114 lines
4.8 KiB
C++
114 lines
4.8 KiB
C++
/* RageMath - vector/matrix math utilities. */
|
|
|
|
#ifndef RAGE_MATH_H
|
|
#define RAGE_MATH_H
|
|
|
|
#define PI (3.141592653589793f)
|
|
#define DegreeToRadian( degree ) ((degree) * (PI / 180.0f))
|
|
#define RadianToDegree( radian ) ((radian) * (180.0f / PI))
|
|
|
|
|
|
struct RageVector2;
|
|
struct RageVector3;
|
|
struct RageVector4;
|
|
struct RageMatrix;
|
|
|
|
void RageVec3ClearBounds( RageVector3 &mins, RageVector3 &maxs );
|
|
void RageVec3AddToBounds( const RageVector3 &p, RageVector3 &mins, RageVector3 &maxs );
|
|
|
|
void RageVec2Normalize( RageVector2* pOut, const RageVector2* pV );
|
|
void RageVec3Normalize( RageVector3* pOut, const RageVector3* pV );
|
|
void RageVec3TransformCoord( RageVector3* pOut, const RageVector3* pV, const RageMatrix* pM );
|
|
void RageVec3TransformNormal( RageVector3* pOut, const RageVector3* pV, const RageMatrix* pM );
|
|
void RageVec4TransformCoord( RageVector4* pOut, const RageVector4* pV, const RageMatrix* pM );
|
|
void RageMatrixIdentity( RageMatrix* pOut );
|
|
// pOut = pB * pA
|
|
void RageMatrixMultiply( RageMatrix* pOut, const RageMatrix* pA, const RageMatrix* pB );
|
|
void RageMatrixTranslation( RageMatrix* pOut, float x, float y, float z );
|
|
void RageMatrixScaling( RageMatrix* pOut, float x, float y, float z );
|
|
void RageMatrixSkewX( RageMatrix* pOut, float fAmount );
|
|
void RageMatrixSkewY( RageMatrix* pOut, float fAmount );
|
|
void RageMatrixTranslate( RageMatrix* pOut, float fTransX, float fTransY, float fTransZ );
|
|
void RageMatrixScale( RageMatrix* pOut, float fScaleX, float fScaleY, float fScaleZ );
|
|
void RageMatrixRotationX( RageMatrix* pOut, float fTheta );
|
|
void RageMatrixRotationY( RageMatrix* pOut, float fTheta );
|
|
void RageMatrixRotationZ( RageMatrix* pOut, float fTheta );
|
|
void RageMatrixRotationXYZ( RageMatrix* pOut, float rX, float rY, float rZ );
|
|
void RageQuatFromHPR(RageVector4* pOut, RageVector3 hpr );
|
|
void RageQuatFromPRH(RageVector4* pOut, RageVector3 prh );
|
|
void RageMatrixFromQuat( RageMatrix* pOut, const RageVector4 q );
|
|
void RageQuatSlerp(RageVector4 *pOut, const RageVector4 &from, const RageVector4 &to, float t);
|
|
RageVector4 RageQuatFromH(float theta);
|
|
RageVector4 RageQuatFromP(float theta);
|
|
RageVector4 RageQuatFromR(float theta);
|
|
void RageQuatMultiply( RageVector4* pOut, const RageVector4 &pA, const RageVector4 &pB );
|
|
RageMatrix RageLookAt(
|
|
float eyex, float eyey, float eyez,
|
|
float centerx, float centery, float centerz,
|
|
float upx, float upy, float upz );
|
|
void RageMatrixAngles( RageMatrix* pOut, const RageVector3 &angles );
|
|
void RageMatrixTranspose( RageMatrix* pOut, const RageMatrix* pIn );
|
|
|
|
float RageFastSin( float x ) CONST_FUNCTION;
|
|
float RageFastCos( float x ) CONST_FUNCTION;
|
|
|
|
class RageQuadratic
|
|
{
|
|
public:
|
|
void SetFromBezier( float fC1, float fC2, float fC3, float fC4 );
|
|
void GetBezier( float &fC1, float &fC2, float &fC3, float &fC4 ) const;
|
|
|
|
void SetFromCubic( float fX1, float fX2, float fX3, float fX4 );
|
|
|
|
float Evaluate( float fT ) const;
|
|
float GetSlope( float fT ) const;
|
|
|
|
/* Equivalent to Evaluate(0.0f) and Evaluate(1.0f), but faster: */
|
|
float GetBezierStart() const { return m_fD; }
|
|
float GetBezierEnd() const { return m_fA + m_fB + m_fC + m_fD; }
|
|
|
|
private:
|
|
float m_fA, m_fB, m_fC, m_fD;
|
|
};
|
|
|
|
class RageBezier2D
|
|
{
|
|
public:
|
|
void SetFromBezier( float fC1X, float fC2X, float fC3X, float fC4X,
|
|
float fC1Y, float fC2Y, float fC3Y, float fC4Y );
|
|
|
|
void Evaluate( float fT, float *pX, float *pY ) const;
|
|
float EvaluateYFromX( float fX ) const;
|
|
|
|
private:
|
|
RageQuadratic m_X;
|
|
RageQuadratic m_Y;
|
|
};
|
|
|
|
#endif
|
|
|
|
/*
|
|
* Copyright (c) 2001-2006 Chris Danford, Glenn Maynard
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|