Files
itgmania212121/Themes/default/Graphics/ScreenSelectMusic DifficultyList.lua
T
ListenerJubatus f257f19dad Add new 5.1 default theme Lambda
I'd like to thank everyone who made this possible;, including but not
limited to Riakodoadm, MrThatKid, kyzentun, Luizsan, JoseVarelaP,
everyone else who provided feedback and bug reports.
2017-08-08 01:07:34 -06:00

65 lines
1.9 KiB
Lua

return Def.ActorFrame {
CurrentSongChangedMessageCommand=function(self)
local song = GAMESTATE:GetCurrentSong();
if song then
-- self:setaux(0);
self:finishtweening();
self:decelerate(0.3):zoomx(1):diffusealpha(1)
elseif not song and self:GetZoomX() == 1 then
-- self:setaux(1);
self:finishtweening();
self:decelerate(0.3):zoomx(0):diffusealpha(0)
end;
end;
Def.StepsDisplayList {
Name="StepsDisplayListRow";
OnCommand=function(self)
self:diffusealpha(0):zoomx(0):decelerate(0.4):zoomx(1):diffusealpha(1)
end;
OffCommand=function(self)
self:decelerate(0.3):zoomx(0):diffusealpha(0)
end;
CursorP1 = Def.ActorFrame {
InitCommand=cmd(x,-170;player,PLAYER_1);
PlayerJoinedMessageCommand=function(self, params)
if params.Player == PLAYER_1 then
self:visible(true);
(cmd(zoom,0;bounceend,1;zoom,1))(self);
end;
end;
PlayerUnjoinedMessageCommand=function(self, params)
if params.Player == PLAYER_1 then
self:visible(true);
(cmd(bouncebegin,1;zoom,0))(self);
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=cmd(diffuse,ColorLightTone(PlayerColor(PLAYER_1));x,8;zoom,0.75);
};
};
CursorP2 = Def.ActorFrame {
InitCommand=cmd(x,170;player,PLAYER_2);
PlayerJoinedMessageCommand=function(self, params)
if params.Player == PLAYER_2 then
self:visible(true);
(cmd(zoom,0;bounceend,1;zoom,1))(self);
end;
end;
PlayerUnjoinedMessageCommand=function(self, params)
if params.Player == PLAYER_2 then
self:visible(true);
(cmd(bouncebegin,1;zoom,0))(self);
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=cmd(diffuse,ColorLightTone(PlayerColor(PLAYER_2));x,-8;zoom,0.75;zoomx,-0.75;);
};
};
CursorP1Frame = Def.Actor{
ChangeCommand=cmd(stoptweening;decelerate,0.05);
};
CursorP2Frame = Def.Actor{
ChangeCommand=cmd(stoptweening;decelerate,0.05);
};
};
};