207 lines
5.9 KiB
C++
207 lines
5.9 KiB
C++
#include "global.h"
|
|
#include "CombinedLifeMeterEnemy.h"
|
|
#include "RageUtil.h"
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "MusicWheel.h"
|
|
#include "CombinedLifeMeterEnemy.h"
|
|
#include <math.h>
|
|
#include "ThemeManager.h"
|
|
#include "GameState.h"
|
|
#include "CombinedLifeMeterEnemy.h"
|
|
#include "ThemeManager.h"
|
|
#include "GameState.h"
|
|
#include "ScreenManager.h"
|
|
#include "ScreenGameplay.h"
|
|
|
|
|
|
const float SECONDS_TO_SHOW_FACE = 1.5f;
|
|
|
|
|
|
#define FACE_X THEME->GetMetricF("CombinedLifeMeterEnemy","FaceX")
|
|
#define FACE_Y THEME->GetMetricF("CombinedLifeMeterEnemy","FaceY")
|
|
#define HEALTH_X THEME->GetMetricF("CombinedLifeMeterEnemy","HealthX")
|
|
#define HEALTH_Y THEME->GetMetricF("CombinedLifeMeterEnemy","HealthY")
|
|
#define FRAME_X THEME->GetMetricF("CombinedLifeMeterEnemy","FrameX")
|
|
#define FRAME_Y THEME->GetMetricF("CombinedLifeMeterEnemy","FrameY")
|
|
|
|
|
|
CombinedLifeMeterEnemy::CombinedLifeMeterEnemy()
|
|
{
|
|
m_sprFace.Load( THEME->GetPathToG("CombinedLifeMeterEnemy face 2x3") );
|
|
ASSERT( m_sprFace.GetNumStates() >= NUM_FACES );
|
|
m_sprFace.StopAnimating();
|
|
m_sprFace.SetXY( FACE_X, FACE_Y );
|
|
this->AddChild( &m_sprFace );
|
|
|
|
m_sprHealthBackground.Load( THEME->GetPathToG("CombinedLifeMeterEnemy health background") );
|
|
m_sprHealthBackground.SetXY( HEALTH_X, HEALTH_Y );
|
|
this->AddChild( &m_sprHealthBackground );
|
|
|
|
m_sprHealthStream.Load( THEME->GetPathToG("CombinedLifeMeterEnemy health stream") );
|
|
m_sprHealthStream.SetXY( HEALTH_X, HEALTH_Y );
|
|
m_sprHealthStream.SetTexCoordVelocity(-0.2f,0.5f);
|
|
this->AddChild( &m_sprHealthStream );
|
|
|
|
m_fLastSeenHealthPercent = -1;
|
|
|
|
m_sprFrame.Load( THEME->GetPathToG("CombinedLifeMeterEnemy frame") );
|
|
m_sprFrame.SetName( "Frame" );
|
|
m_sprFrame.SetXY( FRAME_X, FRAME_Y );
|
|
this->AddChild( &m_sprFrame );
|
|
}
|
|
|
|
void CombinedLifeMeterEnemy::Update( float fDelta )
|
|
{
|
|
CombinedLifeMeter::Update( fDelta );
|
|
|
|
if( m_fSecondsUntilReturnToNormalFace > 0 )
|
|
{
|
|
m_fSecondsUntilReturnToNormalFace -= fDelta;
|
|
|
|
if( m_fSecondsUntilReturnToNormalFace < 0 )
|
|
{
|
|
m_fSecondsUntilReturnToNormalFace = 0;
|
|
m_sprFace.SetState( normal );
|
|
}
|
|
}
|
|
|
|
if( GAMESTATE->m_fOpponentHealthPercent == 0 )
|
|
{
|
|
m_sprFace.SetState( defeated );
|
|
}
|
|
|
|
if( m_fLastSeenHealthPercent != GAMESTATE->m_fOpponentHealthPercent )
|
|
{
|
|
m_sprHealthStream.SetGlow( RageColor(1,1,1,1) );
|
|
m_sprHealthStream.BeginTweening( 0.5f, TWEEN_DECELERATE );
|
|
m_sprHealthStream.SetCropRight( 1-GAMESTATE->m_fOpponentHealthPercent );
|
|
m_sprHealthStream.SetGlow( RageColor(1,1,1,0) );
|
|
m_fLastSeenHealthPercent = GAMESTATE->m_fOpponentHealthPercent;
|
|
|
|
SetFace( damage );
|
|
|
|
if( GAMESTATE->m_fOpponentHealthPercent == 0 )
|
|
{
|
|
m_sprFrame.BeginTweening( 0.5f );
|
|
m_sprFrame.SetDiffuse( RageColor(0.5f,0.5f,0.5f,1) );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// launch enemy attacks to human players
|
|
//
|
|
|
|
// Don't apply any attacks if the enemy is already defeated
|
|
if( GAMESTATE->m_fOpponentHealthPercent>0 )
|
|
{
|
|
|
|
static const CString sPossibleModifiers[NUM_ATTACK_LEVELS][3] =
|
|
{
|
|
{
|
|
"1.5x",
|
|
"dizzy",
|
|
"drunk"
|
|
},
|
|
{
|
|
"sudden",
|
|
"hidden",
|
|
"wave",
|
|
},
|
|
{
|
|
"expand",
|
|
"tornado",
|
|
"flip"
|
|
}
|
|
};
|
|
|
|
#define CROSSED_SONG_SECONDS( s ) ((GAMESTATE->m_fMusicSeconds-fDelta) < s && (GAMESTATE->m_fMusicSeconds) >= s )
|
|
|
|
if( CROSSED_SONG_SECONDS(10) ||
|
|
CROSSED_SONG_SECONDS(30) ||
|
|
CROSSED_SONG_SECONDS(50) ||
|
|
CROSSED_SONG_SECONDS(70) ||
|
|
CROSSED_SONG_SECONDS(90) ||
|
|
CROSSED_SONG_SECONDS(110) )
|
|
{
|
|
SetFace( attack );
|
|
}
|
|
|
|
if( CROSSED_SONG_SECONDS(20) || CROSSED_SONG_SECONDS(40) )
|
|
{
|
|
Attack a;
|
|
a.fSecsRemaining = 10;
|
|
a.level = ATTACK_LEVEL_1;
|
|
a.sModifier = sPossibleModifiers[a.level][rand()%3];
|
|
FOREACH_PlayerNumber( p )
|
|
if( GAMESTATE->IsHumanPlayer(p) )
|
|
GAMESTATE->LaunchAttack( p, a );
|
|
SCREENMAN->SendMessageToTopScreen( SM_BattleTrickLevel1 );
|
|
SetFace( attack );
|
|
}
|
|
if( CROSSED_SONG_SECONDS(60) || CROSSED_SONG_SECONDS(80) )
|
|
{
|
|
Attack a;
|
|
a.fSecsRemaining = 10;
|
|
a.level = ATTACK_LEVEL_2;
|
|
a.sModifier = sPossibleModifiers[a.level][rand()%3];
|
|
FOREACH_PlayerNumber( p )
|
|
if( GAMESTATE->IsHumanPlayer(p) )
|
|
GAMESTATE->LaunchAttack( p, a );
|
|
SCREENMAN->SendMessageToTopScreen( SM_BattleTrickLevel2 );
|
|
SetFace( attack );
|
|
}
|
|
if( CROSSED_SONG_SECONDS(100) )
|
|
{
|
|
Attack a;
|
|
a.fSecsRemaining = 10;
|
|
a.level = ATTACK_LEVEL_3;
|
|
a.sModifier = sPossibleModifiers[a.level][rand()%3];
|
|
FOREACH_PlayerNumber( p )
|
|
if( GAMESTATE->IsHumanPlayer(p) )
|
|
GAMESTATE->LaunchAttack( p, a );
|
|
SCREENMAN->SendMessageToTopScreen( SM_BattleTrickLevel3 );
|
|
SetFace( attack );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CombinedLifeMeterEnemy::SetFace( Face face )
|
|
{
|
|
m_sprFace.SetState( face );
|
|
m_fSecondsUntilReturnToNormalFace = SECONDS_TO_SHOW_FACE;
|
|
}
|
|
|
|
|
|
void CombinedLifeMeterEnemy::OnTaunt()
|
|
{
|
|
SetFace( taunt );
|
|
}
|
|
|
|
/*
|
|
* (c) 2001-2003 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|