Files
itgmania212121/Themes/_fallback/Scripts/03 ThemeAndGamePrefs.lua
T

495 lines
12 KiB
Lua

-- sm-ssc Default Theme Preferences Handler
function InitGamePrefs()
if GetGamePrefB("AutoSetStyle") == nil then
SetGamePref("AutoSetStyle", false);
end;
if GetGamePrefB("NotePosition") == nil then
SetGamePref("NotePosition", true);
end;
if GetGamePrefB("ComboOnRolls") == nil then
SetGamePref("ComboOnRolls", false);
end;
if GetGamePrefB("ComboUnderField") == nil then
SetGamePref("ComboUnderField", true);
end;
if GetGamePrefB("AdjustSpeed") == nil then
SetGamePref("AdjustSpeed", false);
end;
end
function InitUserPrefs()
if GetUserPref("UserPrefGameplayShowStepsDisplay") == nil then
SetUserPref("UserPrefGameplayShowStepsDisplay", true);
end;
if GetUserPref("UserPrefGameplayShowScore") == nil then
SetUserPref("UserPrefGameplayShowScore", false);
end;
if GetUserPrefB("UserPrefShowLotsaOptions") == nil then
SetUserPref("UserPrefShowLotsaOptions", true);
end;
if GetUserPrefB("UserPrefLongFail") == nil then
SetUserPref("UserPrefLongFail", false);
end;
if GetUserPrefB("UserPrefProtimingP1") == nil then
SetUserPref("UserPrefProtimingP1", false);
end;
if GetUserPrefB("UserPrefProtimingP2") == nil then
SetUserPref("UserPrefProtimingP2", false);
end;
if GetUserPrefB("FlashyCombos") == nil then
SetUserPref("FlashyCombos", false);
end;
--[[ if GetUserPref("ProTimingP1") == nil then
SetUserPref("ProTimingP1", false);
end;
if GetUserPref("ProTimingP2") == nil then
SetUserPref("ProTimingP2", false);
end; --]]
end;
--[[ theme option rows ]]
-- screen cover
function GetProTiming(pn)
local pname = ToEnumShortString(pn);
if GetUserPref("ProTiming"..pname) then
return GetUserPrefB("ProTiming"..pname);
else
SetUserPref("ProTiming"..pname,false);
return false;
end;
end;
function OptionRowProTiming()
local t = {
Name = "ProTiming";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = false;
ExportOnChange = false;
Choices = { 'Off','On' };
LoadSelections = function(self, list, pn)
local bShow;
if GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(pn) ) then
bShow = GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(pn) );
if bShow then
list[2] = true;
else
list[1] = true;
end
else
list[1] = true;
end;
--[[ local pname = ToEnumShortString(pn);
if getenv("ProTiming"..pname) == true then
list[2] = true;
else
list[1] = true;
end; --]]
end;
SaveSelections = function(self, list, pn)
local bSave;
if list[2] then
bSave = true;
else
bSave = false;
end;
SetUserPref("UserPrefProtiming" .. ToEnumShortString(pn),bSave);
--[[ local val;
if list[2] then
val = true;
else
val = false;
end;
local pname = ToEnumShortString(pn);
setenv("ProTiming"..pname, val); --]]
end;
};
setmetatable( t, t );
return t;
end;
function UserPrefGameplayShowScore()
local t = {
Name = "UserPrefGameplayShowScore";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = { 'Off','On' };
LoadSelections = function(self, list, pn)
if ReadPrefFromFile("UserPrefGameplayShowScore") ~= nil then
if GetUserPrefB("UserPrefGameplayShowScore") then
list[2] = true;
else
list[1] = true;
end;
else
WritePrefToFile("UserPrefGameplayShowScore",false);
list[1] = true;
end;
end;
SaveSelections = function(self, list, pn)
local val;
if list[2] then
val = true;
else
val = false;
end;
WritePrefToFile("UserPrefGameplayShowScore",val);
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
THEME:ReloadMetrics();
end;
};
setmetatable( t, t );
return t;
end
function UserPrefGameplayShowStepsDisplay()
local t = {
Name = "UserPrefGameplayShowStepsDisplay";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = { 'Off','On' };
LoadSelections = function(self, list, pn)
if ReadPrefFromFile("UserPrefGameplayShowStepsDisplay") ~= nil then
if GetUserPrefB("UserPrefGameplayShowStepsDisplay") then
list[2] = true;
else
list[1] = true;
end;
else
WritePrefToFile("UserPrefGameplayShowStepsDisplay",false);
list[1] = true;
end;
end;
SaveSelections = function(self, list, pn)
local val;
if list[2] then
val = true;
else
val = false;
end;
WritePrefToFile("UserPrefGameplayShowStepsDisplay",val);
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
THEME:ReloadMetrics();
end;
};
setmetatable( t, t );
return t;
end
function UserPrefShowLotsaOptions()
local t = {
Name = "UserPrefShowLotsaOptions";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = { 'Many','Few' };
LoadSelections = function(self, list, pn)
if ReadPrefFromFile("UserPrefShowLotsaOptions") ~= nil then
if GetUserPrefB("UserPrefShowLotsaOptions") then
list[1] = true;
else
list[2] = true;
end;
else
WritePrefToFile("UserPrefShowLotsaOptions",false);
list[2] = true;
end;
end;
SaveSelections = function(self, list, pn)
local val;
if list[1] then
val = true;
else
val = false;
end;
WritePrefToFile("UserPrefShowLotsaOptions",val);
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
THEME:ReloadMetrics();
end;
};
setmetatable( t, t );
return t;
end
function GetDefaultOptionLines()
local LineSets = {
"1,8,14,2,3,4,5,6,R,7,9,10,11,12,13,15,16,17,18", -- All
"1,8,14,2,7,13,16,17,18", -- DDR Essentials ( no turns, fx )
};
local function IsExtra()
if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then
return true
else
return false
end
end
if not IsExtra() then
if GetUserPrefB("UserPrefShowLotsaOptions") then
return GetUserPrefB("UserPrefShowLotsaOptions") and LineSets[1] or LineSets[2];
else
return LineSets[2]; -- Just make sure!
end
else
return "1,8,14,2,7,13,16,17,18" -- "failsafe" list
end
end;
function UserPrefLongFail()
local t = {
Name = "UserPrefLongFail";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = { 'Short','Long' };
LoadSelections = function(self, list, pn)
if ReadPrefFromFile("UserPrefLongFail") ~= nil then
if GetUserPrefB("UserPrefLongFail") then
list[2] = true;
else
list[1] = true;
end;
else
WritePrefToFile("UserPrefLongFail",false);
list[1] = true;
end;
end;
SaveSelections = function(self, list, pn)
local val;
if list[2] then
val = true;
else
val = false;
end;
WritePrefToFile("UserPrefLongFail",val);
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
THEME:ReloadMetrics();
end;
};
setmetatable( t, t );
return t;
end
function UserPrefFlashyCombo()
local t = {
Name = "UserPrefFlashyCombo";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = { 'Off','On' };
LoadSelections = function(self, list, pn)
if ReadPrefFromFile("UserPrefFlashyCombo") ~= nil then
if GetUserPrefB("UserPrefFlashyCombo") then
list[2] = true;
else
list[1] = true;
end;
else
WritePrefToFile("UserPrefFlashyCombo",false);
list[1] = true;
end;
end;
SaveSelections = function(self, list, pn)
local val;
if list[2] then
val = true;
else
val = false;
end;
WritePrefToFile("UserPrefFlashyCombo",val);
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
THEME:ReloadMetrics();
end;
};
setmetatable( t, t );
return t;
end
--[[ end themeoption rows ]]
--[[ game option rows ]]
function GamePrefComboOnRolls()
local t = {
Name = "GamePrefComboOnRolls";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = { 'Off','On' };
LoadSelections = function(self, list, pn)
if ReadGamePrefFromFile("ComboOnRolls") ~= nil then
if GetGamePrefB("ComboOnRolls") then
list[2] = true;
else
list[1] = true;
end;
else
WriteGamePrefToFile("ComboOnRolls",false);
list[1] = true;
end;
end;
SaveSelections = function(self, list, pn)
local val;
if list[2] then
val = true;
else
val = false;
end;
WriteGamePrefToFile("ComboOnRolls",val);
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
THEME:ReloadMetrics();
end;
};
setmetatable( t, t );
return t;
end
function GamePrefComboUnderField()
local t = {
Name = "GamePrefComboUnderField";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = { 'Off','On' };
LoadSelections = function(self, list, pn)
if ReadGamePrefFromFile("ComboUnderField") ~= nil then
if GetGamePrefB("ComboUnderField") then
list[2] = true;
else
list[1] = true;
end;
else
WriteGamePrefToFile("ComboUnderField",true);
list[2] = true;
end;
end;
SaveSelections = function(self, list, pn)
local val;
if list[2] then
val = true;
else
val = false;
end;
WriteGamePrefToFile("ComboUnderField",val);
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
THEME:ReloadMetrics();
end;
};
setmetatable( t, t );
return t;
end
function GetDefaultArrowSpacing()
local rates = {
64, -- Default
80, -- Pro
128, -- New
};
return GetGamePrefB("AdjustSpeed") and rates[3] or rates[1];
end;
function GamePrefAdjustSpeed()
local t = {
Name = "GamePrefAdjustSpeed";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = { 'Normal','Fast' };
LoadSelections = function(self, list, pn)
if ReadGamePrefFromFile("AdjustSpeed") ~= nil then
if GetGamePrefB("AdjustSpeed") then
list[2] = true;
else
list[1] = true;
end;
else
WriteGamePrefToFile("AdjustSpeed",true);
list[2] = true;
end;
end;
SaveSelections = function(self, list, pn)
local val;
if list[2] then
val = true;
else
val = false;
end;
WriteGamePrefToFile("AdjustSpeed",val);
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
THEME:ReloadMetrics();
end;
};
setmetatable( t, t );
return t;
end
function GamePrefAutoSetStyle()
local t = {
Name = "GamePrefAutoSetStyle";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = { 'Off','On' };
LoadSelections = function(self, list, pn)
if ReadGamePrefFromFile("AutoSetStyle") ~= nil then
if GetGamePrefB("AutoSetStyle") then
list[2] = true;
else
list[1] = true;
end;
else
WriteGamePrefToFile("AutoSetStyle",false);
list[1] = true;
end;
end;
SaveSelections = function(self, list, pn)
local val;
if list[2] then
val = true;
else
val = false;
end;
WriteGamePrefToFile("AutoSetStyle",val);
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
THEME:ReloadMetrics();
end;
};
setmetatable( t, t );
return t;
end
function GamePrefNotePosition()
local t = {
Name = "GamePrefNotePosition";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = { 'Normal','Lower' };
LoadSelections = function(self, list, pn)
if ReadGamePrefFromFile("NotePosition") ~= nil then
if GetGamePrefB("NotePosition") then
list[1] = true;
else
list[2] = true;
end;
else
WriteGamePrefToFile("NotePosition",false);
list[1] = true;
end;
end;
SaveSelections = function(self, list, pn)
local val;
if list[1] then
val = true;
else
val = false;
end;
WriteGamePrefToFile("NotePosition",val);
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
THEME:ReloadMetrics();
end;
};
setmetatable( t, t );
return t;
end