899 lines
25 KiB
C++
899 lines
25 KiB
C++
#include "global.h"
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: Course
|
|
|
|
Desc: See header.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "Course.h"
|
|
#include "PrefsManager.h"
|
|
#include "song.h"
|
|
#include "GameManager.h"
|
|
#include "SongManager.h"
|
|
#include "RageException.h"
|
|
#include "RageLog.h"
|
|
#include "MsdFile.h"
|
|
#include "PlayerOptions.h"
|
|
#include "SongOptions.h"
|
|
#include "RageUtil.h"
|
|
#include "TitleSubstitution.h"
|
|
#include "Notes.h"
|
|
#include "GameState.h"
|
|
#include "BannerCache.h"
|
|
#include "RageFile.h"
|
|
#include "arch/arch.h"
|
|
#include "ThemeManager.h"
|
|
|
|
/* Amount to increase meter ranges to make them difficult: */
|
|
const int DIFFICULT_METER_CHANGE = 2;
|
|
|
|
/* Maximum lower value of ranges when difficult: */
|
|
const int MAX_BOTTOM_RANGE = 10;
|
|
|
|
/* -1 is the default parameter of a few Course calls; leaving it out indicates
|
|
* to use GAMESTATE->m_bDifficultCourses. */
|
|
static bool IsDifficult( int Difficult )
|
|
{
|
|
if( Difficult == -1 )
|
|
return GAMESTATE->m_bDifficultCourses;
|
|
else
|
|
return !!Difficult;
|
|
}
|
|
|
|
Course::Course()
|
|
{
|
|
m_bIsAutogen = false;
|
|
m_bRepeat = false;
|
|
m_bRandomize = false;
|
|
m_bDifficult = false;
|
|
m_iLives = -1;
|
|
m_iMeter = -1;
|
|
|
|
SetDefaultScore();
|
|
}
|
|
|
|
void Course::SetDefaultScore()
|
|
{
|
|
//
|
|
// Init high scores
|
|
//
|
|
for( unsigned i=0; i<NUM_NOTES_TYPES; i++ )
|
|
for( int j=0; j<NUM_RANKING_LINES; j++ )
|
|
{
|
|
m_RankingScores[i][j].iScore = IsOni()? 573:573000;
|
|
m_RankingScores[i][j].fSurviveTime = 57.3f;
|
|
m_RankingScores[i][j].sName = DEFAULT_RANKING_NAME;
|
|
}
|
|
|
|
for( unsigned m=0; m<NUM_MEMORY_CARDS; m++ )
|
|
for( unsigned i=0; i<NUM_NOTES_TYPES; i++ )
|
|
{
|
|
m_MemCardScores[m][i].iNumTimesPlayed = 0;
|
|
m_MemCardScores[m][i].iScore = 0;
|
|
m_MemCardScores[m][i].fSurviveTime = 0;
|
|
}
|
|
}
|
|
|
|
PlayMode Course::GetPlayMode() const
|
|
{
|
|
if( m_bRepeat )
|
|
return PLAY_MODE_ENDLESS;
|
|
return m_iLives > 0? PLAY_MODE_ONI:PLAY_MODE_NONSTOP;
|
|
}
|
|
|
|
const int DifficultMeterRamp = 3;
|
|
int Course::GetMeter( int Difficult ) const
|
|
{
|
|
if( m_iMeter != -1 )
|
|
return m_iMeter + IsDifficult(Difficult)? DifficultMeterRamp:0;
|
|
|
|
/*LOG->Trace( "Course file '%s' contains a song '%s%s%s' that is not present",
|
|
m_sPath.c_str(), sGroup.c_str(), sGroup.size()? SLASH:"", sSong.c_str());*/
|
|
vector<Info> ci;
|
|
GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_NotesType, ci, Difficult );
|
|
|
|
/* Take the average meter. */
|
|
float fTotalMeter = 0;
|
|
for( unsigned c = 0; c < ci.size(); ++c )
|
|
{
|
|
if( ci[c].Random )
|
|
{
|
|
switch( GetDifficulty(ci[c]) )
|
|
{
|
|
case DIFFICULTY_INVALID:
|
|
{
|
|
int iMeterLow, iMeterHigh;
|
|
GetMeterRange(ci[c], iMeterLow, iMeterHigh );
|
|
fTotalMeter += int( (iMeterLow + iMeterHigh) / 2.0f );
|
|
break;
|
|
}
|
|
case DIFFICULTY_BEGINNER: fTotalMeter += 1; break;
|
|
case DIFFICULTY_EASY: fTotalMeter += 2; break;
|
|
case DIFFICULTY_MEDIUM: fTotalMeter += 5; break;
|
|
case DIFFICULTY_HARD: fTotalMeter += 7; break;
|
|
case DIFFICULTY_CHALLENGE: fTotalMeter += 9; break;
|
|
}
|
|
}
|
|
else
|
|
fTotalMeter += ci[c].pNotes->GetMeter();
|
|
}
|
|
return (int)roundf( fTotalMeter / ci.size() );
|
|
}
|
|
|
|
void Course::LoadFromCRSFile( CString sPath )
|
|
{
|
|
m_sPath = sPath; // save path
|
|
|
|
MsdFile msd;
|
|
if( !msd.ReadFile(sPath) )
|
|
RageException::Throw( "Error opening CRS file '%s'.", sPath.c_str() );
|
|
|
|
CString sDir, sFName, sExt;
|
|
splitrelpath( sPath, sDir, sFName, sExt );
|
|
sFName = sDir + sFName;
|
|
|
|
CStringArray arrayPossibleBanners;
|
|
GetDirListing( sFName + ".png", arrayPossibleBanners, false, true );
|
|
GetDirListing( sFName + ".jpg", arrayPossibleBanners, false, true );
|
|
GetDirListing( sFName + ".bmp", arrayPossibleBanners, false, true );
|
|
GetDirListing( sFName + ".gif", arrayPossibleBanners, false, true );
|
|
if( !arrayPossibleBanners.empty() )
|
|
{
|
|
m_sBannerPath = arrayPossibleBanners[0];
|
|
|
|
/* Cache and load the course banner. */
|
|
BANNERCACHE->CacheBanner( m_sBannerPath );
|
|
}
|
|
|
|
for( unsigned i=0; i<msd.GetNumValues(); i++ )
|
|
{
|
|
CString sValueName = msd.GetParam(i, 0);
|
|
const MsdFile::value_t &sParams = msd.GetValue(i);
|
|
|
|
// handle the data
|
|
if( 0 == stricmp(sValueName, "COURSE") )
|
|
{
|
|
m_sName = sParams[1];
|
|
m_sTranslitName = m_sName;
|
|
}
|
|
else if( 0 == stricmp(sValueName, "REPEAT") )
|
|
{
|
|
CString str = sParams[1];
|
|
str.MakeLower();
|
|
if( str.Find("yes") != -1 )
|
|
m_bRepeat = true;
|
|
}
|
|
|
|
else if( 0 == stricmp(sValueName, "LIVES") )
|
|
m_iLives = atoi( sParams[1] );
|
|
|
|
else if( 0 == stricmp(sValueName, "METER") )
|
|
m_iMeter = atoi( sParams[1] );
|
|
|
|
else if( 0 == stricmp(sValueName, "SONG") )
|
|
{
|
|
Entry new_entry;
|
|
|
|
// infer entry::Type from the first param
|
|
if( sParams[1].Left(strlen("BEST")) == "BEST" )
|
|
{
|
|
new_entry.type = Entry::best;
|
|
new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
|
|
CLAMP( new_entry.players_index, 0, 500 );
|
|
}
|
|
else if( sParams[1].Left(strlen("WORST")) == "WORST" )
|
|
{
|
|
new_entry.type = Entry::worst;
|
|
new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("WORST")) ) - 1;
|
|
CLAMP( new_entry.players_index, 0, 500 );
|
|
}
|
|
else if( sParams[1] == "*" )
|
|
{
|
|
new_entry.type = Entry::random;
|
|
}
|
|
else if( sParams[1].Right(1) == "*" )
|
|
{
|
|
new_entry.type = Entry::random_within_group;
|
|
CString sSong = sParams[1];
|
|
sSong.Replace( "\\", "/" );
|
|
CStringArray bits;
|
|
split( sSong, "/", bits );
|
|
if( bits.size() == 2 )
|
|
new_entry.group_name = bits[0];
|
|
else
|
|
LOG->Warn( "Course file '%s' contains a random_within_group entry '%s' that is invalid. "
|
|
"Song should be in the format '<group>/*'.",
|
|
m_sPath.c_str(), sSong.c_str());
|
|
if( !SONGMAN->DoesGroupExist(new_entry.group_name) )
|
|
{
|
|
/* XXX: We need a place to put "user warnings". This is too loud for info.txt--
|
|
* it obscures important warnings--and regular users never look there, anyway. */
|
|
//LOG->Warn( "Course file '%s' random_within_group entry '%s' specifies a group that doesn't exist. "
|
|
// "This entry will be ignored.",
|
|
// m_sPath.c_str(), sSong.c_str());
|
|
continue; // skip this #SONG
|
|
}
|
|
}
|
|
else
|
|
{
|
|
new_entry.type = Entry::fixed;
|
|
|
|
CString sSong = sParams[1];
|
|
new_entry.pSong = SONGMAN->FindSong( sSong );
|
|
|
|
if( new_entry.pSong == NULL )
|
|
{
|
|
/* XXX: We need a place to put "user warnings". This is too loud for info.txt--
|
|
* it obscures important warnings--and regular users never look there, anyway. */
|
|
LOG->Trace( "Course file '%s' contains a fixed song entry '%s' that does not exist. "
|
|
"This entry will be ignored.",
|
|
m_sPath.c_str(), sSong.c_str());
|
|
continue; // skip this #SONG
|
|
}
|
|
}
|
|
|
|
new_entry.difficulty = StringToDifficulty( sParams[2] );
|
|
if( new_entry.difficulty == DIFFICULTY_INVALID )
|
|
{
|
|
int retval = sscanf( sParams[2], "%d..%d", &new_entry.low_meter, &new_entry.high_meter );
|
|
if( retval == 1 )
|
|
new_entry.high_meter = new_entry.low_meter;
|
|
else if( retval != 2 )
|
|
{
|
|
LOG->Warn("Course file '%s' contains an invalid difficulty setting: \"%s\", 3..6 used instead",
|
|
m_sPath.c_str(), sParams[2].c_str());
|
|
new_entry.low_meter = 3;
|
|
new_entry.high_meter = 6;
|
|
}
|
|
}
|
|
|
|
new_entry.modifiers = sParams[3];
|
|
|
|
m_entries.push_back( new_entry );
|
|
}
|
|
|
|
else
|
|
LOG->Trace( "Unexpected value named '%s'", sValueName.c_str() );
|
|
}
|
|
static TitleSubst tsub("courses");
|
|
|
|
CString ignore;
|
|
tsub.Subst(m_sName, ignore, ignore,
|
|
ignore, ignore, ignore);
|
|
|
|
SetDefaultScore();
|
|
}
|
|
|
|
|
|
void Course::Save()
|
|
{
|
|
ASSERT( !m_bIsAutogen );
|
|
|
|
FILE* fp = Ragefopen( m_sPath, "w" );
|
|
if( fp == NULL )
|
|
{
|
|
LOG->Warn( "Could not write course file '%s'.", m_sPath.c_str() );
|
|
return;
|
|
}
|
|
|
|
fprintf( fp, "#COURSE:%s;\n", m_sName.c_str() );
|
|
fprintf( fp, "#REPEAT:%s;\n", m_bRepeat ? "YES" : "NO" );
|
|
fprintf( fp, "#LIVES:%i;\n", m_iLives );
|
|
fprintf( fp, "#METER:%i;\n", m_iMeter );
|
|
|
|
for( unsigned i=0; i<m_entries.size(); i++ )
|
|
{
|
|
const Entry& entry = m_entries[i];
|
|
|
|
switch( entry.type )
|
|
{
|
|
case Entry::fixed:
|
|
fprintf( fp, "#SONG:%s", entry.pSong->GetSongDir().c_str() );
|
|
break;
|
|
case Entry::random:
|
|
fprintf( fp, "#SONG:*" );
|
|
break;
|
|
case Entry::random_within_group:
|
|
fprintf( fp, "#SONG:" + entry.group_name + SLASH "*" );
|
|
break;
|
|
case Entry::best:
|
|
fprintf( fp, "#SONG:BEST%d", entry.players_index+1 );
|
|
break;
|
|
case Entry::worst:
|
|
fprintf( fp, "#SONG:WORST%d", entry.players_index+1 );
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
if( entry.difficulty != DIFFICULTY_INVALID )
|
|
fprintf( fp, ":%s", DifficultyToString(entry.difficulty).c_str() );
|
|
|
|
if( entry.low_meter != -1 && entry.high_meter != -1 )
|
|
fprintf( fp, ":%d..%d", entry.low_meter, entry.high_meter );
|
|
|
|
fprintf( fp, ";\n" );
|
|
}
|
|
|
|
fclose( fp );
|
|
}
|
|
|
|
|
|
void Course::AutogenEndlessFromGroup( CString sGroupName, vector<Song*> &apSongsInGroup )
|
|
{
|
|
m_bIsAutogen = true;
|
|
m_bRepeat = true;
|
|
m_bRandomize = true;
|
|
m_iLives = -1;
|
|
m_iMeter = -1;
|
|
|
|
m_sName = SONGMAN->ShortenGroupName( sGroupName );
|
|
m_sBannerPath = SONGMAN->GetGroupBannerPath( sGroupName );
|
|
|
|
// We want multiple songs, so we can try to prevent repeats during
|
|
// gameplay. (We might still get a repeat at the repeat boundary,
|
|
// but that'd be rare.) -glenn
|
|
Entry e;
|
|
e.type = Entry::random_within_group;
|
|
e.group_name = sGroupName;
|
|
e.difficulty = DIFFICULTY_MEDIUM;
|
|
|
|
vector<Song*> vSongs;
|
|
SONGMAN->GetSongs( vSongs, e.group_name );
|
|
for( unsigned i = 0; i < vSongs.size(); ++i)
|
|
m_entries.push_back( e );
|
|
|
|
SetDefaultScore();
|
|
}
|
|
|
|
void Course::AutogenNonstopFromGroup( CString sGroupName, vector<Song*> &apSongsInGroup )
|
|
{
|
|
AutogenEndlessFromGroup( sGroupName, apSongsInGroup );
|
|
|
|
m_bRepeat = false;
|
|
|
|
m_sName += " Random";
|
|
|
|
// resize to 4
|
|
while( m_entries.size() < 4 )
|
|
m_entries.push_back( m_entries[0] );
|
|
while( m_entries.size() > 4 )
|
|
m_entries.pop_back();
|
|
|
|
SetDefaultScore();
|
|
}
|
|
|
|
/*
|
|
* Difficult courses do the following:
|
|
*
|
|
* For entries with a meter range, bump it up by DIFFICULT_METER_CHANGE;
|
|
* eg. 3..6 -> 5..8, with a minimum no higher than MAX_BOTTOM_RANGE.
|
|
*
|
|
* For entries with a difficulty class, use notes one class harder, if they
|
|
* exist. This way, if a static song entry points to a difficulty, we'll always
|
|
* play that song, even if we're on difficult and harder notes don't exist. (The
|
|
* exception is a static song entry with a meter range, but that's not very useful.)
|
|
*/
|
|
bool Course::HasDifficult( NotesType nt ) const
|
|
{
|
|
/* Check to see if any songs would change if difficult. */
|
|
|
|
vector<Info> Normal, Hard;
|
|
GetCourseInfo( nt, Normal, false );
|
|
GetCourseInfo( nt, Hard, true );
|
|
|
|
if( Normal.size() != Hard.size() )
|
|
return true; /* it changed */
|
|
|
|
for( unsigned i=0; i<Normal.size(); i++ )
|
|
{
|
|
if( Normal[i].CourseIndex != Hard[i].CourseIndex )
|
|
return true; /* it changed */
|
|
|
|
if( Normal[i].Random )
|
|
{
|
|
const Entry &e = m_entries[ Normal[i].CourseIndex ];
|
|
|
|
/* Difficulties under CHALLENGE change by getting harder. */
|
|
if( e.difficulty < DIFFICULTY_CHALLENGE )
|
|
return true;
|
|
|
|
/* Meters under MAX_BOTTOM_RANGE..MAX_BOTTOM_RANGE change by getting harder. */
|
|
if( e.difficulty != DIFFICULTY_INVALID &&
|
|
e.low_meter < MAX_BOTTOM_RANGE &&
|
|
e.high_meter < MAX_BOTTOM_RANGE )
|
|
return true;
|
|
continue;
|
|
}
|
|
|
|
if( Normal[i].pSong != Hard[i].pSong || Normal[i].pNotes != Hard[i].pNotes )
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Course::IsPlayableIn( NotesType nt ) const
|
|
{
|
|
vector<Info> ci;
|
|
GetCourseInfo( nt, ci );
|
|
return ci.size() > 0;
|
|
}
|
|
|
|
|
|
void Course::GetCourseInfo( NotesType nt, vector<Course::Info> &ci, int Difficult ) const
|
|
{
|
|
vector<Entry> entries = m_entries;
|
|
|
|
if( m_bRandomize )
|
|
random_shuffle( entries.begin(), entries.end() );
|
|
|
|
vector<Song*> vSongsByMostPlayed = SONGMAN->GetBestSongs();
|
|
// filter out songs that don't have both medium and hard steps and long ver sons
|
|
for( int j=vSongsByMostPlayed.size()-1; j>=0; j-- )
|
|
{
|
|
Song* pSong = vSongsByMostPlayed[j];
|
|
if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fLongVerSongSeconds ||
|
|
pSong->m_fMusicLengthSeconds > PREFSMAN->m_fMarathonVerSongSeconds ||
|
|
!pSong->GetNotes(nt, DIFFICULTY_MEDIUM, PREFSMAN->m_bAutogenMissingTypes) ||
|
|
!pSong->GetNotes(nt, DIFFICULTY_HARD, PREFSMAN->m_bAutogenMissingTypes) )
|
|
vSongsByMostPlayed.erase( vSongsByMostPlayed.begin()+j );
|
|
}
|
|
|
|
vector<Song*> AllSongsShuffled = SONGMAN->GetAllSongs();
|
|
random_shuffle( AllSongsShuffled.begin(), AllSongsShuffled.end() );
|
|
int CurSong = 0; /* Current offset into AllSongsShuffled */
|
|
|
|
ci.clear();
|
|
|
|
for( unsigned i=0; i<entries.size(); i++ )
|
|
{
|
|
const Entry& e = entries[i];
|
|
|
|
Song* pSong = NULL; // fill this in
|
|
Notes* pNotes = NULL; // fill this in
|
|
|
|
/* This applies difficult mode for meter ranges. (If it's a difficulty
|
|
* class, we'll do it below.) */
|
|
int low_meter, high_meter;
|
|
GetMeterRange( i, low_meter, high_meter, Difficult );
|
|
|
|
switch( e.type )
|
|
{
|
|
case Entry::fixed:
|
|
pSong = e.pSong;
|
|
if( pSong )
|
|
{
|
|
if( e.difficulty == DIFFICULTY_INVALID )
|
|
pNotes = pSong->GetNotes( nt, low_meter, high_meter, PREFSMAN->m_bAutogenMissingTypes );
|
|
else
|
|
pNotes = pSong->GetNotes( nt, e.difficulty, PREFSMAN->m_bAutogenMissingTypes );
|
|
}
|
|
break;
|
|
case Entry::random:
|
|
case Entry::random_within_group:
|
|
{
|
|
// find a song with the notes we want
|
|
for( unsigned j=0; j<AllSongsShuffled.size(); j++ )
|
|
{
|
|
/* See if the first song matches what we want. */
|
|
pSong = AllSongsShuffled[CurSong];
|
|
CurSong = (CurSong+1) % AllSongsShuffled.size();
|
|
|
|
if(e.type == Entry::random_within_group &&
|
|
pSong->m_sGroupName.CompareNoCase(e.group_name))
|
|
continue; /* wrong group */
|
|
|
|
if( e.difficulty == DIFFICULTY_INVALID )
|
|
pNotes = pSong->GetNotes( nt, low_meter, high_meter, PREFSMAN->m_bAutogenMissingTypes );
|
|
else
|
|
pNotes = pSong->GetNotes( nt, e.difficulty, PREFSMAN->m_bAutogenMissingTypes );
|
|
|
|
if( pNotes ) // found a match
|
|
break; // stop searching
|
|
|
|
pSong = NULL;
|
|
pNotes = NULL;
|
|
}
|
|
}
|
|
break;
|
|
case Entry::best:
|
|
case Entry::worst:
|
|
{
|
|
if( e.players_index >= (int)vSongsByMostPlayed.size() )
|
|
break;
|
|
|
|
switch( e.type )
|
|
{
|
|
case Entry::best:
|
|
pSong = vSongsByMostPlayed[e.players_index];
|
|
break;
|
|
case Entry::worst:
|
|
pSong = vSongsByMostPlayed[vSongsByMostPlayed.size()-1-e.players_index];
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
if( e.difficulty == DIFFICULTY_INVALID )
|
|
pNotes = pSong->GetNotes( nt, low_meter, high_meter, PREFSMAN->m_bAutogenMissingTypes );
|
|
else
|
|
pNotes = pSong->GetNotes( nt, e.difficulty, PREFSMAN->m_bAutogenMissingTypes );
|
|
|
|
if( pNotes == NULL )
|
|
pNotes = pSong->GetClosestNotes( nt, DIFFICULTY_MEDIUM );
|
|
}
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
if( !pSong || !pNotes )
|
|
continue; // this song entry isn't playable. Skip.
|
|
|
|
/* If e.difficulty == DIFFICULTY_INVALID, then we already increased difficulty
|
|
* based on meter. */
|
|
if( IsDifficult(Difficult) && e.difficulty != DIFFICULTY_INVALID )
|
|
{
|
|
/* See if we can find a NoteData that's one notch more difficult than
|
|
* the one we found above. */
|
|
Difficulty dc = pNotes->GetDifficulty();
|
|
if(dc < DIFFICULTY_CHALLENGE)
|
|
{
|
|
dc = Difficulty(dc + 1);
|
|
Notes* pNewNotes = pSong->GetNotes( nt, dc, PREFSMAN->m_bAutogenMissingTypes );
|
|
if(pNewNotes)
|
|
pNotes = pNewNotes;
|
|
}
|
|
}
|
|
|
|
Info cinfo;
|
|
cinfo.pSong = pSong;
|
|
cinfo.pNotes = pNotes;
|
|
cinfo.Modifiers = e.modifiers;
|
|
cinfo.Random = ( e.type == Entry::random || e.type == Entry::random_within_group );
|
|
cinfo.CourseIndex = i;
|
|
cinfo.Difficult = IsDifficult(Difficult);
|
|
ci.push_back( cinfo );
|
|
}
|
|
}
|
|
|
|
RageColor Course::GetColor() const
|
|
{
|
|
switch (PREFSMAN->m_iCourseSortOrder)
|
|
{
|
|
case PrefsManager::COURSE_SORT_SONGS:
|
|
if( m_entries.size() >= 7 )
|
|
return RageColor(1,0,0,1); // red
|
|
else if( m_entries.size() >= 4 )
|
|
return RageColor(1,1,0,1); // yellow
|
|
else
|
|
return RageColor(0,1,0,1); // green
|
|
// never should get here
|
|
break;
|
|
|
|
case PrefsManager::COURSE_SORT_METER:
|
|
if (SortOrder_AvgDifficulty > 100)
|
|
return RageColor(0,0,1,1); // blue
|
|
if (SortOrder_AvgDifficulty > 8.5)
|
|
return RageColor(1,0,0,1); // red
|
|
if (SortOrder_AvgDifficulty >= 7)
|
|
return RageColor(1,0.5f,0,1); // orange
|
|
if (SortOrder_AvgDifficulty >= 5)
|
|
return RageColor(1,1,0,1); // yellow
|
|
return RageColor(0,1,0,1); // green
|
|
|
|
case PrefsManager::COURSE_SORT_METER_SUM:
|
|
if (SortOrder_TotalDifficulty > 100000)
|
|
return RageColor(0,0,1,1); // blue
|
|
if (SortOrder_TotalDifficulty >= 40)
|
|
return RageColor(1,0,0,1); // red
|
|
if (SortOrder_TotalDifficulty >= 30)
|
|
return RageColor(1,0.5f,0,1); // orange
|
|
if (SortOrder_TotalDifficulty >= 20)
|
|
return RageColor(1,1,0,1); // yellow
|
|
return RageColor(0,1,0,1); // green
|
|
|
|
case PrefsManager::COURSE_SORT_RANK:
|
|
if (SortOrder_Ranking == 3)
|
|
return RageColor(0,0,1,1); // blue
|
|
if (SortOrder_Ranking == 2)
|
|
return RageColor(1,0.5f,0,1); // orange
|
|
if (SortOrder_Ranking == 1)
|
|
return RageColor(0,1,0,1); // green
|
|
return RageColor(1,1,0,1); // yellow, never should get here
|
|
default:
|
|
ASSERT(0);
|
|
return RageColor(1,1,1,1); // white, never should reach here
|
|
}
|
|
}
|
|
|
|
|
|
Difficulty Course::GetDifficulty( const Info &stage ) const
|
|
{
|
|
Difficulty dc = m_entries[stage.CourseIndex].difficulty;
|
|
|
|
if( stage.Difficult && dc < DIFFICULTY_CHALLENGE )
|
|
dc = Difficulty(dc + 1);
|
|
|
|
return dc;
|
|
}
|
|
|
|
void Course::GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, int Difficult ) const
|
|
{
|
|
iMeterLowOut = m_entries[stage].low_meter;
|
|
iMeterHighOut = m_entries[stage].high_meter;
|
|
|
|
if( m_entries[stage].difficulty == DIFFICULTY_INVALID && IsDifficult(Difficult) )
|
|
{
|
|
iMeterHighOut += DIFFICULT_METER_CHANGE;
|
|
iMeterLowOut += DIFFICULT_METER_CHANGE;
|
|
iMeterLowOut = min( iMeterLowOut, MAX_BOTTOM_RANGE );
|
|
}
|
|
}
|
|
|
|
|
|
void Course::GetMeterRange( const Info &stage, int& iMeterLowOut, int& iMeterHighOut ) const
|
|
{
|
|
GetMeterRange( stage.CourseIndex, iMeterLowOut, iMeterHighOut, stage.Difficult );
|
|
}
|
|
|
|
bool Course::GetTotalSeconds( float& fSecondsOut ) const
|
|
{
|
|
vector<Info> ci;
|
|
GetCourseInfo( NOTES_TYPE_DANCE_SINGLE, ci );
|
|
|
|
fSecondsOut = 0;
|
|
for( unsigned i=0; i<ci.size(); i++ )
|
|
{
|
|
if( ci[i].Random )
|
|
return false;
|
|
fSecondsOut += ci[i].pSong->m_fMusicLengthSeconds;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
struct RankingToInsert
|
|
{
|
|
PlayerNumber pn;
|
|
int iScore;
|
|
float fSurviveTime;
|
|
|
|
static bool CompareDescending( const RankingToInsert &hs1, const RankingToInsert &hs2 )
|
|
{
|
|
return hs1.iScore > hs2.iScore;
|
|
}
|
|
static void SortDescending( vector<RankingToInsert>& vHSout )
|
|
{
|
|
sort( vHSout.begin(), vHSout.end(), CompareDescending );
|
|
}
|
|
};
|
|
|
|
void Course::AddScores( NotesType nt, bool bPlayerEnabled[NUM_PLAYERS], int iScore[NUM_PLAYERS], float fSurviveTime[NUM_PLAYERS], int iRankingIndexOut[NUM_PLAYERS], bool bNewRecordOut[NUM_PLAYERS] )
|
|
{
|
|
vector<RankingToInsert> vHS;
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
iRankingIndexOut[p] = -1;
|
|
bNewRecordOut[p] = false;
|
|
|
|
if( !bPlayerEnabled[p] )
|
|
continue; // skip
|
|
|
|
|
|
// Update memory card
|
|
m_MemCardScores[p][nt].iNumTimesPlayed++;
|
|
m_MemCardScores[MEMORY_CARD_MACHINE][nt].iNumTimesPlayed++;
|
|
|
|
if( iScore[p] > m_MemCardScores[p][nt].iScore )
|
|
{
|
|
m_MemCardScores[p][nt].iScore = iScore[p];
|
|
m_MemCardScores[p][nt].fSurviveTime = fSurviveTime[p];
|
|
bNewRecordOut[p] = true;
|
|
}
|
|
|
|
if( iScore[p] > m_MemCardScores[MEMORY_CARD_MACHINE][nt].iScore )
|
|
{
|
|
m_MemCardScores[MEMORY_CARD_MACHINE][nt].iScore = iScore[p];
|
|
m_MemCardScores[MEMORY_CARD_MACHINE][nt].fSurviveTime = fSurviveTime[p];
|
|
}
|
|
|
|
|
|
// Update Ranking
|
|
RankingToInsert hs;
|
|
hs.iScore = iScore[p];
|
|
hs.fSurviveTime = fSurviveTime[p];
|
|
hs.pn = (PlayerNumber)p;
|
|
vHS.push_back( hs );
|
|
}
|
|
|
|
// Sort descending before inserting.
|
|
// This guarantees that a high score will not switch poitions on us when we later insert scores for the other player
|
|
RankingToInsert::SortDescending( vHS );
|
|
|
|
for( unsigned i=0; i<vHS.size(); i++ )
|
|
{
|
|
RankingToInsert& newHS = vHS[i];
|
|
RankingScore* rankingScores = m_RankingScores[nt];
|
|
for( int i=0; i<NUM_RANKING_LINES; i++ )
|
|
{
|
|
if( newHS.iScore > rankingScores[i].iScore )
|
|
{
|
|
// We found the insert point. Shift down.
|
|
for( int j=NUM_RANKING_LINES-1; j>i; j-- )
|
|
rankingScores[j] = rankingScores[j-1];
|
|
// insert
|
|
rankingScores[i].fSurviveTime = newHS.fSurviveTime;
|
|
rankingScores[i].iScore = newHS.iScore;
|
|
rankingScores[i].sName = DEFAULT_RANKING_NAME;
|
|
iRankingIndexOut[newHS.pn] = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// Sorting stuff
|
|
//
|
|
static bool CompareCoursePointersByName(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
// HACK: strcmp and other string comparators appear to eat whitespace.
|
|
// For example, the string "Players Best 13-16" is sorted between
|
|
// "Players Best 1-4" and "Players Best 5-8". Replace the string " "
|
|
// with " 0" for comparison only.
|
|
|
|
// XXX: That doesn't happen to me, and it shouldn't (strcmp is strictly
|
|
// a byte sort, though CompareNoCase doesn't use strcmp). Are you sure
|
|
// you didn't have only one space before? -glenn
|
|
CString sName1 = pCourse1->m_sName;
|
|
CString sName2 = pCourse2->m_sName;
|
|
sName1.Replace( " " , " 0" );
|
|
sName2.Replace( " " , " 0" );
|
|
return sName1.CompareNoCase( sName2 ) == -1;
|
|
}
|
|
|
|
static bool CompareCoursePointersByAutogen(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
int b1 = pCourse1->m_bIsAutogen;
|
|
int b2 = pCourse2->m_bIsAutogen;
|
|
if( b1 < b2 )
|
|
return true;
|
|
else if( b1 > b2 )
|
|
return false;
|
|
else
|
|
return CompareCoursePointersByName(pCourse1,pCourse2);
|
|
}
|
|
|
|
static bool CompareCoursePointersByDifficulty(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
int iNum1 = pCourse1->GetEstimatedNumStages();
|
|
int iNum2 = pCourse2->GetEstimatedNumStages();
|
|
if( iNum1 < iNum2 )
|
|
return true;
|
|
else if( iNum1 > iNum2 )
|
|
return false;
|
|
else // iNum1 == iNum2
|
|
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
|
|
}
|
|
|
|
static bool CompareCoursePointersByAvgDifficulty(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
int iNum1 = pCourse1->GetMeter( false ); // SortOrder_AvgDifficulty;
|
|
int iNum2 = pCourse2->GetMeter( false ); // SortOrder_AvgDifficulty;
|
|
|
|
if( iNum1 < iNum2 )
|
|
return true;
|
|
else if( iNum1 > iNum2 )
|
|
return false;
|
|
else // iNum1 == iNum2
|
|
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
|
|
}
|
|
|
|
static bool CompareCoursePointersByTotalDifficulty(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
int iNum1 = pCourse1->SortOrder_TotalDifficulty;
|
|
int iNum2 = pCourse2->SortOrder_TotalDifficulty;
|
|
|
|
if( iNum1 < iNum2 )
|
|
return true;
|
|
else if( iNum1 > iNum2 )
|
|
return false;
|
|
else // iNum1 == iNum2
|
|
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
|
|
}
|
|
|
|
static bool CompareCoursePointersByRanking(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
int iNum1 = pCourse1->SortOrder_Ranking;
|
|
int iNum2 = pCourse2->SortOrder_Ranking;
|
|
|
|
if( iNum1 < iNum2 )
|
|
return true;
|
|
else if( iNum1 > iNum2 )
|
|
return false;
|
|
else // iNum1 == iNum2
|
|
return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
|
|
}
|
|
|
|
void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses )
|
|
{
|
|
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByDifficulty );
|
|
}
|
|
|
|
void SortCoursePointerArrayByRanking( vector<Course*> &apCourses )
|
|
{
|
|
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByRanking );
|
|
}
|
|
|
|
void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses )
|
|
{
|
|
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByAvgDifficulty );
|
|
}
|
|
|
|
void SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses )
|
|
{
|
|
sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTotalDifficulty );
|
|
}
|
|
|
|
static bool CompareCoursePointersByType(const Course* pCourse1, const Course* pCourse2)
|
|
{
|
|
return pCourse1->GetPlayMode() < pCourse2->GetPlayMode();
|
|
}
|
|
|
|
|
|
void SortCoursePointerArrayByType( vector<Course*> &apCourses )
|
|
{
|
|
stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByType );
|
|
}
|
|
|
|
bool Course::HasBanner() const
|
|
{
|
|
return m_sBannerPath != "" && IsAFile(m_sBannerPath);
|
|
}
|
|
|
|
void Course::UpdateCourseStats()
|
|
{
|
|
LOG->Trace("Updating course stats for %s", this->m_sName.c_str() );
|
|
|
|
SortOrder_AvgDifficulty = 0;
|
|
SortOrder_Ranking = 2;
|
|
SortOrder_TotalDifficulty = 0;
|
|
|
|
unsigned i;
|
|
|
|
vector<Info> ci;
|
|
GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_NotesType, ci );
|
|
|
|
for(i = 0; i < m_entries.size(); i++)
|
|
{
|
|
// courses with random/players best-worst songs should go at the end
|
|
if (m_entries[i].type != Entry::fixed)
|
|
{
|
|
SortOrder_AvgDifficulty = 9999999; // large number
|
|
SortOrder_Ranking = 3;
|
|
SortOrder_TotalDifficulty = 999999; // large number
|
|
return;
|
|
}
|
|
|
|
SortOrder_TotalDifficulty += ci[i].pNotes->GetMeter();
|
|
}
|
|
|
|
SortOrder_AvgDifficulty = (float)SortOrder_TotalDifficulty/GetEstimatedNumStages();
|
|
if (GetEstimatedNumStages() > 7) SortOrder_Ranking = 3;
|
|
|
|
CStringArray RankingCourses;
|
|
|
|
split( THEME->GetMetric("ScreenRanking","CoursesToShow"),",", RankingCourses);
|
|
|
|
for(i = 0; i < RankingCourses.size(); i++)
|
|
if (!RankingCourses[i].CompareNoCase(this->m_sPath))
|
|
SortOrder_Ranking = 1;
|
|
|
|
} |