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itgmania212121/src/GrooveRadar.h
T

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3.1 KiB
C++

#ifndef GROOVE_RADAR_H
#define GROOVE_RADAR_H
#include "ActorFrame.h"
#include "Sprite.h"
#include "AutoActor.h"
#include "PlayerNumber.h"
#include "GameConstantsAndTypes.h"
class Steps;
struct RadarValues;
/** @brief The song's GrooveRadar displayed in SelectMusic. */
class GrooveRadar : public ActorFrame
{
public:
GrooveRadar();
virtual GrooveRadar *Copy() const;
virtual void LoadFromNode( const XNode* pNode );
/**
* @brief Give the Player an empty GrooveRadar.
* @param pn the Player to give an empty GrooveRadar. */
void SetEmpty( PlayerNumber pn );
void SetFromRadarValues( PlayerNumber pn, const RadarValues &rv );
/**
* @brief Give the Player a GrooveRadar based on some Steps.
* @param pn the Player to give a GrooveRadar.
* @param pSteps the Steps to use to make the radar. If NULL, there are no Steps. */
void SetFromSteps( PlayerNumber pn, Steps* pSteps );
void SetFromValues( PlayerNumber pn, vector<float> vals );
// Lua
void PushSelf( lua_State *L );
protected:
/**
* @brief The companion ValueMap to the GrooveRadar.
*
* This must be a separate Actor so that it can be tweened separately from the labels. */
class GrooveRadarValueMap : public ActorFrame
{
public:
GrooveRadarValueMap();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void SetEmpty();
void SetFromSteps( const RadarValues &rv );
void SetFromValues( vector<float> vals );
void SetRadius( float f ) { m_size.x = f; m_size.y = f; }
bool m_bValuesVisible;
float m_PercentTowardNew;
float m_fValuesNew[NUM_RadarCategory];
float m_fValuesOld[NUM_RadarCategory];
PlayerNumber m_PlayerNumber;
};
AutoActor m_sprRadarBase;
GrooveRadarValueMap m_GrooveRadarValueMap[NUM_PLAYERS];
// xxx: convert Sprite to AutoActor -aj
Sprite m_sprRadarLabels[NUM_RadarCategory];
ActorFrame m_Frame;
};
#endif
/**
* @file
* @author Chris Danford (c) 2001-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/