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itgmania212121/src/ScreenTextEntry.cpp
T

487 lines
12 KiB
C++

#include "global.h"
#include "ScreenTextEntry.h"
#include "RageUtil.h"
#include "Preference.h"
#include "ScreenManager.h"
#include "ThemeManager.h"
#include "FontCharAliases.h"
#include "ScreenDimensions.h"
#include "ScreenPrompt.h"
#include "ActorUtil.h"
#include "InputEventPlus.h"
#include "RageInput.h"
#include "LocalizedString.h"
static const char* g_szKeys[NUM_KeyboardRow][KEYS_PER_ROW] =
{
{"A","B","C","D","E","F","G","H","I","J","K","L","M"},
{"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"},
{"a","b","c","d","e","f","g","h","i","j","k","l","m"},
{"n","o","p","q","r","s","t","u","v","w","x","y","z"},
{"0","1","2","3","4","5","6","7","8","9","", "", "" },
{"!","@","#","$","%","^","&","(",")","[","]","{","}"},
{"+","-","=","_",",",".","'","\"",":","", "", "", ""},
{"","","Space","","","Backspace","","","Cancel","","","Done",""},
};
RString ScreenTextEntry::s_sLastAnswer = "";
/* Settings: */
namespace
{
RString g_sQuestion;
RString g_sInitialAnswer;
int g_iMaxInputLength;
bool(*g_pValidate)(const RString &sAnswer,RString &sErrorOut);
void(*g_pOnOK)(const RString &sAnswer);
void(*g_pOnCancel)();
bool g_bPassword;
bool (*g_pValidateAppend)(const RString &sAnswerBeforeChar, RString &sAppend);
RString (*g_pFormatAnswerForDisplay)(const RString &sAnswer);
};
void ScreenTextEntry::SetTextEntrySettings(
RString sQuestion,
RString sInitialAnswer,
int iMaxInputLength,
bool(*Validate)(const RString &sAnswer,RString &sErrorOut),
void(*OnOK)(const RString &sAnswer),
void(*OnCancel)(),
bool bPassword,
bool (*ValidateAppend)(const RString &sAnswerBeforeChar, RString &sAppend),
RString (*FormatAnswerForDisplay)(const RString &sAnswer)
)
{
g_sQuestion = sQuestion;
g_sInitialAnswer = sInitialAnswer;
g_iMaxInputLength = iMaxInputLength;
g_pValidate = Validate;
g_pOnOK = OnOK;
g_pOnCancel = OnCancel;
g_pValidateAppend = ValidateAppend;
g_pFormatAnswerForDisplay = FormatAnswerForDisplay;
}
void ScreenTextEntry::TextEntry(
ScreenMessage smSendOnPop,
RString sQuestion,
RString sInitialAnswer,
int iMaxInputLength,
bool(*Validate)(const RString &sAnswer,RString &sErrorOut),
void(*OnOK)(const RString &sAnswer),
void(*OnCancel)(),
bool bPassword,
bool (*ValidateAppend)(const RString &sAnswerBeforeChar, RString &sAppend),
RString (*FormatAnswerForDisplay)(const RString &sAnswer)
)
{
g_sQuestion = sQuestion;
g_sInitialAnswer = sInitialAnswer;
g_iMaxInputLength = iMaxInputLength;
g_pValidate = Validate;
g_pOnOK = OnOK;
g_pOnCancel = OnCancel;
g_bPassword = bPassword;
g_pValidateAppend = ValidateAppend;
g_pFormatAnswerForDisplay = FormatAnswerForDisplay;
SCREENMAN->AddNewScreenToTop( "ScreenTextEntry", smSendOnPop );
}
static LocalizedString INVALID_FLOAT( "ScreenTextEntry", "\"%s\" is an invalid floating point value." );
bool ScreenTextEntry::FloatValidate( const RString &sAnswer, RString &sErrorOut )
{
float f;
if( StringToFloat(sAnswer, f) )
return true;
sErrorOut = ssprintf( INVALID_FLOAT.GetValue(), sAnswer.c_str() );
return false;
}
bool ScreenTextEntry::s_bCancelledLast = false;
/*
* Handle UTF-8. Right now, we need to at least be able to backspace
* a whole UTF-8 character. Better would be to operate in wchar_t.
*
* XXX: Don't allow internal-use codepoints (above 0xFFFF); those are
* subject to change and shouldn't be written to disk.
*/
REGISTER_SCREEN_CLASS( ScreenTextEntry );
REGISTER_SCREEN_CLASS( ScreenTextEntryVisual );
void ScreenTextEntry::Init()
{
ScreenWithMenuElements::Init();
m_textQuestion.LoadFromFont( THEME->GetPathF(m_sName,"question") );
m_textQuestion.SetName( "Question" );
LOAD_ALL_COMMANDS( m_textQuestion );
this->AddChild( &m_textQuestion );
m_textAnswer.LoadFromFont( THEME->GetPathF(m_sName,"answer") );
m_textAnswer.SetName( "Answer" );
LOAD_ALL_COMMANDS( m_textAnswer );
this->AddChild( &m_textAnswer );
m_bShowAnswerCaret = false;
m_sndType.Load( THEME->GetPathS(m_sName,"type"), true );
m_sndBackspace.Load( THEME->GetPathS(m_sName,"backspace"), true );
}
void ScreenTextEntry::BeginScreen()
{
m_sAnswer = RStringToWstring( g_sInitialAnswer );
ScreenWithMenuElements::BeginScreen();
m_textQuestion.SetText( g_sQuestion );
SET_XY( m_textQuestion );
SET_XY( m_textAnswer );
UpdateAnswerText();
}
static LocalizedString ANSWER_CARET ( "ScreenTextEntry", "AnswerCaret" );
static LocalizedString ANSWER_BLANK ( "ScreenTextEntry", "AnswerBlank" );
void ScreenTextEntry::UpdateAnswerText()
{
RString s;
if( g_bPassword )
s = RString( m_sAnswer.size(), '*' );
else
s = WStringToRString(m_sAnswer);
bool bAnswerFull = (int) s.length() >= g_iMaxInputLength;
if( g_pFormatAnswerForDisplay )
s = g_pFormatAnswerForDisplay( s );
if( m_bShowAnswerCaret && !bAnswerFull )
s += ANSWER_CARET; // was '_'
else
{
s += ANSWER_BLANK; // was " "
}
FontCharAliases::ReplaceMarkers( s );
m_textAnswer.SetText( s );
}
void ScreenTextEntry::Update( float fDelta )
{
ScreenWithMenuElements::Update( fDelta );
if( m_timerToggleCursor.PeekDeltaTime() > 0.25f )
{
m_timerToggleCursor.Touch();
m_bShowAnswerCaret = !m_bShowAnswerCaret;
UpdateAnswerText();
}
}
void ScreenTextEntry::Input( const InputEventPlus &input )
{
if( IsTransitioning() )
return;
if( input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_BACK) )
{
switch( input.type )
{
case IET_FIRST_PRESS:
case IET_REPEAT:
BackspaceInAnswer();
break;
}
}
else if( input.type == IET_FIRST_PRESS )
{
wchar_t c = INPUTMAN->DeviceInputToChar(input.DeviceI,true);
if( c >= L' ' )
{
// todo: handle caps lock -aj
TryAppendToAnswer( WStringToRString(wstring()+c) );
TextEnteredDirectly();
}
}
ScreenWithMenuElements::Input( input );
}
void ScreenTextEntry::TryAppendToAnswer( RString s )
{
{
wstring sNewAnswer = m_sAnswer+RStringToWstring(s);
if( (int)sNewAnswer.length() > g_iMaxInputLength )
{
SCREENMAN->PlayInvalidSound();
return;
}
}
if( g_pValidateAppend && !g_pValidateAppend( WStringToRString(m_sAnswer), s ) )
{
SCREENMAN->PlayInvalidSound();
return;
}
wstring sNewAnswer = m_sAnswer+RStringToWstring(s);
m_sAnswer = sNewAnswer;
m_sndType.Play();
UpdateAnswerText();
}
void ScreenTextEntry::BackspaceInAnswer()
{
if( m_sAnswer.empty() )
{
SCREENMAN->PlayInvalidSound();
return;
}
m_sAnswer.erase( m_sAnswer.end()-1 );
m_sndBackspace.Play();
UpdateAnswerText();
}
void ScreenTextEntry::MenuStart( const InputEventPlus &input )
{
if( input.type==IET_FIRST_PRESS )
End( false );
}
void ScreenTextEntry::End( bool bCancelled )
{
if( bCancelled )
{
if( g_pOnCancel )
g_pOnCancel();
Cancel( SM_GoToNextScreen );
//TweenOffScreen();
}
else
{
RString sAnswer = WStringToRString(m_sAnswer);
RString sError;
if( g_pValidate != NULL )
{
bool bValidAnswer = g_pValidate( sAnswer, sError );
if( !bValidAnswer )
{
ScreenPrompt::Prompt( SM_None, sError );
return; // don't end this screen.
}
}
if( g_pOnOK )
{
RString ret = WStringToRString(m_sAnswer);
FontCharAliases::ReplaceMarkers(ret);
g_pOnOK( ret );
}
StartTransitioningScreen( SM_GoToNextScreen );
SCREENMAN->PlayStartSound();
}
s_bCancelledLast = bCancelled;
s_sLastAnswer = bCancelled ? RString("") : WStringToRString(m_sAnswer);
}
void ScreenTextEntry::MenuBack( const InputEventPlus &input )
{
if( input.type == IET_FIRST_PRESS )
End( true );
}
void ScreenTextEntryVisual::Init()
{
ROW_START_X.Load( m_sName, "RowStartX" );
ROW_START_Y.Load( m_sName, "RowStartY" );
ROW_END_X.Load( m_sName, "RowEndX" );
ROW_END_Y.Load( m_sName, "RowEndY" );
ScreenTextEntry::Init();
m_sprCursor.Load( THEME->GetPathG(m_sName,"cursor") );
m_sprCursor->SetName( "Cursor" );
LOAD_ALL_COMMANDS( m_sprCursor );
this->AddChild( m_sprCursor );
// Init keyboard
{
BitmapText text;
text.LoadFromFont( THEME->GetPathF(m_sName,"keyboard") );
text.SetName( "Keys" );
ActorUtil::LoadAllCommands( text, m_sName );
text.PlayCommand( "Init" );
FOREACH_KeyboardRow( r )
{
for( int x=0; x<KEYS_PER_ROW; ++x )
{
BitmapText *&pbt = m_ptextKeys[r][x];
pbt = text.Copy();
this->AddChild( pbt );
RString s = g_szKeys[r][x];
if( !s.empty() && r == KEYBOARD_ROW_SPECIAL )
s = THEME->GetString( m_sName, s );
pbt->SetText( s );
}
}
}
m_sndChange.Load( THEME->GetPathS(m_sName,"change"), true );
}
ScreenTextEntryVisual::~ScreenTextEntryVisual()
{
FOREACH_KeyboardRow( r )
for( int x=0; x<KEYS_PER_ROW; ++x )
SAFE_DELETE( m_ptextKeys[r][x] );
}
void ScreenTextEntryVisual::BeginScreen()
{
ScreenTextEntry::BeginScreen();
m_iFocusX = 0;
m_iFocusY = (KeyboardRow)0;
FOREACH_KeyboardRow( r )
{
for( int x=0; x<KEYS_PER_ROW; ++x )
{
BitmapText &bt = *m_ptextKeys[r][x];
float fX = roundf( SCALE( x, 0, KEYS_PER_ROW-1, ROW_START_X, ROW_END_X ) );
float fY = roundf( SCALE( r, 0, NUM_KeyboardRow-1, ROW_START_Y, ROW_END_Y ) );
bt.SetXY( fX, fY );
}
}
PositionCursor();
}
void ScreenTextEntryVisual::PositionCursor()
{
BitmapText &bt = *m_ptextKeys[m_iFocusY][m_iFocusX];
m_sprCursor->SetXY( bt.GetX(), bt.GetY() );
m_sprCursor->PlayCommand( m_iFocusY == KEYBOARD_ROW_SPECIAL ? "SpecialKey" : "RegularKey" );
}
void ScreenTextEntryVisual::TextEnteredDirectly()
{
// If the user enters text with a keyboard, jump to DONE, so enter ends the screen.
m_iFocusY = KEYBOARD_ROW_SPECIAL;
m_iFocusX = DONE;
PositionCursor();
}
void ScreenTextEntryVisual::MoveX( int iDir )
{
RString sKey;
do
{
m_iFocusX += iDir;
wrap( m_iFocusX, KEYS_PER_ROW );
sKey = g_szKeys[m_iFocusY][m_iFocusX];
}
while( sKey == "" );
m_sndChange.Play();
PositionCursor();
}
void ScreenTextEntryVisual::MoveY( int iDir )
{
RString sKey;
do
{
m_iFocusY = enum_add2( m_iFocusY, +iDir );
wrap( *ConvertValue<int>(&m_iFocusY), NUM_KeyboardRow );
// HACK: Round to nearest option so that we always stop
// on KEYBOARD_ROW_SPECIAL.
if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
{
for( int i=0; true; i++ )
{
sKey = g_szKeys[m_iFocusY][m_iFocusX];
if( sKey != "" )
break;
// UGLY: Probe one space to the left before looking to the right
m_iFocusX += (i==0) ? -1 : +1;
wrap( m_iFocusX, KEYS_PER_ROW );
}
}
sKey = g_szKeys[m_iFocusY][m_iFocusX];
}
while( sKey == "" );
m_sndChange.Play();
PositionCursor();
}
void ScreenTextEntryVisual::MenuStart( const InputEventPlus &input )
{
if( input.type != IET_FIRST_PRESS )
return;
if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
{
switch( m_iFocusX )
{
case SPACEBAR:
TryAppendToAnswer( " " );
break;
case BACKSPACE:
BackspaceInAnswer();
break;
case CANCEL:
End( true );
break;
case DONE:
End( false );
break;
default:
break;
}
}
else
{
TryAppendToAnswer( g_szKeys[m_iFocusY][m_iFocusX] );
}
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/