Files
itgmania212121/src/LuaReference.cpp
T
Arthur Eubanks ecfcb11a00 Remove implicit conversion operator from RString to const char*
This is required for the RString to std::string migration.

Mostly automated from https://github.com/aeubanks/rewriter/blob/main/c_str.cc, with some manual intervention required for fixing up `a + b.c_str()` to `(a + b).c_str()`.

Added some overloads for some common global functions like sm_crash to reduce the number of changes required here.
2025-05-15 21:14:54 -07:00

237 lines
5.7 KiB
C++

#include "global.h"
#include "LuaReference.h"
REGISTER_CLASS_TRAITS( LuaReference, new LuaReference(*pCopy) )
LuaReference::LuaReference()
{
m_iReference = LUA_NOREF;
}
LuaReference::~LuaReference()
{
Unregister();
}
LuaReference::LuaReference( const LuaReference &cpy )
{
if( cpy.m_iReference == LUA_NOREF || cpy.m_iReference == LUA_REFNIL )
{
m_iReference = cpy.m_iReference;
}
else
{
/* Make a new reference. */
Lua *L = LUA->Get();
lua_rawgeti( L, LUA_REGISTRYINDEX, cpy.m_iReference );
m_iReference = luaL_ref( L, LUA_REGISTRYINDEX );
LUA->Release( L );
}
}
LuaReference &LuaReference::operator=( const LuaReference &cpy )
{
if( this == &cpy )
return *this;
Unregister();
if( cpy.m_iReference == LUA_NOREF || cpy.m_iReference == LUA_REFNIL )
{
m_iReference = cpy.m_iReference;
}
else
{
/* Make a new reference. */
Lua *L = LUA->Get();
lua_rawgeti( L, LUA_REGISTRYINDEX, cpy.m_iReference );
m_iReference = luaL_ref( L, LUA_REGISTRYINDEX );
LUA->Release( L );
}
return *this;
}
void LuaReference::SetFromStack( Lua *L )
{
if( m_iReference != LUA_NOREF )
luaL_unref( L, LUA_REGISTRYINDEX, m_iReference );
m_iReference = luaL_ref( L, LUA_REGISTRYINDEX );
}
void LuaReference::SetFromNil()
{
Unregister();
m_iReference = LUA_REFNIL;
}
void LuaReference::DeepCopy()
{
/* Call DeepCopy(t, u), where t is our referenced object and u is the new table. */
Lua *L = LUA->Get();
/* Arg 1 (t): */
this->PushSelf( L );
/* Arg 2 (u): */
lua_newtable( L );
lua_pushvalue( L, -1 );
this->SetFromStack( L );
LuaHelpers::DeepCopy( L );
LUA->Release( L );
}
void LuaReference::PushSelf( lua_State *L ) const
{
lua_rawgeti( L, LUA_REGISTRYINDEX, m_iReference );
}
bool LuaReference::IsSet() const
{
return m_iReference != LUA_NOREF;
}
bool LuaReference::IsNil() const
{
return m_iReference == LUA_REFNIL;
}
int LuaReference::GetLuaType() const
{
Lua *L = LUA->Get();
this->PushSelf( L );
int iRet = lua_type( L, -1 );
lua_pop( L, 1 );
LUA->Release( L );
return iRet;
}
void LuaReference::Unregister()
{
if( LUA == nullptr || m_iReference == LUA_NOREF )
return; // nothing to do
Lua *L = LUA->Get();
luaL_unref( L, LUA_REGISTRYINDEX, m_iReference );
LUA->Release( L );
m_iReference = LUA_NOREF;
}
bool LuaReference::SetFromExpression( const RString &sExpression )
{
Lua *L = LUA->Get();
bool bSuccess = LuaHelpers::RunExpression( L, sExpression );
this->SetFromStack( L );
LUA->Release( L );
return bSuccess;
}
RString LuaReference::Serialize() const
{
/* Call Serialize(t), where t is our referenced object. */
Lua *L = LUA->Get();
lua_getglobal( L, "Serialize" );
ASSERT_M( !lua_isnil(L, -1), "Serialize() missing" );
ASSERT_M( lua_isfunction(L, -1), "Serialize() not a function" );
/* Arg 1 (t): */
this->PushSelf( L );
lua_call( L, 1, 1 );
/* The return value is a string, which we store in m_sSerializedData. */
const char *pString = lua_tostring( L, -1 );
ASSERT_M( pString != nullptr, "Serialize() didn't return a string" );
RString sRet = pString;
lua_pop( L, 1 );
LUA->Release( L );
return sRet;
}
/** @brief Utilities for working with Lua. */
namespace LuaHelpers
{
template<> bool FromStack<LuaReference>( lua_State *L, LuaReference &Object, int iOffset )
{
lua_pushvalue( L, iOffset );
Object.SetFromStack( L );
return true;
}
template<> bool FromStack<apActorCommands>( lua_State *L, apActorCommands &Object, int iOffset )
{
LuaReference *pRef = new LuaReference;
FromStack( L, *pRef, iOffset );
Object = apActorCommands( pRef );
return true;
}
}
LuaTable::LuaTable()
{
Lua *L = LUA->Get();
lua_newtable( L );
this->SetFromStack(L);
LUA->Release( L );
}
void LuaTable::Set( Lua *L, const RString &sKey )
{
int iTop = lua_gettop( L );
this->PushSelf( L );
lua_pushvalue( L, iTop ); // push the value
lua_setfield( L, -2, sKey.c_str() );
lua_settop( L, iTop-1 ); // remove all of the above
}
void LuaTable::Get( Lua *L, const RString &sKey )
{
this->PushSelf( L );
lua_getfield( L, -1, sKey.c_str() );
lua_remove( L, -2 ); // remove self
}
/** @brief Utilities for working with Lua. */
namespace LuaHelpers
{
template<> void Push<LuaReference>( lua_State *L, const LuaReference &Object )
{
Object.PushSelf( L );
}
}
/*
* (c) 2005 Glenn Maynard, Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/