4ac936cfbf
move ReceptorArrow metrics into NoteSkin ReceptorArrow metrics, code cleanup
86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
#include "global.h"
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: ReceptorArrowRow
|
|
|
|
Desc: See header.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "ReceptorArrowRow.h"
|
|
#include "RageUtil.h"
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "PrefsManager.h"
|
|
#include "ArrowEffects.h"
|
|
#include "GameState.h"
|
|
#include "PrefsManager.h"
|
|
#include "NoteFieldPositioning.h"
|
|
|
|
|
|
ReceptorArrowRow::ReceptorArrowRow()
|
|
{
|
|
m_iNumCols = 0;
|
|
}
|
|
|
|
void ReceptorArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset )
|
|
{
|
|
m_PlayerNumber = pn;
|
|
m_fYReverseOffsetPixels = fYReverseOffset;
|
|
|
|
const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
|
|
|
|
m_iNumCols = pStyleDef->m_iColsPerPlayer;
|
|
|
|
for( int c=0; c<m_iNumCols; c++ )
|
|
m_ReceptorArrow[c].Load( NoteSkin, m_PlayerNumber, c );
|
|
}
|
|
|
|
void ReceptorArrowRow::Update( float fDeltaTime )
|
|
{
|
|
for( int c=0; c<m_iNumCols; c++ )
|
|
{
|
|
m_ReceptorArrow[c].Update( fDeltaTime );
|
|
m_ReceptorArrow[c].SetDiffuse( RageColor(1,1,1,1 - GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fDark) );
|
|
|
|
// set arrow XYZ
|
|
const float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
|
|
const float fY = ArrowGetYPos( m_PlayerNumber, c, 0, m_fYReverseOffsetPixels );
|
|
const float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
|
|
m_ReceptorArrow[c].SetX( fX );
|
|
m_ReceptorArrow[c].SetY( fY );
|
|
m_ReceptorArrow[c].SetZ( fZ );
|
|
}
|
|
}
|
|
|
|
void ReceptorArrowRow::DrawPrimitives()
|
|
{
|
|
for( int c=0; c<m_iNumCols; c++ )
|
|
{
|
|
g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(c);
|
|
m_ReceptorArrow[c].Draw();
|
|
g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
|
|
}
|
|
}
|
|
|
|
void ReceptorArrowRow::Step( int iCol )
|
|
{
|
|
ASSERT( iCol >= 0 && iCol < m_iNumCols );
|
|
m_ReceptorArrow[iCol].Step();
|
|
}
|
|
|
|
void ReceptorArrowRow::SetPressed( int iCol )
|
|
{
|
|
ASSERT( iCol >= 0 && iCol < m_iNumCols );
|
|
m_ReceptorArrow[iCol].SetPressed();
|
|
}
|
|
|
|
void ReceptorArrowRow::CopyTweening( const ReceptorArrowRow &from )
|
|
{
|
|
for( int c=0; c<m_iNumCols; c++ )
|
|
m_ReceptorArrow[c].CopyTweening( from.m_ReceptorArrow[c] );
|
|
ActorFrame::CopyTweening( from );
|
|
}
|