Files
itgmania212121/stepmania/src/UnlockSystem.h
T
2004-01-24 22:55:59 +00:00

131 lines
2.9 KiB
C++

#ifndef UNLOCK_SYSTEM_H
#define UNLOCK_SYSTEM_H
#include "Grade.h"
/*
-----------------------------------------------------------------------------
Class: UnlockSystem
Desc: The unlock system for Stepmania.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Kevin Slaughter
Andrew Wong
-----------------------------------------------------------------------------
*/
class Song;
struct UnlockEntry
{
UnlockEntry();
CString m_sSongName;
/* A cached pointer to the song or course this entry refers to. Only one of
* these will be non-NULL. */
Song *m_pSong;
Course *m_pCourse;
float m_fDancePointsRequired; // Ways to unlock/lock songs.
float m_fArcadePointsRequired;
float m_fSongPointsRequired;
float m_fExtraStagesCleared;
float m_fExtraStagesFailed;
float m_fStagesCleared;
float m_fToastysSeen;
int m_iRouletteSeed;
bool isLocked; // cached locked tag
bool IsCourse() const { return m_pCourse != NULL; }
void UpdateLocked(); // updates isLocked
void UpdateData();
};
class UnlockSystem
{
friend struct UnlockEntry;
public:
/* TODO:
enum UnlockType
{
UNLOCK_ARCADE_POINTS,
UNLOCK_DANCE_POINTS,
UNLOCK_SONG_POINTS,
UNLOCK_EXTRA_CLEARED,
UNLOCK_EXTRA_FAILED,
UNLOCK_TOASTY,
UNLOCK_CLEARED,
NUM_UNLOCK_TYPES
};
*/
UnlockSystem();
// returns # of points till next unlock - used for ScreenUnlock
float DancePointsUntilNextUnlock();
float ArcadePointsUntilNextUnlock();
float SongPointsUntilNextUnlock();
// Used on select screens:
bool SongIsLocked( const Song *song );
bool SongIsRoulette( const Song *song );
bool CourseIsLocked( const Course *course );
// executed when program is first executed
bool LoadFromDATFile();
// Gets number of unlocks for title screen
int GetNumUnlocks() const;
// functions that add to values
float UnlockAddAP(Grade credit);
float UnlockAddAP(float credit);
float UnlockAddDP(float credit);
float UnlockAddSP(Grade credit);
float UnlockAddSP(float credit);
float UnlockClearExtraStage();
float UnlockFailExtraStage();
float UnlockClearStage();
float UnlockToasty();
// unlocks given song in roulette
void RouletteUnlock( const Song *song );
// read and write unlock in values
bool ReadValues( CString filename);
bool WriteValues( CString filename);
void UpdateSongs();
UnlockEntry *FindLockEntry( CString lockname );
// All locked songs are stored here
vector<UnlockEntry> m_SongEntries;
private:
UnlockEntry *FindSong( const Song *pSong );
UnlockEntry *FindCourse( const Course *pCourse );
void InitRouletteSeeds(int MaxRouletteSlot);
// makes RouletteSeeds more efficient
// float m_fScores[NUM_UNLOCK_TYPES];
// unlock values, cached
float ArcadePoints;
float DancePoints;
float SongPoints;
float ExtraClearPoints;
float ExtraFailPoints;
float ToastyPoints;
float StagesCleared;
CString RouletteSeeds;
};
extern UnlockSystem* UNLOCKSYS; // global and accessable from anywhere in program
#endif