Files
itgmania212121/stepmania/src/DifficultyList.h
T

59 lines
1.0 KiB
C++

#ifndef DIFFICULTY_LIST
#define DIFFICULTY_LIST
#include "ActorFrame.h"
#include "ActorUtil.h"
#include "PlayerNumber.h"
#include "BitmapText.h"
class DifficultyMeter;
class Song;
class Steps;
#define MAX_METERS 16
class DifficultyList: public ActorFrame
{
public:
DifficultyList();
~DifficultyList();
void Load();
void SetFromGameState();
void TweenOnScreen();
void TweenOffScreen();
void Hide();
void Show();
private:
void UpdatePositions();
void PositionItems();
void GetCurrentRows( int iCurrentRow[NUM_PLAYERS] ) const;
void HideRows();
DifficultyMeter *m_Meters;
AutoActor m_Cursors[NUM_PLAYERS];
ActorFrame m_CursorFrames[NUM_PLAYERS];
BitmapText m_Descriptions[MAX_METERS];
BitmapText m_Number[MAX_METERS];
Song *m_CurSong;
bool m_bShown;
struct Row
{
Row();
Steps *m_Steps;
float m_fY;
bool m_bHidden; // currently off screen
};
vector<Row*> m_Rows;
};
#endif
/*
* Copyright (c) 2003-2004 by the person(s) listed below. All rights reserved.
* Glenn Maynard
*/