Files
itgmania212121/stepmania/src/smlobby/smlobby.cpp
T

68 lines
1.7 KiB
C++

// smlobby.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "smlobby.h"
#include "smlobbyDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSmlobbyApp
BEGIN_MESSAGE_MAP(CSmlobbyApp, CWinApp)
//{{AFX_MSG_MAP(CSmlobbyApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSmlobbyApp construction
CSmlobbyApp::CSmlobbyApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSmlobbyApp object
CSmlobbyApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSmlobbyApp initialization
BOOL CSmlobbyApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
m_dlg = new CSmlobbyDlg(NULL);
m_pMainWnd = m_dlg;
m_dlg->DoModal();
m_dlg->DestroyWindow();
delete m_dlg;
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}