ecfcb11a00
This is required for the RString to std::string migration. Mostly automated from https://github.com/aeubanks/rewriter/blob/main/c_str.cc, with some manual intervention required for fixing up `a + b.c_str()` to `(a + b).c_str()`. Added some overloads for some common global functions like sm_crash to reduce the number of changes required here.
357 lines
10 KiB
C++
357 lines
10 KiB
C++
#include "global.h"
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#include "ScreenHighScores.h"
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#include "ScreenManager.h"
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#include "SongManager.h"
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#include "Song.h"
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#include "RageLog.h"
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#include "UnlockManager.h"
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#include <cstddef>
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#include <vector>
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RString COLUMN_DIFFICULTY_NAME( size_t i );
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RString COLUMN_STEPS_TYPE_NAME( size_t i );
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static const char *HighScoresTypeNames[] = {
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"AllSteps",
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"NonstopCourses",
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"OniCourses",
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"SurvivalCourses",
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"AllCourses",
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};
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XToString( HighScoresType );
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LuaXType( HighScoresType );
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REGISTER_SCREEN_CLASS( ScreenHighScores );
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static void GetAllSongsToShow( std::vector<Song*> &vpOut, int iNumMostRecentScoresToShow )
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{
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vpOut.clear();
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for (Song *s : SONGMAN->GetAllSongs())
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{
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if( !s->NormallyDisplayed() )
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continue; // skip
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if( !s->ShowInDemonstrationAndRanking() )
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continue; // skip
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vpOut.push_back( s );
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}
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if( (int)vpOut.size() > iNumMostRecentScoresToShow )
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{
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SongUtil::SortSongPointerArrayByTitle( vpOut );
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SongUtil::SortByMostRecentlyPlayedForMachine( vpOut );
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if( (int) vpOut.size() > iNumMostRecentScoresToShow )
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vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
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}
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}
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static void GetAllCoursesToShow( std::vector<Course*> &vpOut, CourseType ct, int iNumMostRecentScoresToShow )
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{
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vpOut.clear();
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std::vector<Course*> vpCourses;
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if( ct == CourseType_Invalid )
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SONGMAN->GetAllCourses( vpCourses, false );
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else
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SONGMAN->GetCourses( ct, vpCourses, false );
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for (Course *c : vpCourses)
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{
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if( UNLOCKMAN->CourseIsLocked(c) )
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continue; // skip
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if( !c->ShowInDemonstrationAndRanking() )
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continue; // skip
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vpOut.push_back( c );
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}
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if( (int)vpOut.size() > iNumMostRecentScoresToShow )
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{
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CourseUtil::SortCoursePointerArrayByTitle( vpOut );
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CourseUtil::SortByMostRecentlyPlayedForMachine( vpOut );
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if( (int) vpOut.size() > iNumMostRecentScoresToShow )
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vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
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}
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}
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/////////////////////////////////////////////
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ScoreScroller::ScoreScroller()
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{
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this->DeleteChildrenWhenDone();
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}
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void ScoreScroller::SetDisplay( const std::vector<DifficultyAndStepsType> &DifficultiesToShow )
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{
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m_DifficultiesToShow = DifficultiesToShow;
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ShiftSubActors( INT_MAX );
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}
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bool ScoreScroller::Scroll( int iDir )
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{
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if( (int)m_vScoreRowItemData.size() <= SCROLLER_ITEMS_TO_DRAW )
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return false;
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float fDest = GetDestinationItem();
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float fOldDest = fDest;
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fDest += iDir;
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float fLowClamp = (SCROLLER_ITEMS_TO_DRAW-1)/2.0f;
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float fHighClamp = m_vScoreRowItemData.size()-(SCROLLER_ITEMS_TO_DRAW-1)/2.0f-1;
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CLAMP( fDest, fLowClamp, fHighClamp );
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if( fOldDest != fDest )
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{
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SetDestinationItem( fDest );
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return true;
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}
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else
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{
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return false;
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}
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}
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void ScoreScroller::ScrollTop()
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{
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SetCurrentAndDestinationItem( (SCROLLER_ITEMS_TO_DRAW-1)/2.0f );
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}
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void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
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{
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LOG->Trace("ScoreScroller::ConfigureActor");
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Actor &item = *dynamic_cast<Actor *>(pActor);
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const ScoreRowItemData &data = m_vScoreRowItemData[iItem];
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Message msg("Set");
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if( data.m_pSong != nullptr )
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msg.SetParam( "Song", data.m_pSong );
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if( data.m_pCourse != nullptr )
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msg.SetParam( "Course", data.m_pCourse );
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Lua *L = LUA->Get();
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lua_newtable( L );
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lua_pushvalue( L, -1 );
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msg.SetParamFromStack( L, "Entries" );
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int i = 0;
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for (DifficultyAndStepsType &iter : m_DifficultiesToShow)
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{
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Difficulty dc = iter.first;
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StepsType st = iter.second;
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if( data.m_pSong != nullptr )
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{
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const Song* pSong = data.m_pSong;
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Steps *pSteps = SongUtil::GetStepsByDifficulty( pSong, st, dc, false );
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if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) )
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pSteps = nullptr;
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LuaHelpers::Push( L, pSteps );
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}
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else if( data.m_pCourse != nullptr )
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{
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const Course* pCourse = data.m_pCourse;
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Trail *pTrail = pCourse->GetTrail( st, dc );
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LuaHelpers::Push( L, pTrail );
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}
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// Because pSteps or pTrail can be nullptr, what we're creating in Lua is not an array.
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// It must be iterated using pairs(), not ipairs().
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lua_setfield( L, -2, ssprintf("%d",i+1).c_str() );
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}
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lua_pop( L, 1 );
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LUA->Release( L );
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item.HandleMessage( msg );
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LOG->Trace("end ScoreScroller::ConfigureActor");
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}
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void ScoreScroller::LoadSongs( int iNumRecentScores )
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{
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std::vector<Song*> vpSongs;
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GetAllSongsToShow( vpSongs, iNumRecentScores );
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m_vScoreRowItemData.resize( vpSongs.size() );
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for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
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m_vScoreRowItemData[i].m_pSong = vpSongs[i];
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}
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void ScoreScroller::LoadCourses( CourseType ct, int iNumRecentScores )
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{
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std::vector<Course*> vpCourses;
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GetAllCoursesToShow( vpCourses, ct, iNumRecentScores );
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m_vScoreRowItemData.resize( vpCourses.size() );
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for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
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m_vScoreRowItemData[i].m_pCourse = vpCourses[i];
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}
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void ScoreScroller::Load( RString sMetricsGroup )
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{
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SCROLLER_ITEMS_TO_DRAW.Load(sMetricsGroup, "ScrollerItemsToDraw");
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SCROLLER_SECONDS_PER_ITEM.Load(sMetricsGroup, "ScrollerSecondsPerItem");
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int iNumCopies = SCROLLER_ITEMS_TO_DRAW+1;
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for( int i=0; i<iNumCopies; ++i )
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{
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Actor *pActor = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"ScrollerItem") );
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if( pActor != nullptr )
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this->AddChild( pActor );
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}
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DynamicActorScroller::SetTransformFromReference( THEME->GetMetricR(sMetricsGroup,"ScrollerItemTransformFunction") );
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DynamicActorScroller::SetNumItemsToDraw( (float) SCROLLER_ITEMS_TO_DRAW );
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DynamicActorScroller::SetSecondsPerItem( SCROLLER_SECONDS_PER_ITEM );
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DynamicActorScroller::Load2();
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m_iNumItems = m_vScoreRowItemData.size();
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}
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/////////////////////////////////////////////
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RString COLUMN_DIFFICULTY_NAME( size_t i ) { return ssprintf("ColumnDifficulty%d",int(i+1)); }
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RString COLUMN_STEPS_TYPE_NAME( size_t i ) { return ssprintf("ColumnStepsType%d",int(i+1)); }
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void ScreenHighScores::Init()
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{
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ScreenAttract::Init();
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MANUAL_SCROLLING.Load( m_sName,"ManualScrolling");
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HIGH_SCORES_TYPE.Load( m_sName,"HighScoresType");
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NUM_COLUMNS.Load( m_sName, "NumColumns" );
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COLUMN_DIFFICULTY.Load( m_sName, COLUMN_DIFFICULTY_NAME, NUM_COLUMNS );
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COLUMN_STEPS_TYPE.Load( m_sName, COLUMN_STEPS_TYPE_NAME, NUM_COLUMNS );
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MAX_ITEMS_TO_SHOW.Load( m_sName, "MaxItemsToShow" );
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m_Scroller.SetName( "Scroller" );
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LOAD_ALL_COMMANDS( m_Scroller );
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HighScoresType type = HIGH_SCORES_TYPE;
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switch( type )
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{
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DEFAULT_FAIL( type );
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case HighScoresType_AllSteps:
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m_Scroller.LoadSongs( MAX_ITEMS_TO_SHOW );
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break;
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case HighScoresType_NonstopCourses:
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case HighScoresType_OniCourses:
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case HighScoresType_SurvivalCourses:
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case HighScoresType_AllCourses:
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{
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CourseType ct;
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switch( type )
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{
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default:
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FAIL_M(ssprintf("Invalid HighScoresType: %i", type));
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case HighScoresType_NonstopCourses: ct = COURSE_TYPE_NONSTOP; break;
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case HighScoresType_OniCourses: ct = COURSE_TYPE_ONI; break;
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case HighScoresType_SurvivalCourses: ct = COURSE_TYPE_SURVIVAL; break;
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case HighScoresType_AllCourses: ct = CourseType_Invalid; break;
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}
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m_Scroller.LoadCourses( ct, MAX_ITEMS_TO_SHOW );
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}
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break;
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}
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m_Scroller.Load( m_sName );
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this->AddChild( &m_Scroller );
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}
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void ScreenHighScores::BeginScreen()
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{
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ScreenAttract::BeginScreen();
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std::vector<DifficultyAndStepsType> vdast;
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for( int i=0; i<NUM_COLUMNS; i++ )
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{
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DifficultyAndStepsType dast( COLUMN_DIFFICULTY.GetValue(i), COLUMN_STEPS_TYPE.GetValue(i) );
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vdast.push_back( dast );
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}
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m_Scroller.SetDisplay( vdast );
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if( (bool)MANUAL_SCROLLING )
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m_Scroller.ScrollTop();
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else
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m_Scroller.ScrollThroughAllItems();
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if( !MANUAL_SCROLLING )
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{
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float fSecs = m_Scroller.GetSecondsForCompleteScrollThrough();
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this->PostScreenMessage( SM_BeginFadingOut, fSecs );
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}
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}
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bool ScreenHighScores::Input( const InputEventPlus &input )
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{
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//LOG->Trace( "ScreenRanking::Input()" );
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if( IsTransitioning() )
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return false;
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// If manually scrolling, pass the input to Screen::Input so it will call Menu*
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if( (bool)MANUAL_SCROLLING )
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return Screen::Input( input );
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else
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return ScreenAttract::Input( input );
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}
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void ScreenHighScores::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_BeginFadingOut ) /* Screen is starting to tween out. */
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{
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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ScreenAttract::HandleScreenMessage( SM );
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}
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bool ScreenHighScores::MenuStart( const InputEventPlus &input )
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{
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if( !MANUAL_SCROLLING )
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return false;
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if( !IsTransitioning() )
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StartTransitioningScreen( SM_GoToNextScreen );
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SCREENMAN->PlayStartSound();
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return true;
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}
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bool ScreenHighScores::MenuBack( const InputEventPlus &input )
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{
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if( !MANUAL_SCROLLING )
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return false;
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if( !IsTransitioning() )
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StartTransitioningScreen( SM_GoToNextScreen );
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SCREENMAN->PlayStartSound();
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return true;
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}
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void ScreenHighScores::DoScroll( int iDir )
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{
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if( !m_Scroller.Scroll(iDir) )
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iDir = 0;
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Message msg("Scrolled");
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msg.SetParam( "Dir", iDir );
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this->HandleMessage( msg );
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}
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/*
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* (c) 2001-2007 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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