This doesn't make any sound yet, but it creates the JACK client and connects the requested ports if any.
185 lines
5.3 KiB
C++
185 lines
5.3 KiB
C++
#include "global.h"
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#include "RageSoundDriver_JACK.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "ProductInfo.h"
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REGISTER_SOUND_DRIVER_CLASS( JACK );
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RageSoundDriver_JACK::RageSoundDriver_JACK() :
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RageSoundDriver()
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{
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client = NULL;
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port_l = NULL;
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port_r = NULL;
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}
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RageSoundDriver_JACK::~RageSoundDriver_JACK()
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{
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// Shut down client
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jack_client_close(client);
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}
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RString RageSoundDriver_JACK::Init()
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{
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jack_status_t status;
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RString error;
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// Open JACK client and call it "StepMania" or whatever
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client = jack_client_open(PRODUCT_FAMILY, JackNullOption, &status);
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if (client == NULL)
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return "Couldn't connect to JACK server";
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LOG->Trace("JACK connected at %u Hz", jack_get_sample_rate(client));
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// Set callback for processing audio
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if (jack_set_process_callback(client, ProcessTrampoline, this))
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{
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error = "Couldn't set JACK process callback";
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goto out_close;
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}
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// TODO Set a jack_on_shutdown callback as well? Probably just stop
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// caring about sound altogether if that happens.
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// Create output ports
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port_l = jack_port_register(client, "out_l", JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
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if (port_l == NULL)
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{
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error = "Couldn't create JACK port out_l";
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goto out_close;
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}
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port_r = jack_port_register(client, "out_r", JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
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if (port_r == NULL)
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{
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error = "Couldn't create JACK port out_r";
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goto out_unreg_l;
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}
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// Go!
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if (jack_activate(client))
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{
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error = "Couldn't activate JACK client";
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goto out_unreg_r;
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}
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// Connect to playback port. This currently requires that you specify
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// the client using the SoundDevice preference. The alternative is to
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// connect automatically to something like `playback' if none is
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// specified, which is not friendly JACK behavior.
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error = ConnectPorts();
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if (!error.empty())
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goto out_deactivate;
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// Success!
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return RString();
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// Not success!
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out_deactivate:
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jack_deactivate(client);
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out_unreg_r:
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jack_port_unregister(client, port_r);
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out_unreg_l:
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jack_port_unregister(client, port_l);
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out_close:
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jack_client_close(client);
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return error;
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}
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RString RageSoundDriver_JACK::ConnectPorts()
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{
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vector<RString> portNames;
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split(PREFSMAN->m_iSoundDevice.Get(), ",", portNames, true);
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switch (portNames.size())
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{
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case 0:
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// No ports specified
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return RString();
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case 1:
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// HACK: Pointing both channels at one port is probably the
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// wrong way to mix to mono. For now, it works.
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portNames.push_back(portNames[0]);
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break;
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case 2:
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break;
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default:
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LOG->Warn("More than two JACK ports specified; using the first two only.");
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break;
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}
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ASSERT(portNames.size() >= 2);
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// Use jack_port_by_name to ensure ports exist, then jack_port_name to
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// use their canonical name. (I'm not sure if that second step is
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// necessary, I've seen something about "aliases" in the docs.)
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jack_port_t *port_out = jack_port_by_name(client, portNames[0]);
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if (port_out == NULL || jack_connect(client, jack_port_name(port_l), jack_port_name(port_out)))
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return "Couldn't connect left JACK port";
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port_out = jack_port_by_name(client, portNames[1]);
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if (port_out == NULL || jack_connect(client, jack_port_name(port_r), jack_port_name(port_out)))
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return "Couldn't connect right JACK port";
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return RString();
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}
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int64_t RageSoundDriver_JACK::GetPosition() const
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{
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return jack_frame_time(client);
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}
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int RageSoundDriver_JACK::GetSampleRate() const
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{
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return jack_get_sample_rate(client);
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}
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int RageSoundDriver_JACK::ProcessCallback(jack_nframes_t nframes)
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{
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jack_default_audio_sample_t *out_l =
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(jack_default_audio_sample_t *) jack_port_get_buffer(port_l, nframes);
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jack_default_audio_sample_t *out_r =
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(jack_default_audio_sample_t *) jack_port_get_buffer(port_r, nframes);
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memset(out_l, 0, nframes * sizeof(jack_default_audio_sample_t));
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memset(out_r, 0, nframes * sizeof(jack_default_audio_sample_t));
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return 0;
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}
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// Static callback trampoline
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int RageSoundDriver_JACK::ProcessTrampoline(jack_nframes_t nframes, void *arg)
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{
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return ((RageSoundDriver_JACK *) arg)->ProcessCallback(nframes);
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}
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/*
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* (c) 2013 Devin J. Pohly
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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