130 lines
5.0 KiB
C++
130 lines
5.0 KiB
C++
#ifndef STEPS_UTIL_H
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#define STEPS_UTIL_H
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#include "GameConstantsAndTypes.h"
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#include "Difficulty.h"
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#include "RageUtil_CachedObject.h"
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class Steps;
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class Song;
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class Profile;
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class XNode;
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class SongCriteria;
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class StepsCriteria
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{
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public:
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Difficulty m_difficulty; // don't filter if Difficulty_Invalid
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int m_iLowMeter; // don't filter if -1
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int m_iHighMeter; // don't filter if -1
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// Currently, Songs have BPM since TimingData is by Song. These are just
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// here for the inevitable chart-based BPMs future. -aj
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// float m_fLowBPM; // don't filter if -1
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// float m_fHighBPM; // don't filter if -1
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StepsType m_st; // don't filter if StepsType_Invalid
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enum Locked { Locked_Locked, Locked_Unlocked, Locked_DontCare } m_Locked;
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StepsCriteria()
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{
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m_difficulty = Difficulty_Invalid;
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m_iLowMeter = -1;
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m_iHighMeter = -1;
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//m_fLowBPM = -1;
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//m_fHighBPM = -1;
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m_st = StepsType_Invalid;
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m_Locked = Locked_DontCare;
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}
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bool Matches( const Song *pSong, const Steps *pSteps ) const;
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bool operator==( const StepsCriteria &other ) const
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{
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#define X(x) (x == other.x)
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return X(m_difficulty) && X(m_iLowMeter) && X(m_iHighMeter) && X(m_st) && X(m_Locked);
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#undef X
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}
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bool operator!=( const StepsCriteria &other ) const { return !operator==( other ); }
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};
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class SongAndSteps
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{
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public:
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Song *pSong;
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Steps *pSteps;
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SongAndSteps() : pSong(NULL), pSteps(NULL) { }
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SongAndSteps( Song *pSong_, Steps *pSteps_ ) : pSong(pSong_), pSteps(pSteps_) { }
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bool operator==( const SongAndSteps& other ) const { return pSong==other.pSong && pSteps==other.pSteps; }
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bool operator<( const SongAndSteps& other ) const { if( pSong!=other.pSong ) return pSong<other.pSong; return pSteps<other.pSteps; }
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};
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namespace StepsUtil
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{
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void GetAllMatching( const SongCriteria &soc, const StepsCriteria &stc, vector<SongAndSteps> &out ); // look up in SONGMAN
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void GetAllMatching( Song *pSong, const StepsCriteria &stc, vector<SongAndSteps> &out );
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bool HasMatching( const SongCriteria &soc, const StepsCriteria &stc );
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bool HasMatching( const Song *pSong, const StepsCriteria &stc );
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bool CompareNotesPointersByRadarValues(const Steps* pSteps1, const Steps* pSteps2);
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bool CompareNotesPointersByMeter(const Steps *pSteps1, const Steps* pSteps2);
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bool CompareNotesPointersByDifficulty(const Steps *pSteps1, const Steps *pSteps2);
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void SortNotesArrayByDifficulty( vector<Steps*> &vpStepsInOut );
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bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
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void SortStepsByTypeAndDifficulty( vector<Steps*> &vpStepsInOut );
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void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, ProfileSlot slot, bool bDescending );
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void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, const Profile* pProfile, bool bDescending );
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bool CompareStepsPointersByDescription(const Steps *pStep1, const Steps *pStep2);
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void SortStepsByDescription( vector<Steps*> &vpStepsInOut );
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void RemoveLockedSteps( const Song *pSong, vector<Steps*> &vpStepsInOut );
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};
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class StepsID
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{
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StepsType st;
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Difficulty dc;
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RString sDescription;
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unsigned uHash;
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mutable CachedObjectPointer<Steps> m_Cache;
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public:
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StepsID() { Unset(); }
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void Unset() { FromSteps(NULL); }
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void FromSteps( const Steps *p );
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Steps *ToSteps( const Song *p, bool bAllowNull ) const;
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bool operator<( const StepsID &rhs ) const;
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bool MatchesStepsType( StepsType s ) const { return st == s; }
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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RString ToString() const;
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bool IsValid() const;
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StepsType GetStepsType() const { return st; }
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Difficulty GetDifficulty() const { return dc; }
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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