Files
itgmania212121/stepmania/src/ScreenEdit.cpp
T
2002-06-23 11:43:53 +00:00

663 lines
18 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: ScreenEdit.h
Desc: The music plays, the notes scroll, and the Player is pressing buttons.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "ScreenEdit.h"
#include "PrefsManager.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "ScreenSelectMusic.h"
#include "ScreenResults.h"
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
#include "GameManager.h"
#include "ScreenEditMenu.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
//
// Defines specific to GameScreenTitleMenu
//
const float MAX_SECONDS_CAN_BE_OFF_BY = 0.20f;
const float GRAY_ARROW_Y = ARROW_SIZE * 1.5;
const float DEBUG_X = SCREEN_LEFT + 10;
const float DEBUG_Y = CENTER_Y-100;
const float EXPLANATION_X = SCREEN_LEFT + 10;
const float EXPLANATION_Y = SCREEN_BOTTOM - 10; // top aligned
const float INFO_X = SCREEN_LEFT + 10;
const float INFO_Y = SCREEN_TOP + 10; // bottom aligned
const float MENU_WIDTH = 110;
const float EDIT_CENTER_X = CENTER_X + 100;
const float EDIT_GRAY_Y = CENTER_Y - 2.0f * (float)ARROW_SIZE;
const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User+1);
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User+2);
ScreenEdit::ScreenEdit()
{
LOG->WriteLine( "ScreenEdit::ScreenEdit()" );
m_pSong = SONGMAN->GetCurrentSong();
m_Mode = MODE_EDIT;
m_fBeat = 0.0f;
m_fTrailingBeat = m_fBeat;
m_PlayerOptions.m_fArrowScrollSpeed = 1;
m_PlayerOptions.m_ColorType = PlayerOptions::COLOR_NOTE;
// m_PlayerOptions.m_bShowMeasureBars = true;
m_sprBackground.Load( THEME->GetPathTo( GRAPHIC_EDIT_BACKGROUND ) );
m_sprBackground.StretchTo( CRect(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
m_GranularityIndicator.SetXY( EDIT_CENTER_X, EDIT_GRAY_Y );
m_GranularityIndicator.Load();
m_GranularityIndicator.SetZoom( 0.5f );
m_GrayArrowRowEdit.SetXY( EDIT_CENTER_X, EDIT_GRAY_Y );
m_GrayArrowRowEdit.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), m_PlayerOptions );
m_GrayArrowRowEdit.SetZoom( 0.5f );
NoteData noteData;
noteData.m_iNumTracks = GAMEMAN->GetCurrentStyleDef()->m_iColsPerPlayer;
if( SONGMAN->m_pCurNotes[PLAYER_1] != NULL )
noteData = *SONGMAN->GetCurrentNotes(PLAYER_1)->GetNoteData();
m_NoteFieldEdit.SetXY( EDIT_CENTER_X, EDIT_GRAY_Y );
m_NoteFieldEdit.SetZoom( 0.5f );
m_NoteFieldEdit.Load( &noteData, PLAYER_1, GAMEMAN->GetCurrentStyleDef(), m_PlayerOptions, 10, 12, NoteField::MODE_EDITING );
m_rectRecordBack.StretchTo( CRect(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
m_rectRecordBack.SetDiffuseColor( D3DXCOLOR(0,0,0,0) );
m_GrayArrowRowRecord.SetXY( EDIT_CENTER_X, EDIT_GRAY_Y );
m_GrayArrowRowRecord.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), m_PlayerOptions );
m_GrayArrowRowRecord.SetZoom( 1.0f );
m_NoteFieldRecord.SetXY( EDIT_CENTER_X, EDIT_GRAY_Y );
m_NoteFieldRecord.SetZoom( 1.0f );
m_NoteFieldRecord.Load( &noteData, PLAYER_1, GAMEMAN->GetCurrentStyleDef(), m_PlayerOptions, 2, 5, NoteField::MODE_EDITING );
m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), &noteData, PlayerOptions(), NULL, NULL );
m_Player.SetXY( EDIT_CENTER_X, EDIT_GRAY_Y );
m_Fade.SetClosed();
m_textExplanation.Load( THEME->GetPathTo(FONT_NORMAL) );
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
m_textExplanation.SetHorizAlign( Actor::align_left );
m_textExplanation.SetVertAlign( Actor::align_top );
m_textExplanation.SetZoom( 0.5f );
m_textExplanation.SetShadowLength( 2 );
m_textExplanation.SetText(
"Up,Down: change beat\n"
"PgUp,PgDn: jump 1 measure\n"
"Left,Right: change snap\n"
"Number keys: add/remove\n"
" tap step\n"
"S: save\n"
"Escape: exit\n"
"To create a hold note,\n"
" keep number key\n"
" depressed while\n"
" pressing Up/Down\n"
"Snap marked area to:\n"
" Z: quarters\n"
" X: eighths\n"
" C: triplets\n"
" V: sixteenths\n"
" B: nearest 16th or triplet\n"
"P: Play back marked area\n"
"R: Record marked area\n"
);
m_textInfo.Load( THEME->GetPathTo(FONT_NORMAL) );
m_textInfo.SetXY( INFO_X, INFO_Y );
m_textInfo.SetHorizAlign( Actor::align_left );
m_textInfo.SetVertAlign( Actor::align_bottom );
m_textInfo.SetZoom( 0.5f );
//m_textInfo.SetText(); // set this below every frame
m_soundChangeLine.Load( THEME->GetPathTo(SOUND_EDIT_CHANGE_LINE) );
m_soundChangeSnap.Load( THEME->GetPathTo(SOUND_EDIT_CHANGE_SNAP) );
m_soundMarker.Load( THEME->GetPathTo(SOUND_EDIT_CHANGE_SNAP) );
m_soundInvalid.Load( THEME->GetPathTo(SOUND_MENU_INVALID) );
m_soundMusic.Load( m_pSong->GetMusicPath() );
m_soundMusic.SetPlaybackRate( 0.5f );
m_Fade.OpenWipingRight();
}
ScreenEdit::~ScreenEdit()
{
LOG->WriteLine( "ScreenEdit::~ScreenEdit()" );
m_soundMusic.Stop();
}
void ScreenEdit::Update( float fDeltaTime )
{
float fSongBeat, fBPS;
float fPositionSeconds = m_soundMusic.GetPositionSeconds();
m_pSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS );
if( m_Mode == MODE_RECORD || m_Mode == MODE_PLAY )
{
m_fBeat = fSongBeat;
if( m_fBeat > m_NoteFieldEdit.m_fEndMarker )
{
if( m_Mode == MODE_RECORD )
{
TransitionToEditFromRecord();
}
else if( m_Mode == MODE_PLAY )
{
m_soundMusic.Stop();
m_Mode = MODE_EDIT;
}
}
}
m_sprBackground.Update( fDeltaTime );
m_GranularityIndicator.Update( fDeltaTime );
m_GrayArrowRowEdit.Update( fDeltaTime, m_fBeat );
m_NoteFieldEdit.Update( fDeltaTime, m_fBeat );
m_Fade.Update( fDeltaTime );
m_textExplanation.Update( fDeltaTime );
m_textInfo.Update( fDeltaTime );
if( m_Mode == MODE_RECORD || m_Mode == MODE_PLAY )
{
m_rectRecordBack.Update( fDeltaTime );
}
if( m_Mode == MODE_RECORD )
{
m_GrayArrowRowRecord.Update( fDeltaTime, m_fBeat );
m_NoteFieldRecord.Update( fDeltaTime, m_fBeat );
}
if( m_Mode == MODE_PLAY )
{
m_Player.Update( fDeltaTime, m_fBeat, 0.35f );
}
//LOG->WriteLine( "ScreenEdit::Update(%f)", fDeltaTime );
Screen::Update( fDeltaTime );
if( m_fTrailingBeat != m_fBeat )
{
float fOffset = m_fBeat-m_fTrailingBeat;
float fSign = fOffset/fabsf(fOffset);
float fBeatsToMove = fDeltaTime * 20;
if( fabsf(fBeatsToMove) > 2 )
m_fTrailingBeat = m_fBeat;
else if( fabsf(fOffset) < fBeatsToMove )
m_fTrailingBeat = m_fBeat;
else
m_fTrailingBeat += fBeatsToMove * fSign;
}
// float fSongBeat, fBPS;
/// float fPositionSeconds = m_soundMusic.GetPositionSeconds();
// fPositionSeconds += 0.08f; // HACK: The assist ticks are playing too late, so make them play a tiny bit earlier
// m_pSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS );
// LOG->WriteLine( "fPositionSeconds = %f, fSongBeat = %f, fBPS = %f", fPositionSeconds, fSongBeat, fBPS );
m_NoteFieldEdit.Update( fDeltaTime, m_fTrailingBeat );
int iIndexNow = BeatToNoteIndexNotRounded( m_fBeat );
CString sNoteType;
switch( m_GranularityIndicator.GetSnapMode() )
{
case NOTE_4TH: sNoteType = "quarter notes"; break;
case NOTE_8TH: sNoteType = "eighth notes"; break;
case NOTE_12TH: sNoteType = "triplets"; break;
case NOTE_16TH: sNoteType = "sixteenth notes"; break;
default: ASSERT( false );
}
m_textInfo.SetText(
ssprintf(
"Beat = %f\n"
"Begin Marker = beat %f\n"
"End Marker = beat %f\n"
"Difficulty = %s\n"
"Snap = %s",
m_fBeat,
m_NoteFieldEdit.m_fBeginMarker,
m_NoteFieldEdit.m_fEndMarker,
"not yet implemented",
sNoteType
)
);
}
void ScreenEdit::DrawPrimitives()
{
m_sprBackground.Draw();
m_GranularityIndicator.Draw();
m_GrayArrowRowEdit.Draw();
m_NoteFieldEdit.Draw();
m_Fade.Draw();
m_textExplanation.Draw();
m_textInfo.Draw();
if( m_Mode == MODE_RECORD || m_Mode == MODE_PLAY )
{
m_rectRecordBack.Draw();
}
if( m_Mode == MODE_RECORD )
{
m_GrayArrowRowRecord.Draw();
m_NoteFieldRecord.Draw();
}
if( m_Mode == MODE_PLAY )
{
m_Player.Draw();
}
Screen::DrawPrimitives();
}
void ScreenEdit::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
//LOG->WriteLine( "ScreenEdit::Input()" );
switch( m_Mode )
{
case MODE_EDIT: InputEdit( DeviceI, type, GameI, MenuI, StyleI ); break;
case MODE_RECORD: InputRecord( DeviceI, type, GameI, MenuI, StyleI ); break;
case MODE_PLAY: InputPlay( DeviceI, type, GameI, MenuI, StyleI ); break;
}
}
void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
///////////////////////////
// handle pad inputs
///////////////////////////
if( DeviceI.device == DEVICE_KEYBOARD )
{
switch( DeviceI.button )
{
case DIK_1:
case DIK_2:
case DIK_3:
case DIK_4:
case DIK_5:
case DIK_6:
case DIK_7:
case DIK_8:
case DIK_9:
{
if( type != IET_FIRST_PRESS )
break; // We only care about first presses
int iCol = DeviceI.button - DIK_1;
const int iNoteIndex = BeatToNoteRow( m_fBeat );
if( iCol >= m_NoteFieldEdit.m_iNumTracks ) // this button is not in the range of columns for this StyleDef
break;
// check for to see if the user intended to remove a HoldNote
bool bRemovedAHoldNote = false;
for( int i=0; i<m_NoteFieldEdit.m_iNumHoldNotes; i++ ) // for each HoldNote
{
HoldNote &hn = m_NoteFieldEdit.m_HoldNotes[i];
if( iCol == hn.m_iTrack && // the notes correspond
iNoteIndex >= hn.m_iStartIndex && iNoteIndex <= hn.m_iEndIndex ) // the cursor lies within this HoldNote
{
m_NoteFieldEdit.RemoveHoldNote( i );
bRemovedAHoldNote = true;
break; // stop iterating over all HoldNotes
}
}
if( !bRemovedAHoldNote )
{
// We didn't remove a HoldNote, so the user wants to add or delete a TapNote
if( m_NoteFieldEdit.m_TapNotes[iCol][iNoteIndex] == '0' )
m_NoteFieldEdit.m_TapNotes[iCol][iNoteIndex] = '1';
else
m_NoteFieldEdit.m_TapNotes[iCol][iNoteIndex] = '0';
}
}
break;
case DIK_ESCAPE:
SCREENMAN->SetNewScreen( new ScreenEditMenu );
break;
case DIK_S:
// copy edit into current Notes
Notes* pNotes;
pNotes = SONGMAN->GetCurrentNotes(PLAYER_1);
if( pNotes == NULL )
{
// allocate a new Notes
SONGMAN->GetCurrentSong()->m_arrayNotes.SetSize( SONGMAN->GetCurrentSong()->m_arrayNotes.GetSize() + 1 );
pNotes = SONGMAN->GetCurrentSong()->m_arrayNotes[ SONGMAN->GetCurrentSong()->m_arrayNotes.GetSize()-1 ];
pNotes->m_NotesType = GAMEMAN->m_CurNotesType;
pNotes->m_sDescription = "Untitled";
pNotes->m_iMeter = 1;
}
pNotes->SetNoteData( (NoteData*)&m_NoteFieldEdit );
SONGMAN->GetCurrentSong()->Save();
break;
case DIK_UP:
case DIK_DOWN:
case DIK_PGUP:
case DIK_PGDN:
{
float fBeatsToMove;
switch( DeviceI.button )
{
case DIK_UP:
case DIK_DOWN:
fBeatsToMove = NoteTypeToBeat( m_GranularityIndicator.GetSnapMode() );
if( DeviceI.button == DIK_UP )
fBeatsToMove *= -1;
break;
case DIK_PGUP:
case DIK_PGDN:
fBeatsToMove = BEATS_PER_MEASURE;
if( DeviceI.button == DIK_PGUP )
fBeatsToMove *= -1;
}
const int iStartIndex = BeatToNoteRow(m_fBeat);
const int iEndIndex = BeatToNoteRow(m_fBeat + fBeatsToMove);
// check to see if they're holding a button
for( int col=0; col<m_NoteFieldEdit.m_iNumTracks && col<=10; col++ )
{
const DeviceInput di(DEVICE_KEYBOARD, DIK_1+col);
BOOL bIsBeingHeld = INPUTMAN->IsBeingPressed(di);
if( bIsBeingHeld )
{
// create a new hold note
HoldNote newHN;
newHN.m_iTrack = col;
newHN.m_iStartIndex = min(iStartIndex, iEndIndex);
newHN.m_iEndIndex = max(iStartIndex, iEndIndex);
m_NoteFieldEdit.AddHoldNote( newHN );
}
}
m_fBeat += fBeatsToMove;
m_fBeat = clamp( m_fBeat, 0, MAX_BEATS-1 );
m_soundChangeLine.PlayRandom();
}
break;
case DIK_RIGHT:
m_GranularityIndicator.PrevSnapMode();
OnSnapModeChange();
break;
case DIK_LEFT:
m_GranularityIndicator.NextSnapMode();
OnSnapModeChange();
break;
case DIK_HOME:
if( m_NoteFieldEdit.m_fEndMarker != -1 && m_fBeat > m_NoteFieldEdit.m_fEndMarker )
{
// invalid! The begin maker must be placed before the end marker
m_soundInvalid.PlayRandom();
}
else
{
m_NoteFieldEdit.m_fBeginMarker = m_fBeat;
m_soundMarker.PlayRandom();
}
break;
case DIK_END:
if( m_NoteFieldEdit.m_fBeginMarker != -1 && m_fBeat < m_NoteFieldEdit.m_fBeginMarker )
{
// invalid! The end maker must be placed after the begin marker
m_soundInvalid.PlayRandom();
}
else
{
m_NoteFieldEdit.m_fEndMarker = m_fBeat;
m_soundMarker.PlayRandom();
}
break;
case DIK_Z:
case DIK_X:
case DIK_C:
case DIK_V:
case DIK_B:
{
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
{
m_soundInvalid.PlayRandom();
}
else
{
NoteType noteType1;
NoteType noteType2;
switch( DeviceI.button )
{
case DIK_Z: noteType1 = NOTE_4TH; noteType2 = NOTE_4TH; break;
case DIK_X: noteType1 = NOTE_8TH; noteType2 = NOTE_8TH; break;
case DIK_C: noteType1 = NOTE_12TH; noteType2 = NOTE_12TH; break;
case DIK_V: noteType1 = NOTE_16TH; noteType2 = NOTE_16TH; break;
case DIK_B: noteType1 = NOTE_12TH; noteType2 = NOTE_16TH; break;
default: ASSERT( false );
}
m_NoteFieldEdit.SnapToNearestNoteType( noteType1, noteType2, m_NoteFieldEdit.m_fBeginMarker, m_NoteFieldEdit.m_fEndMarker );
}
}
break;
case DIK_P:
{
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
{
m_soundInvalid.PlayRandom();
break;
}
m_fBeat = m_NoteFieldEdit.m_fBeginMarker;
m_Mode = MODE_PLAY;
m_Player.Load( PLAYER_1, GAMEMAN->GetCurrentStyleDef(), (NoteData*)&m_NoteFieldEdit, PlayerOptions(), NULL, NULL );
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,0.5f) );
float fElapsedSeconds = max( 0, m_pSong->GetElapsedTimeFromBeat(m_fBeat) );
m_soundMusic.SetPositionSeconds( fElapsedSeconds );
m_soundMusic.Play();
m_soundMusic.SetPlaybackRate( 1.0f );
}
break;
case DIK_R:
if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
{
m_soundInvalid.PlayRandom();
break;
}
m_fBeat = m_NoteFieldEdit.m_fBeginMarker;
// initialize m_NoteFieldRecord
m_NoteFieldRecord.ClearAll();
m_NoteFieldRecord.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
m_NoteFieldRecord.m_fBeginMarker = m_NoteFieldEdit.m_fBeginMarker;
m_NoteFieldRecord.m_fEndMarker = m_NoteFieldEdit.m_fEndMarker;
m_Mode = MODE_RECORD;
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,0.5f) );
float fElapsedSeconds = max( 0, m_pSong->GetElapsedTimeFromBeat(m_fBeat) );
m_soundMusic.SetPositionSeconds( fElapsedSeconds );
m_soundMusic.Play();
m_soundMusic.SetPlaybackRate( 0.5f );
break;
}
}
}
void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( DeviceI.device == DEVICE_KEYBOARD )
{
switch( DeviceI.button )
{
case DIK_ESCAPE:
TransitionToEditFromRecord();
break;
}
}
switch( StyleI.player )
{
case PLAYER_1:
int iCol;
iCol = StyleI.col;
int iNoteIndex;
iNoteIndex = BeatToNoteRow( m_fBeat );
if( type == IET_FIRST_PRESS )
{
m_NoteFieldRecord.m_TapNotes[iCol][iNoteIndex] = '1';
m_NoteFieldRecord.SnapToNearestNoteType( NOTE_12TH, NOTE_16TH, max(0,m_fBeat-1), m_fBeat+1);
m_GrayArrowRowRecord.Step( iCol );
}
else
{
const float fHoldEndSeconds = m_soundMusic.GetPositionSeconds();
const float fHoldStartSeconds = m_soundMusic.GetPositionSeconds() - TIME_BEFORE_SLOW_REPEATS * m_soundMusic.GetPlaybackRate();
float fStartBeat, fEndBeat, fThrowAway;
m_pSong->GetBeatAndBPSFromElapsedTime( fHoldStartSeconds, fStartBeat, fThrowAway );
m_pSong->GetBeatAndBPSFromElapsedTime( fHoldEndSeconds, fEndBeat, fThrowAway );
const int iStartIndex = BeatToNoteRow(fStartBeat) - 1;
const int iEndIndex = BeatToNoteRow(fEndBeat);
// create a new hold note
HoldNote newHN;
newHN.m_iTrack = iCol;
newHN.m_iStartIndex = iStartIndex;
newHN.m_iEndIndex = iEndIndex;
m_NoteFieldRecord.AddHoldNote( newHN );
m_NoteFieldRecord.SnapToNearestNoteType( NOTE_12TH, NOTE_16TH, max(0,m_fBeat-2), m_fBeat+2);
}
break;
}
}
void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( type != IET_FIRST_PRESS )
return;
if( DeviceI.device == DEVICE_KEYBOARD )
{
switch( DeviceI.button )
{
case DIK_ESCAPE:
m_Mode = MODE_EDIT;
m_soundMusic.Stop();
m_fBeat = froundf( m_fBeat, NoteTypeToBeat(m_GranularityIndicator.GetSnapMode()) );
break;
}
}
switch( StyleI.player )
{
case PLAYER_1:
m_Player.HandlePlayerStep( m_fBeat, StyleI.col, 0.35f );
return;
}
}
void ScreenEdit::TransitionToEditFromRecord()
{
m_Mode = MODE_EDIT;
m_soundMusic.Stop();
int iNoteIndexBegin = BeatToNoteRow( m_NoteFieldEdit.m_fBeginMarker );
int iNoteIndexEnd = BeatToNoteRow( m_NoteFieldEdit.m_fEndMarker );
// delete old TapNotes in the range
m_NoteFieldEdit.ClearRange( iNoteIndexBegin, iNoteIndexEnd );
m_NoteFieldEdit.CopyRange( (NoteData*)&m_NoteFieldRecord, iNoteIndexBegin, iNoteIndexEnd );
m_fBeat = froundf( m_fBeat, NoteTypeToBeat(m_GranularityIndicator.GetSnapMode()) );
}
void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_GoToPrevState:
SCREENMAN->SetNewScreen( new ScreenEditMenu );
break;
case SM_GoToNextState:
SCREENMAN->SetNewScreen( new ScreenEditMenu );
break;
}
}
void ScreenEdit::OnSnapModeChange()
{
m_soundChangeSnap.PlayRandom();
NoteType nt = m_GranularityIndicator.GetSnapMode();
int iStepIndex = BeatToNoteRow( m_fBeat );
int iElementsPerNoteType = BeatToNoteRow( NoteTypeToBeat(nt) );
int iStepIndexHangover = iStepIndex % iElementsPerNoteType;
m_fBeat -= NoteRowToBeat( iStepIndexHangover );
}