Files
itgmania212121/src/StepsUtil.h
T
2010-06-23 11:19:49 -05:00

130 lines
5.0 KiB
C++

#ifndef STEPS_UTIL_H
#define STEPS_UTIL_H
#include "GameConstantsAndTypes.h"
#include "Difficulty.h"
#include "RageUtil_CachedObject.h"
class Steps;
class Song;
class Profile;
class XNode;
class SongCriteria;
class StepsCriteria
{
public:
Difficulty m_difficulty; // don't filter if Difficulty_Invalid
int m_iLowMeter; // don't filter if -1
int m_iHighMeter; // don't filter if -1
// Currently, Songs have BPM since TimingData is by Song. These are just
// here for the inevitable chart-based BPMs future. -aj
// float m_fLowBPM; // don't filter if -1
// float m_fHighBPM; // don't filter if -1
StepsType m_st; // don't filter if StepsType_Invalid
enum Locked { Locked_Locked, Locked_Unlocked, Locked_DontCare } m_Locked;
StepsCriteria()
{
m_difficulty = Difficulty_Invalid;
m_iLowMeter = -1;
m_iHighMeter = -1;
//m_fLowBPM = -1;
//m_fHighBPM = -1;
m_st = StepsType_Invalid;
m_Locked = Locked_DontCare;
}
bool Matches( const Song *pSong, const Steps *pSteps ) const;
bool operator==( const StepsCriteria &other ) const
{
#define X(x) (x == other.x)
return X(m_difficulty) && X(m_iLowMeter) && X(m_iHighMeter) && X(m_st) && X(m_Locked);
#undef X
}
bool operator!=( const StepsCriteria &other ) const { return !operator==( other ); }
};
class SongAndSteps
{
public:
Song *pSong;
Steps *pSteps;
SongAndSteps() : pSong(NULL), pSteps(NULL) { }
SongAndSteps( Song *pSong_, Steps *pSteps_ ) : pSong(pSong_), pSteps(pSteps_) { }
bool operator==( const SongAndSteps& other ) const { return pSong==other.pSong && pSteps==other.pSteps; }
bool operator<( const SongAndSteps& other ) const { if( pSong!=other.pSong ) return pSong<other.pSong; return pSteps<other.pSteps; }
};
namespace StepsUtil
{
void GetAllMatching( const SongCriteria &soc, const StepsCriteria &stc, vector<SongAndSteps> &out ); // look up in SONGMAN
void GetAllMatching( Song *pSong, const StepsCriteria &stc, vector<SongAndSteps> &out );
bool HasMatching( const SongCriteria &soc, const StepsCriteria &stc );
bool HasMatching( const Song *pSong, const StepsCriteria &stc );
bool CompareNotesPointersByRadarValues(const Steps* pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByMeter(const Steps *pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByDifficulty(const Steps *pSteps1, const Steps *pSteps2);
void SortNotesArrayByDifficulty( vector<Steps*> &vpStepsInOut );
bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
void SortStepsByTypeAndDifficulty( vector<Steps*> &vpStepsInOut );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, ProfileSlot slot, bool bDescending );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, const Profile* pProfile, bool bDescending );
bool CompareStepsPointersByDescription(const Steps *pStep1, const Steps *pStep2);
void SortStepsByDescription( vector<Steps*> &vpStepsInOut );
void RemoveLockedSteps( const Song *pSong, vector<Steps*> &vpStepsInOut );
};
class StepsID
{
StepsType st;
Difficulty dc;
RString sDescription;
unsigned uHash;
mutable CachedObjectPointer<Steps> m_Cache;
public:
StepsID() { Unset(); }
void Unset() { FromSteps(NULL); }
void FromSteps( const Steps *p );
Steps *ToSteps( const Song *p, bool bAllowNull ) const;
bool operator<( const StepsID &rhs ) const;
bool MatchesStepsType( StepsType s ) const { return st == s; }
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
RString ToString() const;
bool IsValid() const;
StepsType GetStepsType() const { return st; }
Difficulty GetDifficulty() const { return dc; }
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/