Files
itgmania212121/stepmania/src/StepMania.vcproj
T

1122 lines
22 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="StepMania"
SccProjectName=""
SccLocalPath=""
Keyword="MFCProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\.."
IntermediateDirectory=".\../Debug"
ConfigurationType="1"
UseOfMFC="1"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/EHa"
Optimization="0"
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,DEBUG"
ExceptionHandling="FALSE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\../Debug/StepMania.pch"
AssemblerListingLocation=".\../Debug/"
ObjectFile=".\../Debug/"
ProgramDataBaseFileName=".\../Debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386 $(intdir)\verstub.obj"
OutputFile="../StepMania-debug.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
IgnoreAllDefaultLibraries="FALSE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\../StepMania-debug.pdb"
GenerateMapFile="TRUE"
MapFileName="$(IntDir)\$(TargetName).map"
MapExports="TRUE"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\../StepMania.tlb"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi"/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="disasm\verinc
cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="./.."
IntermediateDirectory="./../Release"
ConfigurationType="1"
UseOfMFC="1"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/EHa "
Optimization="3"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="2"
OptimizeForProcessor="2"
OptimizeForWindowsApplication="TRUE"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,RELEASE"
StringPooling="TRUE"
MinimalRebuild="FALSE"
ExceptionHandling="FALSE"
RuntimeLibrary="0"
BufferSecurityCheck="FALSE"
EnableFunctionLevelLinking="FALSE"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\../Release/StepMania.pch"
AssemblerListingLocation=".\../Release/"
ObjectFile=".\../Release/"
ProgramDataBaseFileName=".\../Release/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386 $(intdir)\verstub.obj"
OutputFile=".\../StepMania.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\../StepMania.pdb"
GenerateMapFile="TRUE"
MapFileName="$(IntDir)\$(TargetName).map"
MapExports="TRUE"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\../StepMania.tlb"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi"/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="disasm\verinc
cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Screens"
Filter="">
<File
RelativePath="Screen.cpp">
</File>
<File
RelativePath="Screen.h">
</File>
<File
RelativePath="ScreenAppearanceOptions.cpp">
</File>
<File
RelativePath="ScreenAppearanceOptions.h">
</File>
<File
RelativePath="ScreenCaution.cpp">
</File>
<File
RelativePath="ScreenCaution.h">
</File>
<File
RelativePath="ScreenDimensions.h">
</File>
<File
RelativePath="ScreenEdit.cpp">
</File>
<File
RelativePath="ScreenEdit.h">
</File>
<File
RelativePath="ScreenEditMenu.cpp">
</File>
<File
RelativePath="ScreenEditMenu.h">
</File>
<File
RelativePath="ScreenEvaluation.cpp">
</File>
<File
RelativePath="ScreenEvaluation.h">
</File>
<File
RelativePath="ScreenEz2SelectPlayer.cpp">
</File>
<File
RelativePath="ScreenEz2SelectPlayer.h">
</File>
<File
RelativePath="ScreenEz2SelectStyle.cpp">
</File>
<File
RelativePath="ScreenEz2SelectStyle.h">
</File>
<File
RelativePath="ScreenGameOptions.cpp">
</File>
<File
RelativePath="ScreenGameOptions.h">
</File>
<File
RelativePath="ScreenGameOver.cpp">
</File>
<File
RelativePath="ScreenGameOver.h">
</File>
<File
RelativePath="ScreenGameplay.cpp">
</File>
<File
RelativePath="ScreenGameplay.h">
</File>
<File
RelativePath="ScreenGraphicOptions.cpp">
</File>
<File
RelativePath="ScreenGraphicOptions.h">
</File>
<File
RelativePath="ScreenHowToPlay.cpp">
</File>
<File
RelativePath="ScreenHowToPlay.h">
</File>
<File
RelativePath="ScreenManager.cpp">
</File>
<File
RelativePath="ScreenManager.h">
</File>
<File
RelativePath="ScreenMapInstruments.cpp">
</File>
<File
RelativePath="ScreenMapInstruments.h">
</File>
<File
RelativePath="ScreenMessage.h">
</File>
<File
RelativePath="ScreenMusicScroll.cpp">
</File>
<File
RelativePath="ScreenMusicScroll.h">
</File>
<File
RelativePath="ScreenOptions.cpp">
</File>
<File
RelativePath="ScreenOptions.h">
</File>
<File
RelativePath="ScreenPlayerOptions.cpp">
</File>
<File
RelativePath="ScreenPlayerOptions.h">
</File>
<File
RelativePath="ScreenPrompt.cpp">
</File>
<File
RelativePath="ScreenPrompt.h">
</File>
<File
RelativePath="ScreenSandbox.cpp">
</File>
<File
RelativePath="ScreenSandbox.h">
</File>
<File
RelativePath="ScreenSelectCourse.cpp">
</File>
<File
RelativePath="ScreenSelectCourse.h">
</File>
<File
RelativePath="ScreenSelectDifficulty.cpp">
</File>
<File
RelativePath="ScreenSelectDifficulty.h">
</File>
<File
RelativePath="ScreenSelectGame.cpp">
</File>
<File
RelativePath="ScreenSelectGame.h">
</File>
<File
RelativePath="ScreenSelectGroup.cpp">
</File>
<File
RelativePath="ScreenSelectGroup.h">
</File>
<File
RelativePath="ScreenSelectMusic.cpp">
</File>
<File
RelativePath="ScreenSelectMusic.h">
</File>
<File
RelativePath="ScreenSelectStyle.cpp">
</File>
<File
RelativePath="ScreenSelectStyle.h">
</File>
<File
RelativePath="ScreenSelectStyle5th.cpp">
</File>
<File
RelativePath="ScreenSelectStyle5th.h">
</File>
<File
RelativePath="ScreenSongOptions.cpp">
</File>
<File
RelativePath="ScreenSongOptions.h">
</File>
<File
RelativePath="ScreenStage.cpp">
</File>
<File
RelativePath="ScreenStage.h">
</File>
<File
RelativePath="ScreenTextEntry.cpp">
</File>
<File
RelativePath="ScreenTextEntry.h">
</File>
<File
RelativePath="ScreenTitleMenu.cpp">
</File>
<File
RelativePath="ScreenTitleMenu.h">
</File>
</Filter>
<Filter
Name="Data Structures"
Filter="">
<File
RelativePath="CodeDetector.cpp">
</File>
<File
RelativePath="CodeDetector.h">
</File>
<File
RelativePath="Course.cpp">
</File>
<File
RelativePath="Course.h">
</File>
<File
RelativePath=".\Font.cpp">
</File>
<File
RelativePath=".\Font.h">
</File>
<File
RelativePath="Game.h">
</File>
<File
RelativePath="GameConstantsAndTypes.cpp">
</File>
<File
RelativePath="GameConstantsAndTypes.h">
</File>
<File
RelativePath="GameDef.cpp">
</File>
<File
RelativePath="GameDef.h">
</File>
<File
RelativePath="GameInput.cpp">
</File>
<File
RelativePath="GameInput.h">
</File>
<File
RelativePath=".\GameTypes.h">
</File>
<File
RelativePath=".\Grade.cpp">
</File>
<File
RelativePath=".\Grade.h">
</File>
<File
RelativePath="MenuInput.h">
</File>
<File
RelativePath="NoteData.cpp">
</File>
<File
RelativePath="NoteData.h">
</File>
<File
RelativePath="NoteDataWithScoring.cpp">
</File>
<File
RelativePath="NoteDataWithScoring.h">
</File>
<File
RelativePath="NoteTypes.cpp">
</File>
<File
RelativePath="NoteTypes.h">
</File>
<File
RelativePath="Notes.cpp">
</File>
<File
RelativePath="Notes.h">
</File>
<File
RelativePath=".\Player.cpp">
</File>
<File
RelativePath=".\Player.h">
</File>
<File
RelativePath="PlayerOptions.cpp">
</File>
<File
RelativePath="PlayerOptions.h">
</File>
<File
RelativePath=".\RandomSample.cpp">
</File>
<File
RelativePath=".\RandomSample.h">
</File>
<File
RelativePath=".\RandomStream.cpp">
</File>
<File
RelativePath=".\RandomStream.h">
</File>
<File
RelativePath=".\Song.cpp">
</File>
<File
RelativePath="Song.h">
</File>
<File
RelativePath="SongCacheIndex.cpp">
</File>
<File
RelativePath="SongCacheIndex.h">
</File>
<File
RelativePath="SongOptions.cpp">
</File>
<File
RelativePath="SongOptions.h">
</File>
<File
RelativePath="Style.h">
</File>
<File
RelativePath=".\StyleDef.cpp">
</File>
<File
RelativePath=".\StyleDef.h">
</File>
<File
RelativePath="StyleInput.h">
</File>
</Filter>
<Filter
Name="File Types"
Filter="">
<File
RelativePath=".\IniFile.cpp">
</File>
<File
RelativePath=".\IniFile.h">
</File>
<File
RelativePath="MsdFile.cpp">
</File>
<File
RelativePath="MsdFile.h">
</File>
</Filter>
<Filter
Name="System"
Filter="">
<File
RelativePath=".\StdAfx.cpp">
</File>
<File
RelativePath=".\StdAfx.h">
</File>
<File
RelativePath=".\StepMania.ICO">
</File>
<File
RelativePath=".\StepMania.RC">
</File>
<File
RelativePath=".\StepMania.cpp">
</File>
<File
RelativePath=".\StepMania.h">
</File>
<File
RelativePath=".\dxutil.cpp">
</File>
<File
RelativePath="dxutil.h">
</File>
<File
RelativePath=".\resource.h">
</File>
</Filter>
<Filter
Name="Transitions"
Filter="">
<File
RelativePath=".\Transition.cpp">
</File>
<File
RelativePath=".\Transition.h">
</File>
<File
RelativePath="TransitionBackWipe.cpp">
</File>
<File
RelativePath="TransitionBackWipe.h">
</File>
<File
RelativePath=".\TransitionFade.cpp">
</File>
<File
RelativePath=".\TransitionFade.h">
</File>
<File
RelativePath=".\TransitionFadeWipe.cpp">
</File>
<File
RelativePath=".\TransitionFadeWipe.h">
</File>
<File
RelativePath=".\TransitionInvisible.cpp">
</File>
<File
RelativePath=".\TransitionInvisible.h">
</File>
<File
RelativePath="TransitionKeepAlive.cpp">
</File>
<File
RelativePath="TransitionKeepAlive.h">
</File>
<File
RelativePath="TransitionOniFade.cpp">
</File>
<File
RelativePath="TransitionOniFade.h">
</File>
<File
RelativePath=".\TransitionRectWipe.cpp">
</File>
<File
RelativePath=".\TransitionRectWipe.h">
</File>
<File
RelativePath=".\TransitionStarWipe.cpp">
</File>
<File
RelativePath=".\TransitionStarWipe.h">
</File>
</Filter>
<Filter
Name="Actors used in Menus"
Filter="">
<File
RelativePath=".\BPMDisplay.cpp">
</File>
<File
RelativePath=".\BPMDisplay.h">
</File>
<File
RelativePath=".\Banner.cpp">
</File>
<File
RelativePath=".\Banner.h">
</File>
<File
RelativePath="BannerWithFrame.cpp">
</File>
<File
RelativePath="BannerWithFrame.h">
</File>
<File
RelativePath="CourseContentsFrame.cpp">
</File>
<File
RelativePath="CourseContentsFrame.h">
</File>
<File
RelativePath="CroppedSprite.cpp">
</File>
<File
RelativePath="CroppedSprite.h">
</File>
<File
RelativePath=".\DifficultyIcon.cpp">
</File>
<File
RelativePath=".\DifficultyIcon.h">
</File>
<File
RelativePath="FadingBanner.cpp">
</File>
<File
RelativePath="FadingBanner.h">
</File>
<File
RelativePath=".\FootMeter.cpp">
</File>
<File
RelativePath=".\FootMeter.h">
</File>
<File
RelativePath=".\GradeDisplay.cpp">
</File>
<File
RelativePath=".\GradeDisplay.h">
</File>
<File
RelativePath="GrooveRadar.cpp">
</File>
<File
RelativePath="GrooveRadar.h">
</File>
<File
RelativePath="GroupList.cpp">
</File>
<File
RelativePath="GroupList.h">
</File>
<File
RelativePath="MenuElements.cpp">
</File>
<File
RelativePath="MenuElements.h">
</File>
<File
RelativePath="MenuTimer.cpp">
</File>
<File
RelativePath="MenuTimer.h">
</File>
<File
RelativePath="MusicList.cpp">
</File>
<File
RelativePath="MusicList.h">
</File>
<File
RelativePath=".\MusicSortDisplay.cpp">
</File>
<File
RelativePath=".\MusicSortDisplay.h">
</File>
<File
RelativePath=".\MusicStatusDisplay.cpp">
</File>
<File
RelativePath=".\MusicStatusDisplay.h">
</File>
<File
RelativePath=".\MusicWheel.cpp">
</File>
<File
RelativePath=".\MusicWheel.h">
</File>
<File
RelativePath="OptionIcon.cpp">
</File>
<File
RelativePath="OptionIcon.h">
</File>
<File
RelativePath="OptionIconRow.cpp">
</File>
<File
RelativePath="OptionIconRow.h">
</File>
<File
RelativePath="OptionsCursor.cpp">
</File>
<File
RelativePath="OptionsCursor.h">
</File>
<File
RelativePath="ScrollBar.cpp">
</File>
<File
RelativePath="ScrollBar.h">
</File>
<File
RelativePath="ScrollingList.cpp">
</File>
<File
RelativePath="ScrollingList.h">
</File>
<File
RelativePath="SmallGradeDisplay.cpp">
</File>
<File
RelativePath="SmallGradeDisplay.h">
</File>
<File
RelativePath="SnapDisplay.cpp">
</File>
<File
RelativePath="SnapDisplay.h">
</File>
<File
RelativePath="SongSelector.cpp">
</File>
<File
RelativePath="SongSelector.h">
</File>
<File
RelativePath=".\TextBanner.cpp">
</File>
<File
RelativePath=".\TextBanner.h">
</File>
<File
RelativePath=".\TipDisplay.cpp">
</File>
<File
RelativePath=".\TipDisplay.h">
</File>
</Filter>
<Filter
Name="Actors used in Gameplay"
Filter="">
<File
RelativePath=".\ArrowEffects.cpp">
</File>
<File
RelativePath=".\ArrowEffects.h">
</File>
<File
RelativePath=".\Background.cpp">
</File>
<File
RelativePath=".\Background.h">
</File>
<File
RelativePath="BackgroundAnimation.cpp">
</File>
<File
RelativePath="BackgroundAnimation.h">
</File>
<File
RelativePath=".\Combo.cpp">
</File>
<File
RelativePath=".\Combo.h">
</File>
<File
RelativePath="DifficultyBanner.cpp">
</File>
<File
RelativePath="DifficultyBanner.h">
</File>
<File
RelativePath=".\FocusingSprite.cpp">
</File>
<File
RelativePath=".\FocusingSprite.h">
</File>
<File
RelativePath=".\GhostArrow.cpp">
</File>
<File
RelativePath=".\GhostArrow.h">
</File>
<File
RelativePath=".\GhostArrowBright.cpp">
</File>
<File
RelativePath=".\GhostArrowBright.h">
</File>
<File
RelativePath="GhostArrowRow.cpp">
</File>
<File
RelativePath="GhostArrowRow.h">
</File>
<File
RelativePath=".\GrayArrow.cpp">
</File>
<File
RelativePath=".\GrayArrow.h">
</File>
<File
RelativePath="GrayArrowRow.cpp">
</File>
<File
RelativePath="GrayArrowRow.h">
</File>
<File
RelativePath=".\HoldGhostArrow.cpp">
</File>
<File
RelativePath=".\HoldGhostArrow.h">
</File>
<File
RelativePath=".\HoldJudgement.cpp">
</File>
<File
RelativePath=".\HoldJudgement.h">
</File>
<File
RelativePath=".\Judgement.cpp">
</File>
<File
RelativePath=".\Judgement.h">
</File>
<File
RelativePath="LifeMeter.cpp">
</File>
<File
RelativePath="LifeMeter.h">
</File>
<File
RelativePath="LifeMeterBar.cpp">
</File>
<File
RelativePath="LifeMeterBar.h">
</File>
<File
RelativePath="LifeMeterBattery.cpp">
</File>
<File
RelativePath="LifeMeterBattery.h">
</File>
<File
RelativePath=".\MotionBlurSprite.cpp">
</File>
<File
RelativePath=".\MotionBlurSprite.h">
</File>
<File
RelativePath="NoteDisplay.cpp">
</File>
<File
RelativePath="NoteDisplay.h">
</File>
<File
RelativePath="NoteField.cpp">
</File>
<File
RelativePath="NoteField.h">
</File>
<File
RelativePath="ScoreDisplay.cpp">
</File>
<File
RelativePath="ScoreDisplay.h">
</File>
<File
RelativePath="ScoreDisplayNormal.cpp">
</File>
<File
RelativePath="ScoreDisplayNormal.h">
</File>
<File
RelativePath="ScoreDisplayOni.cpp">
</File>
<File
RelativePath="ScoreDisplayOni.h">
</File>
</Filter>
<Filter
Name="Rage"
Filter="">
<File
RelativePath=".\RageBitmapTexture.cpp">
</File>
<File
RelativePath=".\RageBitmapTexture.h">
</File>
<File
RelativePath="RageDisplay.cpp">
</File>
<File
RelativePath="RageDisplay.h">
</File>
<File
RelativePath="RageException.cpp">
</File>
<File
RelativePath="RageException.h">
</File>
<File
RelativePath=".\RageInput.cpp">
</File>
<File
RelativePath=".\RageInput.h">
</File>
<File
RelativePath="RageLog.cpp">
</File>
<File
RelativePath="RageLog.h">
</File>
<File
RelativePath=".\RageMovieTexture.cpp">
</File>
<File
RelativePath=".\RageMovieTexture.h">
</File>
<File
RelativePath=".\RageMusic.cpp">
</File>
<File
RelativePath=".\RageMusic.h">
</File>
<File
RelativePath=".\RageSound.cpp">
</File>
<File
RelativePath=".\RageSound.h">
</File>
<File
RelativePath=".\RageSoundSample.cpp">
</File>
<File
RelativePath=".\RageSoundSample.h">
</File>
<File
RelativePath=".\RageSoundStream.cpp">
</File>
<File
RelativePath=".\RageSoundStream.h">
</File>
<File
RelativePath=".\RageTexture.cpp">
</File>
<File
RelativePath=".\RageTexture.h">
</File>
<File
RelativePath=".\RageTextureManager.cpp">
</File>
<File
RelativePath=".\RageTextureManager.h">
</File>
<File
RelativePath="RageTimer.cpp">
</File>
<File
RelativePath="RageTimer.h">
</File>
<File
RelativePath=".\RageUtil.cpp">
</File>
<File
RelativePath=".\RageUtil.h">
</File>
</Filter>
<Filter
Name="Actors"
Filter="">
<File
RelativePath=".\Actor.cpp">
</File>
<File
RelativePath=".\Actor.h">
</File>
<File
RelativePath=".\ActorFrame.cpp">
</File>
<File
RelativePath=".\ActorFrame.h">
</File>
<File
RelativePath=".\BitmapText.cpp">
</File>
<File
RelativePath=".\BitmapText.h">
</File>
<File
RelativePath="Quad.cpp">
</File>
<File
RelativePath="Quad.h">
</File>
<File
RelativePath=".\Sprite.cpp">
</File>
<File
RelativePath=".\Sprite.h">
</File>
</Filter>
<Filter
Name="Global Singletons"
Filter="">
<File
RelativePath="AnnouncerManager.cpp">
</File>
<File
RelativePath="AnnouncerManager.h">
</File>
<File
RelativePath=".\FontManager.cpp">
</File>
<File
RelativePath=".\FontManager.h">
</File>
<File
RelativePath=".\GameManager.cpp">
</File>
<File
RelativePath=".\GameManager.h">
</File>
<File
RelativePath="GameState.cpp">
</File>
<File
RelativePath="GameState.h">
</File>
<File
RelativePath="InputFilter.cpp">
</File>
<File
RelativePath="InputFilter.h">
</File>
<File
RelativePath="InputMapper.cpp">
</File>
<File
RelativePath="InputMapper.h">
</File>
<File
RelativePath="InputQueue.cpp">
</File>
<File
RelativePath="InputQueue.h">
</File>
<File
RelativePath=".\PrefsManager.cpp">
</File>
<File
RelativePath=".\PrefsManager.h">
</File>
<File
RelativePath=".\SongManager.cpp">
</File>
<File
RelativePath=".\SongManager.h">
</File>
<File
RelativePath=".\ThemeManager.cpp">
</File>
<File
RelativePath=".\ThemeManager.h">
</File>
</Filter>
<Filter
Name="Disasm"
Filter="">
<File
RelativePath="Crash.cpp">
</File>
<File
RelativePath="Crash.h">
</File>
<File
RelativePath="CrashList.h">
</File>
<File
RelativePath="Disasm.cpp">
</File>
<File
RelativePath="Disasm.h">
</File>
<File
RelativePath="Tls.cpp">
</File>
<File
RelativePath="Tls.h">
</File>
</Filter>
<File
RelativePath=".\error.bmp">
</File>
<File
RelativePath="loading.bmp">
</File>
<File
RelativePath=".\splash.bmp">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>