ecfcb11a00
This is required for the RString to std::string migration. Mostly automated from https://github.com/aeubanks/rewriter/blob/main/c_str.cc, with some manual intervention required for fixing up `a + b.c_str()` to `(a + b).c_str()`. Added some overloads for some common global functions like sm_crash to reduce the number of changes required here.
237 lines
5.7 KiB
C++
237 lines
5.7 KiB
C++
#include "global.h"
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#include "LuaReference.h"
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REGISTER_CLASS_TRAITS( LuaReference, new LuaReference(*pCopy) )
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LuaReference::LuaReference()
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{
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m_iReference = LUA_NOREF;
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}
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LuaReference::~LuaReference()
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{
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Unregister();
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}
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LuaReference::LuaReference( const LuaReference &cpy )
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{
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if( cpy.m_iReference == LUA_NOREF || cpy.m_iReference == LUA_REFNIL )
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{
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m_iReference = cpy.m_iReference;
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}
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else
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{
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/* Make a new reference. */
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Lua *L = LUA->Get();
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lua_rawgeti( L, LUA_REGISTRYINDEX, cpy.m_iReference );
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m_iReference = luaL_ref( L, LUA_REGISTRYINDEX );
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LUA->Release( L );
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}
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}
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LuaReference &LuaReference::operator=( const LuaReference &cpy )
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{
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if( this == &cpy )
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return *this;
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Unregister();
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if( cpy.m_iReference == LUA_NOREF || cpy.m_iReference == LUA_REFNIL )
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{
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m_iReference = cpy.m_iReference;
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}
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else
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{
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/* Make a new reference. */
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Lua *L = LUA->Get();
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lua_rawgeti( L, LUA_REGISTRYINDEX, cpy.m_iReference );
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m_iReference = luaL_ref( L, LUA_REGISTRYINDEX );
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LUA->Release( L );
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}
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return *this;
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}
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void LuaReference::SetFromStack( Lua *L )
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{
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if( m_iReference != LUA_NOREF )
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luaL_unref( L, LUA_REGISTRYINDEX, m_iReference );
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m_iReference = luaL_ref( L, LUA_REGISTRYINDEX );
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}
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void LuaReference::SetFromNil()
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{
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Unregister();
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m_iReference = LUA_REFNIL;
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}
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void LuaReference::DeepCopy()
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{
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/* Call DeepCopy(t, u), where t is our referenced object and u is the new table. */
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Lua *L = LUA->Get();
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/* Arg 1 (t): */
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this->PushSelf( L );
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/* Arg 2 (u): */
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lua_newtable( L );
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lua_pushvalue( L, -1 );
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this->SetFromStack( L );
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LuaHelpers::DeepCopy( L );
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LUA->Release( L );
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}
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void LuaReference::PushSelf( lua_State *L ) const
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{
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lua_rawgeti( L, LUA_REGISTRYINDEX, m_iReference );
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}
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bool LuaReference::IsSet() const
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{
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return m_iReference != LUA_NOREF;
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}
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bool LuaReference::IsNil() const
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{
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return m_iReference == LUA_REFNIL;
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}
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int LuaReference::GetLuaType() const
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{
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Lua *L = LUA->Get();
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this->PushSelf( L );
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int iRet = lua_type( L, -1 );
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lua_pop( L, 1 );
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LUA->Release( L );
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return iRet;
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}
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void LuaReference::Unregister()
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{
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if( LUA == nullptr || m_iReference == LUA_NOREF )
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return; // nothing to do
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Lua *L = LUA->Get();
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luaL_unref( L, LUA_REGISTRYINDEX, m_iReference );
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LUA->Release( L );
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m_iReference = LUA_NOREF;
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}
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bool LuaReference::SetFromExpression( const RString &sExpression )
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{
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Lua *L = LUA->Get();
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bool bSuccess = LuaHelpers::RunExpression( L, sExpression );
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this->SetFromStack( L );
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LUA->Release( L );
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return bSuccess;
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}
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RString LuaReference::Serialize() const
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{
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/* Call Serialize(t), where t is our referenced object. */
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Lua *L = LUA->Get();
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lua_getglobal( L, "Serialize" );
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ASSERT_M( !lua_isnil(L, -1), "Serialize() missing" );
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ASSERT_M( lua_isfunction(L, -1), "Serialize() not a function" );
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/* Arg 1 (t): */
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this->PushSelf( L );
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lua_call( L, 1, 1 );
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/* The return value is a string, which we store in m_sSerializedData. */
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const char *pString = lua_tostring( L, -1 );
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ASSERT_M( pString != nullptr, "Serialize() didn't return a string" );
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RString sRet = pString;
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lua_pop( L, 1 );
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LUA->Release( L );
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return sRet;
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}
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/** @brief Utilities for working with Lua. */
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namespace LuaHelpers
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{
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template<> bool FromStack<LuaReference>( lua_State *L, LuaReference &Object, int iOffset )
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{
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lua_pushvalue( L, iOffset );
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Object.SetFromStack( L );
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return true;
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}
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template<> bool FromStack<apActorCommands>( lua_State *L, apActorCommands &Object, int iOffset )
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{
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LuaReference *pRef = new LuaReference;
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FromStack( L, *pRef, iOffset );
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Object = apActorCommands( pRef );
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return true;
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}
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}
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LuaTable::LuaTable()
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{
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Lua *L = LUA->Get();
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lua_newtable( L );
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this->SetFromStack(L);
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LUA->Release( L );
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}
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void LuaTable::Set( Lua *L, const RString &sKey )
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{
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int iTop = lua_gettop( L );
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this->PushSelf( L );
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lua_pushvalue( L, iTop ); // push the value
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lua_setfield( L, -2, sKey.c_str() );
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lua_settop( L, iTop-1 ); // remove all of the above
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}
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void LuaTable::Get( Lua *L, const RString &sKey )
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{
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this->PushSelf( L );
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lua_getfield( L, -1, sKey.c_str() );
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lua_remove( L, -2 ); // remove self
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}
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/** @brief Utilities for working with Lua. */
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namespace LuaHelpers
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{
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template<> void Push<LuaReference>( lua_State *L, const LuaReference &Object )
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{
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Object.PushSelf( L );
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}
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}
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/*
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* (c) 2005 Glenn Maynard, Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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