154 lines
4.2 KiB
C++
154 lines
4.2 KiB
C++
#include "global.h"
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#include "Game.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "Style.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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int Game::GetNumGameplayButtons() const
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{
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int iIndexOfStart = ButtonNameToIndex( "Start" );
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ASSERT( iIndexOfStart != GameButton_Invalid );
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return iIndexOfStart;
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}
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GameButton Game::ButtonNameToIndex( const RString &sButtonName ) const
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{
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for( int i=0; i<m_iButtonsPerController; i++ )
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if( stricmp(m_szButtonNames[i], sButtonName) == 0 )
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return i;
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return GameButton_Invalid;
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}
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MenuButton Game::GameInputToMenuButton( GameInput GameI ) const
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{
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FOREACH_MenuButton(i)
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if( m_DedicatedMenuButton[i] == GameI.button )
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return i;
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if( !PREFSMAN->m_bOnlyDedicatedMenuButtons )
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{
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FOREACH_MenuButton(i)
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if( m_SecondaryMenuButton[i] == GameI.button )
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return i;
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}
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return MenuButton_INVALID; // invalid GameInput
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}
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void Game::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const
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{
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ASSERT( MenuI != MenuButton_INVALID );
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GameIout[0].MakeInvalid(); // initialize
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GameIout[1].MakeInvalid();
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GameIout[2].MakeInvalid();
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GameIout[3].MakeInvalid();
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GameController controller[2];
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StyleType type = TWO_PLAYERS_TWO_SIDES;
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if( GAMESTATE->GetCurrentStyle() )
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type = GAMESTATE->GetCurrentStyle()->m_StyleType;
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int iNumSidesUsing = 1;
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switch( type )
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{
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case ONE_PLAYER_ONE_SIDE:
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case TWO_PLAYERS_TWO_SIDES:
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controller[0] = (GameController)pn;
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iNumSidesUsing = 1;
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break;
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case ONE_PLAYER_TWO_SIDES:
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case TWO_PLAYERS_SHARED_SIDES:
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controller[0] = GAME_CONTROLLER_1;
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controller[1] = GAME_CONTROLLER_2;
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iNumSidesUsing = 2;
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break;
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default:
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ASSERT(0); // invalid m_StyleType
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};
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GameButton button[2] = { m_DedicatedMenuButton[MenuI], m_SecondaryMenuButton[MenuI] };
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int iNumButtonsUsing = PREFSMAN->m_bOnlyDedicatedMenuButtons ? 1 : 2;
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for( int i=0; i<iNumSidesUsing; i++ )
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{
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for( int j=0; j<iNumButtonsUsing; j++ )
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{
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GameIout[i*2+j].controller = controller[i];
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GameIout[i*2+j].button = button[j];
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}
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}
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}
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RString Game::ColToButtonName( int iCol ) const
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{
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const Style *pStyle = GAMESTATE->GetCurrentStyle();
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const char *pzColumnName = pStyle->m_ColumnInfo[PLAYER_1][iCol].pzName;
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if( pzColumnName != NULL )
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return pzColumnName;
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GameInput GI = pStyle->StyleInputToGameInput( iCol, PLAYER_1 );
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return m_szButtonNames[GI.button];
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}
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TapNoteScore Game::MapTapNoteScore( TapNoteScore tns ) const
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{
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switch( tns )
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{
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case TNS_W1: return m_mapW1To;
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case TNS_W2: return m_mapW2To;
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case TNS_W3: return m_mapW3To;
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case TNS_W4: return m_mapW4To;
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case TNS_W5: return m_mapW5To;
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default: return tns;
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}
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}
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// lua start
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#include "LuaBinding.h"
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class LunaGame: public Luna<Game>
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{
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public:
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static int GetName( T* p, lua_State *L ) { lua_pushstring( L, p->m_szName ); return 1; }
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LunaGame()
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{
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LUA->Register( Register );
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ADD_METHOD( GetName );
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}
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};
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LUA_REGISTER_CLASS( Game )
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// lua end
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/*
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* (c) 2001-2002 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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