91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
#include "global.h"
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: ScreenInstructions
|
|
|
|
Desc: See header.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "ScreenInstructions.h"
|
|
#include "RageUtil.h"
|
|
#include "RageSounds.h"
|
|
#include "ScreenManager.h"
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "RageLog.h"
|
|
#include "GameState.h"
|
|
#include "ThemeManager.h"
|
|
#include "PrefsManager.h"
|
|
|
|
|
|
ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements( sName )
|
|
{
|
|
LOG->Trace( "ScreenInstructions::ScreenInstructions()" );
|
|
|
|
//
|
|
// Skip this screen unless someone chose easy or beginner
|
|
//
|
|
if( !PREFSMAN->m_bInstructions )
|
|
{
|
|
HandleScreenMessage( SM_GoToNextScreen );
|
|
return;
|
|
}
|
|
if( GAMESTATE->m_PlayMode == PLAY_MODE_ARCADE )
|
|
{
|
|
Difficulty easiestDifficulty = (Difficulty)(NUM_DIFFICULTIES-1);
|
|
FOREACH_HumanPlayer(p)
|
|
easiestDifficulty = min( easiestDifficulty, GAMESTATE->m_PreferredDifficulty[p] );
|
|
|
|
if( easiestDifficulty > DIFFICULTY_EASY )
|
|
{
|
|
HandleScreenMessage( SM_GoToNextScreen );
|
|
return;
|
|
}
|
|
}
|
|
|
|
CString sHowToPlayPath;
|
|
if( GAMESTATE->m_PlayMode != PLAY_MODE_INVALID )
|
|
sHowToPlayPath = THEME->GetPathG(m_sName,PlayModeToString(GAMESTATE->m_PlayMode)) ;
|
|
else
|
|
RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before showing ScreenInstructions." );
|
|
|
|
m_sprHowToPlay.Load( sHowToPlayPath );
|
|
m_sprHowToPlay.SetXY( CENTER_X, CENTER_Y );
|
|
this->AddChild( &m_sprHowToPlay );
|
|
|
|
m_sprHowToPlay.SetX( SCREEN_LEFT-SCREEN_WIDTH );
|
|
m_sprHowToPlay.BeginTweening( 0.4f ); // sleep
|
|
m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_DECELERATE );
|
|
m_sprHowToPlay.SetX( CENTER_X );
|
|
|
|
this->SortByDrawOrder();
|
|
|
|
SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
|
|
}
|
|
|
|
void ScreenInstructions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
if( IsTransitioning() )
|
|
return;
|
|
|
|
// default input handler
|
|
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
|
}
|
|
|
|
void ScreenInstructions::MenuBack( PlayerNumber pn )
|
|
{
|
|
Back( SM_GoToPrevScreen );
|
|
}
|
|
|
|
void ScreenInstructions::MenuStart( PlayerNumber pn )
|
|
{
|
|
StartTransitioning( SM_GoToNextScreen );
|
|
|
|
m_sprHowToPlay.StopTweening();
|
|
m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE );
|
|
m_sprHowToPlay.SetX( SCREEN_RIGHT+m_sprHowToPlay.GetUnzoomedWidth()/2 );
|
|
}
|