Files
itgmania212121/stepmania/src/ScreenInstructions.cpp
T
Glenn Maynard aee856bd95 cleanup
2004-05-08 06:28:15 +00:00

91 lines
2.5 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenInstructions
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenInstructions.h"
#include "RageUtil.h"
#include "RageSounds.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements( sName )
{
LOG->Trace( "ScreenInstructions::ScreenInstructions()" );
//
// Skip this screen unless someone chose easy or beginner
//
if( !PREFSMAN->m_bInstructions )
{
HandleScreenMessage( SM_GoToNextScreen );
return;
}
if( GAMESTATE->m_PlayMode == PLAY_MODE_ARCADE )
{
Difficulty easiestDifficulty = (Difficulty)(NUM_DIFFICULTIES-1);
FOREACH_HumanPlayer(p)
easiestDifficulty = min( easiestDifficulty, GAMESTATE->m_PreferredDifficulty[p] );
if( easiestDifficulty > DIFFICULTY_EASY )
{
HandleScreenMessage( SM_GoToNextScreen );
return;
}
}
CString sHowToPlayPath;
if( GAMESTATE->m_PlayMode != PLAY_MODE_INVALID )
sHowToPlayPath = THEME->GetPathG(m_sName,PlayModeToString(GAMESTATE->m_PlayMode)) ;
else
RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before showing ScreenInstructions." );
m_sprHowToPlay.Load( sHowToPlayPath );
m_sprHowToPlay.SetXY( CENTER_X, CENTER_Y );
this->AddChild( &m_sprHowToPlay );
m_sprHowToPlay.SetX( SCREEN_LEFT-SCREEN_WIDTH );
m_sprHowToPlay.BeginTweening( 0.4f ); // sleep
m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_DECELERATE );
m_sprHowToPlay.SetX( CENTER_X );
this->SortByDrawOrder();
SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
}
void ScreenInstructions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( IsTransitioning() )
return;
// default input handler
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenInstructions::MenuBack( PlayerNumber pn )
{
Back( SM_GoToPrevScreen );
}
void ScreenInstructions::MenuStart( PlayerNumber pn )
{
StartTransitioning( SM_GoToNextScreen );
m_sprHowToPlay.StopTweening();
m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE );
m_sprHowToPlay.SetX( SCREEN_RIGHT+m_sprHowToPlay.GetUnzoomedWidth()/2 );
}