Files
itgmania212121/src/Course.h
T
2010-06-02 15:03:25 -05:00

240 lines
7.5 KiB
C++

/* Course - A queue of songs and notes. */
#ifndef COURSE_H
#define COURSE_H
#include "GameConstantsAndTypes.h"
#include "Attack.h"
#include "EnumHelper.h"
#include "Trail.h"
#include "RageTypes.h"
#include "RageUtil_CachedObject.h"
#include "SongUtil.h"
#include "StepsUtil.h"
#include <map>
#include <set>
struct lua_State;
class Style;
class Game;
const int MAX_EDIT_COURSE_TITLE_LENGTH = 12;
inline PlayMode CourseTypeToPlayMode( CourseType ct ) { return (PlayMode)(PLAY_MODE_NONSTOP+ct); }
inline CourseType PlayModeToCourseType( PlayMode pm ) { return (CourseType)(pm-PLAY_MODE_NONSTOP); }
enum SongSort
{
SongSort_Randomize,
SongSort_MostPlays,
SongSort_FewestPlays,
SongSort_TopGrades,
SongSort_LowestGrades,
NUM_SongSort,
};
#define FOREACH_SongSort( i ) FOREACH_ENUM( SongSort, i )
const RString& SongSortToString( SongSort ss );
const RString& SongSortToLocalizedString( SongSort ss );
class CourseEntry
{
public:
bool bSecret; // show "??????" instead of an exact song
// filter criteria, applied from top to bottom
SongID songID; // don't filter if unset
SongCriteria songCriteria;
StepsCriteria stepsCriteria;
bool bNoDifficult; // if true, CourseDifficulty doesn't affect this entry
SongSort songSort; // sort by this after filtering
int iChooseIndex; //
RString sModifiers; // set player and song options using these
AttackArray attacks; // timed sModifiers
float fGainSeconds; // time gained back at the beginning of the song. LifeMeterTime only.
int iGainLives; // lives gained back at the beginning of the next song
CourseEntry()
{
bSecret = false;
bNoDifficult = false;
songSort = SongSort_Randomize;
iChooseIndex = 0;
sModifiers = "";
fGainSeconds = 0;
iGainLives = -1;
}
bool IsFixedSong() const { return songID.IsValid(); }
RString GetTextDescription() const;
int GetNumModChanges() const;
// Lua
void PushSelf( lua_State *L );
};
class Course
{
public:
Course();
RString GetBannerPath() const;
RString GetBackgroundPath() const;
bool HasBanner() const;
bool HasBackground() const;
/* If PREFSMAN->m_bShowNative is off, these are the same as GetTranslit* below.
* Otherwise, they return the main titles. */
RString GetDisplayMainTitle() const;
RString GetDisplaySubTitle() const;
// Returns the transliterated titles, if any; otherwise returns the main titles.
RString GetTranslitMainTitle() const { return m_sMainTitleTranslit.size()? m_sMainTitleTranslit: m_sMainTitle; }
RString GetTranslitSubTitle() const { return m_sSubTitleTranslit.size()? m_sSubTitleTranslit: m_sSubTitle; }
// "title subtitle"
RString GetDisplayFullTitle() const;
RString GetTranslitFullTitle() const;
// Dereferences course_entries and returns only the playable Songs and Steps
Trail* GetTrail( StepsType st, CourseDifficulty cd=Difficulty_Medium ) const;
Trail* GetTrailForceRegenCache( StepsType st, CourseDifficulty cd=Difficulty_Medium ) const;
void GetTrails( vector<Trail*> &AddTo, StepsType st ) const;
void GetAllTrails( vector<Trail*> &AddTo ) const;
int GetMeter( StepsType st, CourseDifficulty cd=Difficulty_Medium ) const;
bool HasMods() const;
bool HasTimedMods() const;
bool AllSongsAreFixed() const;
const Style *GetCourseStyle( const Game *pGame, int iNumPlayers ) const;
int GetEstimatedNumStages() const { return m_vEntries.size(); }
bool IsPlayableIn( StepsType st ) const;
bool CourseHasBestOrWorst() const;
RageColor GetColor() const;
bool GetTotalSeconds( StepsType st, float& fSecondsOut ) const;
bool IsNonstop() const { return GetPlayMode() == PLAY_MODE_NONSTOP; }
bool IsOni() const { return GetPlayMode() == PLAY_MODE_ONI; }
bool IsEndless() const { return GetPlayMode() == PLAY_MODE_ENDLESS; }
CourseType GetCourseType() const;
void SetCourseType( CourseType ct );
PlayMode GetPlayMode() const;
bool ShowInDemonstrationAndRanking() const;
void RevertFromDisk();
void Init();
bool IsRanking() const;
void UpdateCourseStats( StepsType st );
// Call to regenerate Trails with random entries
void RegenerateNonFixedTrails() const;
void InvalidateTrailCache();
// Call when a Song or its Steps are deleted/changed.
void Invalidate( const Song *pStaleSong );
void GetAllCachedTrails( vector<Trail *> &out );
RString GetCacheFilePath() const;
const CourseEntry *FindFixedSong( const Song *pSong ) const;
ProfileSlot GetLoadedFromProfileSlot() const { return m_LoadedFromProfile; }
void SetLoadedFromProfile( ProfileSlot slot ) { m_LoadedFromProfile = slot; }
bool Matches(RString sGroup, RString sCourse) const;
// Lua
void PushSelf( lua_State *L );
void CalculateRadarValues();
bool GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail ) const;
bool GetTrailSorted( StepsType st, CourseDifficulty cd, Trail &trail ) const;
bool IsAnEdit() const { return m_LoadedFromProfile != ProfileSlot_Invalid; }
bool m_bIsAutogen; // was this created by AutoGen?
RString m_sPath;
RString m_sMainTitle, m_sMainTitleTranslit;
RString m_sSubTitle, m_sSubTitleTranslit;
RString m_sBannerPath;
RString m_sBackgroundPath; // after 9 years yes finally -aj
RString m_sCDTitlePath;
RString m_sGroupName;
bool m_bRepeat; // repeat after last song? "Endless"
float m_fGoalSeconds; // if not 0, stop play after this number of seconds
bool m_bShuffle;
int m_iLives; // -1 means use bar life meter
int m_iCustomMeter[NUM_Difficulty]; // -1 = no meter specified
bool m_bSortByMeter;
bool m_bIncomplete;
vector<CourseEntry> m_vEntries;
// sorting values
int m_SortOrder_TotalDifficulty;
int m_SortOrder_Ranking;
ProfileSlot m_LoadedFromProfile; // ProfileSlot_Invalid if wasn't loaded from a profile
typedef pair<StepsType,Difficulty> CacheEntry;
struct CacheData
{
Trail trail;
bool null;
};
typedef map<CacheEntry, CacheData> TrailCache_t;
mutable TrailCache_t m_TrailCache;
mutable int m_iTrailCacheSeed;
typedef map<CacheEntry, RadarValues> RadarCache_t;
RadarCache_t m_RadarCache;
// Preferred styles:
set<RString> m_setStyles;
CachedObject<Course> m_CachedObject;
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/