673 lines
20 KiB
C++
673 lines
20 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEvaluation
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenEvaluation.h"
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#include "ScreenSelectMusic.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameManager.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "Notes.h"
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#include "ThemeManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "ScreenMusicScroll.h"
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const float BANNER_X = CENTER_X;
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const float BANNER_Y = SCREEN_TOP + 100;
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const float GRADE_X[NUM_PLAYERS] = { CENTER_X-226, CENTER_X+226 };
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const float GRADE_Y = BANNER_Y;
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const float JUDGE_LABELS_X = CENTER_X;
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const float JUDGE_NUMBERS_X[NUM_PLAYERS]= { CENTER_X-88, CENTER_X+88 };
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const float JUDGE_START_Y = CENTER_Y - 70;
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const float JUDGE_SPACING = 32;
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const float SCORE_LABEL_X = CENTER_X;
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const float SCORE_DISPLAY_X[NUM_PLAYERS]= { CENTER_X-170, CENTER_X+170 };
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const float SCORE_Y = CENTER_Y + 140;
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const float BONUS_FRAME_X[NUM_PLAYERS] = { CENTER_X-220, CENTER_X+220 };
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const float BONUS_FRAME_Y = CENTER_Y+10;
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const float NEW_RECORD_X[NUM_PLAYERS] = { SCORE_DISPLAY_X[0], SCORE_DISPLAY_X[1] };
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const float NEW_RECORD_Y = SCORE_Y - 20;
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const float TRY_EXTRA_STAGE_X = CENTER_X;
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const float TRY_EXTRA_STAGE_Y = SCREEN_BOTTOM - 60;
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const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User+1);
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ScreenEvaluation::ScreenEvaluation( bool bSummary )
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{
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LOG->WriteLine( "ScreenEvaluation::ScreenEvaluation()" );
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int l, p; // for counting
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///////////////////////////
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// Set m_ResultMode. This enum will make our life easier later when we init different pieces depending on context.
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///////////////////////////
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switch( PREFSMAN->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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m_ResultMode = bSummary ? RM_ARCADE_SUMMARY : RM_ARCADE_STAGE;
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break;
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case PLAY_MODE_ONI:
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m_ResultMode = RM_ONI;
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break;
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default:
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ASSERT(0);
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}
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/*
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//////////////////////////
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// Fill in some fake information for debugging
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//////////////////////////
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m_ResultMode = RM_ARCADE_SUMMARY;
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GAMEMAN->m_CurStyle = STYLE_DANCE_SINGLE;
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SONGMAN->SetCurrentSong( SONGMAN->m_pSongs[0] );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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SONGMAN->SetCurrentNotes((PlayerNumber)p, SONGMAN->GetCurrentSong()->m_arrayNotes[0]);
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{
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SONGMAN->m_aGameplayStatistics[p].Add( GameplayStatistics() );
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GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
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GS.pSong = SONGMAN->m_pSongs[0];
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GS.dc = CLASS_EASY;
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GS.meter = 5;
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GS.iPossibleDancePoints = 300;
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GS.iActualDancePoints = 255;
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GS.failed = false;
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GS.perfect = GS.great = GS.good = GS.boo = GS.miss = GS.ok = GS.ng = GS.max_combo = 100;
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GS.score = 100;
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for( int r=0; r<NUM_RADAR_VALUES; r++ )
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GS.fRadarPossible[r] = GS.fRadarActual[r] = 0;
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}
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{
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SONGMAN->m_aGameplayStatistics[p].Add( GameplayStatistics() );
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GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
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GS.pSong = SONGMAN->m_pSongs[0];
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GS.dc = CLASS_EASY;
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GS.meter = 5;
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GS.iPossibleDancePoints = 300;
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GS.iActualDancePoints = 255;
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GS.failed = false;
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GS.perfect = GS.great = GS.good = GS.boo = GS.miss = GS.ok = GS.ng = GS.max_combo = 100;
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GS.score = 100;
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for( int r=0; r<NUM_RADAR_VALUES; r++ )
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GS.fRadarPossible[r] = GS.fRadarActual[r] = 0;
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}
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{
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SONGMAN->m_aGameplayStatistics[p].Add( GameplayStatistics() );
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GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
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GS.pSong = SONGMAN->m_pSongs[0];
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GS.dc = CLASS_EASY;
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GS.meter = 5;
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GS.iPossibleDancePoints = 300;
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GS.iActualDancePoints = 255;
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GS.failed = false;
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GS.perfect = GS.great = GS.good = GS.boo = GS.miss = GS.ok = GS.ng = GS.max_combo = 100;
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GS.score = 100;
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for( int r=0; r<NUM_RADAR_VALUES; r++ )
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GS.fRadarPossible[r] = GS.fRadarActual[r] = 0;
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}
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}
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*/
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///////////////////////////
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// Calculate total statistics depending on m_ResultMode
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///////////////////////////
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GameplayStatistics total_statistics[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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PlayerNumber pn = (PlayerNumber)p;
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if( !GAMEMAN->IsPlayerEnabled(pn) )
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continue; // skip
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
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break;
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case RM_ARCADE_SUMMARY:
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{
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int iStageIndex = PREFSMAN->GetStageIndex();
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int s = 0;
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for( int i=max(0,iStageIndex-STAGES_TO_SHOW_IN_SUMMARY); i<=iStageIndex; i++, s++ )
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{
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total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
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}
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}
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break;
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case RM_ONI:
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{
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int iStageIndex = PREFSMAN->GetStageIndex();
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int s = 0;
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for( int i=0; i<=iStageIndex; i++ )
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total_statistics[p] = SONGMAN->GetLatestGameplayStatistics((PlayerNumber)p);
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}
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break;
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}
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}
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///////////////////////////
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// Init the song banners depending on m_ResultMode
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///////////////////////////
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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m_BannerWithFrame[0].LoadFromSong( SONGMAN->GetCurrentSong() );
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m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddActor( &m_BannerWithFrame[0] );
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break;
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case RM_ARCADE_SUMMARY:
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{
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if( SONGMAN->m_aGameplayStatistics[0].GetSize() > STAGES_TO_SHOW_IN_SUMMARY )
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{
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// crop down to 3
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for( int p=0; p<NUM_PLAYERS; p++ )
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SONGMAN->m_aGameplayStatistics[p].RemoveAt( 0, SONGMAN->m_aGameplayStatistics[p].GetSize() - STAGES_TO_SHOW_IN_SUMMARY );
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}
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const int iSongsToShow = SONGMAN->m_aGameplayStatistics[0].GetSize();
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ASSERT( iSongsToShow > 0 );
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for( int i=0; i<iSongsToShow; i++ )
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{
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GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[0][i];
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m_BannerWithFrame[i].LoadFromSong( GS.pSong );
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float fBannerOffset = i - (iSongsToShow-1)/2.0f;
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m_BannerWithFrame[i].SetXY( BANNER_X + fBannerOffset*32, BANNER_Y + fBannerOffset*16 );
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m_BannerWithFrame[i].SetZoom( 0.70f );
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this->AddActor( &m_BannerWithFrame[i] );
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}
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}
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break;
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case RM_ONI:
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m_BannerWithFrame[0].LoadFromGroup( SONGMAN->m_sPreferredGroup );
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m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddActor( &m_BannerWithFrame[0] );
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break;
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}
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//////////////////////////
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// Init graphic elements
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//////////////////////////
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m_Menu.Load(
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THEME->GetPathTo(GRAPHIC_EVALUATION_BACKGROUND),
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m_ResultMode==RM_ARCADE_SUMMARY ? THEME->GetPathTo(GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE) : THEME->GetPathTo(GRAPHIC_EVALUATION_TOP_EDGE),
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"Press START to continue."
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);
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this->AddActor( &m_Menu );
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for( l=0; l<NUM_JUDGE_LINES; l++ )
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{
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m_sprJudgeLabels[l].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_JUDGE_LABELS) );
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m_sprJudgeLabels[l].StopAnimating();
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m_sprJudgeLabels[l].SetState( l );
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m_sprJudgeLabels[l].SetXY( JUDGE_LABELS_X, JUDGE_START_Y + l*JUDGE_SPACING );
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m_sprJudgeLabels[l].SetZoom( 1.0f );
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this->AddActor( &m_sprJudgeLabels[l] );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_textJudgeNumbers[l][p].Load( THEME->GetPathTo(FONT_SCORE_NUMBERS) );
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m_textJudgeNumbers[l][p].TurnShadowOff();
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m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X[p], JUDGE_START_Y + l*JUDGE_SPACING );
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m_textJudgeNumbers[l][p].SetZoom( 0.7f );
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m_textJudgeNumbers[l][p].SetDiffuseColor( PlayerToColor(p) );
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this->AddActor( &m_textJudgeNumbers[l][p] );
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}
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}
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m_sprScoreLabel.Load( THEME->GetPathTo(GRAPHIC_EVALUATION_SCORE_LABELS) );
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m_sprScoreLabel.StopAnimating();
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m_sprScoreLabel.SetXY( SCORE_LABEL_X, SCORE_Y );
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m_sprScoreLabel.SetZoom( 1.0f );
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this->AddActor( &m_sprScoreLabel );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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m_ScoreDisplay[p].SetXY( SCORE_DISPLAY_X[p], SCORE_Y );
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m_ScoreDisplay[p].SetZoomY( 0.9f );
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m_ScoreDisplay[p].SetDiffuseColor( PlayerToColor(p) );
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this->AddActor( &m_ScoreDisplay[p] );
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}
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Grade grade[NUM_PLAYERS];
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//////////////////////////
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// Set Numbers
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//////////////////////////
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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GameplayStatistics GS[NUM_PLAYERS]; // fill this in depending on m_ResultMode
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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{
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GS[p] = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
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}
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break;
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case RM_ARCADE_SUMMARY:
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case RM_ONI:
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{
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const int iSongsToShow = SONGMAN->m_aGameplayStatistics[0].GetSize();
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ASSERT( iSongsToShow > 0 );
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for( int i=0; i<iSongsToShow; i++ )
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{
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GameplayStatistics &GSstage = SONGMAN->m_aGameplayStatistics[p][i];
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GS[p].iPossibleDancePoints += GSstage.iPossibleDancePoints;
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GS[p].iActualDancePoints += GSstage.iActualDancePoints;
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GS[p].perfect += GSstage.perfect;
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GS[p].great += GSstage.great;
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GS[p].good += GSstage.good;
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GS[p].boo += GSstage.boo;
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GS[p].miss += GSstage.miss;
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GS[p].ok += GSstage.ok;
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GS[p].ng += GSstage.ng;
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GS[p].max_combo += GSstage.max_combo;
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GS[p].score += GSstage.score;
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for( int i=0; i<NUM_RADAR_VALUES; i++ )
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{
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GS[p].fRadarPossible[i] += GSstage.fRadarPossible[i];
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GS[p].fRadarActual[i] += GSstage.fRadarActual[i];
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}
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}
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}
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break;
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}
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grade[p] = GS[p].GetGrade();
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m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", GS[p].perfect) );
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m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", GS[p].great) );
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m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", GS[p].good) );
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m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", GS[p].boo) );
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m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", GS[p].miss) );
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m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", GS[p].ok) );
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m_ScoreDisplay[p].SetScore( GS[p].max_combo * 1000 );
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m_ScoreDisplay[p].SetScore( GS[p].score );
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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case RM_ARCADE_SUMMARY:
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m_Grades[p].SpinAndSettleOn( grade[p] );
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break;
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case RM_ONI:
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m_textOniPercent[p].SetText( "100.0%" );
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break;
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}
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m_BonusInfoFrame[p].SetBonusInfo( (PlayerNumber)p, GS[p].fRadarPossible, GS[p].fRadarActual, GS[p].max_combo );
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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////////////////////////
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// update song stats
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////////////////////////
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Notes* pNotes = SONGMAN->GetCurrentNotes((PlayerNumber)p);
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pNotes->m_iNumTimesPlayed++;
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if( GS[p].max_combo > pNotes->m_iMaxCombo )
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pNotes->m_iMaxCombo = GS[p].max_combo;
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if( GS[p].score > pNotes->m_iTopScore )
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{
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pNotes->m_iTopScore = (int)GS[p].score;
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m_bNewRecord[p] = true;
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}
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if( grade[p] > pNotes->m_TopGrade )
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pNotes->m_TopGrade = grade[p];
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break;
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}
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}
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Grade max_grade = GRADE_NO_DATA;
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for( p=0; p<NUM_PLAYERS; p++ )
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max_grade = max( max_grade, grade[p] );
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m_bTryExtraStage = false;
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if( (PREFSMAN->IsFinalStage() || PREFSMAN->IsExtraStage()) && m_ResultMode==RM_ARCADE_STAGE )
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{
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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if( SONGMAN->GetCurrentNotes((PlayerNumber)p)->m_DifficultyClass == CLASS_HARD && grade[p] >= GRADE_AA )
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m_bTryExtraStage = true;
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}
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}
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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m_sprGradeFrame[p].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_GRADE_FRAME) );
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m_sprGradeFrame[p].StopAnimating();
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m_sprGradeFrame[p].SetState( p );
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m_sprGradeFrame[p].SetXY( GRADE_X[p], GRADE_Y );
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this->AddActor( &m_sprGradeFrame[p] );
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switch( m_ResultMode )
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{
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case RM_ONI:
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m_textOniPercent[p].Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textOniPercent[p].SetXY( GRADE_X[p], GRADE_Y );
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m_textOniPercent[p].SetShadowLength( 2 );
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m_textOniPercent[p].SetZoom( 3 );
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m_textOniPercent[p].SetEffectGlowing( 1.0f );
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this->AddActor( &m_textOniPercent[p] );
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break;
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case RM_ARCADE_STAGE:
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case RM_ARCADE_SUMMARY:
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m_Grades[p].SetXY( GRADE_X[p], GRADE_Y );
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m_Grades[p].SetZ( -2 );
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m_Grades[p].SetZoom( 1.0f );
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m_Grades[p].SetEffectGlowing( 1.0f );
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this->AddActor( &m_Grades[p] );
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break;
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}
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m_BonusInfoFrame[p].SetXY( BONUS_FRAME_X[p], BONUS_FRAME_Y );
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this->AddActor( &m_BonusInfoFrame[p] );
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m_bNewRecord[p] = false;
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if( m_bNewRecord[p] )
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{
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m_textNewRecord[p].Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textNewRecord[p].SetXY( NEW_RECORD_X[p], NEW_RECORD_Y );
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m_textNewRecord[p].SetShadowLength( 2 );
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m_textNewRecord[p].SetText( "IT'S A NEW RECORD!" );
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m_textNewRecord[p].SetZoom( 0.5f );
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m_textNewRecord[p].SetEffectGlowing( 1.0f );
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this->AddActor( &m_textNewRecord[p] );
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}
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}
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if( m_bTryExtraStage )
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{
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m_textTryExtraStage.Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textTryExtraStage.SetXY( TRY_EXTRA_STAGE_X, TRY_EXTRA_STAGE_Y );
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if( PREFSMAN->IsExtraStage() )
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m_textTryExtraStage.SetText( "Try Another Extra Stage!" );
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else
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m_textTryExtraStage.SetText( "Try Extra Stage!" );
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m_textTryExtraStage.SetZoom( 1 );
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m_textTryExtraStage.SetEffectGlowing( 1.0f );
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this->AddActor( &m_textTryExtraStage );
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SOUND->PlayOnceStreamed( THEME->GetPathTo(SOUND_EVALUATION_EXTRA_STAGE) );
|
|
}
|
|
else
|
|
{
|
|
|
|
switch( max_grade )
|
|
{
|
|
case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_D) ); break;
|
|
case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_C) ); break;
|
|
case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_B) ); break;
|
|
case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_A) ); break;
|
|
case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AA) ); break;
|
|
case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AAA) ); break;
|
|
case GRADE_NO_DATA:
|
|
default:
|
|
ASSERT(0); // invalid grade
|
|
}
|
|
}
|
|
|
|
m_Menu.TweenOnScreenFromBlack( SM_None );
|
|
}
|
|
|
|
void ScreenEvaluation::TweenOnScreen()
|
|
{
|
|
int i, p;
|
|
|
|
m_Menu.TweenOnScreenFromBlack( SM_None );
|
|
|
|
float fOriginalX, fOriginalY;
|
|
|
|
for( i=0; i<STAGES_TO_SHOW_IN_SUMMARY; i++ )
|
|
{
|
|
fOriginalY = m_BannerWithFrame[i].GetY();
|
|
m_BannerWithFrame[i].SetY( fOriginalY + SCREEN_HEIGHT );
|
|
m_BannerWithFrame[i].BeginTweeningQueued( 0.0f );
|
|
m_BannerWithFrame[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_BannerWithFrame[i].SetTweenY( fOriginalY );
|
|
}
|
|
|
|
for( i=0; i<NUM_JUDGE_LINES; i++ )
|
|
{
|
|
fOriginalY = m_sprJudgeLabels[i].GetY();
|
|
m_sprJudgeLabels[i].SetY( fOriginalY + SCREEN_HEIGHT );
|
|
m_sprJudgeLabels[i].BeginTweeningQueued( 0.2f + 0.1f*i );
|
|
m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_sprJudgeLabels[i].SetTweenY( fOriginalY );
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
fOriginalX = m_textJudgeNumbers[i][p].GetX();
|
|
m_textJudgeNumbers[i][p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
|
m_textJudgeNumbers[i][p].BeginTweeningQueued( 0.2f + 0.1f*i );
|
|
m_textJudgeNumbers[i][p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_textJudgeNumbers[i][p].SetTweenX( fOriginalX );
|
|
}
|
|
}
|
|
|
|
fOriginalY = m_sprScoreLabel.GetY();
|
|
m_sprScoreLabel.SetY( fOriginalY + SCREEN_HEIGHT );
|
|
m_sprScoreLabel.BeginTweeningQueued( 0.8f + 0.1f*i );
|
|
m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_sprScoreLabel.SetTweenY( fOriginalY );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
fOriginalX = m_ScoreDisplay[p].GetX();
|
|
m_ScoreDisplay[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
|
m_ScoreDisplay[p].BeginTweeningQueued( 0.8f + 0.1f*i );
|
|
m_ScoreDisplay[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_ScoreDisplay[p].SetTweenX( fOriginalX );
|
|
}
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
fOriginalX = m_BonusInfoFrame[p].GetX();
|
|
m_BonusInfoFrame[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
|
m_BonusInfoFrame[p].BeginTweeningQueued( 0.2f + 0.1f*i );
|
|
m_BonusInfoFrame[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_BonusInfoFrame[p].SetTweenX( fOriginalX );
|
|
|
|
m_sprGradeFrame[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_sprGradeFrame[p].SetTweenZoomY( 0 );
|
|
|
|
m_Grades[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_Grades[p].SetTweenZoomY( 0 );
|
|
|
|
m_textOniPercent[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textOniPercent[p].SetTweenZoomY( 0 );
|
|
|
|
m_textNewRecord[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textNewRecord[p].SetTweenZoomY( 0 );
|
|
}
|
|
|
|
m_textTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textTryExtraStage.SetTweenZoomY( 0 );
|
|
}
|
|
|
|
void ScreenEvaluation::TweenOffScreen()
|
|
{
|
|
int i, p;
|
|
|
|
for( i=0; i<STAGES_TO_SHOW_IN_SUMMARY; i++ )
|
|
{
|
|
m_BannerWithFrame[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_BannerWithFrame[i].SetTweenZoomY( 0 );
|
|
}
|
|
|
|
for( i=0; i<NUM_JUDGE_LINES; i++ )
|
|
{
|
|
m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_sprJudgeLabels[i].SetTweenZoomY( 0 );
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
m_textJudgeNumbers[i][p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_textJudgeNumbers[i][p].SetTweenZoomY( 0 );
|
|
}
|
|
}
|
|
|
|
m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_sprScoreLabel.SetTweenZoomY( 0 );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
m_ScoreDisplay[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_ScoreDisplay[p].SetTweenZoomY( 0 );
|
|
}
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
m_BonusInfoFrame[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_BonusInfoFrame[p].SetTweenZoomY( 0 );
|
|
|
|
m_sprGradeFrame[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_sprGradeFrame[p].SetTweenZoomY( 0 );
|
|
|
|
m_Grades[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_Grades[p].SetTweenZoomY( 0 );
|
|
|
|
m_textOniPercent[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textOniPercent[p].SetTweenZoomY( 0 );
|
|
|
|
m_textNewRecord[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textNewRecord[p].SetTweenZoomY( 0 );
|
|
}
|
|
|
|
m_textTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textTryExtraStage.SetTweenZoomY( 0 );
|
|
}
|
|
|
|
|
|
void ScreenEvaluation::Update( float fDeltaTime )
|
|
{
|
|
Screen::Update( fDeltaTime );
|
|
}
|
|
|
|
void ScreenEvaluation::DrawPrimitives()
|
|
{
|
|
m_Menu.DrawBottomLayer();
|
|
Screen::DrawPrimitives();
|
|
m_Menu.DrawTopLayer();
|
|
}
|
|
|
|
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
LOG->WriteLine( "ScreenEvaluation::Input()" );
|
|
|
|
if( m_Menu.IsClosing() )
|
|
return;
|
|
|
|
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
|
}
|
|
|
|
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
switch( SM )
|
|
{
|
|
case SM_MenuTimer:
|
|
MenuStart( PLAYER_INVALID );
|
|
break;
|
|
case SM_GoToNextState:
|
|
switch( m_ResultMode )
|
|
{
|
|
case RM_ARCADE_SUMMARY:
|
|
SCREENMAN->SetNewScreen( new ScreenMusicScroll );
|
|
return;
|
|
case RM_ARCADE_STAGE:
|
|
if( m_bTryExtraStage )
|
|
SCREENMAN->SetNewScreen( new ScreenSelectMusic );
|
|
else
|
|
SCREENMAN->SetNewScreen( new ScreenEvaluation(true) );
|
|
return;
|
|
case RM_ONI:
|
|
SCREENMAN->SetNewScreen( new ScreenMusicScroll );
|
|
return;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScreenEvaluation::MenuBack( const PlayerNumber p )
|
|
{
|
|
MenuStart( p );
|
|
}
|
|
|
|
void ScreenEvaluation::MenuStart( const PlayerNumber p )
|
|
{
|
|
TweenOffScreen();
|
|
|
|
m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
|
|
|
|
PREFSMAN->m_iCurrentStageIndex++; // increment the stage number before constructing the next screen
|
|
}
|
|
|