109 lines
3.7 KiB
C
109 lines
3.7 KiB
C
/* PlayerNumber - A simple type representing a player. */
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#ifndef PlayerNumber_H
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#define PlayerNumber_H
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#include "EnumHelper.h"
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//
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// Player number stuff
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//
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enum PlayerNumber
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{
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PLAYER_1 = 0,
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PLAYER_2,
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NUM_PlayerNumber, // leave this at the end
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PLAYER_INVALID
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};
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const int NUM_PLAYERS = NUM_PlayerNumber;
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const RString& PlayerNumberToString( PlayerNumber pn );
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const RString& PlayerNumberToLocalizedString( PlayerNumber pn );
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#define FOREACH_PlayerNumber( pn ) FOREACH_ENUM( PlayerNumber, NUM_PLAYERS, pn )
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#define FOREACH_HumanPlayer( pn ) for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextHumanPlayer(pn) )
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#define FOREACH_EnabledPlayer( pn ) for( PlayerNumber pn=GetNextEnabledPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextEnabledPlayer(pn) )
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#define FOREACH_CpuPlayer( pn ) for( PlayerNumber pn=GetNextCpuPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextCpuPlayer(pn) )
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#define FOREACH_PotentialCpuPlayer( pn ) for( PlayerNumber pn=GetNextPotentialCpuPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextPotentialCpuPlayer(pn) )
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn );
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PlayerNumber GetNextEnabledPlayer( PlayerNumber pn );
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PlayerNumber GetNextCpuPlayer( PlayerNumber pn );
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PlayerNumber GetNextPotentialCpuPlayer( PlayerNumber pn );
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const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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enum MultiPlayer
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{
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MultiPlayer_1 = 0,
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MultiPlayer_2,
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MultiPlayer_3,
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MultiPlayer_4,
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MultiPlayer_5,
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MultiPlayer_6,
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MultiPlayer_7,
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MultiPlayer_8,
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MultiPlayer_9,
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MultiPlayer_10,
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MultiPlayer_11,
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MultiPlayer_12,
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MultiPlayer_13,
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MultiPlayer_14,
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MultiPlayer_15,
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MultiPlayer_16,
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MultiPlayer_17,
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MultiPlayer_18,
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MultiPlayer_19,
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MultiPlayer_20,
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MultiPlayer_21,
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MultiPlayer_22,
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MultiPlayer_23,
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MultiPlayer_24,
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MultiPlayer_25,
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MultiPlayer_26,
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MultiPlayer_27,
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MultiPlayer_28,
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MultiPlayer_29,
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MultiPlayer_30,
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MultiPlayer_31,
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MultiPlayer_32,
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NUM_MultiPlayer, // leave this at the end
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MultiPlayer_INVALID
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};
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const RString& MultiPlayerToString( MultiPlayer mp );
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const RString& MultiPlayerToLocalizedString( MultiPlayer mp );
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#define FOREACH_MultiPlayer( pn ) FOREACH_ENUM( MultiPlayer, NUM_MultiPlayer, pn )
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#define FOREACH_EnabledMultiPlayer( mp ) for( MultiPlayer mp=GetNextEnabledMultiPlayer((MultiPlayer)-1); mp!=MultiPlayer_INVALID; mp=GetNextEnabledMultiPlayer(mp) )
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MultiPlayer GetNextEnabledMultiPlayer( MultiPlayer mp );
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Chris Gomez
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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