Files
itgmania212121/stepmania/Themes/default/BGAnimations/ScreenSelectMusic overlay/default.lua
T
2007-04-21 23:16:04 +00:00

395 lines
14 KiB
Lua

local function Autogen(pn)
local function set(self, player)
if player and player ~= pn then return end
local Selection = GAMESTATE:GetCurrentSteps(pn) or GAMESTATE:GetCurrentCourse()
local bIsAutogen = Selection and Selection:IsAutogen();
self:hidden( bIsAutogen and 0 or 1 );
end
local t = LoadActor( "_autogen" ) .. {
OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
OffCommand=cmd(linear,0.5;zoomy,0);
CurrentStepsP1ChangedMessageCommand=function(self) set(self, PLAYER_1); end;
CurrentStepsP2ChangedMessageCommand=function(self) set(self, PLAYER_2); end;
CurrentCourseChangedMessageCommand=function(self) set(self); end;
};
return t;
end
local function DifficultyMeter(pn)
local function set(self, player)
self:SetFromGameState( player );
end
local t = Def.DifficultyMeter {
Type="DifficultyMeter";
};
if pn == PLAYER_1 then
t.CurrentStepsP1ChangedMessageCommand=function(self) set(self, pn); end;
t.CurrentTrailP1ChangedMessageCommand=function(self) set(self, pn); end;
else
t.CurrentStepsP2ChangedMessageCommand=function(self) set(self, pn); end;
t.CurrentTrailP2ChangedMessageCommand=function(self) set(self, pn); end;
end
return t;
end
local function DifficultyIcons(pn)
local function set(self, player)
if player and player ~= pn then return end
local Selection = GAMESTATE:GetCurrentSteps(pn) or GAMESTATE:GetCurrentTrail(pn)
if not Selection then
self:Unset();
return
end
local dc = Selection:GetDifficulty()
self:SetFromDifficulty( dc );
end
local t = Def.DifficultyIcon {
File="_difficulty icons 1x6";
InitCommand=function(self)
self:player( pn );
self:SetPlayer( pn );
end;
CurrentStepsP1ChangedMessageCommand=function(self) set(self, PLAYER_1); end;
CurrentStepsP2ChangedMessageCommand=function(self) set(self, PLAYER_2); end;
CurrentTrailP1ChangedMessageCommand=function(self) set(self, PLAYER_1); end;
CurrentTrailP2ChangedMessageCommand=function(self) set(self, PLAYER_2); end;
};
return t;
end
local function Radar()
local function set(self,player)
local Selection = GAMESTATE:GetCurrentSteps(player) or GAMESTATE:GetCurrentTrail(player)
if not Selection then
self:SetEmpty( player );
return
end
self:SetFromRadarValues( player, Selection:GetRadarValues(player) );
end
local t = Def.GrooveRadar {
OnCommand=cmd(tweenonscreen);
OffCommand=cmd(tweenoffscreen);
CurrentStepsP1ChangedMessageCommand=function(self) set(self, PLAYER_1); end;
CurrentStepsP2ChangedMessageCommand=function(self) set(self, PLAYER_2); end;
CurrentTrailP1ChangedMessageCommand=function(self) set(self, PLAYER_1); end;
CurrentTrailP2ChangedMessageCommand=function(self) set(self, PLAYER_2); end;
};
return t;
end
local children =
{
LoadActor( "_banner mask" ) .. {
InitCommand=cmd(y,SCREEN_CENTER_Y-84;blend,"BlendMode_NoEffect";zwrite,1);
OnCommand=cmd(x,SCREEN_CENTER_X-180-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
};
Def.ActorProxy {
BeginCommand=function(self) local banner = SCREENMAN:GetTopScreen():GetChild('Banner'); self:SetTarget(banner); end;
InitCommand=cmd(y,SCREEN_CENTER_Y-84);
OnCommand=cmd(x,SCREEN_CENTER_X-180-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
};
LoadActor( "_banner frame" ) .. {
InitCommand=cmd(y,SCREEN_CENTER_Y-97);
OnCommand=cmd(x,SCREEN_CENTER_X-180-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
};
Radar() .. {
BeginCommand=cmd(x,SCREEN_CENTER_X-156;y,SCREEN_CENTER_Y+105);
Condition=GAMESTATE:IsCourseMode() == false;
};
LoadFont("Common", "normal") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-160;y,SCREEN_CENTER_Y+94;playcommand,"Set");
OnCommand=cmd(zoom,0.5;shadowlength,2;diffusealpha,0;linear,0.5;diffusealpha,1);
OffCommand=cmd(linear,0.5;diffusealpha,0);
SetCommand=function(self)
local sText = GAMESTATE:GetSongOptionsString()
sText = string.gsub(sText, ", ", "\n")
self:settext( sText )
if GAMESTATE:IsAnExtraStage() then
self:diffuseblink()
end
end;
SongOptionsChangedMessageCommand=cmd(playcommand,"Set");
};
Def.OptionIconRow {
Condition=GAMESTATE:IsHumanPlayer(PLAYER_1);
InitCommand=cmd(x,SCREEN_CENTER_X-300;y,SCREEN_CENTER_Y-182;set,PLAYER_1);
OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
OffCommand=cmd(linear,0.5;zoomy,0);
PlayerOptionsChangedP1MessageCommand=cmd(set,PLAYER_1);
};
Def.OptionIconRow {
Condition=GAMESTATE:IsHumanPlayer(PLAYER_2);
InitCommand=cmd(x,SCREEN_CENTER_X-300;y,SCREEN_CENTER_Y-164;set,PLAYER_2);
OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
OffCommand=cmd(linear,0.5;zoomy,0);
PlayerOptionsChangedP2MessageCommand=cmd(set,PLAYER_2);
};
Def.MusicSortDisplay {
Condition=not GAMESTATE:IsCourseMode();
InitCommand=cmd(x,SCREEN_CENTER_X-65-SCREEN_WIDTH*0.6;y,SCREEN_CENTER_Y-135);
OnCommand=cmd(bounceend,0.5;addx,SCREEN_WIDTH*0.6);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
};
-- Do the fade out here, because we want the options message to
-- appear over it.
Def.Quad {
InitCommand=cmd(stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM;diffuse,color("#000000"));
OnCommand=cmd(diffusealpha,0);
OffCommand=cmd(linear,0.3;diffusealpha,1);
};
LoadActor( THEME:GetPathG(Var 'LoadingScreen','options message 1x2') ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;pause);
OnCommand=cmd(hidden,1);
ShowPressStartForOptionsCommand=cmd(hidden,0;setstate,0;
faderight,.3;fadeleft,.3;cropleft,-0.3;cropright,1.3;linear,0.4;cropright,-0.3);
ShowEnteringOptionsCommand=cmd(finishtweening;setstate,1;sleep,0.25;playcommand,"HidePressStartForOptions");
HidePressStartForOptionsCommand=cmd(linear,0.4;cropleft,1.3);
};
Def.PaneDisplay {
MetricsGroup="PaneDisplay";
PlayerNumber=PLAYER_1;
InitCommand=cmd(player,PLAYER_1;playcommand,"Set";x,SCREEN_CENTER_X-257;y,SCREEN_CENTER_Y+36);
SetCommand=function(self) self:SetFromGameState() end;
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
SortOrderChangedMessageCommand=cmd(playcommand,"Set");
};
Def.PaneDisplay {
Type="PaneDisplay";
MetricsGroup="PaneDisplay";
PlayerNumber=PLAYER_2;
InitCommand=cmd(player,PLAYER_2;playcommand,"Set";x,SCREEN_CENTER_X-47;y,SCREEN_CENTER_Y+36);
SetCommand=function(self) self:SetFromGameState() end;
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
SortOrderChangedMessageCommand=cmd(playcommand,"Set");
};
Def.BPMDisplay {
File=THEME:GetPathF("BPMDisplay", "bpm");
Name="BPMDisplay";
InitCommand=cmd(horizalign,right;y,SCREEN_CENTER_Y-134;shadowlength,0;);
OnCommand=cmd(stoptweening;x,SCREEN_CENTER_X-160-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
SetCommand=function(self) self:SetFromGameState() end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
};
LoadActor( "_bpm label" ) .. {
InitCommand=cmd(horizalign,left);
OnCommand=cmd(x,SCREEN_CENTER_X-160-SCREEN_WIDTH*0.6;y,SCREEN_CENTER_Y-133;bounceend,0.5;addx,SCREEN_WIDTH*0.6);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
};
Def.CourseContentsList {
MaxSongs = 5;
InitCommand=cmd(x,SCREEN_CENTER_X-160;y,SCREEN_CENTER_Y+96);
OnCommand=cmd(zoomy,0;bounceend,0.3;zoom,1);
OffCommand=cmd(zoomy,1;bouncebegin,0.3;zoomy,0);
ShowCommand=cmd(bouncebegin,0.3;zoomy,1);
HideCommand=cmd(linear,0.3;zoomy,0);
SetCommand=function(self)
self:SetFromGameState();
self:setsecondsperitem(0.7);
self:SetSecondsPauseBetweenItems(0.7);
self:scrollwithpadding(0, 0);
end;
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
Display = Def.ActorFrame {
InitCommand=cmd(setsize,270,44);
LoadActor("_CourseEntryDisplay bar");
Def.TextBanner {
ArtistPrependString="/";
SetCommand=TextBannerSet;
InitCommand=cmd(LoadFromString,"", "", "", "", "", "");
Title = LoadFont("TextBanner","text") .. {
Name="Title";
OnCommand=cmd(shadowlength,0);
};
Subtitle = LoadFont("TextBanner","text") .. {
Name="Subtitle";
OnCommand=cmd(shadowlength,0);
};
Artist = LoadFont("TextBanner","text") .. {
Name="Artist";
OnCommand=cmd(shadowlength,0);
};
SetSongCommand=function(self, params)
if params.Song then
self:LoadFromSong( params.Song );
self:diffuse( SONGMAN:GetSongColor(params.Song) );
else
self:LoadFromString( "??????????", "??????????", "", "", "", "" );
self:diffuse( color("#FFFFFF") );
end
end;
};
LoadFont("CourseEntryDisplay","number") .. {
OnCommand=cmd(x,-118;shadowlength,0);
SetSongCommand=function(self, params) self:settext(string.format("%i", params.Number)); end;
};
LoadFont("Common","normal") .. {
OnCommand=cmd(x,SCREEN_CENTER_X-200;y,-8;zoom,0.7;shadowlength,0);
DifficultyChangedCommand=function(self, params)
if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end
self:settext( params.Meter );
self:diffuse( DifficultyColor(params.Difficulty) );
end;
};
LoadFont("Common","normal") .. {
OnCommand=cmd(x,SCREEN_CENTER_X-192;y,SCREEN_CENTER_Y-230;horizalign,right;zoom,0.5;shadowlength,0);
SetSongCommand=function(self, params) self:settext(params.Modifiers); end;
};
LoadFont("CourseEntryDisplay","difficulty") .. {
OnCommand=cmd(x,SCREEN_CENTER_X-222;y,-8;shadowlength,0;settext,"1");
DifficultyChangedCommand=function(self, params)
if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end
self:diffuse( DifficultyColor(params.Difficulty) );
end;
};
};
};
Autogen(PLAYER_1) .. {
BeginCommand=cmd(x,SCREEN_CENTER_X-290;y,SCREEN_CENTER_Y-15);
};
Autogen(PLAYER_2) .. {
BeginCommand=cmd(x,SCREEN_CENTER_X-68;y,SCREEN_CENTER_Y-15);
};
DifficultyIcons(PLAYER_1) .. {
BeginCommand=cmd(x,SCREEN_CENTER_X-290;y,SCREEN_CENTER_Y-15);
OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
OffCommand=cmd(linear,0.5;zoomy,0);
};
DifficultyIcons(PLAYER_2) .. {
BeginCommand=cmd(x,SCREEN_CENTER_X-68;y,SCREEN_CENTER_Y-15);
OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
OffCommand=cmd(linear,0.5;zoomy,0);
};
DifficultyMeter(PLAYER_1) .. {
BeginCommand=cmd(player,PLAYER_1;x,SCREEN_CENTER_X-254;y,SCREEN_CENTER_Y-20);
OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
OffCommand=cmd(linear,0.5;zoomy,0);
};
DifficultyMeter(PLAYER_2) .. {
BeginCommand=cmd(player,PLAYER_2;x,SCREEN_CENTER_X-121;y,SCREEN_CENTER_Y-20);
OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
OffCommand=cmd(linear,0.5;zoomy,0);
};
LoadActor( "_balloon long" ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X+58;y,SCREEN_CENTER_Y-33;playcommand,"Set";finishtweening);
OnCommand=cmd(playcommand,"Set");
OffCommand=cmd(linear,0.2;diffusealpha,0;rotationz,-25);
ShowCommand=cmd(stoptweening;diffusealpha,0;linear,0.2;diffusealpha,1;rotationz,0);
HideCommand=cmd(stoptweening;linear,0.2;diffusealpha,0;rotationz,-25);
SetCommand=function(self)
local Song = GAMESTATE:GetCurrentSong()
self:playcommand( (Song and Song:IsLong()) and "Show" or "Hide" );
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
};
LoadActor( "_balloon marathon" ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X+58;y,SCREEN_CENTER_Y-33;playcommand,"Set";finishtweening);
OnCommand=cmd(playcommand,"Set");
OffCommand=cmd(linear,0.2;diffusealpha,0;rotationz,-25);
ShowCommand=cmd(stoptweening;diffusealpha,0;linear,0.2;diffusealpha,1;rotationz,0);
HideCommand=cmd(stoptweening;linear,0.2;diffusealpha,0;rotationz,-25);
SetCommand=function(self)
local Song = GAMESTATE:GetCurrentSong()
self:playcommand( (Song and Song:IsMarathon()) and "Show" or "Hide" );
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
};
LoadFont("_numbers2") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-262;y,SCREEN_CENTER_Y-126);
OnCommand=cmd(shadowlength,0;addx,-SCREEN_WIDTH;bounceend,0.5;addx,SCREEN_WIDTH);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH);
SetCommand=function(self)
local Course = GAMESTATE:GetCurrentCourse()
if not Course then
self:hidden(1)
return
end
self:hidden(0)
self:settext( Course:GetEstimatedNumStages() );
end;
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
};
LoadActor( "difficulties" ) .. {
InitCommand=cmd(y,SCREEN_CENTER_Y-134);
OnCommand=cmd(finishtweening;x,SCREEN_CENTER_X-35-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6);
OffCommand=cmd(finishtweening;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
};
LoadFont("BPMDisplay", "bpm") .. {
SetCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
local course = GAMESTATE:GetCurrentCourse()
if not song and not course then
self:hidden(1)
return
end
self:hidden(0)
local time
if song then time = song:MusicLengthSeconds() end
if course then
local st = GAMESTATE:GetCurrentStyle():GetStepsType()
time = course:GetTotalSeconds( st )
end
if time then
self:settext( SecondsToMSSMsMs(time) );
else
self:settext( "xx:xx.xx" );
end
end;
InitCommand=cmd(x,SCREEN_CENTER_X-156;y,SCREEN_CENTER_Y+190;shadowlength,0);
OnCommand=cmd(diffusealpha,0;linear,0.5;diffusealpha,1);
OffCommand=cmd(linear,0.5;diffusealpha,0);
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
};
};
return Def.ActorFrame { children=children };