Files
itgmania212121/src/RageTypes.cpp
T
sigatrev 70c5209e76 added ActorMultiVertex
AMV is an actor which can have a variable number of vertices that can
each be given their own pos, color, and coords. They can be drawn using
any of the RageSpriteVertex draw functions in RageDisplay.cpp. The
vertex properties can be tweened.
2014-04-14 21:29:19 -05:00

237 lines
5.8 KiB
C++

#include "global.h"
#include "RageTypes.h"
#include "LuaManager.h"
void RageColor::PushTable( lua_State *L ) const
{
lua_newtable( L );
int iTable = lua_gettop(L);
lua_pushnumber( L, r );
lua_rawseti( L, iTable, 1 );
lua_pushnumber( L, g );
lua_rawseti( L, iTable, 2 );
lua_pushnumber( L, b );
lua_rawseti( L, iTable, 3 );
lua_pushnumber( L, a );
lua_rawseti( L, iTable, 4 );
}
void RageColor::FromStack( lua_State *L, int iPos )
{
if( lua_type(L, iPos) != LUA_TTABLE )
return;
lua_pushvalue( L, iPos );
int iFrom = lua_gettop( L );
lua_rawgeti( L, iFrom, 1 );
r = (float)lua_tonumber( L, -1 );
lua_rawgeti( L, iFrom, 2 );
g = (float)lua_tonumber( L, -1 );
lua_rawgeti( L, iFrom, 3 );
b = (float)lua_tonumber( L, -1 );
lua_rawgeti( L, iFrom, 4 );
a = (float)lua_tonumber( L, -1 );
lua_pop( L, 5 );
}
void RageColor::FromStackCompat( lua_State *L, int iPos )
{
if( lua_type(L, iPos) == LUA_TTABLE )
{
FromStack( L, iPos );
}
else
{
r = FArg(iPos+0);
g = FArg(iPos+1);
b = FArg(iPos+2);
a = FArg(iPos+3);
}
}
RString RageColor::ToString() const
{
int iR = clamp( (int) lrintf(r * 255), 0, 255 );
int iG = clamp( (int) lrintf(g * 255), 0, 255 );
int iB = clamp( (int) lrintf(b * 255), 0, 255 );
int iA = clamp( (int) lrintf(a * 255), 0, 255 );
if( iA == 255 )
return ssprintf( "#%02X%02X%02X", iR, iG, iB );
else
return ssprintf( "#%02X%02X%02X%02X", iR, iG, iB, iA );
}
RString RageColor::NormalizeColorString( RString sColor )
{
if( sColor.empty() )
return "";
RageColor c;
if( !c.FromString(sColor) )
return "";
return c.ToString();
}
void WeightedAvergeOfRSVs(RageSpriteVertex& average_out, RageSpriteVertex const& rsv1, RageSpriteVertex const& rsv2, float percent_between)
{
average_out.p= lerp(percent_between, rsv1.p, rsv2.p);
average_out.n= lerp(percent_between, rsv1.n, rsv2.n);
average_out.c.b= lerp(percent_between, rsv1.c.b, rsv2.c.b);
average_out.c.g= lerp(percent_between, rsv1.c.g, rsv2.c.g);
average_out.c.r= lerp(percent_between, rsv1.c.r, rsv2.c.r);
average_out.c.a= lerp(percent_between, rsv1.c.a, rsv2.c.a);
average_out.t= lerp(percent_between, rsv1.t, rsv2.t);
}
/** @brief Utilities for working with Lua. */
namespace LuaHelpers
{
template<> bool FromStack<RageColor>( lua_State *L, RageColor &Object, int iOffset )
{
Object.FromStack( L, iOffset );
return true;
}
template<> void Push<RageColor>( lua_State *L, const RageColor &Object ) { Object.PushTable( L ); }
}
static const char *CullModeNames[] =
{
"Back",
"Front",
"None"
};
XToString( CullMode );
LuaXType( CullMode );
static const char *BlendModeNames[] =
{
"Normal",
"Add",
"Subtract",
"Modulate",
/*
* Copy the source directly to the destination. Alpha is not premultiplied.
*
* Co = Cs
* Ao = As
*/
"CopySrc",
/*
* Leave the color alone, and apply the source alpha on top of the existing alpha.
* Transparent areas in the source become transparent in the destination.
*
* Be sure to disable alpha test with this blend mode.
*
* Co = Cd
* Ao = Ad*As
*/
"AlphaMask",
/*
* Leave the color alone, and apply the source alpha on top of the existing alpha.
* Transparent areas in the source become transparent in the destination.
* Co = Cd
* Ao = Ad*(1-As)
*/
"AlphaKnockOut",
"AlphaMultiply",
"WeightedMultiply",
"InvertDest",
"NoEffect"
};
XToString( BlendMode );
StringToX( BlendMode );
LuaXType( BlendMode );
static const char *TextureModeNames[] =
{
"Modulate",
"Glow",
"Add",
};
XToString( TextureMode );
LuaXType( TextureMode );
static const char *EffectModeNames[] =
{
/* Normal blending. All supported texture modes have their standard effects. */
"Normal",
/* After rendering to a destination alpha render target, the color will be premultiplied
* with its alpha. An Unpremultiply pass with CopySrc blending must be performed to
* correct this. */
"Unpremultiply",
/* Layered blending. These shaders take two source textures. */
"ColorBurn",
"ColorDodge",
"VividLight",
"HardMix",
"Overlay",
"Screen",
"YUYV422"
};
XToString( EffectMode );
LuaXType( EffectMode );
static const char *ZTestModeNames[] =
{
"Off",
"WriteOnPass",
"WriteOnFail"
};
XToString( ZTestMode );
LuaXType( ZTestMode );
static const char *TextGlowModeNames[] =
{
"Inner",
"Stroke",
"Both"
};
XToString( TextGlowMode );
LuaXType( TextGlowMode );
int LuaFunc_color( lua_State *L )
{
RString sColor = SArg(1);
RageColor c;
c.FromString( sColor );
c.PushTable( L );
return 1;
}
void LuaFunc_Register_color( lua_State *L ) { lua_register( L, "color", LuaFunc_color ); }
REGISTER_WITH_LUA_FUNCTION( LuaFunc_Register_color );
/*
* Copyright (c) 2006 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/