ecfcb11a00
This is required for the RString to std::string migration. Mostly automated from https://github.com/aeubanks/rewriter/blob/main/c_str.cc, with some manual intervention required for fixing up `a + b.c_str()` to `(a + b).c_str()`. Added some overloads for some common global functions like sm_crash to reduce the number of changes required here.
863 lines
30 KiB
C++
863 lines
30 KiB
C++
#include "global.h"
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#include "ScreenEvaluation.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameManager.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "Steps.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "GameSoundManager.h"
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#include "ActorUtil.h"
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#include "Course.h"
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#include "LightsManager.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "Song.h"
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#include "StatsManager.h"
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#include "Grade.h"
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#include "CodeDetector.h"
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#include "RageDisplay.h"
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#include "StepMania.h"
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#include "CryptManager.h"
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#include "MemoryCardManager.h"
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#include "PlayerState.h"
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#include "CommonMetrics.h"
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#include "ScoreKeeperNormal.h"
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#include "InputEventPlus.h"
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#include <cmath>
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#include <cstddef>
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#include <vector>
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// metrics that are common to all ScreenEvaluation classes
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#define BANNER_WIDTH THEME->GetMetricF(m_sName,"BannerWidth")
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#define BANNER_HEIGHT THEME->GetMetricF(m_sName,"BannerHeight")
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static const char *JudgmentLineNames[] =
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{
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"W1", "W2", "W3", "W4", "W5", "Miss", "Held", "MaxCombo"
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};
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XToString( JudgmentLine );
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LuaXType( JudgmentLine );
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XToLocalizedString( JudgmentLine );
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LuaFunction( JudgmentLineToLocalizedString, JudgmentLineToLocalizedString(Enum::Check<JudgmentLine>(L, 1)) );
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static const char *DetailLineNames[NUM_DetailLine] =
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{
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"NumSteps","Jumps", "Holds", "Mines", "Hands", "Rolls", "Lifts", "Fakes"
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};
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XToString( DetailLine );
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#define DETAILLINE_FORMAT THEME->GetMetric (m_sName,"DetailLineFormat")
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#define CHEER_DELAY_SECONDS THEME->GetMetricF(m_sName,"CheerDelaySeconds")
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#define BAR_ACTUAL_MAX_COMMAND THEME->GetMetricA(m_sName,"BarActualMaxCommand")
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// metrics that are specific to classes derived from ScreenEvaluation
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#define SHOW_BANNER_AREA THEME->GetMetricB(m_sName,"ShowBannerArea")
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#define SHOW_GRADE_AREA THEME->GetMetricB(m_sName,"ShowGradeArea")
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#define SHOW_POINTS_AREA THEME->GetMetricB(m_sName,"ShowPointsArea")
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#define SHOW_BONUS_AREA THEME->GetMetricB(m_sName,"ShowBonusArea")
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#define SHOW_SURVIVED_AREA THEME->GetMetricB(m_sName,"ShowSurvivedArea")
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#define SHOW_WIN_AREA THEME->GetMetricB(m_sName,"ShowWinArea")
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#define SHOW_SHARED_JUDGMENT_LINE_LABELS THEME->GetMetricB(m_sName,"ShowSharedJudgmentLineLabels")
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#define SHOW_JUDGMENT_LINE( l ) THEME->GetMetricB(m_sName,"ShowJudgmentLine"+JudgmentLineToString(l))
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#define SHOW_DETAIL_AREA THEME->GetMetricB(m_sName,"ShowDetailArea")
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#define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea")
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#define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea")
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#define SHOW_RECORDS_AREA THEME->GetMetricB(m_sName,"ShowRecordsArea")
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#define PLAYER_OPTIONS_HIDE_FAIL_TYPE THEME->GetMetricB(m_sName,"PlayerOptionsHideFailType")
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#define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator")
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#define CHECKPOINTS_WITH_JUDGMENTS THEME->GetMetricB(m_sName,"CheckpointsWithJudgments")
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static ThemeMetric<TapNoteScore> g_MinScoreToMaintainCombo("Gameplay", "MinScoreToMaintainCombo");
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static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
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AutoScreenMessage( SM_PlayCheer );
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REGISTER_SCREEN_CLASS( ScreenEvaluation );
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ScreenEvaluation::ScreenEvaluation()
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{
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GAMESTATE->m_AdjustTokensBySongCostForFinalStageCheck= false;
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}
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ScreenEvaluation::~ScreenEvaluation()
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{
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GAMESTATE->m_AdjustTokensBySongCostForFinalStageCheck= true;
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}
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void ScreenEvaluation::Init()
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{
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LOG->Trace( "ScreenEvaluation::Init()" );
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// debugging
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// Only fill StageStats with fake info if we're the InitialScreen
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// (i.e. StageStats not already filled)
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if( PREFSMAN->m_sTestInitialScreen.Get() == m_sName )
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{
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1);
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
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STATSMAN->m_vPlayedStageStats.clear();
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STATSMAN->m_vPlayedStageStats.push_back( StageStats() );
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StageStats &ss = STATSMAN->m_vPlayedStageStats.back();
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus"), PLAYER_INVALID );
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ss.m_playMode = GAMESTATE->m_PlayMode;
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ss.m_Stage = Stage_1st;
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enum_add( ss.m_Stage, rand()%3 );
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ss.m_EarnedExtraStage = (EarnedExtraStage)(rand() % NUM_EarnedExtraStage);
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GAMESTATE->SetMasterPlayerNumber(PLAYER_1);
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GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
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ss.m_vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
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ss.m_vpPossibleSongs.push_back( GAMESTATE->m_pCurSong );
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GAMESTATE->m_pCurCourse.Set( SONGMAN->GetRandomCourse() );
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GAMESTATE->m_iCurrentStageIndex = 0;
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FOREACH_ENUM( PlayerNumber, p )
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GAMESTATE->m_iPlayerStageTokens[p] = 1;
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FOREACH_PlayerNumber( p )
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{
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ss.m_player[p].m_pStyle = GAMESTATE->GetCurrentStyle(p);
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if( RandomInt(2) )
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PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_ECHO, true ); // show "disqualified"
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_fMusicRate, 1.1f );
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GAMESTATE->JoinPlayer( p );
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GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
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if( GAMESTATE->m_pCurCourse )
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{
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std::vector<Trail*> apTrails;
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GAMESTATE->m_pCurCourse->GetAllTrails( apTrails );
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if( apTrails.size() )
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GAMESTATE->m_pCurTrail[p].Set( apTrails[0] );
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}
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ss.m_player[p].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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ss.m_player[p].m_iStepsPlayed = 1;
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PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, 2.0f );
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PO_GROUP_CALL( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, ChooseRandomModifiers );
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}
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for( float f = 0; f < 100.0f; f += 1.0f )
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{
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float fP1 = std::fmod(f/100*4+.3f,1);
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ss.m_player[PLAYER_1].SetLifeRecordAt( fP1, f );
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ss.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f );
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}
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FOREACH_PlayerNumber( p )
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{
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float fSeconds = GAMESTATE->m_pCurSong->GetStepsSeconds();
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ss.m_player[p].m_iActualDancePoints = RandomInt( 3 );
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ss.m_player[p].m_iPossibleDancePoints = 2;
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if( RandomInt(2) )
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ss.m_player[p].m_iCurCombo = RandomInt(15000);
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else
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ss.m_player[p].m_iCurCombo = 0;
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ss.m_player[p].UpdateComboList( 0, true );
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ss.m_player[p].m_iCurCombo += 50;
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ss.m_player[p].UpdateComboList( 0.10f * fSeconds, false );
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ss.m_player[p].m_iCurCombo = 0;
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ss.m_player[p].UpdateComboList( 0.15f * fSeconds, false );
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ss.m_player[p].m_iCurCombo = 1;
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ss.m_player[p].UpdateComboList( 0.25f * fSeconds, false );
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ss.m_player[p].m_iCurCombo = 50;
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ss.m_player[p].UpdateComboList( 0.35f * fSeconds, false );
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ss.m_player[p].m_iCurCombo = 0;
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ss.m_player[p].UpdateComboList( 0.45f * fSeconds, false );
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ss.m_player[p].m_iCurCombo = 1;
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ss.m_player[p].UpdateComboList( 0.50f * fSeconds, false );
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ss.m_player[p].m_iCurCombo = 100;
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ss.m_player[p].UpdateComboList( 1.00f * fSeconds, false );
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if( RandomInt(5) == 0 )
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{
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ss.m_player[p].m_bFailed = true;
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}
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ss.m_player[p].m_iTapNoteScores[TNS_W1] = RandomInt( 3 );
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ss.m_player[p].m_iTapNoteScores[TNS_W2] = RandomInt( 3 );
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ss.m_player[p].m_iTapNoteScores[TNS_W3] = RandomInt( 3 );
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ss.m_player[p].m_iPossibleGradePoints = 4*ScoreKeeperNormal::TapNoteScoreToGradePoints(TNS_W1, false);
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ss.m_player[p].m_fLifeRemainingSeconds = randomf( 90, 580 );
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ss.m_player[p].m_iScore = rand() % (900*1000*1000);
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ss.m_player[p].m_iPersonalHighScoreIndex = (rand() % 3) - 1;
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ss.m_player[p].m_iMachineHighScoreIndex = (rand() % 3) - 1;
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ss.m_player[p].m_PeakComboAward = (PeakComboAward)(rand()%NUM_PeakComboAward);
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ss.m_player[p].m_StageAward = (StageAward)(rand()%NUM_StageAward);
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FOREACH_ENUM( RadarCategory, rc )
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{
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switch( rc )
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{
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case RadarCategory_Stream:
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case RadarCategory_Voltage:
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case RadarCategory_Air:
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case RadarCategory_Freeze:
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case RadarCategory_Chaos:
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ss.m_player[p].m_radarPossible[rc] = randomf( 0, 1 );
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ss.m_player[p].m_radarActual[rc] = randomf( 0, ss.m_player[p].m_radarPossible[rc] );
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break;
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case RadarCategory_TapsAndHolds:
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case RadarCategory_Jumps:
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case RadarCategory_Holds:
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case RadarCategory_Mines:
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case RadarCategory_Hands:
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case RadarCategory_Rolls:
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case RadarCategory_Lifts:
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case RadarCategory_Fakes:
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ss.m_player[p].m_radarPossible[rc] = float(1 + (rand() % 200));
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ss.m_player[p].m_radarActual[rc] = float(rand() % (int)(ss.m_player[p].m_radarPossible[rc]));
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break;
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default: break;
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}
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; // filled in by ScreenGameplay on start of notes
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}
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}
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}
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if(STATSMAN->m_vPlayedStageStats.empty())
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{
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LuaHelpers::ReportScriptError("PlayerStageStats is empty! Do not use SM_GoToNextScreen on ScreenGameplay, use SM_DoNextScreen instead so that ScreenGameplay can clean up properly.");
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STATSMAN->m_vPlayedStageStats.push_back(STATSMAN->m_CurStageStats);
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}
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m_pStageStats = &STATSMAN->m_vPlayedStageStats.back();
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ZERO( m_bSavedScreenshot );
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// Figure out which statistics and songs we're going to display
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SUMMARY.Load( m_sName, "Summary" );
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if( SUMMARY )
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{
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STATSMAN->GetFinalEvalStageStats( m_FinalEvalStageStats );
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m_pStageStats = &m_FinalEvalStageStats;
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}
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// update persistent statistics
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if( SUMMARY )
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m_pStageStats->FinalizeScores( true );
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// Run this here, so STATSMAN->m_CurStageStats is available to overlays.
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ScreenWithMenuElements::Init();
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// Calculate grades
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Grade grade[NUM_PLAYERS];
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FOREACH_PlayerNumber( p )
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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grade[p] = m_pStageStats->m_player[p].GetGrade();
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else
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grade[p] = Grade_Failed;
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}
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// load sounds
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m_soundStart.Load( THEME->GetPathS(m_sName,"start") );
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// init banner area
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if( SHOW_BANNER_AREA )
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{
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if( SUMMARY )
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{
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for( size_t i=0; i<m_pStageStats->m_vpPlayedSongs.size()
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&& i < MAX_SONGS_TO_SHOW; i++ )
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{
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Song *pSong = m_pStageStats->m_vpPlayedSongs[i];
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m_SmallBanner[i].LoadFromSong( pSong );
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m_SmallBanner[i].ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
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m_SmallBanner[i].SetName( ssprintf("SmallBanner%u",(unsigned)i+1) );
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ActorUtil::LoadAllCommands( m_SmallBanner[i], m_sName );
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SET_XY( m_SmallBanner[i] );
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this->AddChild( &m_SmallBanner[i] );
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m_sprSmallBannerFrame[i].Load( THEME->GetPathG(m_sName,"BannerFrame") );
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m_sprSmallBannerFrame[i]->SetName( ssprintf("SmallBanner%u",(unsigned)i+1) );
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ActorUtil::LoadAllCommands( *m_sprSmallBannerFrame[i], m_sName );
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SET_XY( m_sprSmallBannerFrame[i] );
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this->AddChild( m_sprSmallBannerFrame[i] );
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}
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}
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else
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{
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if( GAMESTATE->IsCourseMode() )
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m_LargeBanner.LoadFromCourse( GAMESTATE->m_pCurCourse );
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else
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m_LargeBanner.LoadFromSong( GAMESTATE->m_pCurSong );
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m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
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m_LargeBanner.SetName( "LargeBanner" );
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ActorUtil::LoadAllCommands( m_LargeBanner, m_sName );
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SET_XY( m_LargeBanner );
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this->AddChild( &m_LargeBanner );
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m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"BannerFrame") );
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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ActorUtil::LoadAllCommands( *m_sprLargeBannerFrame, m_sName );
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SET_XY( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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}
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}
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{
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if( !SUMMARY )
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{
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FOREACH_EnabledPlayer( p )
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{
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m_textPlayerOptions[p].LoadFromFont( THEME->GetPathF(m_sName,"PlayerOptions") );
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m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
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ActorUtil::LoadAllCommands( m_textPlayerOptions[p], m_sName );
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SET_XY( m_textPlayerOptions[p] );
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std::vector<RString> v;
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PlayerOptions po = GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetPreferred();
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if( PLAYER_OPTIONS_HIDE_FAIL_TYPE )
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po.m_FailType = (FailType)0; // blank out the fail type so that it won't show in the mods list
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po.GetLocalizedMods( v );
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RString sPO = join( PLAYER_OPTIONS_SEPARATOR, v );
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m_textPlayerOptions[p].SetText( sPO );
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this->AddChild( &m_textPlayerOptions[p] );
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}
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{
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m_textSongOptions.LoadFromFont( THEME->GetPathF(m_sName,"SongOptions") );
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m_textSongOptions.SetName( "SongOptions" );
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ActorUtil::LoadAllCommands( m_textSongOptions, m_sName );
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SET_XY( m_textSongOptions );
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m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetStage().GetLocalizedString() );
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this->AddChild( &m_textSongOptions );
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}
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}
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// Dairy Queen'd (disqualified)
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FOREACH_EnabledPlayer( p )
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{
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m_sprDisqualified[p].Load( THEME->GetPathG(m_sName,"Disqualified") );
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m_sprDisqualified[p]->SetName( ssprintf("DisqualifiedP%d",p+1) );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprDisqualified[p] );
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m_sprDisqualified[p]->SetVisible( m_pStageStats->m_player[p].m_bDisqualified );
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this->AddChild( m_sprDisqualified[p] );
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}
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}
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// init grade area
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if( SHOW_GRADE_AREA )
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{
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FOREACH_EnabledPlayer( p )
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{
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m_sprGradeFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("GradeFrame p%d",p+1)) );
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m_sprGradeFrame[p]->SetName( ssprintf("GradeFrameP%d",p+1) );
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ActorUtil::LoadAllCommands( *m_sprGradeFrame[p], m_sName );
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SET_XY( m_sprGradeFrame[p] );
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this->AddChild( m_sprGradeFrame[p] );
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// TODO: Re-add scrolling grade functionality
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m_Grades[p].Load( "GradeDisplayEval" );
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m_Grades[p].SetGrade( grade[p] );
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m_Grades[p].SetName( ssprintf("GradeP%d",p+1) );
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ActorUtil::LoadAllCommands( m_Grades[p], m_sName );
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SET_XY( m_Grades[p] );
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this->AddChild( &m_Grades[p] );
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}
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}
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// init points area
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if( SHOW_POINTS_AREA )
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{
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FOREACH_EnabledPlayer( p )
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{
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m_sprPercentFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("PercentFrame p%d",p+1)) );
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m_sprPercentFrame[p]->SetName( ssprintf("PercentFrameP%d",p+1) );
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ActorUtil::LoadAllCommands( *m_sprPercentFrame[p], m_sName );
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SET_XY( m_sprPercentFrame[p] );
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this->AddChild( m_sprPercentFrame[p] );
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/* Use "ScreenEvaluation Percent" in the [metrics], but position and
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* tween it with "PercentP1X", etc. */
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m_Percent[p].SetName( ssprintf("PercentP%d",p+1) );
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m_Percent[p].Load( GAMESTATE->m_pPlayerState[p], &m_pStageStats->m_player[p], "ScreenEvaluation Percent", true );
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ActorUtil::LoadAllCommands( m_Percent[p], m_sName );
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SET_XY( m_Percent[p] );
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this->AddChild( &m_Percent[p] );
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}
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}
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// init bonus area
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if( SHOW_BONUS_AREA )
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{
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// In course mode, we need to make sure the bar doesn't overflow. -aj
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float fDivider = 1.0f;
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if( GAMESTATE->IsCourseMode() )
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fDivider = fDivider / GAMESTATE->m_pCurCourse->m_vEntries.size();
|
|
|
|
FOREACH_EnabledPlayer( p )
|
|
{
|
|
m_sprBonusFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("BonusFrame p%d",p+1)) );
|
|
m_sprBonusFrame[p]->SetName( ssprintf("BonusFrameP%d",p+1) );
|
|
ActorUtil::LoadAllCommands( *m_sprBonusFrame[p], m_sName );
|
|
SET_XY( m_sprBonusFrame[p] );
|
|
this->AddChild( m_sprBonusFrame[p] );
|
|
|
|
// todo: convert this to use category names instead of numbers? -aj
|
|
for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
|
|
{
|
|
float possible= m_pStageStats->m_player[p].m_radarPossible[r];
|
|
float actual= m_pStageStats->m_player[p].m_radarActual[r];
|
|
if(possible > 1.0)
|
|
{
|
|
actual /= possible;
|
|
possible /= possible;
|
|
}
|
|
m_sprPossibleBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("BarPossible p%d",p+1)) );
|
|
m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * possible * fDivider );
|
|
m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) );
|
|
ActorUtil::LoadAllCommands( m_sprPossibleBar[p][r], m_sName );
|
|
SET_XY( m_sprPossibleBar[p][r] );
|
|
this->AddChild( &m_sprPossibleBar[p][r] );
|
|
|
|
m_sprActualBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("BarActual p%d",p+1)) );
|
|
// should be out of the possible bar, not actual (whatever value that is at)
|
|
m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * actual * fDivider );
|
|
|
|
float value = (float)100 * m_sprActualBar[p][r].GetUnzoomedWidth() / m_sprPossibleBar[p][r].GetUnzoomedWidth();
|
|
LOG->Trace("Radar bar %d of 5 - %f percent", r, value);
|
|
|
|
m_sprActualBar[p][r].SetName( ssprintf("BarActual%dP%d",r+1,p+1) );
|
|
ActorUtil::LoadAllCommands( m_sprActualBar[p][r], m_sName );
|
|
SET_XY( m_sprActualBar[p][r] );
|
|
|
|
// .99999 is fairly close to 1.00, so we use that.
|
|
// todo: allow extra commands for AAA/AAAA? -aj
|
|
if( actual > 0.99999f )
|
|
m_sprActualBar[p][r].RunCommands( BAR_ACTUAL_MAX_COMMAND );
|
|
this->AddChild( &m_sprActualBar[p][r] );
|
|
}
|
|
}
|
|
}
|
|
|
|
// init survived area
|
|
if( SHOW_SURVIVED_AREA )
|
|
{
|
|
FOREACH_EnabledPlayer( p )
|
|
{
|
|
m_sprSurvivedFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("SurvivedFrame p%d",p+1)) );
|
|
m_sprSurvivedFrame[p]->SetName( ssprintf("SurvivedFrameP%d",p+1) );
|
|
ActorUtil::LoadAllCommands( *m_sprSurvivedFrame[p], m_sName );
|
|
SET_XY( m_sprSurvivedFrame[p] );
|
|
this->AddChild( m_sprSurvivedFrame[p] );
|
|
|
|
m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "SurvivedNumber") );
|
|
// curewater: edited the "# stages cleared" text so it deducts one if you failed.
|
|
// Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)
|
|
m_textSurvivedNumber[p].SetText( ssprintf("%02d", m_pStageStats->m_player[p].m_iSongsPassed) );
|
|
m_textSurvivedNumber[p].SetName( ssprintf("SurvivedNumberP%d",p+1) );
|
|
ActorUtil::LoadAllCommands( m_textSurvivedNumber[p], m_sName );
|
|
SET_XY( m_textSurvivedNumber[p] );
|
|
this->AddChild( &m_textSurvivedNumber[p] );
|
|
}
|
|
}
|
|
|
|
// init win area
|
|
if( SHOW_WIN_AREA )
|
|
{
|
|
FOREACH_EnabledPlayer( p )
|
|
{
|
|
m_sprWinFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("win frame p%d",p+1)) );
|
|
m_sprWinFrame[p]->SetName( ssprintf("WinFrameP%d",p+1) );
|
|
ActorUtil::LoadAllCommands( *m_sprWinFrame[p], m_sName );
|
|
SET_XY( m_sprWinFrame[p] );
|
|
this->AddChild( m_sprWinFrame[p] );
|
|
|
|
m_sprWin[p].Load( THEME->GetPathG(m_sName,ssprintf("win p%d 1x3",p+1)) );
|
|
m_sprWin[p].StopAnimating();
|
|
int iFrame = GAMESTATE->GetStageResult( p );
|
|
m_sprWin[p].SetState( iFrame );
|
|
m_sprWin[p].SetName( ssprintf("WinP%d",p+1) );
|
|
ActorUtil::LoadAllCommands( m_sprWin[p], m_sName );
|
|
SET_XY( m_sprWin[p] );
|
|
this->AddChild( &m_sprWin[p] );
|
|
}
|
|
}
|
|
|
|
// init judgment area
|
|
ROLLING_NUMBERS_CLASS.Load( m_sName, "RollingNumbersClass" );
|
|
ROLLING_NUMBERS_MAX_COMBO_CLASS.Load( m_sName, "RollingNumbersMaxComboClass" );
|
|
FOREACH_ENUM( JudgmentLine, l )
|
|
{
|
|
if( l == JudgmentLine_W1 && !GAMESTATE->ShowW1() )
|
|
continue; // skip
|
|
|
|
if( SHOW_JUDGMENT_LINE(l) )
|
|
{
|
|
if( SHOW_SHARED_JUDGMENT_LINE_LABELS )
|
|
{
|
|
LuaThreadVariable var2( "JudgmentLine", LuaReference::Create(l) );
|
|
m_sprSharedJudgmentLineLabels[l].Load( THEME->GetPathG(m_sName,"JudgmentLabel " + JudgmentLineToString(l)) );
|
|
m_sprSharedJudgmentLineLabels[l]->SetName( JudgmentLineToString(l)+"Label" );
|
|
ActorUtil::LoadAllCommands( m_sprSharedJudgmentLineLabels[l], m_sName );
|
|
SET_XY( m_sprSharedJudgmentLineLabels[l] );
|
|
this->AddChild( m_sprSharedJudgmentLineLabels[l] );
|
|
}
|
|
|
|
FOREACH_EnabledPlayer( p )
|
|
{
|
|
m_textJudgmentLineNumber[l][p].LoadFromFont( THEME->GetPathF(m_sName, "JudgmentLineNumber") );
|
|
m_textJudgmentLineNumber[l][p].SetName( JudgmentLineToString(l)+ssprintf("NumberP%d",p+1) );
|
|
if( JudgmentLineToString(l) == "MaxCombo" )
|
|
m_textJudgmentLineNumber[l][p].Load( ROLLING_NUMBERS_MAX_COMBO_CLASS );
|
|
else
|
|
m_textJudgmentLineNumber[l][p].Load( ROLLING_NUMBERS_CLASS );
|
|
ActorUtil::LoadAllCommands( m_textJudgmentLineNumber[l][p], m_sName );
|
|
SET_XY( m_textJudgmentLineNumber[l][p] );
|
|
this->AddChild( &m_textJudgmentLineNumber[l][p] );
|
|
|
|
int iValue;
|
|
switch( l )
|
|
{
|
|
/* xxx: This doesn't seem to handle checkpoints correctly.
|
|
* Something about checkpoints needing to be tied into
|
|
* the correct judgments instead of just W1/W2. Misses are ok. */
|
|
case JudgmentLine_W1:
|
|
iValue = m_pStageStats->m_player[p].m_iTapNoteScores[TNS_W1];
|
|
if( CHECKPOINTS_WITH_JUDGMENTS && GAMESTATE->ShowW1() )
|
|
{
|
|
iValue += m_pStageStats->m_player[p].m_iTapNoteScores[TNS_CheckpointHit];
|
|
}
|
|
break;
|
|
case JudgmentLine_W2:
|
|
iValue = m_pStageStats->m_player[p].m_iTapNoteScores[TNS_W2];
|
|
if( CHECKPOINTS_WITH_JUDGMENTS && !GAMESTATE->ShowW1() )
|
|
{
|
|
iValue += m_pStageStats->m_player[p].m_iTapNoteScores[TNS_CheckpointHit];
|
|
}
|
|
break;
|
|
case JudgmentLine_W3: iValue = m_pStageStats->m_player[p].m_iTapNoteScores[TNS_W3]; break;
|
|
case JudgmentLine_W4: iValue = m_pStageStats->m_player[p].m_iTapNoteScores[TNS_W4]; break;
|
|
case JudgmentLine_W5: iValue = m_pStageStats->m_player[p].m_iTapNoteScores[TNS_W5]; break;
|
|
case JudgmentLine_Miss:
|
|
iValue = m_pStageStats->m_player[p].m_iTapNoteScores[TNS_Miss];
|
|
if( CHECKPOINTS_WITH_JUDGMENTS )
|
|
{
|
|
iValue += m_pStageStats->m_player[p].m_iTapNoteScores[TNS_CheckpointMiss];
|
|
}
|
|
break;
|
|
case JudgmentLine_Held: iValue = m_pStageStats->m_player[p].m_iHoldNoteScores[HNS_Held]; break;
|
|
case JudgmentLine_MaxCombo: iValue = m_pStageStats->m_player[p].GetMaxCombo().m_cnt; break;
|
|
DEFAULT_FAIL( l );
|
|
}
|
|
|
|
m_textJudgmentLineNumber[l][p].SetTargetNumber( float(iValue) );
|
|
}
|
|
}
|
|
}
|
|
|
|
// init detail area
|
|
if( SHOW_DETAIL_AREA )
|
|
{
|
|
FOREACH_EnabledPlayer( p )
|
|
{
|
|
m_sprDetailFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("DetailFrame p%d",p+1)) );
|
|
m_sprDetailFrame[p]->SetName( ssprintf("DetailFrameP%d",p+1) );
|
|
ActorUtil::LoadAllCommands( *m_sprDetailFrame[p], m_sName );
|
|
SET_XY( m_sprDetailFrame[p] );
|
|
this->AddChild( m_sprDetailFrame[p] );
|
|
}
|
|
|
|
FOREACH_ENUM( DetailLine, l )
|
|
{
|
|
FOREACH_EnabledPlayer( p )
|
|
{
|
|
m_textDetailText[l][p].LoadFromFont( THEME->GetPathF(m_sName,"DetailLineNumber") );
|
|
m_textDetailText[l][p].SetName( DetailLineToString(l)+ssprintf("NumberP%d",p+1) );
|
|
ActorUtil::LoadAllCommands( m_textDetailText[l][p], m_sName );
|
|
SET_XY( m_textDetailText[l][p] );
|
|
this->AddChild( &m_textDetailText[l][p] );
|
|
|
|
static const int indices[NUM_DetailLine] =
|
|
{
|
|
RadarCategory_TapsAndHolds, RadarCategory_Jumps, RadarCategory_Holds, RadarCategory_Mines,
|
|
RadarCategory_Hands, RadarCategory_Rolls, RadarCategory_Lifts, RadarCategory_Fakes
|
|
};
|
|
const int ind = indices[l];
|
|
const int iActual = std::lrint(m_pStageStats->m_player[p].m_radarActual[ind]);
|
|
const int iPossible = std::lrint(m_pStageStats->m_player[p].m_radarPossible[ind]);
|
|
|
|
// todo: check if format string is valid
|
|
// (two integer values in DETAILLINE_FORMAT) -aj
|
|
m_textDetailText[l][p].SetText( ssprintf(DETAILLINE_FORMAT.c_str(),iActual,iPossible) );
|
|
}
|
|
}
|
|
}
|
|
|
|
// init score area
|
|
if( SHOW_SCORE_AREA )
|
|
{
|
|
m_sprScoreLabel.Load( THEME->GetPathG(m_sName,"ScoreLabel") );
|
|
m_sprScoreLabel->SetName( "ScoreLabel" );
|
|
ActorUtil::LoadAllCommands( *m_sprScoreLabel, m_sName );
|
|
SET_XY( m_sprScoreLabel );
|
|
this->AddChild( m_sprScoreLabel );
|
|
|
|
FOREACH_EnabledPlayer( p )
|
|
{
|
|
m_textScore[p].LoadFromFont( THEME->GetPathF(m_sName, "ScoreNumber") );
|
|
m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
|
|
m_textScore[p].Load( "RollingNumbersEvaluation" );
|
|
ActorUtil::LoadAllCommands( m_textScore[p], m_sName );
|
|
SET_XY( m_textScore[p] );
|
|
m_textScore[p].SetTargetNumber( float(m_pStageStats->m_player[p].m_iScore) );
|
|
this->AddChild( &m_textScore[p] );
|
|
}
|
|
}
|
|
|
|
// init time area
|
|
if( SHOW_TIME_AREA )
|
|
{
|
|
m_sprTimeLabel.Load( THEME->GetPathG(m_sName,"TimeLabel") );
|
|
m_sprTimeLabel->SetName( "TimeLabel" );
|
|
ActorUtil::LoadAllCommands( *m_sprTimeLabel, m_sName );
|
|
SET_XY( m_sprTimeLabel );
|
|
this->AddChild( m_sprTimeLabel );
|
|
|
|
FOREACH_EnabledPlayer( p )
|
|
{
|
|
m_textTime[p].LoadFromFont( THEME->GetPathF(m_sName, "time") );
|
|
m_textTime[p].SetShadowLength( 0 );
|
|
m_textTime[p].SetName( ssprintf("TimeNumberP%d",p+1) );
|
|
ActorUtil::LoadAllCommands( m_textTime[p], m_sName );
|
|
SET_XY( m_textTime[p] );
|
|
m_textTime[p].SetText( SecondsToMMSSMsMs(m_pStageStats->m_player[p].m_fAliveSeconds) );
|
|
this->AddChild( &m_textTime[p] );
|
|
}
|
|
}
|
|
|
|
// init records area
|
|
bool bOneHasNewTopRecord = false;
|
|
bool bOneHasFullW1Combo = false;
|
|
bool bOneHasFullW2Combo = false;
|
|
bool bOneHasFullW3Combo = false;
|
|
bool bOneHasFullW4Combo = false;
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
{
|
|
if(GAMESTATE->IsPlayerEnabled(p))
|
|
{
|
|
if( (m_pStageStats->m_player[p].m_iMachineHighScoreIndex == 0 ||
|
|
m_pStageStats->m_player[p].m_iPersonalHighScoreIndex == 0) )
|
|
{
|
|
bOneHasNewTopRecord = true;
|
|
}
|
|
|
|
if( m_pStageStats->m_player[p].FullComboOfScore(TNS_W4) )
|
|
bOneHasFullW4Combo = true;
|
|
|
|
if( m_pStageStats->m_player[p].FullComboOfScore(TNS_W3) )
|
|
bOneHasFullW3Combo = true;
|
|
|
|
if( m_pStageStats->m_player[p].FullComboOfScore(TNS_W2) )
|
|
bOneHasFullW2Combo = true;
|
|
|
|
if( m_pStageStats->m_player[p].FullComboOfScore(TNS_W1) )
|
|
bOneHasFullW1Combo = true;
|
|
}
|
|
}
|
|
|
|
Grade best_grade = Grade_NoData;
|
|
FOREACH_PlayerNumber( p )
|
|
best_grade = std::min( best_grade, grade[p] );
|
|
|
|
if( m_pStageStats->m_EarnedExtraStage != EarnedExtraStage_No )
|
|
{
|
|
SOUND->PlayOnce( THEME->GetPathS(m_sName,"try " + EarnedExtraStageToString(m_pStageStats->m_EarnedExtraStage)) );
|
|
}
|
|
else if( bOneHasNewTopRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
|
|
{
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
|
|
}
|
|
else if( bOneHasFullW4Combo && g_MinScoreToMaintainCombo == TNS_W4 )
|
|
{
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation full combo W4") );
|
|
}
|
|
else if( (bOneHasFullW1Combo || bOneHasFullW2Combo || bOneHasFullW3Combo) )
|
|
{
|
|
RString sComboType = bOneHasFullW1Combo ? "W1" : ( bOneHasFullW2Combo ? "W2" : "W3" );
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation full combo "+sComboType) );
|
|
}
|
|
else
|
|
{
|
|
if( SUMMARY || GAMESTATE->IsCourseMode() )
|
|
{
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToOldString(best_grade)) );
|
|
}
|
|
else
|
|
{
|
|
switch( GAMESTATE->m_PlayMode )
|
|
{
|
|
case PLAY_MODE_BATTLE:
|
|
{
|
|
bool bWon = GAMESTATE->GetStageResult(GAMESTATE->GetMasterPlayerNumber()) == RESULT_WIN;
|
|
RString sResult = bWon ? "win" : "lose";
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+sResult) );
|
|
}
|
|
break;
|
|
default:
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToOldString(best_grade)) );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch( GradeToOldGrade(best_grade) )
|
|
{
|
|
case Grade_Tier01:
|
|
case Grade_Tier02:
|
|
case Grade_Tier03:
|
|
this->PostScreenMessage( SM_PlayCheer, CHEER_DELAY_SECONDS );
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool ScreenEvaluation::Input( const InputEventPlus &input )
|
|
{
|
|
if( IsTransitioning() )
|
|
return false;
|
|
|
|
if (input.MenuI == GAME_BUTTON_RESTART && input.type == IET_FIRST_PRESS &&
|
|
GAMESTATE->IsEventMode() && !GAMESTATE->IsCourseMode())
|
|
{
|
|
return MenuRestart(input);
|
|
}
|
|
|
|
|
|
if( input.GameI.IsValid() )
|
|
{
|
|
if( CodeDetector::EnteredCode(input.GameI.controller, CODE_SAVE_SCREENSHOT1) ||
|
|
CodeDetector::EnteredCode(input.GameI.controller, CODE_SAVE_SCREENSHOT2) )
|
|
{
|
|
PlayerNumber pn = input.pn;
|
|
if( !m_bSavedScreenshot[pn] && // only allow one screenshot
|
|
PROFILEMAN->IsPersistentProfile(pn) )
|
|
{
|
|
if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(pn) )
|
|
MEMCARDMAN->MountCard( pn );
|
|
|
|
Profile* pProfile = PROFILEMAN->GetProfile(pn);
|
|
RString sDir = PROFILEMAN->GetProfileDir((ProfileSlot)pn) + "Screenshots/";
|
|
RString sFileName = StepMania::SaveScreenshot( sDir, true, true, "", "" );
|
|
|
|
if( !sFileName.empty() )
|
|
{
|
|
RString sPath = sDir+sFileName;
|
|
|
|
const HighScore &hs = m_pStageStats->m_player[pn].m_HighScore;
|
|
Screenshot screenshot;
|
|
screenshot.sFileName = sFileName;
|
|
screenshot.sMD5 = BinaryToHex( CRYPTMAN->GetMD5ForFile(sPath) );
|
|
screenshot.highScore = hs;
|
|
pProfile->AddScreenshot( screenshot );
|
|
}
|
|
|
|
if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(pn) )
|
|
MEMCARDMAN->UnmountCard( pn );
|
|
|
|
m_bSavedScreenshot[pn] = true;
|
|
return true; // handled
|
|
}
|
|
}
|
|
}
|
|
|
|
return ScreenWithMenuElements::Input( input );
|
|
}
|
|
|
|
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
if( SM == SM_PlayCheer )
|
|
{
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") );
|
|
}
|
|
|
|
ScreenWithMenuElements::HandleScreenMessage( SM );
|
|
}
|
|
|
|
bool ScreenEvaluation::MenuBack( const InputEventPlus &input )
|
|
{
|
|
return MenuStart( input );
|
|
}
|
|
|
|
bool ScreenEvaluation::MenuStart( const InputEventPlus &input )
|
|
{
|
|
if( IsTransitioning() )
|
|
return false;
|
|
|
|
m_soundStart.Play(true);
|
|
|
|
HandleMenuStart();
|
|
return true;
|
|
}
|
|
|
|
bool ScreenEvaluation::MenuRestart( const InputEventPlus &input )
|
|
{
|
|
if (IsTransitioning()) {
|
|
return false;
|
|
}
|
|
|
|
SCREENMAN->GetTopScreen()->SetNextScreenName("ScreenGameplay");
|
|
StartTransitioningScreen( SM_GoToNextScreen );
|
|
return true;
|
|
}
|
|
|
|
void ScreenEvaluation::HandleMenuStart()
|
|
{
|
|
StartTransitioningScreen( SM_GoToNextScreen );
|
|
}
|
|
|
|
// lua start
|
|
#include "LuaBinding.h"
|
|
|
|
/** @brief Allow Lua to have access to the ScreenEvaluation. */
|
|
class LunaScreenEvaluation: public Luna<ScreenEvaluation>
|
|
{
|
|
public:
|
|
static int GetStageStats( T* p, lua_State *L ) { LuaHelpers::Push( L, p->GetStageStats() ); return 1; }
|
|
LunaScreenEvaluation()
|
|
{
|
|
ADD_METHOD( GetStageStats );
|
|
}
|
|
};
|
|
|
|
LUA_REGISTER_DERIVED_CLASS( ScreenEvaluation, ScreenWithMenuElements )
|
|
|
|
// lua end
|
|
|
|
/*
|
|
* (c) 2001-2004 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|