195 lines
6.0 KiB
C++
195 lines
6.0 KiB
C++
/* UnlockManager - Unlocks handling. */
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#ifndef UNLOCK_MANAGER_H
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#define UNLOCK_MANAGER_H
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#include "Grade.h"
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#include "Command.h"
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#include <set>
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#include "Difficulty.h"
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#include "SongUtil.h"
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#include "CourseUtil.h"
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class Song;
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class Course;
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class Steps;
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class Profile;
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struct lua_State;
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enum UnlockRequirement
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{
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UnlockRequirement_ArcadePoints,
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UnlockRequirement_DancePoints,
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UnlockRequirement_SongPoints,
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UnlockRequirement_ExtraCleared,
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UnlockRequirement_ExtraFailed,
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UnlockRequirement_Toasties,
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UnlockRequirement_StagesCleared,
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NUM_UnlockRequirement,
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UnlockRequirement_Invalid,
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};
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LuaDeclareType( UnlockRequirement );
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enum UnlockRewardType {
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UnlockRewardType_Song,
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UnlockRewardType_Steps,
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UnlockRewardType_Course,
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UnlockRewardType_Modifier,
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NUM_UnlockRewardType,
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UnlockRewardType_Invalid
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};
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const RString& UnlockRewardTypeToString( UnlockRewardType i );
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const RString& UnlockRewardTypeToLocalizedString( UnlockRewardType i );
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LuaDeclareType( UnlockRewardType );
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enum UnlockEntryStatus {
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UnlockEntryStatus_RequrementsNotMet,
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UnlockEntryStatus_RequirementsMet,
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UnlockEntryStatus_Unlocked,
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};
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class UnlockEntry
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{
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public:
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UnlockEntry()
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{
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m_Type = UnlockRewardType_Invalid;
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m_dc = Difficulty_Invalid;
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ZERO( m_fRequirement );
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m_bRequirePassHardSteps = false;
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m_bRoulette = false;
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m_sEntryID = ""; // "" means not yet filled. This will be filled in automatically if not specified.
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}
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UnlockRewardType m_Type;
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Command m_cmd;
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/* A cached pointer to the song or course this entry refers to. Only one of
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* these will be non-NULL. */
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SongID m_Song;
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Difficulty m_dc;
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CourseID m_Course;
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float m_fRequirement[NUM_UnlockRequirement]; // unlocked if any of of these are met
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bool m_bRequirePassHardSteps;
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bool m_bRoulette;
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RString m_sEntryID;
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bool IsValid() const;
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bool IsLocked() const { return GetUnlockEntryStatus() != UnlockEntryStatus_Unlocked; }
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UnlockEntryStatus GetUnlockEntryStatus() const;
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RString GetModifier() const { return m_cmd.GetArg(1).s; }
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RString GetDescription() const;
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RString GetBannerFile() const;
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RString GetBackgroundFile() const;
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// Lua
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void PushSelf( lua_State *L );
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};
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// Option is locked due to an unsatisfied unlock entry.
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#define LOCKED_LOCK 0x1
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// Option is only available in random selections.
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#define LOCKED_ROULETTE 0x2
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// Option is locked due to a #SELECTABLE tag.
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#define LOCKED_SELECTABLE 0x4
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// Option is disabled by the operator. (For courses, this means that a song in the
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// course is disabled.)
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#define LOCKED_DISABLED 0x8
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class UnlockManager
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{
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friend class UnlockEntry;
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public:
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UnlockManager();
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~UnlockManager();
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void Reload();
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float PointsUntilNextUnlock( UnlockRequirement t ) const;
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int SongIsLocked( const Song *pSong ) const;
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bool StepsIsLocked( const Song *pSong, const Steps *pSteps ) const;
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int CourseIsLocked( const Course *course ) const;
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bool ModifierIsLocked( const RString &sOneMod ) const;
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// Gets number of unlocks for title screen
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int GetNumUnlocks() const;
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int GetNumUnlocked() const;
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int GetUnlockEntryIndexToCelebrate() const;
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bool AnyUnlocksToCelebrate() const;
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void GetPoints( const Profile *pProfile, float fScores[NUM_UnlockRequirement] ) const;
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// Unlock an entry by code.
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void UnlockEntryID( RString sEntryID );
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void UnlockEntryIndex( int iEntryIndex );
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/*
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* If a code is associated with at least one song or course, set the preferred song
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* and/or course in GAMESTATE to them.
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*/
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void PreferUnlockEntryID( RString sEntryID );
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// Unlocks a song.
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void UnlockSong( const Song *pSong );
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// Return the associated EntryID.
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RString FindEntryID( const RString &sName ) const;
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// All locked songs are stored here
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vector<UnlockEntry> m_UnlockEntries;
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void GetUnlocksByType( UnlockRewardType t, vector<UnlockEntry *> &apEntries );
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void GetSongsUnlockedByEntryID( vector<Song *> &apSongsOut, RString sEntryID );
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void GetStepsUnlockedByEntryID( vector<Song *> &apSongsOut, vector<Difficulty> &apStepsOut, RString sEntryID );
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const UnlockEntry *FindSong( const Song *pSong ) const;
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const UnlockEntry *FindSteps( const Song *pSong, const Steps *pSteps ) const;
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const UnlockEntry *FindCourse( const Course *pCourse ) const;
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const UnlockEntry *FindModifier( const RString &sOneMod ) const;
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// Lua
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void PushSelf( lua_State *L );
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private:
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// read unlocks
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void Load();
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set<RString> m_RouletteCodes; // "codes" which are available in roulette and which unlock if rouletted
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};
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extern UnlockManager* UNLOCKMAN; // global and accessable from anywhere in program
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#endif
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/*
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* (c) 2001-2004 Kevin Slaughter, Andrew Wong, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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