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itgmania212121/stepmania/src/ScreenSelectMaster.h
T

120 lines
4.1 KiB
C++

#ifndef ScreenSelectMaster_H
#define ScreenSelectMaster_H
#include "ScreenSelect.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "RageSound.h"
#include "RandomSample.h"
#include "ActorUtil.h"
#include "ActorScroller.h"
#define MAX_CHOICES 30
#define MAX_ICON_PARTS 3
#define MAX_PREVIEW_PARTS 3
#define MAX_CURSOR_PARTS 3
class ScreenSelectMaster : public ScreenSelect
{
public:
ScreenSelectMaster( CString sName );
virtual void Update( float fDelta );
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
virtual void MenuUp( PlayerNumber pn );
virtual void MenuDown( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn );
void TweenOffScreen();
void TweenOnScreen();
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
enum Page { PAGE_1, PAGE_2, NUM_PAGES }; // on PAGE_2, cursors are locked together
Page GetPage( int iChoiceIndex ) const;
Page GetCurrentPage() const;
ThemeMetric<int> NUM_ICON_PARTS;
ThemeMetric<int> NUM_PREVIEW_PARTS;
ThemeMetric<int> NUM_CURSOR_PARTS;
ThemeMetric<bool> SHARED_PREVIEW_AND_CURSOR;
ThemeMetric<int> NUM_CHOICES_ON_PAGE_1;
ThemeMetric2D<float> CURSOR_OFFSET_X_FROM_ICON;
ThemeMetric2D<float> CURSOR_OFFSET_Y_FROM_ICON;
ThemeMetric<float> PRE_SWITCH_PAGE_SECONDS;
ThemeMetric<float> POST_SWITCH_PAGE_SECONDS;
ThemeMetric<float> EXTRA_SLEEP_AFTER_TWEEN_OFF_SECONDS;
ThemeMetric1D<CString> OPTION_ORDER;
ThemeMetric<bool> WRAP_CURSOR;
ThemeMetric<bool> SHOW_SCROLLER;
ThemeMetric<float> SCROLLER_SECONDS_PER_ITEM;
ThemeMetric<float> SCROLLER_NUM_ITEMS_TO_DRAW;
ThemeMetric<float> SCROLLER_SPACING_X;
ThemeMetric<float> SCROLLER_SPACING_Y;
ThemeMetric<CString> DEFAULT_CHOICE;
int m_Next[NUM_MENU_DIRS][MAX_CHOICES];
virtual int GetSelectionIndex( PlayerNumber pn );
virtual void UpdateSelectableChoices();
bool Move( PlayerNumber pn, MenuDir dir );
bool ChangePage( int iNewChoice );
bool ChangeSelection( PlayerNumber pn, int iNewChoice );
float DoMenuStart( PlayerNumber pn );
float GetCursorX( PlayerNumber pn, int iPartIndex );
float GetCursorY( PlayerNumber pn, int iPartIndex );
AutoActor m_sprExplanation[NUM_PAGES];
AutoActor m_sprMore[NUM_PAGES];
// icon is the piece shared, per-choice piece
AutoActor m_sprIcon[MAX_ICON_PARTS][MAX_CHOICES];
// preview is per-choice, per-player piece
AutoActor m_sprPreview[MAX_PREVIEW_PARTS][MAX_CHOICES][NUM_PLAYERS];
// cursor is the per-player that's shared by all choices
AutoActor m_sprCursor[MAX_CURSOR_PARTS][NUM_PLAYERS];
// scroll is the per-player, per-choice piece that's scrolled
AutoActor m_sprScroll[MAX_CHOICES][NUM_PLAYERS];
ActorScroller m_Scroller[NUM_PLAYERS];
RageSound m_soundChange;
RandomSample m_soundDifficult;
RageSound m_soundStart;
int m_iChoice[NUM_PLAYERS];
bool m_bChosen[NUM_PLAYERS];
float m_fLockInputSecs;
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/