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itgmania212121/stepmania/src/CombinedLifeMeterTug.cpp
T

84 lines
2.2 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
File: CombinedLifeMeterTug.h
Desc: The song's CombinedLifeMeterTug displayed in SelectSong.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "CombinedLifeMeterTug.h"
#include "ThemeManager.h"
#include "GameState.h"
const float METER_WIDTH = 550;
const float FACE_X[NUM_PLAYERS] = { -300, +300 };
const float FACE_Y[NUM_PLAYERS] = { 0, 0 };
CombinedLifeMeterTug::CombinedLifeMeterTug()
{
int p;
for( p=0; p<NUM_PLAYERS; p++ )
{
m_Stream[p].Load( THEME->GetPathToG(ssprintf("CombinedLifeMeterTug stream p%d",p+1)), METER_WIDTH );
this->AddChild( &m_Stream[p] );
}
m_Stream[PLAYER_2].SetZoomX( -1 );
m_sprFrame.Load( THEME->GetPathToG(ssprintf("CombinedLifeMeterTug frame")) );
this->AddChild( &m_sprFrame );
for( p=0; p<NUM_PLAYERS; p++ )
{
Character* pCharacter = GAMESTATE->m_pCurCharacters[p];
ASSERT( pCharacter );
m_Head[p].LoadFromCharacter( pCharacter );
m_Head[p].SetXY( FACE_X[p], FACE_Y[p] );
this->AddChild( &m_Head[p] );
}
}
void CombinedLifeMeterTug::Update( float fDelta )
{
m_Stream[PLAYER_1].SetPercent( GAMESTATE->m_fTugLifePercentP1 );
m_Stream[PLAYER_2].SetPercent( 1-GAMESTATE->m_fTugLifePercentP1 );
ActorFrame::Update( fDelta );
}
void CombinedLifeMeterTug::ChangeLife( PlayerNumber pn, TapNoteScore score )
{
float fPercentToMove;
switch( score )
{
case TNS_MARVELOUS: fPercentToMove = +0.010f; break;
case TNS_PERFECT: fPercentToMove = +0.010f; break;
case TNS_GREAT: fPercentToMove = +0.005f; break;
case TNS_GOOD: fPercentToMove = +0.000f; break;
case TNS_BOO: fPercentToMove = -0.010f; break;
case TNS_MISS: fPercentToMove = -0.020f; break;
default: ASSERT(0); fPercentToMove = +0.000f; break;
}
switch( pn )
{
case PLAYER_1: GAMESTATE->m_fTugLifePercentP1 += fPercentToMove; break;
case PLAYER_2: GAMESTATE->m_fTugLifePercentP1 -= fPercentToMove; break;
default: ASSERT(0);
}
CLAMP( GAMESTATE->m_fTugLifePercentP1, 0, 1 );
}
void CombinedLifeMeterTug::ChangeLife( PlayerNumber pn, HoldNoteScore score, TapNoteScore tscore )
{
}