Files
itgmania212121/stepmania/src/BGAnimationLayer.h
T
Glenn Maynard 12bf8f87fd license updates
2004-06-01 00:53:06 +00:00

146 lines
3.9 KiB
C++

/* BGAnimationLayer - layer elements used by BGAnimation */
#ifndef BGANIMATIONLAYER_H
#define BGANIMATIONLAYER_H
#include "GameConstantsAndTypes.h"
#include "ActorFrame.h"
#include <map>
class BGAnimationLayer : public ActorFrame
{
public:
BGAnimationLayer( bool Generic );
~BGAnimationLayer();
void Init();
void Unload();
void LoadFromStaticGraphic( CString sPath );
void LoadFromAniLayerFile( CString sPath );
void LoadFromMovie( CString sMoviePath );
void LoadFromVisualization( CString sMoviePath );
void LoadFromIni( CString sDir, CString sLayer );
void Update( float fDeltaTime );
void DrawPrimitives();
bool EarlyAbortDraw();
float GetMaxTweenTimeLeft() const;
void GainingFocus( float fRate, bool bRewindMovie, bool bLoop );
void LosingFocus();
void PlayCommand( const CString &sCommandName );
void PlayOffCommand() { PlayCommand( "Off" ); }
protected:
vector<RageVector3> m_vParticleVelocity;
enum Effect {
EFFECT_CENTER,
EFFECT_STRETCH_STILL,
EFFECT_STRETCH_SCROLL_LEFT,
EFFECT_STRETCH_SCROLL_RIGHT,
EFFECT_STRETCH_SCROLL_UP,
EFFECT_STRETCH_SCROLL_DOWN,
EFFECT_STRETCH_WATER,
EFFECT_STRETCH_BUBBLE,
EFFECT_STRETCH_TWIST,
EFFECT_STRETCH_SPIN,
EFFECT_PARTICLES_SPIRAL_OUT,
EFFECT_PARTICLES_SPIRAL_IN,
EFFECT_PARTICLES_FLOAT_UP,
EFFECT_PARTICLES_FLOAT_DOWN,
EFFECT_PARTICLES_FLOAT_LEFT,
EFFECT_PARTICLES_FLOAT_RIGHT,
EFFECT_PARTICLES_BOUNCE,
EFFECT_TILE_STILL,
EFFECT_TILE_SCROLL_LEFT,
EFFECT_TILE_SCROLL_RIGHT,
EFFECT_TILE_SCROLL_UP,
EFFECT_TILE_SCROLL_DOWN,
EFFECT_TILE_FLIP_X,
EFFECT_TILE_FLIP_Y,
EFFECT_TILE_PULSE,
NUM_EFFECTS, // leave this at the end
EFFECT_INVALID
};
enum Type
{
TYPE_SPRITE,
TYPE_PARTICLES,
TYPE_TILES,
NUM_TYPES,
} m_Type;
//
// loaded prefs
//
// common stuff
bool m_bGeneric;
map<CString, CString> m_asCommands;
float m_fRepeatCommandEverySeconds; // -1 = no repeat
float m_fSecondsUntilNextCommand;
float m_fUpdateRate; // set by GainingFocus
float m_fFOV; // -1 = no change
bool m_bLighting;
CString m_sDrawCond;
// stretch stuff
float m_fTexCoordVelocityX;
float m_fTexCoordVelocityY;
// particle and tile stuff
float m_fZoomMin, m_fZoomMax;
float m_fVelocityXMin, m_fVelocityXMax;
float m_fVelocityYMin, m_fVelocityYMax;
float m_fVelocityZMin, m_fVelocityZMax;
float m_fOverrideSpeed; // 0 means don't override speed
// particles stuff
int m_iNumParticles;
bool m_bParticlesBounce;
// tiles stuff
int m_iNumTilesWide;
int m_iNumTilesHigh;
float m_fTilesStartX;
float m_fTilesStartY;
float m_fTilesSpacingX;
float m_fTilesSpacingY;
float m_fTileVelocityX;
float m_fTileVelocityY;
};
#endif
/*
* (c) 2001-2004 Ben Nordstrom, Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/