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itgmania212121/stepmania/src/NoteSkinManager.h
T

97 lines
3.5 KiB
C++

/* NoteSkinManager - Loads note skins. */
#ifndef NOTE_SKIN_MANAGER_H
#define NOTE_SKIN_MANAGER_H
#include "ActorCommands.h"
#include "RageTypes.h"
#include "PlayerNumber.h"
#include "IniFile.h"
#include <map>
#include <deque>
class Game;
class NoteSkinManager
{
public:
NoteSkinManager();
~NoteSkinManager();
void RefreshNoteSkinData( const Game* game );
void GetNoteSkinNames( const Game* game, CStringArray &AddTo, bool bFilterDefault=true );
void GetNoteSkinNames( CStringArray &AddTo ); // looks up current const Game* in GAMESTATE
bool DoesNoteSkinExist( const CString &sNoteSkin ); // looks up current const Game* in GAMESTATE
void SetCurrentNoteSkin( const CString &sNoteSkin ) { m_sCurrentNoteSkin = sNoteSkin; }
const CString &GetCurrentNoteSkin() { return m_sCurrentNoteSkin; }
CString GetPath( const CString &sButtonName, const CString &sElement );
CString GetMetric( const CString &sButtonName, const CString &sValue );
int GetMetricI( const CString &sButtonName, const CString &sValueName );
float GetMetricF( const CString &sButtonName, const CString &sValueName );
bool GetMetricB( const CString &sButtonName, const CString &sValueName );
apActorCommands GetMetricA( const CString &sButtonName, const CString &sValueName );
// Lua
void PushSelf( lua_State *L );
protected:
CString GetNoteSkinDir( const CString &sSkinName );
CString GetPathFromDirAndFile( const CString &sDir, const CString &sFileName );
struct NoteSkinData
{
CString sName;
IniFile metrics;
// When looking for an element, search these dirs from head to tail.
deque<CString> vsDirSearchOrder;
};
void LoadNoteSkinData( const CString &sNoteSkinName, NoteSkinData& data_out );
void LoadNoteSkinDataRecursive( const CString &sNoteSkinName, NoteSkinData& data_out );
CString m_sCurrentNoteSkin;
map<CString,NoteSkinData> m_mapNameToData;
const Game* m_pCurGame;
};
extern NoteSkinManager* NOTESKIN; // global and accessable from anywhere in our program
class LockNoteSkin
{
public:
LockNoteSkin( const CString &sNoteSkin ) { ASSERT( NOTESKIN->GetCurrentNoteSkin().empty() ); NOTESKIN->SetCurrentNoteSkin( sNoteSkin ); }
~LockNoteSkin() { NOTESKIN->SetCurrentNoteSkin( CString() ); }
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/