Files
itgmania212121/stepmania/src/ReceptorArrowRow.cpp
T
Chris Danford 4ac936cfbf GrayArrow => ReceptorArrow
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00

86 lines
2.2 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ReceptorArrowRow
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ReceptorArrowRow.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "ArrowEffects.h"
#include "GameState.h"
#include "PrefsManager.h"
#include "NoteFieldPositioning.h"
ReceptorArrowRow::ReceptorArrowRow()
{
m_iNumCols = 0;
}
void ReceptorArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset )
{
m_PlayerNumber = pn;
m_fYReverseOffsetPixels = fYReverseOffset;
const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
m_iNumCols = pStyleDef->m_iColsPerPlayer;
for( int c=0; c<m_iNumCols; c++ )
m_ReceptorArrow[c].Load( NoteSkin, m_PlayerNumber, c );
}
void ReceptorArrowRow::Update( float fDeltaTime )
{
for( int c=0; c<m_iNumCols; c++ )
{
m_ReceptorArrow[c].Update( fDeltaTime );
m_ReceptorArrow[c].SetDiffuse( RageColor(1,1,1,1 - GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fDark) );
// set arrow XYZ
const float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
const float fY = ArrowGetYPos( m_PlayerNumber, c, 0, m_fYReverseOffsetPixels );
const float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
m_ReceptorArrow[c].SetX( fX );
m_ReceptorArrow[c].SetY( fY );
m_ReceptorArrow[c].SetZ( fZ );
}
}
void ReceptorArrowRow::DrawPrimitives()
{
for( int c=0; c<m_iNumCols; c++ )
{
g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(c);
m_ReceptorArrow[c].Draw();
g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
}
}
void ReceptorArrowRow::Step( int iCol )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
m_ReceptorArrow[iCol].Step();
}
void ReceptorArrowRow::SetPressed( int iCol )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
m_ReceptorArrow[iCol].SetPressed();
}
void ReceptorArrowRow::CopyTweening( const ReceptorArrowRow &from )
{
for( int c=0; c<m_iNumCols; c++ )
m_ReceptorArrow[c].CopyTweening( from.m_ReceptorArrow[c] );
ActorFrame::CopyTweening( from );
}