149 lines
4.8 KiB
C++
149 lines
4.8 KiB
C++
#ifndef WHEELBASE_H
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#define WHEELBASE_H
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#include "AutoActor.h"
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#include "ActorFrame.h"
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#include "RageSound.h"
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#include "GameConstantsAndTypes.h"
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#include "ScreenMessage.h"
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#include "ScrollBar.h"
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#include "RageTimer.h"
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#include "WheelItemBase.h"
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#include "ThemeMetric.h"
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#include "LuaExpressionTransform.h"
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#define NUM_WHEEL_ITEMS ((int)ceil(NUM_WHEEL_ITEMS_TO_DRAW+2))
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enum WheelState {
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STATE_SELECTING,
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STATE_FLYING_OFF_BEFORE_NEXT_SORT,
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STATE_FLYING_ON_AFTER_NEXT_SORT,
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STATE_ROULETTE_SPINNING,
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STATE_ROULETTE_SLOWING_DOWN,
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STATE_RANDOM_SPINNING,
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STATE_LOCKED,
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NUM_WheelState,
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WheelState_Invalid,
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};
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const RString& WheelStateToString( WheelState ws );
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WheelState StringToWheelState( const RString& sDC );
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LuaDeclareType( WheelState );
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/** @brief A wheel with data elements. */
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class WheelBase : public ActorFrame
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{
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public:
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virtual ~WheelBase();
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virtual void Load( RString sType );
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void BeginScreen();
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virtual void Update( float fDeltaTime );
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virtual void Move(int n);
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void ChangeMusicUnlessLocked( int n ); /* +1 or -1 */
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virtual void ChangeMusic(int dist); /* +1 or -1 */
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virtual void SetOpenSection( RString group ) { }
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// Return true if we're moving fast automatically.
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int IsMoving() const;
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bool IsSettled() const;
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void GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out );
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void SetItemPosition( Actor &item, float fPosOffsetsFromMiddle );
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virtual bool Select(); // return true if this selection can end the screen
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WheelState GetWheelState() { return m_WheelState; }
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bool WheelIsLocked() { return (m_WheelState == STATE_LOCKED ? true : false); }
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void RebuildWheelItems( int dist = INT_MAX ); // INT_MAX = refresh all
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virtual unsigned int GetNumItems() const { return m_CurWheelItemData.size(); }
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bool IsEmpty() { return m_bEmpty; }
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WheelItemBaseData* GetItem(unsigned int index);
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WheelItemBaseData* LastSelected();
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WheelItemBase *GetWheelItem( int i ) { if( i < 0 || i >= (int) m_WheelBaseItems.size() ) return NULL; return m_WheelBaseItems[i]; }
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RString GetExpandedSectionName() { return m_sExpandedSectionName; }
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int GetCurrentIndex() { return m_iSelection; }
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WheelItemDataType GetSelectedType() { return m_CurWheelItemData[m_iSelection]->m_Type; }
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// Lua
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void PushSelf( lua_State *L );
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protected:
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void TweenOnScreenForSort();
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void TweenOffScreenForSort();
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virtual WheelItemBase *MakeItem() = 0;
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virtual void UpdateSwitch();
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virtual bool MoveSpecific(int n);
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void SetPositions();
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int FirstVisibleIndex();
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ScrollBar m_ScrollBar;
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AutoActor m_sprHighlight;
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vector<WheelItemBaseData *> m_CurWheelItemData;
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vector<WheelItemBase *> m_WheelBaseItems;
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WheelItemBaseData* m_LastSelection;
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bool m_bEmpty;
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int m_iSelection; // index into m_CurWheelItemBaseData
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RString m_sExpandedSectionName;
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int m_iSwitchesLeftInSpinDown;
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float m_fLockedWheelVelocity;
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// 0 = none; -1 or 1 = up/down
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int m_Moving;
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RageTimer m_MovingSoundTimer;
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float m_TimeBeforeMovingBegins;
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float m_SpinSpeed;
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WheelState m_WheelState;
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float m_fTimeLeftInState;
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float m_fPositionOffsetFromSelection;
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RageSound m_soundChangeMusic;
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RageSound m_soundExpand;
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RageSound m_soundCollapse;
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RageSound m_soundLocked;
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// bool WheelItemIsVisible(int n);
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void UpdateScrollbar();
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ThemeMetric<float> SWITCH_SECONDS;
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ThemeMetric<float> LOCKED_INITIAL_VELOCITY;
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ThemeMetric<int> SCROLL_BAR_HEIGHT;
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LuaExpressionTransform m_exprItemTransformFunction;
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ThemeMetric<float> NUM_WHEEL_ITEMS_TO_DRAW;
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ThemeMetric<RageColor> WHEEL_ITEM_LOCKED_COLOR;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Chris Gomez, Glenn Maynard, Josh Allen
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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