146 lines
3.9 KiB
C++
146 lines
3.9 KiB
C++
/* BGAnimationLayer - layer elements used by BGAnimation */
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#ifndef BGANIMATIONLAYER_H
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#define BGANIMATIONLAYER_H
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#include "GameConstantsAndTypes.h"
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#include "ActorFrame.h"
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#include <map>
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class BGAnimationLayer : public ActorFrame
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{
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public:
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BGAnimationLayer( bool Generic );
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~BGAnimationLayer();
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void Init();
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void Unload();
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void LoadFromStaticGraphic( CString sPath );
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void LoadFromAniLayerFile( CString sPath );
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void LoadFromMovie( CString sMoviePath );
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void LoadFromVisualization( CString sMoviePath );
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void LoadFromIni( CString sDir, CString sLayer );
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void Update( float fDeltaTime );
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void DrawPrimitives();
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bool EarlyAbortDraw();
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float GetMaxTweenTimeLeft() const;
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void GainingFocus( float fRate, bool bRewindMovie, bool bLoop );
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void LosingFocus();
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void PlayCommand( const CString &sCommandName );
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void PlayOffCommand() { PlayCommand( "Off" ); }
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protected:
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vector<RageVector3> m_vParticleVelocity;
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enum Effect {
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EFFECT_CENTER,
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EFFECT_STRETCH_STILL,
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EFFECT_STRETCH_SCROLL_LEFT,
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EFFECT_STRETCH_SCROLL_RIGHT,
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EFFECT_STRETCH_SCROLL_UP,
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EFFECT_STRETCH_SCROLL_DOWN,
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EFFECT_STRETCH_WATER,
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EFFECT_STRETCH_BUBBLE,
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EFFECT_STRETCH_TWIST,
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EFFECT_STRETCH_SPIN,
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EFFECT_PARTICLES_SPIRAL_OUT,
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EFFECT_PARTICLES_SPIRAL_IN,
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EFFECT_PARTICLES_FLOAT_UP,
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EFFECT_PARTICLES_FLOAT_DOWN,
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EFFECT_PARTICLES_FLOAT_LEFT,
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EFFECT_PARTICLES_FLOAT_RIGHT,
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EFFECT_PARTICLES_BOUNCE,
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EFFECT_TILE_STILL,
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EFFECT_TILE_SCROLL_LEFT,
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EFFECT_TILE_SCROLL_RIGHT,
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EFFECT_TILE_SCROLL_UP,
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EFFECT_TILE_SCROLL_DOWN,
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EFFECT_TILE_FLIP_X,
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EFFECT_TILE_FLIP_Y,
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EFFECT_TILE_PULSE,
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NUM_EFFECTS, // leave this at the end
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EFFECT_INVALID
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};
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enum Type
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{
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TYPE_SPRITE,
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TYPE_PARTICLES,
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TYPE_TILES,
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NUM_TYPES,
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} m_Type;
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//
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// loaded prefs
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//
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// common stuff
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bool m_bGeneric;
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map<CString, CString> m_asCommands;
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float m_fRepeatCommandEverySeconds; // -1 = no repeat
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float m_fSecondsUntilNextCommand;
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float m_fUpdateRate; // set by GainingFocus
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float m_fFOV; // -1 = no change
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bool m_bLighting;
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CString m_sDrawCond;
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// stretch stuff
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float m_fTexCoordVelocityX;
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float m_fTexCoordVelocityY;
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// particle and tile stuff
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float m_fZoomMin, m_fZoomMax;
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float m_fVelocityXMin, m_fVelocityXMax;
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float m_fVelocityYMin, m_fVelocityYMax;
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float m_fVelocityZMin, m_fVelocityZMax;
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float m_fOverrideSpeed; // 0 means don't override speed
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// particles stuff
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int m_iNumParticles;
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bool m_bParticlesBounce;
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// tiles stuff
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int m_iNumTilesWide;
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int m_iNumTilesHigh;
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float m_fTilesStartX;
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float m_fTilesStartY;
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float m_fTilesSpacingX;
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float m_fTilesSpacingY;
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float m_fTileVelocityX;
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float m_fTileVelocityY;
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};
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#endif
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/*
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* (c) 2001-2004 Ben Nordstrom, Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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