Files
itgmania212121/stepmania/src/MemoryCardManager.h
T

70 lines
1.9 KiB
C++

#ifndef MemoryCardManager_H
#define MemoryCardManager_H
/*
-----------------------------------------------------------------------------
Class: MemoryCardManager
Desc: Holds user-chosen preferences that are saved between sessions.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h" // for MemoryCardState
#include "PlayerNumber.h"
#include "RageSound.h"
#include "arch/MemoryCard/MemoryCardDriver.h"
const CString MEM_CARD_MOUNT_POINT[NUM_PLAYERS] =
{
/* @ is importast; see RageFileManager LoadedDriver::GetPath */
"@mc1/",
"@mc2/",
};
class MemoryCardManager
{
public:
MemoryCardManager();
~MemoryCardManager();
void Update( float fDelta );
MemoryCardState GetCardState( PlayerNumber pn );
// CString GetOsMountDir( PlayerNumber pn ); // only valid when state = ready
void LockCards( bool bLock ); // prevent removing or changing of memory cards
void FlushAndReset(); // force all files to be written to mounted memory cards
bool PathIsMemCard( CString sDir ) const;
CString GetName( PlayerNumber pn ) const;
protected:
void AssignUnassignedCards(); // do our best to assign a Device to each player
MemoryCardDriver *m_pDriver;
vector<UsbStorageDevice> m_vStorageDevices; // all currently connected
bool m_bCardsLocked;
bool m_bTooLate[NUM_PLAYERS]; // card was inserted after lock
bool m_bWriteError[NUM_PLAYERS]; // couldn't write to the card
UsbStorageDevice m_Device[NUM_PLAYERS]; // device in the memory card slot, NULL if none
// don't play sounds on the first assign after resetting the driver
bool m_bDontPlaySoundsOnce;
RageSound m_soundReady;
RageSound m_soundError;
RageSound m_soundTooLate;
RageSound m_soundDisconnect;
};
extern MemoryCardManager* MEMCARDMAN; // global and accessable from anywhere in our program
#endif