875 lines
24 KiB
C++
875 lines
24 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: SongManager
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "SongManager.h"
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#include "IniFile.h"
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#include "RageLog.h"
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#include "MsdFile.h"
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#include "NotesLoaderDWI.h"
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#include "BannerCache.h"
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#include "arch/arch.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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#include "RageException.h"
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "Course.h"
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#include "AnnouncerManager.h"
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#include "ThemeManager.h"
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#include "GameManager.h"
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#include "RageFile.h"
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#include "RageTextureManager.h"
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#include "Banner.h"
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#include "ProfileManager.h"
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SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
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#define SONGS_DIR "Songs/"
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#define COURSES_DIR "Courses/"
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#define NUM_GROUP_COLORS THEME->GetMetricI("SongManager","NumGroupColors")
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#define GROUP_COLOR( i ) THEME->GetMetricC("SongManager",ssprintf("GroupColor%d",i+1))
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#define BEGINNER_COLOR THEME->GetMetricC("SongManager","BeginnerColor")
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#define EASY_COLOR THEME->GetMetricC("SongManager","EasyColor")
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#define MEDIUM_COLOR THEME->GetMetricC("SongManager","MediumColor")
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#define HARD_COLOR THEME->GetMetricC("SongManager","HardColor")
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#define CHALLENGE_COLOR THEME->GetMetricC("SongManager","ChallengeColor")
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#define EXTRA_COLOR THEME->GetMetricC("SongManager","ExtraColor")
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vector<RageColor> g_vGroupColors;
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RageTimer g_LastMetricUpdate; /* can't use RageTimer globally */
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static void UpdateMetrics()
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{
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if( g_LastMetricUpdate.PeekDeltaTime() < 1 )
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return;
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g_LastMetricUpdate.Touch();
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g_vGroupColors.clear();
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for( int i=0; i<NUM_GROUP_COLORS; i++ )
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g_vGroupColors.push_back( GROUP_COLOR(i) );
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}
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SongManager::SongManager( LoadingWindow *ld )
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{
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/* We initialize things that assume they can get at SONGMAN; we only
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* init one of these, so hook us up to it immediately. */
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SONGMAN = this;
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try
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{
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InitSongsFromDisk( ld );
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InitCoursesFromDisk( ld );
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InitAutogenCourses();
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} catch(...) {
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SONGMAN = NULL;
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throw;
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}
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g_LastMetricUpdate.SetZero();
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UpdateMetrics();
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}
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SongManager::~SongManager()
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{
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FreeSongs();
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}
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void SongManager::Reload()
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{
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FlushDirCache();
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PROFILEMAN->SaveMachineScoresToDisk();
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FreeSongs();
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FreeCourses();
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m_sGroupNames.clear();
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m_sGroupBannerPaths.clear();
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InitSongsFromDisk(NULL);
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InitCoursesFromDisk(NULL);
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InitAutogenCourses();
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PROFILEMAN->InitMachineScoresFromDisk();
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}
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void SongManager::InitSongsFromDisk( LoadingWindow *ld )
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{
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RageTimer tm;
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LoadStepManiaSongDir( SONGS_DIR, ld );
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LOG->Trace( "Found %d songs in %f seconds.", (int)m_pSongs.size(), tm.GetDeltaTime() );
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}
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void SongManager::SanityCheckGroupDir( CString sDir ) const
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{
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// Check to see if they put a song directly inside the group folder.
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CStringArray arrayFiles;
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GetDirListing( sDir + "/*.mp3", arrayFiles );
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GetDirListing( sDir + "/*.ogg", arrayFiles );
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GetDirListing( sDir + "/*.wav", arrayFiles );
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if( !arrayFiles.empty() )
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RageException::Throw(
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"The folder '%s' contains music files.\n\n"
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"This means that you have a music outside of a song folder.\n"
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"All song folders must reside in a group folder. For example, 'Songs/DDR 4th Mix/B4U'.\n"
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"See the StepMania readme for more info.",
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sDir.c_str()
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);
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}
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void SongManager::AddGroup( CString sDir, CString sGroupDirName )
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{
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unsigned j;
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for(j = 0; j < m_sGroupNames.size(); ++j)
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if( sGroupDirName == m_sGroupNames[j] ) break;
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if( j != m_sGroupNames.size() )
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return; /* the group is already added */
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// Look for a group banner in this group folder
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CStringArray arrayGroupBanners;
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GetDirListing( sDir+sGroupDirName+"/*.png", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+"/*.jpg", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+"/*.gif", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+"/*.bmp", arrayGroupBanners );
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CString sBannerPath;
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if( !arrayGroupBanners.empty() )
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sBannerPath = sDir+sGroupDirName+"/"+arrayGroupBanners[0] ;
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else
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{
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// Look for a group banner in the parent folder
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GetDirListing( sDir+sGroupDirName+".png", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+".jpg", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+".gif", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+".bmp", arrayGroupBanners );
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if( !arrayGroupBanners.empty() )
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sBannerPath = sDir+arrayGroupBanners[0];
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}
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LOG->Trace( "Group banner for '%s' is '%s'.", sGroupDirName.c_str(),
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sBannerPath != ""? sBannerPath.c_str():"(none)" );
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m_sGroupNames.push_back( sGroupDirName );
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m_sGroupBannerPaths.push_back(sBannerPath);
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}
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void SongManager::LoadStepManiaSongDir( CString sDir, LoadingWindow *ld )
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{
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/* Make sure sDir has a trailing slash. */
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if( sDir.Right(1) != "/" )
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sDir += "/";
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// Find all group directories in "Songs" folder
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CStringArray arrayGroupDirs;
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GetDirListing( sDir+"*", arrayGroupDirs, true );
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SortCStringArray( arrayGroupDirs );
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for( unsigned i=0; i< arrayGroupDirs.size(); i++ ) // for each dir in /Songs/
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{
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CString sGroupDirName = arrayGroupDirs[i];
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if( 0 == stricmp( sGroupDirName, "cvs" ) ) // the directory called "CVS"
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continue; // ignore it
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SanityCheckGroupDir(sDir+sGroupDirName);
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// Find all Song folders in this group directory
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CStringArray arraySongDirs;
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GetDirListing( sDir+sGroupDirName + "/*", arraySongDirs, true, true );
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SortCStringArray( arraySongDirs );
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unsigned j;
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int loaded = 0;
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for( j=0; j< arraySongDirs.size(); j++ ) // for each song dir
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{
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CString sSongDirName = arraySongDirs[j];
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if( 0 == stricmp( Basename(sSongDirName), "cvs" ) ) // the directory called "CVS"
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continue; // ignore it
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// this is a song directory. Load a new song!
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if( ld ) {
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ld->SetText( ssprintf("Loading songs...\n%s\n%s",
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Basename(sGroupDirName).c_str(),
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Basename(sSongDirName).c_str()));
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ld->Paint();
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}
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Song* pNewSong = new Song;
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if( !pNewSong->LoadFromSongDir( sSongDirName ) ) {
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/* The song failed to load. */
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delete pNewSong;
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continue;
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}
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m_pSongs.push_back( pNewSong );
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loaded++;
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}
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/* Don't add the group name if we didn't load any songs in this group. */
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if(!loaded) continue;
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/* Add this group to the group array. */
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AddGroup(sDir, sGroupDirName);
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/* Cache and load the group banner. */
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BANNERCACHE->CacheBanner( GetGroupBannerPath(sGroupDirName) );
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/* Load the group sym links (if any)*/
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LoadGroupSymLinks(sDir, sGroupDirName);
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}
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}
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void SongManager::LoadGroupSymLinks(CString sDir, CString sGroupFolder)
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{
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// Find all symlink files in this folder
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CStringArray arraySymLinks;
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GetDirListing( sDir+sGroupFolder+"/*.include", arraySymLinks, false );
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SortCStringArray( arraySymLinks );
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for( unsigned s=0; s< arraySymLinks.size(); s++ ) // for each symlink in this dir, add it in as a song.
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{
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MsdFile msdF;
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msdF.ReadFile( sDir+sGroupFolder+"/"+arraySymLinks[s].c_str() );
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CString sSymDestination = msdF.GetParam(0,1); // Should only be 1 vale¶m...period.
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Song* pNewSong = new Song;
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if( !pNewSong->LoadFromSongDir( sSymDestination ) )
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delete pNewSong; // The song failed to load.
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else
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{
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pNewSong->m_apNotes.clear(); // No memory hogs..
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pNewSong->m_BackgroundChanges.clear();
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pNewSong->m_bIsSymLink = true; // Very important so we don't double-parse later
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pNewSong->m_sGroupName = sGroupFolder;
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m_pSongs.push_back( pNewSong );
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}
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}
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}
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void SongManager::PreloadSongImages()
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{
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ASSERT( TEXTUREMAN );
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if( PREFSMAN->m_BannerCache != PrefsManager::BNCACHE_FULL )
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return;
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const vector<Song*> &songs = SONGMAN->GetAllSongs();
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unsigned i;
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for( i = 0; i < songs.size(); ++i )
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{
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if( !songs[i]->HasBanner() )
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continue;
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const RageTextureID ID = Banner::BannerTex( songs[i]->GetBannerPath() );
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TEXTUREMAN->CacheTexture( ID );
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}
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vector<Course*> courses;
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SONGMAN->GetAllCourses( courses, false );
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for( i = 0; i < courses.size(); ++i )
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{
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if( !courses[i]->HasBanner() )
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continue;
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const RageTextureID ID = Banner::BannerTex( courses[i]->m_sBannerPath );
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TEXTUREMAN->CacheTexture( ID );
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}
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}
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void SongManager::FreeSongs()
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{
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for( unsigned i=0; i<m_pSongs.size(); i++ )
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SAFE_DELETE( m_pSongs[i] );
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m_pSongs.clear();
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m_sGroupBannerPaths.clear();
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}
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CString SongManager::GetGroupBannerPath( CString sGroupName )
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{
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unsigned i;
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for(i = 0; i < m_sGroupNames.size(); ++i)
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if( sGroupName == m_sGroupNames[i] ) break;
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if( i == m_sGroupNames.size() )
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return "";
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return m_sGroupBannerPaths[i];
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}
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void SongManager::GetGroupNames( CStringArray &AddTo )
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{
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AddTo.insert(AddTo.end(), m_sGroupNames.begin(), m_sGroupNames.end() );
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}
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bool SongManager::DoesGroupExist( CString sGroupName )
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{
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for( unsigned i = 0; i < m_sGroupNames.size(); ++i )
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if( !m_sGroupNames[i].CompareNoCase(sGroupName) )
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return true;
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return false;
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}
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RageColor SongManager::GetGroupColor( const CString &sGroupName )
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{
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UpdateMetrics();
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// search for the group index
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unsigned i;
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for( i=0; i<m_sGroupNames.size(); i++ )
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{
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if( m_sGroupNames[i] == sGroupName )
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break;
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}
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RAGE_ASSERT_M( i != m_sGroupNames.size(), sGroupName ); // this is not a valid group
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return g_vGroupColors[i%g_vGroupColors.size()];
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}
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RageColor SongManager::GetSongColor( const Song* pSong )
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{
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ASSERT( pSong );
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/* XXX:
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* Previously, this matched all notes, which set a song to "extra" if it
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* had any 10-foot steps at all, even edits or doubles.
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*
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* For now, only look at notes for the current note type. This means that
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* if a song has 10-foot steps on Doubles, it'll only show up red in Doubles.
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* That's not too bad, I think. This will also change it in the song scroll,
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* which is a little odd but harmless.
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*
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* XXX: Ack. This means this function can only be called when we have a style
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* set up, which is too restrictive. How to handle this?
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*
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* XXX: Once we support edits, ignore them, too. */
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// const StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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for( unsigned i=0; i<pSong->m_apNotes.size(); i++ )
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{
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const Steps* pNotes = pSong->m_apNotes[i];
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if( pNotes->GetDifficulty() == DIFFICULTY_CHALLENGE )
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continue;
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// if(pNotes->m_StepsType != nt)
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// continue;
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if( pNotes->GetMeter() >= 10 && PREFSMAN->m_bTenFooterInRed )
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return EXTRA_COLOR;
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}
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return GetGroupColor( pSong->m_sGroupName );
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}
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#define BEGINNER_DESCRIPTION THEME->GetMetric ("Common","Beginner")
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#define EASY_DESCRIPTION THEME->GetMetric ("Common","Easy")
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#define MEDIUM_DESCRIPTION THEME->GetMetric ("Common","Medium")
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#define HARD_DESCRIPTION THEME->GetMetric ("Common","Hard")
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#define CHALLENGE_DESCRIPTION THEME->GetMetric ("Common","Challenge")
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RageColor SongManager::GetDifficultyColor( Difficulty dc ) const
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{
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switch( dc )
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{
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case DIFFICULTY_BEGINNER: return BEGINNER_COLOR;
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case DIFFICULTY_EASY: return EASY_COLOR;
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case DIFFICULTY_MEDIUM: return MEDIUM_COLOR;
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case DIFFICULTY_HARD: return HARD_COLOR;
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case DIFFICULTY_CHALLENGE: return CHALLENGE_COLOR;
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default: ASSERT(0); return CHALLENGE_COLOR;
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}
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}
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CString SongManager::GetDifficultyThemeName( Difficulty dc ) const
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{
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switch( dc )
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{
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case DIFFICULTY_BEGINNER: return BEGINNER_DESCRIPTION;
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case DIFFICULTY_EASY: return EASY_DESCRIPTION;
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case DIFFICULTY_MEDIUM: return MEDIUM_DESCRIPTION;
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case DIFFICULTY_HARD: return HARD_DESCRIPTION;
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case DIFFICULTY_CHALLENGE: return CHALLENGE_DESCRIPTION;
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default: ASSERT(0); return ""; // something else
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}
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}
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void SongManager::GetSongs( vector<Song*> &AddTo, CString sGroupName, int iMaxStages ) const
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{
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AddTo.clear();
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for( unsigned i=0; i<m_pSongs.size(); i++ )
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if( sGroupName==GROUP_ALL_MUSIC || sGroupName==m_pSongs[i]->m_sGroupName )
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if( GetNumStagesForSong(m_pSongs[i])<=iMaxStages )
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AddTo.push_back( m_pSongs[i] );
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}
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int SongManager::GetNumSongs() const
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{
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return m_pSongs.size();
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}
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int SongManager::GetNumGroups() const
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{
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return m_sGroupNames.size();
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}
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int SongManager::GetNumCourses() const
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{
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return m_pCourses.size();
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}
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CString SongManager::ShortenGroupName( CString sLongGroupName )
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{
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sLongGroupName.Replace( "Dance Dance Revolution", "DDR" );
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sLongGroupName.Replace( "dance dance revolution", "DDR" );
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sLongGroupName.Replace( "DANCE DANCE REVOLUTION", "DDR" );
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sLongGroupName.Replace( "Pump It Up", "PIU" );
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sLongGroupName.Replace( "pump it up", "PIU" );
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sLongGroupName.Replace( "PUMP IT UP", "PIU" );
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sLongGroupName.Replace( "ParaParaParadise", "PPP" );
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sLongGroupName.Replace( "paraparaparadise", "PPP" );
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sLongGroupName.Replace( "PARAPARAPARADISE", "PPP" );
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sLongGroupName.Replace( "Para Para Paradise", "PPP" );
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sLongGroupName.Replace( "para para paradise", "PPP" );
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sLongGroupName.Replace( "PARA PARA PARADISE", "PPP" );
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sLongGroupName.Replace( "Dancing Stage", "DS" );
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sLongGroupName.Replace( "Dancing Stage", "DS" );
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sLongGroupName.Replace( "Dancing Stage", "DS" );
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sLongGroupName.Replace( "Ez2dancer", "EZ2" );
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sLongGroupName.Replace( "Ez 2 Dancer", "EZ2");
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sLongGroupName.Replace( "Technomotion", "TM");
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sLongGroupName.Replace( "Dance Station 3DDX", "3DDX");
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sLongGroupName.Replace( "DS3DDX", "3DDX");
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sLongGroupName.Replace( "BeatMania", "BM");
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sLongGroupName.Replace( "Beatmania", "BM");
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sLongGroupName.Replace( "BEATMANIA", "BM");
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sLongGroupName.Replace( "beatmania", "BM");
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return sLongGroupName;
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}
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int SongManager::GetNumStagesForSong( const Song* pSong )
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{
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ASSERT( pSong );
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if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fMarathonVerSongSeconds )
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return 3;
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if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fLongVerSongSeconds )
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return 2;
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else
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return 1;
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}
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void SongManager::InitCoursesFromDisk( LoadingWindow *ld )
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{
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unsigned i;
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LOG->Trace( "Loading courses." );
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//
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// Load courses from in Courses dir
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//
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CStringArray saCourseFiles;
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GetDirListing( COURSES_DIR "*.crs", saCourseFiles, false, true );
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for( i=0; i<saCourseFiles.size(); i++ )
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{
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Course* pCourse = new Course;
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pCourse->LoadFromCRSFile( saCourseFiles[i] );
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m_pCourses.push_back( pCourse );
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if( ld )
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{
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ld->SetText( ssprintf("Loading courses...\n%s\n%s",
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"Courses",
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Basename(saCourseFiles[i]).c_str()));
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ld->Paint();
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}
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|
|
}
|
|
|
|
|
|
// Find all group directories in Courses dir
|
|
CStringArray arrayGroupDirs;
|
|
GetDirListing( COURSES_DIR "*", arrayGroupDirs, true );
|
|
SortCStringArray( arrayGroupDirs );
|
|
|
|
for( i=0; i< arrayGroupDirs.size(); i++ ) // for each dir in /Courses/
|
|
{
|
|
CString sGroupDirName = arrayGroupDirs[i];
|
|
|
|
if( 0 == stricmp( sGroupDirName, "cvs" ) ) // the directory called "CVS"
|
|
continue; // ignore it
|
|
|
|
// Find all CRS files in this group directory
|
|
CStringArray arrayCoursePaths;
|
|
GetDirListing( COURSES_DIR + sGroupDirName + "/*.crs", arrayCoursePaths, false, true );
|
|
SortCStringArray( arrayCoursePaths );
|
|
|
|
for( unsigned j=0; j<arrayCoursePaths.size(); j++ )
|
|
{
|
|
if( ld )
|
|
{
|
|
ld->SetText( ssprintf("Loading courses...\n%s\n%s",
|
|
Basename(arrayGroupDirs[i]).c_str(),
|
|
Basename(arrayCoursePaths[j]).c_str()));
|
|
ld->Paint();
|
|
}
|
|
|
|
Course* pCourse = new Course;
|
|
pCourse->LoadFromCRSFile( arrayCoursePaths[j] );
|
|
m_pCourses.push_back( pCourse );
|
|
}
|
|
}
|
|
}
|
|
|
|
void SongManager::InitAutogenCourses()
|
|
{
|
|
//
|
|
// Create group courses for Endless and Nonstop
|
|
//
|
|
CStringArray saGroupNames;
|
|
this->GetGroupNames( saGroupNames );
|
|
unsigned g;
|
|
for( g=0; g<saGroupNames.size(); g++ ) // foreach Group
|
|
{
|
|
CString sGroupName = saGroupNames[g];
|
|
vector<Song*> apGroupSongs;
|
|
GetSongs( apGroupSongs, sGroupName );
|
|
|
|
Course* pCourse;
|
|
|
|
pCourse = new Course;
|
|
pCourse->AutogenEndlessFromGroup( sGroupName, apGroupSongs );
|
|
m_pCourses.push_back( pCourse );
|
|
|
|
pCourse = new Course;
|
|
pCourse->AutogenNonstopFromGroup( sGroupName, apGroupSongs );
|
|
m_pCourses.push_back( pCourse );
|
|
}
|
|
}
|
|
|
|
|
|
void SongManager::FreeCourses()
|
|
{
|
|
for( unsigned i=0; i<m_pCourses.size(); i++ )
|
|
delete m_pCourses[i];
|
|
m_pCourses.clear();
|
|
}
|
|
|
|
/* Called periodically to wipe out cached NoteData. This is called when we change
|
|
* screens. */
|
|
void SongManager::Cleanup()
|
|
{
|
|
unsigned i;
|
|
for( i=0; i<m_pSongs.size(); i++ )
|
|
{
|
|
Song* pSong = m_pSongs[i];
|
|
for( unsigned n=0; n<pSong->m_apNotes.size(); n++ )
|
|
{
|
|
Steps* pNotes = pSong->m_apNotes[n];
|
|
pNotes->Compress();
|
|
}
|
|
}
|
|
|
|
/* Erase cached course info. */
|
|
for( i=0; i < m_pCourses.size(); i++ )
|
|
m_pCourses[i]->ClearCache();
|
|
}
|
|
|
|
void SongManager::GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
|
|
{
|
|
for( unsigned i=0; i<m_pCourses.size(); i++ )
|
|
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
|
|
AddTo.push_back( m_pCourses[i] );
|
|
}
|
|
|
|
void SongManager::GetNonstopCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
|
|
{
|
|
for( unsigned i=0; i<m_pCourses.size(); i++ )
|
|
if( m_pCourses[i]->IsNonstop() )
|
|
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
|
|
AddTo.push_back( m_pCourses[i] );
|
|
}
|
|
|
|
void SongManager::GetOniCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
|
|
{
|
|
for( unsigned i=0; i<m_pCourses.size(); i++ )
|
|
if( m_pCourses[i]->IsOni() )
|
|
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
|
|
AddTo.push_back( m_pCourses[i] );
|
|
}
|
|
|
|
void SongManager::GetEndlessCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
|
|
{
|
|
for( unsigned i=0; i<m_pCourses.size(); i++ )
|
|
if( m_pCourses[i]->IsEndless() )
|
|
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
|
|
AddTo.push_back( m_pCourses[i] );
|
|
}
|
|
|
|
|
|
bool SongManager::GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredGroup,
|
|
Song*& pSongOut, Steps*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out )
|
|
{
|
|
const CString sCourseSuffix = sPreferredGroup + "/" + (bExtra2 ? "extra2" : "extra1") + ".crs";
|
|
CString sCoursePath = SONGS_DIR + sCourseSuffix;
|
|
|
|
/* Couldn't find course in DWI path or alternative song folders */
|
|
if( !DoesFileExist(sCoursePath) )
|
|
return false;
|
|
|
|
Course course;
|
|
course.LoadFromCRSFile( sCoursePath );
|
|
if( course.GetEstimatedNumStages() <= 0 ) return false;
|
|
|
|
vector<Course::Info> ci;
|
|
course.GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci );
|
|
if( ci.empty() )
|
|
return false;
|
|
|
|
po_out.Init();
|
|
po_out.FromString( ci[0].Modifiers );
|
|
so_out.Init();
|
|
so_out.FromString( ci[0].Modifiers );
|
|
|
|
pSongOut = ci[0].pSong;
|
|
pNotesOut = ci[0].pNotes;
|
|
return true;
|
|
}
|
|
|
|
/* Return true if n1 < n2. */
|
|
bool CompareNotesPointersForExtra(const Steps *n1, const Steps *n2)
|
|
{
|
|
/* Equate CHALLENGE to HARD. */
|
|
Difficulty d1 = min(n1->GetDifficulty(), DIFFICULTY_HARD);
|
|
Difficulty d2 = min(n2->GetDifficulty(), DIFFICULTY_HARD);
|
|
|
|
if(d1 < d2) return true;
|
|
if(d1 > d2) return false;
|
|
/* n1 difficulty == n2 difficulty */
|
|
|
|
if(CompareNotesPointersByMeter(n1,n2)) return true;
|
|
if(CompareNotesPointersByMeter(n2,n1)) return false;
|
|
/* n1 meter == n2 meter */
|
|
|
|
return CompareNotesPointersByRadarValues(n1,n2);
|
|
}
|
|
|
|
void SongManager::GetExtraStageInfo( bool bExtra2, const StyleDef *sd,
|
|
Song*& pSongOut, Steps*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out )
|
|
{
|
|
CString sGroup = GAMESTATE->m_sPreferredGroup;
|
|
if(sGroup == GROUP_ALL_MUSIC)
|
|
{
|
|
ASSERT(GAMESTATE->m_pCurSong);
|
|
sGroup = GAMESTATE->m_pCurSong->m_sGroupName;
|
|
}
|
|
/* XXX: Temporary extra info: someone reported an odd assertion failure here. */
|
|
// ASSERT(sGroup != "");
|
|
if( sGroup == "" )
|
|
{
|
|
LOG->Warn("GetExtraStageInfo error: sGroup == \"\", m_pCurSong %p '%s' '%s'",
|
|
GAMESTATE->m_pCurSong,
|
|
GAMESTATE->m_pCurSong? GAMESTATE->m_pCurSong->GetSongDir().c_str():"",
|
|
GAMESTATE->m_pCurSong? GAMESTATE->m_pCurSong->m_sGroupName.c_str():"");
|
|
ASSERT(0); /* get a backtrace */
|
|
}
|
|
|
|
if(GetExtraStageInfoFromCourse(bExtra2, sGroup, pSongOut, pNotesOut, po_out, so_out))
|
|
return;
|
|
|
|
// Choose a hard song for the extra stage
|
|
Song* pExtra1Song = NULL; // the absolute hardest Song and Steps. Use this for extra stage 1.
|
|
Steps* pExtra1Notes = NULL;
|
|
Song* pExtra2Song = NULL; // a medium-hard Song and Steps. Use this for extra stage 2.
|
|
Steps* pExtra2Notes = NULL;
|
|
|
|
vector<Song*> apSongs;
|
|
SONGMAN->GetSongs( apSongs, sGroup );
|
|
for( unsigned s=0; s<apSongs.size(); s++ ) // foreach song
|
|
{
|
|
Song* pSong = apSongs[s];
|
|
|
|
vector<Steps*> apNotes;
|
|
pSong->GetSteps( apNotes, sd->m_StepsType );
|
|
for( unsigned n=0; n<apNotes.size(); n++ ) // foreach Steps
|
|
{
|
|
Steps* pNotes = apNotes[n];
|
|
|
|
if( pExtra1Notes == NULL || CompareNotesPointersForExtra(pExtra1Notes,pNotes) ) // pNotes is harder than pHardestNotes
|
|
{
|
|
pExtra1Song = pSong;
|
|
pExtra1Notes = pNotes;
|
|
}
|
|
|
|
// for extra 2, we don't want to choose the hardest notes possible. So, we'll disgard Steps with meter > 8
|
|
if( bExtra2 && pNotes->GetMeter() > 8 )
|
|
continue; // skip
|
|
if( pExtra2Notes == NULL || CompareNotesPointersForExtra(pExtra2Notes,pNotes) ) // pNotes is harder than pHardestNotes
|
|
{
|
|
pExtra2Song = pSong;
|
|
pExtra2Notes = pNotes;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( pExtra2Song == NULL && pExtra1Song != NULL )
|
|
{
|
|
pExtra2Song = pExtra1Song;
|
|
pExtra2Notes = pExtra1Notes;
|
|
}
|
|
|
|
// If there are any notes at all that match this StepsType, everything should be filled out.
|
|
// Also, it's guaranteed that there is at least one Steps that matches the StepsType because the player
|
|
// had to play something before reaching the extra stage!
|
|
ASSERT( pExtra2Song && pExtra1Song && pExtra2Notes && pExtra1Notes );
|
|
|
|
pSongOut = (bExtra2 ? pExtra2Song : pExtra1Song);
|
|
pNotesOut = (bExtra2 ? pExtra2Notes : pExtra1Notes);
|
|
|
|
|
|
po_out.Init();
|
|
so_out.Init();
|
|
po_out.m_fScrolls[PlayerOptions::SCROLL_REVERSE] = 1;
|
|
po_out.m_fScrollSpeed = 1.5f;
|
|
so_out.m_DrainType = (bExtra2 ? SongOptions::DRAIN_SUDDEN_DEATH : SongOptions::DRAIN_NO_RECOVER);
|
|
po_out.m_fDark = 1;
|
|
}
|
|
|
|
Song* SongManager::GetRandomSong()
|
|
{
|
|
if( m_pSongs.empty() )
|
|
return NULL;
|
|
|
|
return SONGMAN->m_pSongs[ rand()%m_pSongs.size() ];
|
|
}
|
|
|
|
Song* SongManager::GetSongFromDir( CString sDir )
|
|
{
|
|
if( sDir.Right(1) != "/" )
|
|
sDir += "/";
|
|
|
|
for( unsigned int i=0; i<m_pSongs.size(); i++ )
|
|
if( sDir.CompareNoCase(m_pSongs[i]->GetSongDir()) == 0 )
|
|
return m_pSongs[i];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Course* SongManager::GetCourseFromPath( CString sPath )
|
|
{
|
|
for( unsigned int i=0; i<m_pCourses.size(); i++ )
|
|
if( sPath.CompareNoCase(m_pCourses[i]->m_sPath) == 0 )
|
|
return m_pCourses[i];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Course* SongManager::GetCourseFromName( CString sName )
|
|
{
|
|
for( unsigned int i=0; i<m_pCourses.size(); i++ )
|
|
if( sName.CompareNoCase(m_pCourses[i]->m_sName) == 0 )
|
|
return m_pCourses[i];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
* GetSongDir() contains a path to the song, possibly a full path, eg:
|
|
* Songs\Group\SongName or
|
|
* My Other Song Folder\Group\SongName or
|
|
* c:\Corny J-pop\Group\SongName
|
|
*
|
|
* Most course group names are "Group\SongName", so we want to
|
|
* match against the last two elements. Let's also support
|
|
* "SongName" alone, since the group is only important when it's
|
|
* potentially ambiguous.
|
|
*
|
|
* Let's *not* support "Songs\Group\SongName" in course files.
|
|
* That's probably a common error, but that would result in
|
|
* course files floating around that only work for people who put
|
|
* songs in "Songs"; we don't want that.
|
|
*/
|
|
|
|
Song *SongManager::FindSong( CString sPath )
|
|
{
|
|
sPath.Replace( "\\", "/" );
|
|
CStringArray bits;
|
|
split( sPath, "/", bits );
|
|
|
|
if( bits.size() == 1 )
|
|
return FindSong( "", bits[0] );
|
|
else if( bits.size() == 2 )
|
|
return FindSong( bits[0], bits[1] );
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Song *SongManager::FindSong( CString sGroup, CString sSong )
|
|
{
|
|
// foreach song
|
|
for( unsigned i = 0; i < m_pSongs.size(); i++ )
|
|
{
|
|
if( m_pSongs[i]->Matches(sGroup, sSong) )
|
|
return m_pSongs[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Course *SongManager::FindCourse( CString sName )
|
|
{
|
|
for( unsigned i = 0; i < m_pCourses.size(); i++ )
|
|
{
|
|
if( !sName.CompareNoCase(m_pCourses[i]->m_sName) )
|
|
return m_pCourses[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void SongManager::UpdateBest()
|
|
{
|
|
for( int i = 0; i < NUM_MEMORY_CARDS; ++i )
|
|
{
|
|
m_pBestSongs[i] = m_pSongs;
|
|
SortSongPointerArrayByMostPlayed( m_pBestSongs[i], (MemoryCard) i );
|
|
|
|
m_pBestCourses[i] = m_pCourses;
|
|
SortCoursePointerArrayByMostPlayed( m_pBestCourses[i], (MemoryCard) i );
|
|
}
|
|
}
|
|
|
|
void SongManager::UpdateRankingCourses()
|
|
{
|
|
/* Updating the ranking courses data is fairly expensive
|
|
* since it involves comparing strings. Do so sparingly.
|
|
*/
|
|
CStringArray RankingCourses;
|
|
|
|
split( THEME->GetMetric("ScreenRanking","CoursesToShow"),",", RankingCourses);
|
|
|
|
for(unsigned i=0; i < m_pCourses.size(); i++)
|
|
{
|
|
if (m_pCourses[i]->GetEstimatedNumStages() > 7)
|
|
m_pCourses[i]->SortOrder_Ranking = 3;
|
|
else
|
|
m_pCourses[i]->SortOrder_Ranking = 2;
|
|
|
|
for(unsigned j = 0; j < RankingCourses.size(); j++)
|
|
if (!RankingCourses[j].CompareNoCase(m_pCourses[i]->m_sPath))
|
|
m_pCourses[i]->SortOrder_Ranking = 1;
|
|
}
|
|
}
|
|
|