Files
itgmania212121/stepmania/src/ScreenOptions.h
T
Glenn Maynard 6c9028ea16 Select -> up
2005-04-29 06:32:07 +00:00

175 lines
6.7 KiB
C++

/* ScreenOptions - A grid of options; the selected option is drawn with a highlight rectangle. */
#ifndef SCREENOPTIONS_H
#define SCREENOPTIONS_H
#include "ScreenWithMenuElements.h"
#include "Sprite.h"
#include "RandomSample.h"
#include "DualScrollBar.h"
#include "ThemeMetric.h"
#include "OptionRow.h"
class OptionRowHandler;
enum InputMode
{
INPUTMODE_INDIVIDUAL, // each player controls their own cursor
INPUTMODE_SHARE_CURSOR // both players control the same cursor
};
#define FOREACH_OptionsPlayer( pn ) \
for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID && (m_InputMode==INPUTMODE_INDIVIDUAL || pn==0); pn=GetNextHumanPlayer(pn) )
class ScreenOptions : public ScreenWithMenuElements
{
public:
ScreenOptions( CString sClassName );
virtual void Init();
void InitMenu( InputMode im, const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands );
virtual ~ScreenOptions();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
virtual void ImportOptions( int row, const vector<PlayerNumber> &vpns ) = 0;
virtual void ExportOptions( int row, const vector<PlayerNumber> &vpns ) = 0;
void InitOptionsText();
void GetWidthXY( PlayerNumber pn, int iRow, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut );
CString GetExplanationText( int row ) const;
BitmapText &GetTextItemForRow( PlayerNumber pn, int iRow, int iChoiceOnRow );
void PositionUnderlines( int row, PlayerNumber pn );
void PositionAllUnderlines();
void PositionIcons();
virtual void RefreshIcons( int row, PlayerNumber pn );
void RefreshAllIcons();
void PositionCursors();
void PositionItems();
void TweenCursor( PlayerNumber pn );
void UpdateText( int row );
void UpdateEnabledDisabled();
void UpdateEnabledDisabled( int row );
virtual void OnChange( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn, const InputEventType type );
virtual void BeginFadingOut() { this->PostScreenMessage( SM_BeginFadingOut, 0 ); }
virtual void GoToNextScreen() = 0;
virtual void GoToPrevScreen() = 0;
void ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat );
void MoveRow( PlayerNumber pn, int dir, bool Repeat );
void MenuLeft( PlayerNumber pn, const InputEventType type ) { ChangeValueInRow(pn,-1,type != IET_FIRST_PRESS); }
void MenuRight( PlayerNumber pn, const InputEventType type ) { ChangeValueInRow(pn,+1,type != IET_FIRST_PRESS); }
void MenuUp( PlayerNumber pn, const InputEventType type );
void MenuDown( PlayerNumber pn, const InputEventType type );
void MenuSelect( PlayerNumber pn, const InputEventType type );
void MenuUpDown( PlayerNumber pn, const InputEventType type, int iDir ); // iDir == -1 or iDir == +1
/* Returns -1 if on a row with no OptionRowDefinition (eg. EXIT). */
int GetCurrentRow(PlayerNumber pn = PLAYER_1) const;
bool IsOnLastRow( PlayerNumber pn ) const;
bool AllAreOnLastRow() const;
protected: // derived classes need access to these
void LoadOptionIcon( PlayerNumber pn, int iRow, CString sText );
enum Navigation { NAV_THREE_KEY, NAV_THREE_KEY_MENU, NAV_FIVE_KEY, NAV_TOGGLE_THREE_KEY, NAV_TOGGLE_FIVE_KEY };
void SetNavigation( Navigation nav ) { m_OptionsNavigation = nav; }
protected:
/* Map menu lines to m_OptionRow entries. */
vector<OptionRow*> m_Rows;
Navigation m_OptionsNavigation;
int m_iCurrentRow[NUM_PLAYERS];
int m_iFocusX[NUM_PLAYERS];
void StoreFocus( PlayerNumber pn );
InputMode m_InputMode;
ActorFrame m_framePage;
AutoActor m_sprPage;
OptionsCursor m_Cursor[NUM_PLAYERS];
Sprite m_sprLineHighlight[NUM_PLAYERS];
BitmapText m_textPlayerName[NUM_PLAYERS];
BitmapText m_textExplanation[NUM_PLAYERS];
DualScrollBar m_ScrollBar;
AutoActor m_sprMore;
bool m_bMoreShown, m_bWasOnExit[NUM_PLAYERS];
// show if the current selections will disqualify a high score
AutoActor m_sprDisqualify[NUM_PLAYERS];
// TRICKY: People hold Start to get to PlayerOptions, then
// the repeat events cause them to zip to the bottom. So, ignore
// Start repeat events until we've seen one first pressed event.
bool m_bGotAtLeastOneStartPressed[NUM_PLAYERS];
RageSound m_SoundChangeCol;
RageSound m_SoundNextRow;
RageSound m_SoundPrevRow;
RageSound m_SoundToggleOn;
RageSound m_SoundToggleOff;
// metrics
ThemeMetric<int> NUM_ROWS_SHOWN;
ThemeMetric1D<float> ROW_Y;
ThemeMetric<float> ROW_Y_OFF_SCREEN_TOP;
ThemeMetric<float> ROW_Y_OFF_SCREEN_CENTER;
ThemeMetric<float> ROW_Y_OFF_SCREEN_BOTTOM;
ThemeMetric1D<float> EXPLANATION_X;
ThemeMetric1D<float> EXPLANATION_Y;
ThemeMetric1D<apActorCommands> EXPLANATION_ON_COMMAND;
ThemeMetric<float> EXPLANATION_TOGETHER_X;
ThemeMetric<float> EXPLANATION_TOGETHER_Y;
ThemeMetric<apActorCommands> EXPLANATION_TOGETHER_ON_COMMAND;
ThemeMetric<bool> SHOW_SCROLL_BAR;
ThemeMetric<float> SCROLL_BAR_HEIGHT;
ThemeMetric<float> SCROLL_BAR_TIME;
ThemeMetric<float> EXPLANATION_ZOOM;
ThemeMetric<bool> SHOW_EXIT_ROW;
ThemeMetric<bool> SEPARATE_EXIT_ROW;
ThemeMetric<float> SEPARATE_EXIT_ROW_Y;
ThemeMetric<bool> SHOW_EXPLANATIONS;
ThemeMetric<bool> ALLOW_REPEATING_CHANGE_VALUE_INPUT;
ThemeMetric<float> CURSOR_TWEEN_SECONDS;
float m_fLockInputSecs;
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/