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itgmania212121/stepmania/src/ScoreKeeperMAX2.h
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#ifndef SCOREKEEPER_MAX2_H
#define SCOREKEEPER_MAX2_H 1
/*
-----------------------------------------------------------------------------
Class: ScoreKeeperMAX2
Class to handle scorekeeping, MAX2-style.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
Glenn Maynard
-----------------------------------------------------------------------------
*/
#include "ScoreKeeper.h"
#include "NoteDataWithScoring.h"
#include "GameState.h"
class Steps;
class ScoreKeeperMAX2: public ScoreKeeper
{
int m_iScoreRemainder;
int m_iMaxPossiblePoints;
int m_iTapNotesHit; // number of notes judged so far, needed by scoring
int m_iNumTapsAndHolds;
int m_iMaxScoreSoFar; // for nonstop scoring
int m_iPointBonus; // the difference to award at the end
int m_iCurToastyCombo;
bool m_bIsLastSongInCourse;
const vector<Steps*>& apNotes;
void AddScore( TapNoteScore score );
/* Configuration: */
/* Score after each tap will be rounded to the nearest m_iRoundTo; 1 to do nothing. */
int m_iRoundTo;
int m_ComboBonusFactor[NUM_TAP_NOTE_SCORES];
public:
ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Steps*>& apNotes, const vector<AttackArray> &asModifiers, PlayerNumber pn);
// before a song plays (called multiple times if course)
void OnNextSong( int iSongInCourseIndex, const Steps* pNotes, const NoteData* pNoteData );
void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow, int iNumAdditions );
void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore );
private:
int TapNoteScoreToDancePoints( TapNoteScore tns );
int HoldNoteScoreToDancePoints( HoldNoteScore hns );
int GetPossibleDancePoints( const NoteData &preNoteData, const NoteData &postNoteData );
};
#endif