Files
itgmania212121/stepmania/src/RageSoundManager.h
T
Glenn Maynard 2493236cea add reference counting for preloaded sounds
This doesn't give full refcounting: loading a sound that isn't preloaded
will still go through a full load (eg. initting Vorbis, etc).  This handles the
most expensive case, where the whole sound is loaded.  This case is
easy because we can make free copies, and track the number of copies
remaining to handle cleanup.
2005-07-18 19:08:28 +00:00

115 lines
4.0 KiB
C++

/* RageSoundManager - A global singleton to interface RageSound and RageSoundDriver. */
#ifndef RAGE_SOUND_MANAGER_H
#define RAGE_SOUND_MANAGER_H
#include <set>
#include <map>
#include "RageUtil_CircularBuffer.h"
class RageSound;
class RageSoundBase;
class RageSoundDriver;
struct RageSoundParams;
class SoundReader;
class RageSoundReader_Preload;
class RageSoundManager
{
public:
RageSoundManager();
~RageSoundManager();
/* This may be called when shutting down, in order to stop all sounds. This
* should be called before shutting down threads that may have running sounds,
* in order to prevent DirectSound delays and glitches. Further attempts to
* start sounds will do nothing, and threads may be shut down. */
void Shutdown();
void Init( CString sDrivers );
float GetMixVolume() const { return m_fMixVolume; }
void SetPrefs( float fMixVol );
void Update( float fDeltaTime );
void StartMixing( RageSoundBase *snd ); /* used by RageSound */
void StopMixing( RageSoundBase *snd ); /* used by RageSound */
bool Pause( RageSoundBase *snd, bool bPause ); /* used by RageSound */
int64_t GetPosition( const RageSoundBase *snd ) const; /* used by RageSound */
void RegisterSound( RageSound *p ); /* used by RageSound */
void UnregisterSound( RageSound *p ); /* used by RageSound */
int GetUniqueID(); /* used by RageSound */
void CommitPlayingPosition( int ID, int64_t frameno, int pos, int got_bytes ); /* used by drivers */
float GetPlayLatency() const;
int GetDriverSampleRate( int iRate ) const;
/* When deleting a sound from any thread except the one calling Update(), this
* must be used to prevent race conditions. */
void DeleteSound( RageSound *pSound );
void DeleteSoundWhenFinished( RageSound *pSound );
SoundReader *GetLoadedSound( const CString &sPath );
void AddLoadedSound( const CString &sPath, RageSoundReader_Preload *pSound );
void PlayOnce( CString sPath );
RageSound *PlaySound( RageSound &snd, const RageSoundParams *params = NULL );
RageSound *PlayCopyOfSound( RageSound &snd, const RageSoundParams *params = NULL );
static void AttenuateBuf( int16_t *pBuf, int iSamples, float fVolume );
private:
/* Set of sounds that we've taken over (and are responsible for deleting
* when they're finished playing): */
set<RageSound *> owned_sounds;
/* A list of all sounds that currently exist, by ID. */
map<int,RageSound *> all_sounds;
map<CString, RageSoundReader_Preload *> m_mapPreloadedSounds;
RageSoundDriver *m_pDriver;
/* Prefs: */
float m_fMixVolume;
struct queued_pos_map_t
{
int ID, pos, got_frames;
int64_t frameno;
};
CircBuf<queued_pos_map_t> pos_map_queue;
void FlushPosMapQueue();
RageSound *GetSoundByID( int ID );
};
extern RageSoundManager *SOUNDMAN;
#endif
/*
* Copyright (c) 2002-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/