_playerList.resize(info.players.size());
}
else if (m_playerList.size() < info.players.size())
{
//add elements if our old list is smaller
int oldsize = m_playerList.size();
m_playerList.resize(info.players.size());
for (size_t i = oldsize; i < m_playerList.size(); i++)
{
m_playerList[i] = new BitmapText;
m_playerList[i]->LoadFromFont( THEME->GetPathF(GetName(),"text") );
m_playerList[i]->SetName("PlayerListElement");
m_playerList[i]->SetHorizAlign( align_left );
m_playerList[i]->SetX(PLAYERLISTX + (i * PLAYERLISTOFFSETX));
m_playerList[i]->SetY(PLAYERLISTY + (i * PLAYERLISTOFFSETY));
LOAD_ALL_COMMANDS(m_playerList[i]);
ON_COMMAND(m_playerList[i]);
this->AddChild(m_playerList[i]);
}
}
for (size_t i = 0; i < m_playerList.size(); i++)
m_playerList[i]->SetText(info.players[i]);
m_state = CLOSED;
m_deployDelay.Touch();
}
#endif
/*
* (c) 2006 Josh Allen
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/