136 lines
3.5 KiB
C++
136 lines
3.5 KiB
C++
/* EditCoursesMenu - UI on Edit Courses screen. */
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#ifndef EDIT_COURSES_MENU_H
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#define EDIT_COURSES_MENU_H
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#include "ActorFrame.h"
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#include "Banner.h"
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#include "TextBanner.h"
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#include "GameConstantsAndTypes.h"
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#include "RageSound.h"
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#include "Course.h"
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#include "ScreenMessage.h"
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#include "EditCoursesSongMenu.h"
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class EditCoursesMenu: public ActorFrame
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{
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public:
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EditCoursesMenu();
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~EditCoursesMenu();
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virtual void DrawPrimitives();
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virtual void Update( float fDeltaTime );
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bool CanGoUp();
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bool CanGoDown();
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bool CanGoLeft();
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bool CanGoRight();
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void Up();
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void Down();
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void Left();
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void Right();
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void Start();
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void HandleScreenMessage( const ScreenMessage SM );
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enum Row
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{
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ROW_COURSE,
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ROW_COURSE_OPTIONS,
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ROW_ACTION,
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ROW_ENTRY,
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ROW_ENTRY_TYPE,
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ROW_ENTRY_OPTIONS,
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ROW_ENTRY_PLAYER_OPTIONS,
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ROW_ENTRY_SONG_OPTIONS,
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NUM_ROWS
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} m_SelectedRow;
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CString RowToString( Row r )
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{
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const CString s[NUM_ROWS] =
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{
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"Course",
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"Course Options",
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"Action",
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"Entry",
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"Entry Type",
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"Entry Options",
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"Entry Player Options",
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"Entry Song Options"
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};
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return s[r];
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}
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enum Action
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{
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save,
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add_entry,
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delete_selected_entry,
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NUM_ACTIONS
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};
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CString ActionToString( Action a )
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{
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switch( a )
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{
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case save: return "Save Current Course";
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case add_entry: return "Duplicate Current Entry/Add Entry";
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case delete_selected_entry: return "Delete Selected Entry";
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default: ASSERT(0); return "";
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}
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}
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Course* GetSelectedCourse() { return m_pCourses[m_iSelection[ROW_COURSE]]; }
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CourseEntry* GetSelectedEntry();
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Action GetSelectedAction() { return (Action)m_iSelection[ROW_ACTION]; }
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CourseEntryType GetSelectedEntryType() { return (CourseEntryType)m_iSelection[ROW_ENTRY_TYPE]; }
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private:
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Sprite m_sprArrows[2];
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int m_iSelection[NUM_ROWS];
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BitmapText m_textLabel[NUM_ROWS];
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BitmapText m_textValue[NUM_ROWS];
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Banner m_CourseBanner;
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Banner m_EntryBanner;
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TextBanner m_EntryTextBanner;
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vector<Course*> m_pCourses;
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void OnRowValueChanged( Row row );
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void ChangeToRow( Row newRow );
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RageSound m_soundChangeRow;
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RageSound m_soundChangeValue;
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RageSound m_soundSave;
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EditCoursesSongMenu m_SongMenu;
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bool m_bInSongMenu;
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};
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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