Files
itgmania212121/stepmania/src/NotesWriterSM.cpp
T

329 lines
11 KiB
C++

#include "global.h"
#include "NotesWriterSM.h"
#include "Steps.h"
#include "RageUtil.h"
#include "GameManager.h"
#include "RageLog.h"
#include "RageFile.h"
#include "RageFileManager.h"
#include "song.h"
#include "NoteTypes.h"
#include <cstring>
#include <cerrno>
#include "Foreach.h"
#include "BackgroundUtil.h"
#include "ProfileManager.h"
#include "Profile.h"
static CString BackgroundChangeToString( const BackgroundChange &bgc )
{
CString s = ssprintf(
"%.3f=%s=%.3f=%d=%d=%d=%s=%s=%s=%s=%s",
bgc.m_fStartBeat,
bgc.m_def.m_sFile1.c_str(),
bgc.m_fRate,
bgc.m_sTransition == SBT_CrossFade, // backward compat
bgc.m_def.m_sEffect == SBE_StretchRewind, // backward compat
bgc.m_def.m_sEffect != SBE_StretchNoLoop, // backward compat
bgc.m_def.m_sEffect.c_str(),
bgc.m_def.m_sFile2.c_str(),
bgc.m_sTransition.c_str(),
bgc.m_def.m_sColor1.c_str(),
bgc.m_def.m_sColor2.c_str()
);
s.Replace( ',', '^' ); // UGLY: escape "," in colors.
return s;
}
void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
{
f.PutLine( ssprintf( "#TITLE:%s;", out.m_sMainTitle.c_str() ) );
f.PutLine( ssprintf( "#SUBTITLE:%s;", out.m_sSubTitle.c_str() ) );
f.PutLine( ssprintf( "#ARTIST:%s;", out.m_sArtist.c_str() ) );
f.PutLine( ssprintf( "#TITLETRANSLIT:%s;", out.m_sMainTitleTranslit.c_str() ) );
f.PutLine( ssprintf( "#SUBTITLETRANSLIT:%s;", out.m_sSubTitleTranslit.c_str() ) );
f.PutLine( ssprintf( "#ARTISTTRANSLIT:%s;", out.m_sArtistTranslit.c_str() ) );
f.PutLine( ssprintf( "#GENRE:%s;", out.m_sGenre.c_str() ) );
f.PutLine( ssprintf( "#CREDIT:%s;", out.m_sCredit.c_str() ) );
f.PutLine( ssprintf( "#BANNER:%s;", out.m_sBannerFile.c_str() ) );
f.PutLine( ssprintf( "#BACKGROUND:%s;", out.m_sBackgroundFile.c_str() ) );
f.PutLine( ssprintf( "#LYRICSPATH:%s;", out.m_sLyricsFile.c_str() ) );
f.PutLine( ssprintf( "#CDTITLE:%s;", out.m_sCDTitleFile.c_str() ) );
f.PutLine( ssprintf( "#MUSIC:%s;", out.m_sMusicFile.c_str() ) );
f.PutLine( ssprintf( "#OFFSET:%.3f;", out.m_Timing.m_fBeat0OffsetInSeconds ) );
f.PutLine( ssprintf( "#SAMPLESTART:%.3f;", out.m_fMusicSampleStartSeconds ) );
f.PutLine( ssprintf( "#SAMPLELENGTH:%.3f;", out.m_fMusicSampleLengthSeconds ) );
f.Write( "#SELECTABLE:" );
switch(out.m_SelectionDisplay) {
default: ASSERT(0); /* fallthrough */
case Song::SHOW_ALWAYS: f.Write( "YES" ); break;
case Song::SHOW_NEVER: f.Write( "NO" ); break;
case Song::SHOW_ROULETTE: f.Write( "ROULETTE" ); break;
}
f.PutLine( ";" );
switch( out.m_DisplayBPMType )
{
case Song::DISPLAY_ACTUAL:
// write nothing
break;
case Song::DISPLAY_SPECIFIED:
if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax )
f.PutLine( ssprintf( "#DISPLAYBPM:%.3f;", out.m_fSpecifiedBPMMin ) );
else
f.PutLine( ssprintf( "#DISPLAYBPM:%.3f:%.3f;", out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax ) );
break;
case Song::DISPLAY_RANDOM:
f.PutLine( ssprintf( "#DISPLAYBPM:*;" ) );
break;
}
f.Write( "#BPMS:" );
for( unsigned i=0; i<out.m_Timing.m_BPMSegments.size(); i++ )
{
const BPMSegment &bs = out.m_Timing.m_BPMSegments[i];
f.Write( ssprintf( "%.3f=%.3f", NoteRowToBeat(bs.m_iStartIndex), bs.GetBPM() ) );
if( i != out.m_Timing.m_BPMSegments.size()-1 )
f.Write( "," );
}
f.PutLine( ";" );
f.Write( "#STOPS:" );
for( unsigned i=0; i<out.m_Timing.m_StopSegments.size(); i++ )
{
const StopSegment &fs = out.m_Timing.m_StopSegments[i];
f.PutLine( ssprintf( "%.3f=%.3f", NoteRowToBeat(fs.m_iStartRow), fs.m_fStopSeconds ) );
if( i != out.m_Timing.m_StopSegments.size()-1 )
f.Write( "," );
}
f.PutLine( ";" );
FOREACH_BackgroundLayer( b )
{
if( b==0 )
f.Write( "#BGCHANGES:" );
else if( out.GetBackgroundChanges(b).empty() )
continue; // skip
else
f.Write( ssprintf("#BGCHANGES%d:", b+1) );
FOREACH_CONST( BackgroundChange, out.GetBackgroundChanges(b), bgc )
f.PutLine( BackgroundChangeToString(*bgc)+"," );
/* If there's an animation plan at all, add a dummy "-nosongbg-" tag to indicate that
* this file doesn't want a song BG entry added at the end. See SMLoader::TidyUpData.
* This tag will be removed on load. Add it at a very high beat, so it won't cause
* problems if loaded in older versions. */
if( b==0 && !out.GetBackgroundChanges(b).empty() )
f.PutLine( "99999=-nosongbg-=1.000=0=0=0 // don't automatically add -songbackground-" );
f.PutLine( ";" );
}
if( out.GetForegroundChanges().size() )
{
f.Write( "#FGCHANGES:" );
FOREACH_CONST( BackgroundChange, out.GetForegroundChanges(), bgc )
{
f.PutLine( BackgroundChangeToString(*bgc)+"," );
}
f.PutLine( ";" );
}
f.Write( "#KEYSOUNDS:" );
for( unsigned i=0; i<out.m_vsKeysoundFile.size(); i++ )
{
f.Write( out.m_vsKeysoundFile[i] );
if( i != out.m_vsKeysoundFile.size()-1 )
f.Write( "," );
}
f.PutLine( ";" );
}
static CString JoinLineList( vector<CString> &lines )
{
for( unsigned i = 0; i < lines.size(); ++i )
TrimRight( lines[i] );
/* Skip leading blanks. */
unsigned j = 0;
while( j < lines.size() && lines.size() == 0 )
++j;
return join( "\r\n", lines.begin()+j, lines.end() );
}
CString NotesWriterSM::GetSMNotesTag( const Song &song, const Steps &in, bool bSavingCache )
{
vector<CString> lines;
lines.push_back( "" );
lines.push_back( ssprintf("//---------------%s - %s----------------",
GameManager::StepsTypeToString(in.m_StepsType).c_str(), in.GetDescription().c_str()) );
lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" );
lines.push_back( ssprintf( " %s:", GameManager::StepsTypeToString(in.m_StepsType).c_str() ) );
lines.push_back( ssprintf( " %s:", in.GetDescription().c_str() ) );
lines.push_back( ssprintf( " %s:", DifficultyToString(in.GetDifficulty()).c_str() ) );
lines.push_back( ssprintf( " %d:", in.GetMeter() ) );
int MaxRadar = bSavingCache? NUM_RADAR_CATEGORIES:5;
CStringArray asRadarValues;
for( int r=0; r < MaxRadar; r++ )
asRadarValues.push_back( ssprintf("%.3f", in.GetRadarValues()[r]) );
/* Don't append a newline here; it's added in NoteDataUtil::GetSMNoteDataString.
* If we add it here, then every time we write unmodified data we'll add an extra
* newline and they'll accumulate. */
lines.push_back( ssprintf( " %s:", join(",",asRadarValues).c_str() ) );
CString sNoteData;
in.GetSMNoteData( sNoteData );
split( sNoteData, "\n", lines, true );
lines.push_back( ";" );
return JoinLineList( lines );
}
bool NotesWriterSM::Write(CString sPath, const Song &out, bool bSavingCache)
{
/* Flush dir cache when writing steps, so the old size isn't cached. */
FILEMAN->FlushDirCache( Dirname(sPath) );
int flags = RageFile::WRITE;
/* If we're not saving cache, we're saving real data, so enable SLOW_FLUSH
* to prevent data loss. If we're saving cache, this will slow things down
* too much. */
if( !bSavingCache )
flags |= RageFile::SLOW_FLUSH;
RageFile f;
if( !f.Open( sPath, flags ) )
{
LOG->Warn( "Error opening song file '%s' for writing: %s", sPath.c_str(), f.GetError().c_str() );
return false;
}
WriteGlobalTags( f, out );
if( bSavingCache )
{
f.PutLine( ssprintf( "// cache tags:" ) );
f.PutLine( ssprintf( "#FIRSTBEAT:%.3f;", out.m_fFirstBeat ) );
f.PutLine( ssprintf( "#LASTBEAT:%.3f;", out.m_fLastBeat ) );
f.PutLine( ssprintf( "#SONGFILENAME:%s;", out.m_sSongFileName.c_str() ) );
f.PutLine( ssprintf( "#HASMUSIC:%i;", out.m_bHasMusic ) );
f.PutLine( ssprintf( "#HASBANNER:%i;", out.m_bHasBanner ) );
f.PutLine( ssprintf( "#MUSICLENGTH:%.3f;", out.m_fMusicLengthSeconds ) );
f.PutLine( ssprintf( "// end cache tags" ) );
}
//
// Save all Steps for this file
//
const vector<Steps*>& vpSteps = out.GetAllSteps();
FOREACH_CONST( Steps*, vpSteps, s )
{
const Steps* pSteps = *s;
if( pSteps->IsAutogen() )
continue; /* don't write autogen notes */
/* Only save steps that weren't loaded from a profile. */
if( pSteps->WasLoadedFromProfile() )
continue;
CString sTag = GetSMNotesTag( out, *pSteps, bSavingCache );
f.PutLine( sTag );
}
return true;
}
void NotesWriterSM::GetEditFileContents( const Song *pSong, const Steps *pSteps, CString &sOut )
{
sOut = "";
CString sDir = pSong->GetSongDir();
/* "Songs/foo/bar"; strip off "Songs/". */
vector<CString> asParts;
split( sDir, "/", asParts );
if( asParts.size() )
sDir = join( "/", asParts.begin()+1, asParts.end() );
sOut += ssprintf( "#SONG:%s;\n", sDir.c_str() );
sOut += GetSMNotesTag( *pSong, *pSteps, false );
}
CString NotesWriterSM::GetEditFileName( const Song *pSong, const Steps *pSteps )
{
// guaranteed to be a unique name
return pSong->GetTranslitFullTitle() + " - " + pSteps->GetDescription() + ".edit";
}
bool NotesWriterSM::WriteEditFileToMachine( const Song *pSong, Steps *pSteps )
{
CString sDir = PROFILEMAN->GetProfileDir( ProfileSlot_Machine ) + EDIT_STEPS_SUBDIR;
/* If the file name of the edit has changed since the last save, then delete the old
* file before saving the new one.
*/
bool bFileNameChanged =
pSteps->GetSavedToDisk() &&
pSteps->GetFilename() != GetEditFileName(pSong,pSteps);
if( bFileNameChanged )
FILEMAN->Remove( pSteps->GetFilename() );
CString sPath = sDir + GetEditFileName(pSong,pSteps);
pSteps->SetFilename( sPath );
/* Flush dir cache when writing steps, so the old size isn't cached. */
FILEMAN->FlushDirCache( Dirname(sPath) );
int flags = RageFile::WRITE | RageFile::SLOW_FLUSH;
// TODO: Check to make sure that we're not clobering an existing file before opening.
RageFile f;
if( !f.Open( sPath, flags ) )
{
LOG->Warn( "Error opening song file '%s' for writing: %s", sPath.c_str(), f.GetError().c_str() );
return false;
}
CString sTag;
GetEditFileContents( pSong, pSteps, sTag );
if( f.PutLine(sTag) == -1 || f.Flush() == -1 )
{
LOG->Warn( "Error writing song file '%s': %s", sPath.c_str(), f.GetError().c_str() );
return false;
}
return true;
}
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/