716 lines
17 KiB
C++
716 lines
17 KiB
C++
#include "global.h"
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#include <cassert>
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#include "ActorMultiVertex.h"
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#include "RageTextureManager.h"
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#include "XmlFile.h"
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#include "RageLog.h"
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#include "RageDisplay.h"
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#include "RageTexture.h"
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#include "RageUtil.h"
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#include "ActorUtil.h"
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#include "Foreach.h"
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#include "LuaBinding.h"
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#include "LuaManager.h"
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#include "LocalizedString.h"
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static const char *DrawModeNames[] = {
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"Quads",
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"QuadStrip",
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"Fan",
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"Strip",
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"Triangles",
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"LineStrip",
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"SymmetricQuadStrip",
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};
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static const int DrawModeVertexGroupSizes[] = {
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4, // Quads
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2, // QuadStrip
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1, // Fan
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1, // Strip
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3, // Triangles
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1, // LineStrip
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3, // SymmetricQuadStrip
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1, // NUM_DrawMode
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1, // DrawMode_Invalid
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};
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static const int DrawModeMinimumToDraw[] = {
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4, // Quads
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4, // QuadStrip
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3, // Fan
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3, // Strip
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3, // Triangles
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2, // LineStrip
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6, // SymmetricQuadStrip
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1, // NUM_DrawMode
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1, // DrawMode_Invalid
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};
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XToString( DrawMode );
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XToLocalizedString( DrawMode );
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LuaXType( DrawMode );
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REGISTER_ACTOR_CLASS( ActorMultiVertex );
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ActorMultiVertex::ActorMultiVertex()
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{
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// Use blank texture by default.
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RageTextureID ID = TEXTUREMAN->GetDefaultTextureID();
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_Texture = TEXTUREMAN->LoadTexture( ID );
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_EffectMode = EffectMode_Normal;
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_TextureMode = TextureMode_Modulate;
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}
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ActorMultiVertex::~ActorMultiVertex()
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{
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UnloadTexture();
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}
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ActorMultiVertex::ActorMultiVertex( const ActorMultiVertex &cpy ):
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Actor( cpy )
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{
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#define CPY(a) a = cpy.a
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CPY( AMV_Tweens );
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CPY( AMV_current );
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CPY( AMV_start );
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CPY( _EffectMode );
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CPY( _TextureMode );
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#undef CPY
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if( cpy._Texture != NULL )
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{
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_Texture = TEXTUREMAN->CopyTexture( cpy._Texture );
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}
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else
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{
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_Texture = NULL;
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}
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}
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void ActorMultiVertex::LoadFromNode( const XNode* Node )
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{
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RString path;
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Node->GetAttrValue( "Texture", path );
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if( !path.empty() && !TEXTUREMAN->IsTextureRegistered( RageTextureID(path) ) )
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{
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ActorUtil::GetAttrPath( Node, "Texture", path );
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}
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if( !path.empty() )
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{
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LoadFromTexture( path );
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}
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Actor::LoadFromNode( Node );
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}
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void ActorMultiVertex::SetTexture( RageTexture *Texture )
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{
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if( _Texture != Texture )
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{
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UnloadTexture();
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_Texture = Texture;
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}
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}
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void ActorMultiVertex::LoadFromTexture( RageTextureID ID )
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{
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RageTexture *Texture = NULL;
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if( _Texture && _Texture->GetID() == ID )
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{
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return;
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}
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Texture = TEXTUREMAN->LoadTexture( ID );
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SetTexture( Texture );
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}
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void ActorMultiVertex::UnloadTexture()
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{
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if( _Texture != NULL )
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{
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TEXTUREMAN->UnloadTexture( _Texture );
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_Texture = NULL;
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}
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}
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void ActorMultiVertex::SetNumVertices( size_t n )
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{
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if( n == 0 )
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{
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for( size_t i = 0; i < AMV_Tweens.size(); ++i )
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{
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AMV_Tweens[i].vertices.clear();
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}
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AMV_current.vertices.clear();
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AMV_start.vertices.clear();
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}
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else
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{
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for( size_t i = 0; i < AMV_Tweens.size(); ++i )
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{
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AMV_Tweens[i].vertices.resize( n );
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}
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AMV_current.vertices.resize( n );
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AMV_start.vertices.resize( n );
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}
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}
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void ActorMultiVertex::AddVertex()
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{
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for( size_t i = 0; i < AMV_Tweens.size(); ++i )
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{
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AMV_Tweens[i].vertices.push_back( RageSpriteVertex() );
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}
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AMV_current.vertices.push_back( RageSpriteVertex() );
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AMV_start.vertices.push_back( RageSpriteVertex() );
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}
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void ActorMultiVertex::AddVertices( int Add )
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{
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int size = AMV_DestTweenState().vertices.size();
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size += Add;
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for( size_t i = 0; i < AMV_Tweens.size(); ++i )
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{
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AMV_Tweens[i].vertices.resize( size );
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}
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AMV_current.vertices.resize( size );
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AMV_start.vertices.resize( size );
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}
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void ActorMultiVertex::SetVertexPos( int index, float x, float y, float z )
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{
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AMV_DestTweenState().vertices[index].p = RageVector3( x, y, z );
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}
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void ActorMultiVertex::SetVertexColor( int index, RageColor c )
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{
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AMV_DestTweenState().vertices[index].c = c;
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}
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void ActorMultiVertex::SetVertexCoords( int index, float TexCoordX, float TexCoordY )
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{
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AMV_DestTweenState().vertices[index].t = RageVector2( TexCoordX, TexCoordY );
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}
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void ActorMultiVertex::DrawPrimitives()
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{
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Actor::SetGlobalRenderStates(); // set Actor-specified render states
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DISPLAY->ClearAllTextures();
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DISPLAY->SetTexture( TextureUnit_1, _Texture->GetTexHandle() );
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Actor::SetTextureRenderStates();
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DISPLAY->SetEffectMode( _EffectMode );
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// set temporary diffuse and glow
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static AMV_TweenState TS;
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AMV_TempState = &TS;
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TS = AMV_current;
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// skip if no change or fully transparent
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if( m_pTempState->diffuse[0] != RageColor(1, 1, 1, 1) && m_pTempState->diffuse[0].a > 0 )
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{
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for( size_t i=0; i < TS.vertices.size(); i++ )
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{
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// RageVColor * RageColor
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TS.vertices[i].c.b *= m_pTempState->diffuse[0].b;
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TS.vertices[i].c.r *= m_pTempState->diffuse[0].r;
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TS.vertices[i].c.g *= m_pTempState->diffuse[0].g;
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TS.vertices[i].c.a *= m_pTempState->diffuse[0].a;
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}
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}
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// Draw diffuse pass.
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if( m_pTempState->diffuse[0].a > 0 )
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{
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DISPLAY->SetTextureMode( TextureUnit_1, _TextureMode );
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DrawInternal( AMV_TempState );
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}
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// Draw the glow pass
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if( m_pTempState->glow.a > 0 )
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{
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for( size_t i=0; i < TS.vertices.size(); i++ )
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{
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TS.vertices[i].c = m_pTempState->glow;
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}
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DISPLAY->SetTextureMode( TextureUnit_1, TextureMode_Glow );
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DrawInternal( AMV_TempState );
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}
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}
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void ActorMultiVertex::DrawInternal( const AMV_TweenState *TS )
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{
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int FirstToDraw = TS->FirstToDraw;
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int NumToDraw = TS->GetSafeNumToDraw(TS->_DrawMode, TS->NumToDraw);
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if( NumToDraw == 0 )
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{
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// Nothing to draw.
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return;
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}
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switch( TS->_DrawMode )
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{
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case DrawMode_Quads:
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{
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DISPLAY->DrawQuads( &TS->vertices[FirstToDraw], NumToDraw );
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break;
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}
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case DrawMode_QuadStrip:
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{
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DISPLAY->DrawQuadStrip( &TS->vertices[FirstToDraw], NumToDraw );
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break;
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}
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case DrawMode_Fan:
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{
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DISPLAY->DrawFan( &TS->vertices[FirstToDraw], NumToDraw );
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break;
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}
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case DrawMode_Strip:
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{
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DISPLAY->DrawStrip( &TS->vertices[FirstToDraw], NumToDraw );
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break;
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}
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case DrawMode_Triangles:
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{
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DISPLAY->DrawTriangles( &TS->vertices[FirstToDraw], NumToDraw );
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break;
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}
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case DrawMode_LineStrip:
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{
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DISPLAY->DrawLineStrip( &TS->vertices[FirstToDraw], NumToDraw, TS->line_width );
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break;
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}
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case DrawMode_SymmetricQuadStrip:
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{
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DISPLAY->DrawSymmetricQuadStrip( &TS->vertices[FirstToDraw], NumToDraw );
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break;
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}
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}
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DISPLAY->SetEffectMode( EffectMode_Normal );
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}
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bool ActorMultiVertex::EarlyAbortDraw() const
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{
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if( AMV_current.FirstToDraw >= (int) AMV_current.vertices.size() || AMV_current._DrawMode >= NUM_DrawMode )
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{
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return true;
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}
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return false;
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}
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void ActorMultiVertex::SetCurrentTweenStart()
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{
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AMV_start= AMV_current;
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}
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void ActorMultiVertex::EraseHeadTween()
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{
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AMV_current= AMV_Tweens[0];
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AMV_Tweens.erase(AMV_Tweens.begin());
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}
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void ActorMultiVertex::UpdatePercentThroughTween( float PercentThroughTween )
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{
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AMV_TweenState::MakeWeightedAverage( AMV_current, AMV_start, AMV_Tweens[0], PercentThroughTween );
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}
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void ActorMultiVertex::BeginTweening( float time, ITween *pTween )
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{
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Actor::BeginTweening( time, pTween );
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if( AMV_Tweens.size() >= 1 ) // if there was already a TS on the stack
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{
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AMV_Tweens.push_back( AMV_Tweens.back() );
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}
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else
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{
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AMV_Tweens.push_back( AMV_current );
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}
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}
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void ActorMultiVertex::StopTweening()
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{
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AMV_Tweens.clear();
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Actor::StopTweening();
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}
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void ActorMultiVertex::FinishTweening()
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{
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if( !AMV_Tweens.empty() )
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{
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AMV_current = AMV_DestTweenState();
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}
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Actor::FinishTweening();
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}
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void ActorMultiVertex::AMV_TweenState::SetDrawState( DrawMode dm, int first, int num )
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{
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if(first >= (int)vertices.size() && vertices.size() > 0)
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{
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LuaHelpers::ReportScriptErrorFmt("ActorMultiVertex:SetDrawState: FirstToDraw > vertices.size(), %d > %u", FirstToDraw + 1, (unsigned int)vertices.size() );
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return;
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}
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int safe_num= GetSafeNumToDraw( dm, num );
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if( num != safe_num && num != -1 )
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{
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LuaHelpers::ReportScriptErrorFmt("ActorMultiVertex:SetDrawState: NumToDraw %d is not valid for %u vertices with DrawMode %s", num, (unsigned int)vertices.size(), DrawModeNames[dm] );
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return;
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}
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_DrawMode= dm;
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FirstToDraw= first;
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NumToDraw= num;
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}
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void ActorMultiVertex::AMV_TweenState::MakeWeightedAverage(AMV_TweenState& average_out, const AMV_TweenState& ts1, const AMV_TweenState& ts2, float percent_between)
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{
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average_out.line_width= lerp(percent_between, ts1.line_width, ts2.line_width);
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for(size_t v= 0; v < average_out.vertices.size(); ++v)
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{
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WeightedAvergeOfRSVs(average_out.vertices[v], ts1.vertices[v], ts2.vertices[v], percent_between);
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}
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}
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int ActorMultiVertex::AMV_TweenState::GetSafeNumToDraw( DrawMode dm, int num ) const
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{
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int max = vertices.size() - FirstToDraw;
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// NumToDraw == -1 draws all vertices
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if( num == -1 || num > max )
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{
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num = max;
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}
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num -= ( num % DrawModeVertexGroupSizes[dm]);
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if( num < DrawModeMinimumToDraw[dm])
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{
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num = 0;
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}
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return num;
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ActorMultiVertex. */
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class LunaActorMultiVertex: public Luna<ActorMultiVertex>
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{
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public:
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static int SetNumVertices( T* p, lua_State *L )
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{
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p->SetNumVertices( IArg(1) );
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return 0;
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}
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static int GetNumVertices( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumVertices() ); return 1; }
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static void SetVertexFromStack(T* p, lua_State* L, size_t VertexIndex, int DataStackIndex)
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{
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// Use the number of arguments to determine which property a table is for
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if(lua_type(L, DataStackIndex) != LUA_TTABLE)
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{
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LuaHelpers::ReportScriptErrorFmt("ActorMultiVertex::SetVertex: non-table parameter supplied. Table of tables of vertex data expected.");
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return;
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}
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size_t NumDataParts = lua_objlen(L, DataStackIndex);
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for(size_t i = 0; i < NumDataParts; ++i)
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{
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lua_pushnumber(L, i+1);
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lua_gettable(L, DataStackIndex);
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int DataPieceIndex = lua_gettop(L);
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size_t DataPieceElements = lua_objlen(L, DataPieceIndex);
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if(lua_type(L, DataPieceIndex) != LUA_TTABLE)
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{
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LuaHelpers::ReportScriptErrorFmt( "ActorMultiVertex::SetVertex: non-table parameter %u supplied inside table of parameters, table expected.", (unsigned int)i );
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return;
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}
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int pushes = 1;
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if(DataPieceElements == 2)
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{
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pushes += 2;
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lua_rawgeti(L, DataPieceIndex, 1);
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float x= FArg(-1);
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lua_rawgeti(L, DataPieceIndex, 2);
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float y= FArg(-1);
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p->SetVertexCoords(VertexIndex, x, y);
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}
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else if(DataPieceElements == 3)
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{
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pushes += 3;
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lua_rawgeti(L, DataPieceIndex, 1);
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float x= FArg(-1);
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lua_rawgeti(L, DataPieceIndex, 2);
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float y= FArg(-1);
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lua_rawgeti(L, DataPieceIndex, 3);
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float z= FArg(-1);
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p->SetVertexPos(VertexIndex, x, y, z);
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}
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else if(DataPieceElements == 4)
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{
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// RageColor pops the things it pushes onto the stack, so we don't need to.
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RageColor c;
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// Does not use FromStackCompat because we are not compatible with passing a color in non-table form.
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c.FromStack(L, DataPieceIndex);
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p->SetVertexColor(VertexIndex, c);
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}
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else
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{
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LuaHelpers::ReportScriptErrorFmt( "ActorMultiVertex::SetVertex: Parameter %u has %u elements supplied. 2, 3, or 4 expected.", (unsigned int)i, (unsigned int)DataPieceElements );
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}
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// Avoid a stack underflow by only popping the amount we pushed.
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lua_pop(L, pushes);
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}
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return;
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}
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static int SetVertex(T* p, lua_State* L)
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{
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// Indices from Lua are one-indexed. -1 to adjust.
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int Index = IArg(1)-1;
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if( Index < 0 )
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{
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LuaHelpers::ReportScriptErrorFmt( "ActorMultiVertex::SetVertex: index %d provided, cannot set Index < 1", Index+1 );
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return 0;
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}
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else if( Index == (int) p->GetNumVertices() )
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{
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p->AddVertices( 1 );
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}
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else if( Index > (int) p->GetNumVertices() )
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{
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LuaHelpers::ReportScriptErrorFmt( "ActorMultiVertex::SetVertex: Cannot set vertex %d if there is no vertex %d, only %u vertices.", Index+1 , Index, (unsigned int)p->GetNumVertices() );
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return 0;
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}
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SetVertexFromStack(p, L, Index, lua_gettop(L));
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return 0;
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}
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static int SetVertices(T* p, lua_State* L)
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{
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int First = 0;
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int StackIndex = lua_gettop(L);
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// Allow the user to just pass a table without specifying a starting point.
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if(lua_type(L, 1) == LUA_TNUMBER)
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{
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// Indices from Lua are one-indexed. -1 to adjust.
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First = IArg(1)-1;
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if( First < 0 )
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{
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LuaHelpers::ReportScriptErrorFmt( "ActorMultiVertex::SetVertices: index %d provided, cannot set Index < 1", First+1 );
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return 0;
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}
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}
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int Last = First + lua_objlen(L, StackIndex );
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if( Last > (int) p->GetNumVertices())
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{
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p->AddVertices( Last - p->GetNumVertices() );
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}
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for(int n = First; n < Last; ++n)
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{
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lua_pushnumber(L, n-First+1);
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lua_gettable(L, StackIndex);
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SetVertexFromStack(p, L, n, lua_gettop(L));
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lua_pop(L, 1);
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}
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return 0;
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}
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static int SetEffectMode( T* p, lua_State *L )
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{
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EffectMode em = Enum::Check<EffectMode>(L, 1);
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p->SetEffectMode( em );
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return 0;
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}
|
|
|
|
static int SetTextureMode( T* p, lua_State *L )
|
|
{
|
|
TextureMode tm = Enum::Check<TextureMode>(L, 1);
|
|
p->SetTextureMode( tm );
|
|
return 0;
|
|
}
|
|
|
|
static int SetLineWidth( T* p, lua_State *L )
|
|
{
|
|
float Width = FArg(1);
|
|
if( Width < 0 )
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt( "ActorMultiVertex::SetLineWidth: cannot set negative width." );
|
|
return 0;
|
|
}
|
|
p->SetLineWidth(Width);
|
|
return 0;
|
|
}
|
|
|
|
static int SetDrawState( T* p, lua_State* L )
|
|
{
|
|
DrawMode dm= p->GetDestDrawMode();
|
|
int first= p->GetDestFirstToDraw();
|
|
int num= p->GetDestNumToDraw();
|
|
int ArgsIndex= 1;
|
|
if( !lua_istable(L, ArgsIndex) )
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt( "ActorMultiVertex:SetDrawState: Table expected, something else recieved. Doing nothing.");
|
|
return 0;
|
|
}
|
|
// Fetch the draw mode, if provided.
|
|
lua_getfield(L, ArgsIndex, "Mode");
|
|
if( !lua_isnil(L, -1) )
|
|
{
|
|
dm= Enum::Check<DrawMode>(L, -1);
|
|
}
|
|
lua_pop(L, 1);
|
|
// Fetch FirstToDraw, if provided.
|
|
lua_getfield(L, ArgsIndex, "First");
|
|
if( !lua_isnil(L, -1) )
|
|
{
|
|
// Indices from Lua are one-indexed. -1 to adjust.
|
|
first= IArg(-1)-1;
|
|
}
|
|
lua_pop(L, 1);
|
|
// Fetch NumToDraw, if provided.
|
|
lua_getfield(L, ArgsIndex, "Num");
|
|
if( !lua_isnil(L, -1) )
|
|
{
|
|
num= IArg(-1);
|
|
}
|
|
lua_pop(L, 1);
|
|
p->SetDrawState(dm, first, num);
|
|
return 0;
|
|
}
|
|
|
|
static int GetDestDrawMode( T* p, lua_State* L )
|
|
{
|
|
Enum::Push(L, p->GetDestDrawMode());
|
|
return 1;
|
|
}
|
|
|
|
static int GetDestFirstToDraw( T* p, lua_State* L )
|
|
{
|
|
// Indices in Lua are one-indexed. +1 to adjust.
|
|
lua_pushnumber(L, p->GetDestFirstToDraw()+1);
|
|
return 1;
|
|
}
|
|
|
|
static int GetDestNumToDraw( T* p, lua_State* L )
|
|
{
|
|
lua_pushnumber(L, p->GetDestNumToDraw());
|
|
return 1;
|
|
}
|
|
|
|
static int GetCurrDrawMode( T* p, lua_State* L )
|
|
{
|
|
Enum::Push(L, p->GetCurrDrawMode());
|
|
return 1;
|
|
}
|
|
|
|
static int GetCurrFirstToDraw( T* p, lua_State* L )
|
|
{
|
|
// Indices in Lua are one-indexed. +1 to adjust.
|
|
lua_pushnumber(L, p->GetCurrFirstToDraw()+1);
|
|
return 1;
|
|
}
|
|
|
|
static int GetCurrNumToDraw( T* p, lua_State* L )
|
|
{
|
|
lua_pushnumber(L, p->GetCurrNumToDraw());
|
|
return 1;
|
|
}
|
|
|
|
static int LoadTexture( T* p, lua_State *L )
|
|
{
|
|
if( lua_isnil(L, 1) )
|
|
{
|
|
p->UnloadTexture();
|
|
}
|
|
else
|
|
{
|
|
RageTextureID ID( SArg(1) );
|
|
p->LoadFromTexture( ID );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int SetTexture( T* p, lua_State *L )
|
|
{
|
|
RageTexture *Texture = Luna<RageTexture>::check(L, 1);
|
|
Texture = TEXTUREMAN->CopyTexture( Texture );
|
|
p->SetTexture( Texture );
|
|
return 0;
|
|
}
|
|
static int GetTexture(T* p, lua_State *L)
|
|
{
|
|
RageTexture *texture = p->GetTexture();
|
|
if(texture != NULL)
|
|
{
|
|
texture->PushSelf(L);
|
|
}
|
|
else
|
|
{
|
|
lua_pushnil(L);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
LunaActorMultiVertex()
|
|
{
|
|
|
|
ADD_METHOD( SetVertex );
|
|
ADD_METHOD( SetVertices );
|
|
|
|
ADD_METHOD( SetEffectMode );
|
|
ADD_METHOD( SetTextureMode );
|
|
ADD_METHOD( SetLineWidth );
|
|
|
|
ADD_METHOD( SetDrawState );
|
|
ADD_METHOD( SetNumVertices );
|
|
ADD_METHOD( GetNumVertices );
|
|
ADD_METHOD( GetDestDrawMode );
|
|
ADD_METHOD( GetDestFirstToDraw );
|
|
ADD_METHOD( GetDestNumToDraw );
|
|
ADD_METHOD( GetCurrDrawMode );
|
|
ADD_METHOD( GetCurrFirstToDraw );
|
|
ADD_METHOD( GetCurrNumToDraw );
|
|
|
|
// Copy from RageTexture
|
|
ADD_METHOD( SetTexture );
|
|
ADD_METHOD( GetTexture );
|
|
// Load from file path
|
|
ADD_METHOD( LoadTexture );
|
|
}
|
|
};
|
|
|
|
LUA_REGISTER_DERIVED_CLASS( ActorMultiVertex, Actor )
|
|
|
|
/*
|
|
* (c) 2014 Matthew Gardner and Eric Reese
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|