Files
itgmania212121/src/ScreenHighScores.cpp
T
Arthur Eubanks ecfcb11a00 Remove implicit conversion operator from RString to const char*
This is required for the RString to std::string migration.

Mostly automated from https://github.com/aeubanks/rewriter/blob/main/c_str.cc, with some manual intervention required for fixing up `a + b.c_str()` to `(a + b).c_str()`.

Added some overloads for some common global functions like sm_crash to reduce the number of changes required here.
2025-05-15 21:14:54 -07:00

357 lines
10 KiB
C++

#include "global.h"
#include "ScreenHighScores.h"
#include "ScreenManager.h"
#include "SongManager.h"
#include "Song.h"
#include "RageLog.h"
#include "UnlockManager.h"
#include <cstddef>
#include <vector>
RString COLUMN_DIFFICULTY_NAME( size_t i );
RString COLUMN_STEPS_TYPE_NAME( size_t i );
static const char *HighScoresTypeNames[] = {
"AllSteps",
"NonstopCourses",
"OniCourses",
"SurvivalCourses",
"AllCourses",
};
XToString( HighScoresType );
LuaXType( HighScoresType );
REGISTER_SCREEN_CLASS( ScreenHighScores );
static void GetAllSongsToShow( std::vector<Song*> &vpOut, int iNumMostRecentScoresToShow )
{
vpOut.clear();
for (Song *s : SONGMAN->GetAllSongs())
{
if( !s->NormallyDisplayed() )
continue; // skip
if( !s->ShowInDemonstrationAndRanking() )
continue; // skip
vpOut.push_back( s );
}
if( (int)vpOut.size() > iNumMostRecentScoresToShow )
{
SongUtil::SortSongPointerArrayByTitle( vpOut );
SongUtil::SortByMostRecentlyPlayedForMachine( vpOut );
if( (int) vpOut.size() > iNumMostRecentScoresToShow )
vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
}
}
static void GetAllCoursesToShow( std::vector<Course*> &vpOut, CourseType ct, int iNumMostRecentScoresToShow )
{
vpOut.clear();
std::vector<Course*> vpCourses;
if( ct == CourseType_Invalid )
SONGMAN->GetAllCourses( vpCourses, false );
else
SONGMAN->GetCourses( ct, vpCourses, false );
for (Course *c : vpCourses)
{
if( UNLOCKMAN->CourseIsLocked(c) )
continue; // skip
if( !c->ShowInDemonstrationAndRanking() )
continue; // skip
vpOut.push_back( c );
}
if( (int)vpOut.size() > iNumMostRecentScoresToShow )
{
CourseUtil::SortCoursePointerArrayByTitle( vpOut );
CourseUtil::SortByMostRecentlyPlayedForMachine( vpOut );
if( (int) vpOut.size() > iNumMostRecentScoresToShow )
vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
}
}
/////////////////////////////////////////////
ScoreScroller::ScoreScroller()
{
this->DeleteChildrenWhenDone();
}
void ScoreScroller::SetDisplay( const std::vector<DifficultyAndStepsType> &DifficultiesToShow )
{
m_DifficultiesToShow = DifficultiesToShow;
ShiftSubActors( INT_MAX );
}
bool ScoreScroller::Scroll( int iDir )
{
if( (int)m_vScoreRowItemData.size() <= SCROLLER_ITEMS_TO_DRAW )
return false;
float fDest = GetDestinationItem();
float fOldDest = fDest;
fDest += iDir;
float fLowClamp = (SCROLLER_ITEMS_TO_DRAW-1)/2.0f;
float fHighClamp = m_vScoreRowItemData.size()-(SCROLLER_ITEMS_TO_DRAW-1)/2.0f-1;
CLAMP( fDest, fLowClamp, fHighClamp );
if( fOldDest != fDest )
{
SetDestinationItem( fDest );
return true;
}
else
{
return false;
}
}
void ScoreScroller::ScrollTop()
{
SetCurrentAndDestinationItem( (SCROLLER_ITEMS_TO_DRAW-1)/2.0f );
}
void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
{
LOG->Trace("ScoreScroller::ConfigureActor");
Actor &item = *dynamic_cast<Actor *>(pActor);
const ScoreRowItemData &data = m_vScoreRowItemData[iItem];
Message msg("Set");
if( data.m_pSong != nullptr )
msg.SetParam( "Song", data.m_pSong );
if( data.m_pCourse != nullptr )
msg.SetParam( "Course", data.m_pCourse );
Lua *L = LUA->Get();
lua_newtable( L );
lua_pushvalue( L, -1 );
msg.SetParamFromStack( L, "Entries" );
int i = 0;
for (DifficultyAndStepsType &iter : m_DifficultiesToShow)
{
Difficulty dc = iter.first;
StepsType st = iter.second;
if( data.m_pSong != nullptr )
{
const Song* pSong = data.m_pSong;
Steps *pSteps = SongUtil::GetStepsByDifficulty( pSong, st, dc, false );
if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) )
pSteps = nullptr;
LuaHelpers::Push( L, pSteps );
}
else if( data.m_pCourse != nullptr )
{
const Course* pCourse = data.m_pCourse;
Trail *pTrail = pCourse->GetTrail( st, dc );
LuaHelpers::Push( L, pTrail );
}
// Because pSteps or pTrail can be nullptr, what we're creating in Lua is not an array.
// It must be iterated using pairs(), not ipairs().
lua_setfield( L, -2, ssprintf("%d",i+1).c_str() );
}
lua_pop( L, 1 );
LUA->Release( L );
item.HandleMessage( msg );
LOG->Trace("end ScoreScroller::ConfigureActor");
}
void ScoreScroller::LoadSongs( int iNumRecentScores )
{
std::vector<Song*> vpSongs;
GetAllSongsToShow( vpSongs, iNumRecentScores );
m_vScoreRowItemData.resize( vpSongs.size() );
for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
m_vScoreRowItemData[i].m_pSong = vpSongs[i];
}
void ScoreScroller::LoadCourses( CourseType ct, int iNumRecentScores )
{
std::vector<Course*> vpCourses;
GetAllCoursesToShow( vpCourses, ct, iNumRecentScores );
m_vScoreRowItemData.resize( vpCourses.size() );
for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
m_vScoreRowItemData[i].m_pCourse = vpCourses[i];
}
void ScoreScroller::Load( RString sMetricsGroup )
{
SCROLLER_ITEMS_TO_DRAW.Load(sMetricsGroup, "ScrollerItemsToDraw");
SCROLLER_SECONDS_PER_ITEM.Load(sMetricsGroup, "ScrollerSecondsPerItem");
int iNumCopies = SCROLLER_ITEMS_TO_DRAW+1;
for( int i=0; i<iNumCopies; ++i )
{
Actor *pActor = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"ScrollerItem") );
if( pActor != nullptr )
this->AddChild( pActor );
}
DynamicActorScroller::SetTransformFromReference( THEME->GetMetricR(sMetricsGroup,"ScrollerItemTransformFunction") );
DynamicActorScroller::SetNumItemsToDraw( (float) SCROLLER_ITEMS_TO_DRAW );
DynamicActorScroller::SetSecondsPerItem( SCROLLER_SECONDS_PER_ITEM );
DynamicActorScroller::Load2();
m_iNumItems = m_vScoreRowItemData.size();
}
/////////////////////////////////////////////
RString COLUMN_DIFFICULTY_NAME( size_t i ) { return ssprintf("ColumnDifficulty%d",int(i+1)); }
RString COLUMN_STEPS_TYPE_NAME( size_t i ) { return ssprintf("ColumnStepsType%d",int(i+1)); }
void ScreenHighScores::Init()
{
ScreenAttract::Init();
MANUAL_SCROLLING.Load( m_sName,"ManualScrolling");
HIGH_SCORES_TYPE.Load( m_sName,"HighScoresType");
NUM_COLUMNS.Load( m_sName, "NumColumns" );
COLUMN_DIFFICULTY.Load( m_sName, COLUMN_DIFFICULTY_NAME, NUM_COLUMNS );
COLUMN_STEPS_TYPE.Load( m_sName, COLUMN_STEPS_TYPE_NAME, NUM_COLUMNS );
MAX_ITEMS_TO_SHOW.Load( m_sName, "MaxItemsToShow" );
m_Scroller.SetName( "Scroller" );
LOAD_ALL_COMMANDS( m_Scroller );
HighScoresType type = HIGH_SCORES_TYPE;
switch( type )
{
DEFAULT_FAIL( type );
case HighScoresType_AllSteps:
m_Scroller.LoadSongs( MAX_ITEMS_TO_SHOW );
break;
case HighScoresType_NonstopCourses:
case HighScoresType_OniCourses:
case HighScoresType_SurvivalCourses:
case HighScoresType_AllCourses:
{
CourseType ct;
switch( type )
{
default:
FAIL_M(ssprintf("Invalid HighScoresType: %i", type));
case HighScoresType_NonstopCourses: ct = COURSE_TYPE_NONSTOP; break;
case HighScoresType_OniCourses: ct = COURSE_TYPE_ONI; break;
case HighScoresType_SurvivalCourses: ct = COURSE_TYPE_SURVIVAL; break;
case HighScoresType_AllCourses: ct = CourseType_Invalid; break;
}
m_Scroller.LoadCourses( ct, MAX_ITEMS_TO_SHOW );
}
break;
}
m_Scroller.Load( m_sName );
this->AddChild( &m_Scroller );
}
void ScreenHighScores::BeginScreen()
{
ScreenAttract::BeginScreen();
std::vector<DifficultyAndStepsType> vdast;
for( int i=0; i<NUM_COLUMNS; i++ )
{
DifficultyAndStepsType dast( COLUMN_DIFFICULTY.GetValue(i), COLUMN_STEPS_TYPE.GetValue(i) );
vdast.push_back( dast );
}
m_Scroller.SetDisplay( vdast );
if( (bool)MANUAL_SCROLLING )
m_Scroller.ScrollTop();
else
m_Scroller.ScrollThroughAllItems();
if( !MANUAL_SCROLLING )
{
float fSecs = m_Scroller.GetSecondsForCompleteScrollThrough();
this->PostScreenMessage( SM_BeginFadingOut, fSecs );
}
}
bool ScreenHighScores::Input( const InputEventPlus &input )
{
//LOG->Trace( "ScreenRanking::Input()" );
if( IsTransitioning() )
return false;
// If manually scrolling, pass the input to Screen::Input so it will call Menu*
if( (bool)MANUAL_SCROLLING )
return Screen::Input( input );
else
return ScreenAttract::Input( input );
}
void ScreenHighScores::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_BeginFadingOut ) /* Screen is starting to tween out. */
{
StartTransitioningScreen( SM_GoToNextScreen );
}
ScreenAttract::HandleScreenMessage( SM );
}
bool ScreenHighScores::MenuStart( const InputEventPlus &input )
{
if( !MANUAL_SCROLLING )
return false;
if( !IsTransitioning() )
StartTransitioningScreen( SM_GoToNextScreen );
SCREENMAN->PlayStartSound();
return true;
}
bool ScreenHighScores::MenuBack( const InputEventPlus &input )
{
if( !MANUAL_SCROLLING )
return false;
if( !IsTransitioning() )
StartTransitioningScreen( SM_GoToNextScreen );
SCREENMAN->PlayStartSound();
return true;
}
void ScreenHighScores::DoScroll( int iDir )
{
if( !m_Scroller.Scroll(iDir) )
iDir = 0;
Message msg("Scrolled");
msg.SetParam( "Dir", iDir );
this->HandleMessage( msg );
}
/*
* (c) 2001-2007 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/