Files
itgmania212121/stepmania/src/ScreenOptionsManageProfiles.cpp
T
2005-08-05 10:07:49 +00:00

382 lines
11 KiB
C++

#include "global.h"
#include "ScreenOptionsManageProfiles.h"
#include "ScreenManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "CommonMetrics.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "ScreenMiniMenu.h"
#include "ProfileManager.h"
#include "Profile.h"
#include "OptionRowHandler.h"
static ThemeMetric<CString> NEW_PROFILE_DEFAULT_NAME( "ScreenOptionsManageProfiles", "NewProfileDefaultName" );
AutoScreenMessage( SM_BackFromEnterNameForNew )
AutoScreenMessage( SM_BackFromRename )
AutoScreenMessage( SM_BackFromDeleteConfirm )
AutoScreenMessage( SM_BackFromContextMenu )
enum ProfileAction
{
ProfileAction_Edit,
ProfileAction_Rename,
ProfileAction_Delete,
NUM_ProfileAction
};
static const CString ProfileActionNames[] = {
"Edit",
"Rename",
"Delete",
};
XToString( ProfileAction, NUM_ProfileAction );
#define FOREACH_ProfileAction( i ) FOREACH_ENUM( ProfileAction, NUM_ProfileAction, i )
static MenuDef g_TempMenu(
"ScreenMiniMenuContext"
);
static bool ValidateLocalProfileName( const CString &sAnswer, CString &sErrorOut )
{
CString sCurrentProfileOldName = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID ).m_sDisplayName;
vector<CString> vsProfileNames;
PROFILEMAN->GetLocalProfileDisplayNames( vsProfileNames );
bool bAlreadyAProfileWithThisName = find( vsProfileNames.begin(), vsProfileNames.end(), sAnswer ) != vsProfileNames.end();
if( sAnswer == "" )
{
sErrorOut = "Profile name cannot be blank.";
return false;
}
else if( sAnswer == sCurrentProfileOldName )
{
return true;
}
else if( bAlreadyAProfileWithThisName )
{
sErrorOut = "There is already another profile with this name. Please choose a different name.";
return false;
}
return true;
}
class OptionRowHandlerSimple : public OptionRowHandler
{
public:
GameCommand m_gc;
virtual void Load( OptionRowDefinition &defOut, CString sParam )
{
}
virtual void ImportOption( const OptionRowDefinition &row, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
{
}
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
{
if( vbSelected[PLAYER_1][0] )
m_gc.ApplyToAllPlayers();
return 0;
}
virtual void GetIconTextAndGameCommand( const OptionRowDefinition &def, int iFirstSelection, CString &sIconTextOut, GameCommand &gcOut ) const
{
sIconTextOut = "";
gcOut = m_gc;
}
};
REGISTER_SCREEN_CLASS( ScreenOptionsManageProfiles );
ScreenOptionsManageProfiles::ScreenOptionsManageProfiles( CString sName ) : ScreenOptions( sName )
{
LOG->Trace( "ScreenOptionsManageProfiles::ScreenOptionsManageProfiles()" );
}
ScreenOptionsManageProfiles::~ScreenOptionsManageProfiles()
{
FOREACH( OptionRow*, m_pRows, r )
(*r)->DetachHandler();
FOREACH( OptionRowHandler*, m_OptionRowHandlers, h )
SAFE_DELETE( *h );
m_OptionRowHandlers.clear();
}
void ScreenOptionsManageProfiles::Init()
{
ScreenOptions::Init();
vector<OptionRowDefinition> vDefs;
OptionRowDefinition def;
def.m_layoutType = LAYOUT_SHOW_ALL_IN_ROW;
def.m_bAllowThemeTitles = false;
def.m_bAllowThemeItems = false;
int iIndex = 0;
{
def.m_vsChoices.clear();
def.m_vsChoices.push_back( "Create New" );
vDefs.push_back( def );
OptionRowHandlerSimple *pHand = new OptionRowHandlerSimple;
m_OptionRowHandlers.push_back( pHand );
GameCommand &gc = pHand->m_gc;
CString sCommand = "screen,ScreenOptionsEditProfile";
gc.Load( iIndex++, ParseCommands(sCommand) );
}
PROFILEMAN->GetLocalProfileIDs( m_vsLocalProfileID );
FOREACH_CONST( CString, m_vsLocalProfileID, s )
{
Profile &profile = PROFILEMAN->GetLocalProfile( *s );
def.m_sName = ssprintf( "%d", iIndex );
def.m_vsChoices.clear();
def.m_vsChoices.push_back( profile.m_sDisplayName );
vDefs.push_back( def );
OptionRowHandlerSimple *pHand = new OptionRowHandlerSimple;
m_OptionRowHandlers.push_back( pHand );
GameCommand &gc = pHand->m_gc;
CString sCommand = "screen,ScreenOptionsEditProfile";
gc.Load( iIndex++, ParseCommands(sCommand) );
}
ScreenOptions::InitMenu( vDefs, m_OptionRowHandlers );
SetInputMode( INPUTMODE_SHARE_CURSOR );
}
void ScreenOptionsManageProfiles::BeginScreen()
{
ScreenOptions::BeginScreen();
// select the last chosen profile
if( !GAMESTATE->m_sEditLocalProfileID.Get().empty() )
{
vector<CString>::const_iterator iter = find( m_vsLocalProfileID.begin(), m_vsLocalProfileID.end(), GAMESTATE->m_sEditLocalProfileID.Get() );
if( iter != m_vsLocalProfileID.end() )
{
int iIndex = iter - m_vsLocalProfileID.begin();
this->MoveRowAbsolute( PLAYER_1, 1 + iIndex, false );
}
}
else if( !m_vsLocalProfileID.empty() )
{
// select the first item below "create new"
this->MoveRowAbsolute( PLAYER_1, 1, false );
}
AfterChangeRow( PLAYER_1 );
}
void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
{
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow == (int)m_pRows.size() - 1 )
{
this->HandleScreenMessage( SM_GoToPrevScreen );
return; // don't call base
}
}
else if( SM == SM_BackFromEnterNameForNew )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
CString sNewName = ScreenTextEntry::s_sLastAnswer;
ASSERT( GAMESTATE->m_sEditLocalProfileID.Get().empty() );
// create
CString sProfileID;
PROFILEMAN->CreateLocalProfile( ScreenTextEntry::s_sLastAnswer, sProfileID );
GAMESTATE->m_sEditLocalProfileID.Set( sProfileID );
this->HandleScreenMessage( SM_GoToNextScreen );
}
}
else if( SM == SM_BackFromRename )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
Profile &profile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
profile.m_sDisplayName = ScreenTextEntry::s_sLastAnswer;
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromDeleteConfirm )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
// Select the profile nearest to the one that was just deleted.
int iIndex = -1;
vector<CString>::const_iterator iter = find( m_vsLocalProfileID.begin(), m_vsLocalProfileID.end(), GAMESTATE->m_sEditLocalProfileID.Get() );
if( iter != m_vsLocalProfileID.end() )
iIndex = iter - m_vsLocalProfileID.begin();
CLAMP( iIndex, 0, m_vsLocalProfileID.size()-1 );
GAMESTATE->m_sEditLocalProfileID.Set( m_vsLocalProfileID[iIndex] );
PROFILEMAN->DeleteLocalProfile( GetLocalProfileIDWithFocus() );
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromContextMenu )
{
if( !ScreenMiniMenu::s_bCancelled )
{
switch( ScreenMiniMenu::s_iLastRowCode )
{
case ProfileAction_Edit:
{
GAMESTATE->m_sEditLocalProfileID.Set( GetLocalProfileIDWithFocus() );
ScreenOptions::BeginFadingOut();
}
break;
case ProfileAction_Rename:
{
Profile &profile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
ScreenTextEntry::TextEntry(
SM_BackFromRename,
"Enter a name for the profile.",
profile.m_sDisplayName,
PROFILE_MAX_DISPLAY_NAME_LENGTH,
ValidateLocalProfileName );
}
break;
case ProfileAction_Delete:
{
Profile &profile = PROFILEMAN->GetLocalProfile( GetLocalProfileIDWithFocus() );
CString sTitle = profile.m_sDisplayName;
CString sMessage = ssprintf( "Are you sure you want to delete the course '%s'?", sTitle.c_str() );
ScreenPrompt::Prompt( SM_BackFromDeleteConfirm, sMessage, PROMPT_YES_NO );
}
break;
}
}
}
ScreenOptions::HandleScreenMessage( SM );
}
void ScreenOptionsManageProfiles::AfterChangeRow( PlayerNumber pn )
{
GAMESTATE->m_sEditLocalProfileID.Set( GetLocalProfileIDWithFocus() );
ScreenOptions::AfterChangeRow( pn );
}
void ScreenOptionsManageProfiles::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
{
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow == 0 ) // "create new"
{
if( PROFILEMAN->GetNumLocalProfiles() >= MAX_NUM_LOCAL_PROFILES )
{
CString s = ssprintf(
"You have %d profiles, the maximum number allowed.\n\n"
"You must delete an existing profile before creating a new profile.",
MAX_NUM_LOCAL_PROFILES );
ScreenPrompt::Prompt( SM_None, s );
return;
}
vector<CString> vsUsedNames;
PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
CString sPotentialName;
for( int i=1; i<1000; i++ )
{
sPotentialName = ssprintf( "%s%04d", NEW_PROFILE_DEFAULT_NAME.GetValue().c_str(), i );
bool bNameIsUsed = find( vsUsedNames.begin(), vsUsedNames.end(), sPotentialName ) != vsUsedNames.end();
if( !bNameIsUsed )
break;
}
ScreenTextEntry::TextEntry(
SM_BackFromEnterNameForNew,
"Enter a name for a new course.",
sPotentialName,
PROFILE_MAX_DISPLAY_NAME_LENGTH,
ValidateLocalProfileName );
}
else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
{
this->BeginFadingOut();
}
else // a course
{
g_TempMenu.rows.clear();
FOREACH_ProfileAction( i )
{
MenuRowDef mrd( i, ProfileActionToString(i), true, EDIT_MODE_HOME, 0, "" );
g_TempMenu.rows.push_back( mrd );
}
int iWidth, iX, iY;
this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY );
ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
}
}
void ScreenOptionsManageProfiles::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
}
void ScreenOptionsManageProfiles::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
}
CString ScreenOptionsManageProfiles::GetLocalProfileIDWithFocus() const
{
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow == 0 )
return NULL;
else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
return NULL;
// a profile
int iIndex = iCurRow - 1;
return m_vsLocalProfileID[iIndex];
}
/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/