Files
itgmania212121/stepmania/src/CourseContentsList.cpp
T
2005-04-10 23:42:47 +00:00

136 lines
3.9 KiB
C++

#include "global.h"
#include "CourseContentsList.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "PrefsManager.h"
#include "Course.h"
#include "SongManager.h"
#include "ThemeManager.h"
#include "Steps.h"
#include "GameState.h"
#include "Style.h"
#include "RageTexture.h"
#include "CourseEntryDisplay.h"
const int MAX_VISIBLE_ITEMS = 5;
const int MAX_ITEMS = MAX_VISIBLE_ITEMS+2;
CourseContentsList::CourseContentsList()
{
for( int i=0; i<MAX_ITEMS; i++ )
m_vpDisplay.push_back( new CourseEntryDisplay );
}
CourseContentsList::~CourseContentsList()
{
FOREACH( CourseEntryDisplay*, m_vpDisplay, d )
delete *d;
m_vpDisplay.clear();
}
void CourseContentsList::Load()
{
FOREACH( CourseEntryDisplay*, m_vpDisplay, d )
{
(*d)->SetName( "CourseEntryDisplay" );
(*d)->Load();
(*d)->SetUseZBuffer( true );
}
}
void CourseContentsList::SetFromGameState()
{
RemoveAllChildren();
// FIXME: Is there a better way to handle when players don't have
// the same number of TrailEntries?
// They have to have the same number, and of the same songs, or gameplay
// isn't going to line up.
Trail* pMasterTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
if( pMasterTrail == NULL )
return;
unsigned uNumEntriesToShow = min( pMasterTrail->m_vEntries.size(), m_vpDisplay.size() );
for( int i=0; i<(int)uNumEntriesToShow; i++ )
{
CourseEntryDisplay &d = *m_vpDisplay[i];
this->AddChild( &d );
const TrailEntry* pte[NUM_PLAYERS];
ZERO( pte );
FOREACH_EnabledPlayer(pn)
{
Trail* pTrail = GAMESTATE->m_pCurTrail[pn];
if( pTrail == NULL )
continue; // skip
if( unsigned(i) < pTrail->m_vEntries.size() )
pte[pn] = &pTrail->m_vEntries[i];
}
d.LoadFromTrailEntry( (int)(truncf(m_fItemAtPosition0InList))+i+1, pte );
}
bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
this->Load2(
(float)MAX_VISIBLE_ITEMS,
m_vpDisplay[0]->GetUnzoomedWidth(),
m_vpDisplay[0]->GetUnzoomedHeight(),
bLoop,
0.7f,
0.7f );
this->SetCurrentAndDestinationItem( (MAX_VISIBLE_ITEMS-1)/2 );
if( bLoop )
{
SetPauseCountdownSeconds( 1.5f );
this->SetDestinationItem( MAX_ITEMS+1 ); // loop forever
}
}
void CourseContentsList::TweenInAfterChangedCourse()
{
/*
m_fItemAtTopOfList = 0;
m_fTimeUntilScroll = 3;
for( int i=0; i<m_fItemAtPosition0InList; i++ )
{
CourseEntryDisplay& display = m_CourseContentDisplays[i];
display.StopTweening();
display.SetXY( 0, -((MAX_VISIBLE_CONTENTS-1)/2) * float(CONTENTS_BAR_HEIGHT) );
display.BeginTweening( i*0.1f );
display.SetY( (-(MAX_VISIBLE_CONTENTS-1)/2 + i) * float(CONTENTS_BAR_HEIGHT) );
}
*/
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/