Files
itgmania212121/stepmania/src/RageSoundReader_ThreadedBuffer.cpp
T
Glenn Maynard 1bd5513698 Switch to floating-point sound internally.
This allows us to change the volume of sounds in filters ("volume",
"fade" properties) without quantizing the audio prematurely.  Previously,
we had a hack to apply volume changes as a mixing-time step.  This
can be done at any point in the filter chain now.

This also means we only need to worry about clipping at the very
last mixing step, instead of at every place we change sound.

Dithering for 16-bit audio and more intelligent gain control
is possible, as we have full-resolution, unclipped sound at the
mixing phase.

We support high resolution source sounds; both Vorbis and MAD
supply more than 16 bits.

Several filters, such as resampling, are easier to implement as
floats; these no longer need to convert back and forth.

Negatives:
 - More memory use.  The main case of this is in RageSoundReader_Preload,
which will be fixed: we can preload in 16-bit without losing most of the
above.
 - Some extra overhead for accessing more memory.
2007-01-27 07:14:58 +00:00

375 lines
9.8 KiB
C++

#include "global.h"
#include "RageSoundReader_ThreadedBuffer.h"
#include "RageTimer.h"
#include "Foreach.h"
#include "RageLog.h"
/*
* Implement threaded read-ahead buffering.
*
* If a buffer is low on data, keep filling until it has a g_iMinFillFrames.
* Once beyond that, fill at a rate relative to realtime.
*
* This allows a stream to have a large buffer, for higher reliability, without
* causing major CPU bursts when the stream starts or underruns. Filling 32k
* takes more CPU than filling 4k frames, and may cause a skip.
*/
/* The amount of data to read at once: */
static const unsigned g_iReadBlockSizeFrames = 1024;
/* The maximum number of frames to buffer: */
static const int g_iStreamingBufferFrames = 1024*32;
/* When a sound has fewer than g_iMinFillFrames buffered, buffer at maximum speed.
* Once beyond that, fill at a limited rate. */
static const int g_iMinFillFrames = 1024*4;
RageSoundReader_ThreadedBuffer::RageSoundReader_ThreadedBuffer( RageSoundReader *pSource ):
RageSoundReader_Filter( pSource ),
m_Event( "ThreadedBuffer" )
{
m_iSampleRate = pSource->GetSampleRate();
m_iChannels = pSource->GetNumChannels();
int iFrameSize = sizeof(float) * this->GetNumChannels();
m_DataBuffer.reserve( g_iStreamingBufferFrames * iFrameSize, iFrameSize );
m_bEOF = false;
m_bShutdownThread = false;
m_bEnabled = false;
m_bFilling = false;
m_StreamPosition.push_back( Mapping() );
m_StreamPosition.back().iPositionOfFirstFrame = pSource->GetNextSourceFrame();
m_StreamPosition.back().fRate = pSource->GetStreamToSourceRatio();
m_Thread.SetName( "Streaming sound buffering" );
m_Thread.Create( StartBufferingThread, this );
}
RageSoundReader_ThreadedBuffer::RageSoundReader_ThreadedBuffer( const RageSoundReader_ThreadedBuffer &cpy ):
RageSoundReader_Filter( NULL ), // don't touch m_pSource before DisableBuffering
m_Event( "ThreadedBuffer" )
{
bool bWasEnabled = cpy.DisableBuffering();
m_pSource = cpy.m_pSource->Copy();
m_iSampleRate = cpy.m_iSampleRate;
m_iChannels = cpy.m_iChannels;
m_DataBuffer = cpy.m_DataBuffer;
m_bEOF = cpy.m_bEOF;
m_bShutdownThread = cpy.m_bShutdownThread;
m_bEnabled = cpy.m_bEnabled;
m_bFilling = cpy.m_bFilling;
m_StreamPosition = cpy.m_StreamPosition;
m_Thread.Create( StartBufferingThread, this );
if( bWasEnabled )
{
cpy.EnableBuffering();
EnableBuffering();
}
}
RageSoundReader_ThreadedBuffer::~RageSoundReader_ThreadedBuffer()
{
DisableBuffering();
m_Event.Lock();
m_bShutdownThread = true;
m_Event.Broadcast();
m_Event.Unlock();
m_Thread.Wait();
}
void RageSoundReader_ThreadedBuffer::EnableBuffering()
{
m_Event.Lock();
m_bEnabled = true;
m_Event.Broadcast();
m_Event.Unlock();
}
bool RageSoundReader_ThreadedBuffer::DisableBuffering()
{
m_Event.Lock();
bool bRet = m_bEnabled;
m_bEnabled = false;
m_Event.Broadcast();
while( m_bFilling )
m_Event.Wait();
m_Event.Unlock();
return bRet;
}
void RageSoundReader_ThreadedBuffer::WaitUntilFrames( int iWaitUntilFrames )
{
m_Event.Lock();
ASSERT( m_bEnabled );
while( GetFilledFrames() < iWaitUntilFrames )
m_Event.Wait();
m_Event.Unlock();
}
int RageSoundReader_ThreadedBuffer::SetPosition( int iFrame )
{
bool bWasEnabled = DisableBuffering();
m_DataBuffer.clear();
int iRet = RageSoundReader_Filter::SetPosition( iFrame );
m_StreamPosition.clear();
m_StreamPosition.push_back( Mapping() );
m_StreamPosition.back().iPositionOfFirstFrame = iFrame;
m_bEOF = iRet == 0;
if( bWasEnabled )
EnableBuffering();
return iRet;
}
int RageSoundReader_ThreadedBuffer::GetEmptyFrames() const
{
int iSamplesPerFrame = this->GetNumChannels();
if( g_iReadBlockSizeFrames * iSamplesPerFrame > m_DataBuffer.num_writable() )
return 0;
return m_DataBuffer.num_writable() / iSamplesPerFrame;
}
int RageSoundReader_ThreadedBuffer::GetFilledFrames() const
{
int iSamplesPerFrame = this->GetNumChannels();
return m_DataBuffer.num_readable() / iSamplesPerFrame;
}
int RageSoundReader_ThreadedBuffer::GetNextSourceFrame() const
{
m_Event.Lock();
int iRet = m_StreamPosition.front().iPositionOfFirstFrame;
m_Event.Unlock();
return iRet;
}
float RageSoundReader_ThreadedBuffer::GetStreamToSourceRatio() const
{
m_Event.Lock();
float fRet = m_StreamPosition.front().fRate;
m_Event.Unlock();
return fRet;
}
int RageSoundReader_ThreadedBuffer::GetLength() const
{
bool bWasEnabled = DisableBuffering();
int iRet = m_pSource->GetLength();
if( bWasEnabled )
EnableBuffering();
return iRet;
}
int RageSoundReader_ThreadedBuffer::GetLength_Fast() const
{
bool bWasEnabled = DisableBuffering();
int iRet = m_pSource->GetLength_Fast();
if( bWasEnabled )
EnableBuffering();
return iRet;
}
bool RageSoundReader_ThreadedBuffer::SetProperty( const RString &sProperty, float fValue )
{
return m_pSource->SetProperty( sProperty, fValue );
}
void RageSoundReader_ThreadedBuffer::BufferingThread()
{
m_Event.Lock();
while( !m_bShutdownThread )
{
if( !m_bEnabled )
{
m_Event.Wait();
continue;
}
/* Fill some data. */
m_bFilling = true;
int iFramesToFill = g_iReadBlockSizeFrames;
if( GetFilledFrames() < g_iMinFillFrames )
iFramesToFill = max( iFramesToFill, g_iMinFillFrames - GetFilledFrames() );
int iRet = FillFrames( iFramesToFill );
/* Release m_bFilling, and signal the event to wake anyone waiting for it. */
m_bFilling = false;
m_Event.Broadcast();
/* On error or end of file, stop buffering the sound. */
if( iRet < 0 )
{
m_bEnabled = false;
continue;
}
/* Sleep proportionately to the amount of data we buffered, so we
* fill at a reasonable pace. */
float fTimeFilled = float(g_iReadBlockSizeFrames) / m_iSampleRate;
float fTimeToSleep = fTimeFilled / 2;
if( fTimeToSleep == 0 )
fTimeToSleep = float(g_iReadBlockSizeFrames) / m_iSampleRate;
if( m_Event.WaitTimeoutSupported() )
{
RageTimer time;
time.Touch();
time += fTimeToSleep;
m_Event.Wait( &time );
}
else
{
m_Event.Unlock();
usleep( lrintf(fTimeToSleep * 1000000) );
m_Event.Lock();
}
}
m_Event.Unlock();
}
int RageSoundReader_ThreadedBuffer::FillFrames( int iFrames )
{
int iFramesFilled = 0;
while( iFramesFilled < iFrames )
{
int iRet = FillBlock();
if( iRet == 0 )
break;
/* On error or end of file, stop buffering the sound. */
if( iRet < 0 )
return iRet;
iFramesFilled += iRet;
}
return iFramesFilled;
}
int RageSoundReader_ThreadedBuffer::FillBlock()
{
if( GetEmptyFrames() == 0 )
return 0;
int iSamplesPerFrame = this->GetNumChannels();
ASSERT( g_iReadBlockSizeFrames * iSamplesPerFrame <= m_DataBuffer.num_writable() );
int iGotFrames;
int iNextSourceFrame = 0;
float fRate = 0;
m_Event.Unlock();
{
/* We own m_pSource, even after unlocking, because m_bFilling is true. */
unsigned iBufSize;
float *pBuf = m_DataBuffer.get_write_pointer( &iBufSize );
ASSERT( (iBufSize % iSamplesPerFrame) == 0 );
iGotFrames = m_pSource->RetriedRead( pBuf, min(g_iReadBlockSizeFrames, iBufSize / iSamplesPerFrame), &iNextSourceFrame, &fRate );
}
m_Event.Lock();
if( iGotFrames > 0 )
{
/* Add the data to the buffer. */
m_DataBuffer.advance_write_pointer( iGotFrames * iSamplesPerFrame );
if( iNextSourceFrame != m_StreamPosition.back().iPositionOfFirstFrame + m_StreamPosition.back().iFramesBuffered ||
fRate != m_StreamPosition.back().fRate )
{
m_StreamPosition.push_back( Mapping() );
m_StreamPosition.back().iPositionOfFirstFrame = iNextSourceFrame;
m_StreamPosition.back().fRate = fRate;
}
m_StreamPosition.back().iFramesBuffered += iGotFrames;
}
m_bEOF = (iGotFrames == END_OF_FILE);
return iGotFrames;
}
int RageSoundReader_ThreadedBuffer::Read( float *pBuffer, int iFrames )
{
if( !m_bEOF )
EnableBuffering();
m_Event.Lock();
{
/* Delete any empty mappings from the beginning, but don't empty the list,
* so we always have the current position and rate. If we delete an item,
* the rate or position has probably changed, so return. */
list<Mapping>::iterator it = m_StreamPosition.begin();
++it;
if( it != m_StreamPosition.end() && !m_StreamPosition.front().iFramesBuffered )
{
++it;
m_StreamPosition.pop_front();
m_Event.Unlock();
return 0;
}
}
int iRet;
if( m_StreamPosition.front().iFramesBuffered )
{
Mapping &pos = m_StreamPosition.front();
int iFramesToRead = min( iFrames, pos.iFramesBuffered );
int iSamplesPerFrame = this->GetNumChannels();
m_DataBuffer.read( pBuffer, iFramesToRead * iSamplesPerFrame );
pos.iPositionOfFirstFrame += iFramesToRead;
pos.iFramesBuffered -= iFramesToRead;
iRet = iFramesToRead;
}
else if( m_bEOF )
iRet = END_OF_FILE;
else
iRet = WOULD_BLOCK;
m_Event.Unlock();
return iRet;
}
/*
* Copyright (c) 2006 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/