Files
itgmania212121/stepmania/src/SongSelector.cpp
T
2002-08-23 00:57:48 +00:00

303 lines
7.7 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: SongSelector
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "SongSelector.h"
#include "RageLog.h"
#include "SongManager.h"
#include "GameState.h"
//
// Defines specific to SongSelector
//
const float GROUP_X = CENTER_X;
const float GROUP_Y = CENTER_Y - 160;
const float SONG_BANNER_X = CENTER_X;
const float SONG_BANNER_Y = CENTER_Y - 80;
const float SONG_BANNER_WIDTH = 286;
const float SONG_BANNER_HEIGHT = 92;
const float ARROWS_X[2] = { SONG_BANNER_X - 200, SONG_BANNER_X + 200 };
const float ARROWS_Y[2] = { SONG_BANNER_Y, SONG_BANNER_Y };
const float SONG_TEXT_BANNER_X = CENTER_X;
const float SONG_TEXT_BANNER_Y = CENTER_Y - 10;
const float GAME_STYLE_X = CENTER_X;
const float GAME_STYLE_Y = CENTER_Y + 40;
const float STEPS_X = CENTER_X;
const float STEPS_Y = CENTER_Y + 90;
SongSelector::SongSelector()
{
LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
NewNotes = false;
m_textGroup.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
m_textGroup.SetXY( GROUP_X, GROUP_Y );
m_textGroup.SetDiffuseColor( D3DXCOLOR(0.7f,0.7f,0.7f,1) );
m_textGroup.SetText( "blah" );
this->AddSubActor( &m_textGroup );
m_Banner.SetXY( SONG_BANNER_X, SONG_BANNER_Y );
m_Banner.SetCroppedSize( SONG_BANNER_WIDTH, SONG_BANNER_HEIGHT );
this->AddSubActor( &m_Banner );
m_TextBanner.SetXY( SONG_TEXT_BANNER_X, SONG_TEXT_BANNER_Y );
this->AddSubActor( &m_TextBanner );
m_sprArrowLeft.Load( THEME->GetPathTo("Graphics","edit menu left") );
m_sprArrowLeft.SetXY( ARROWS_X[0], ARROWS_Y[0] );
m_sprArrowLeft.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
this->AddSubActor( &m_sprArrowLeft );
m_sprArrowRight.Load( THEME->GetPathTo("Graphics","edit menu right") );
m_sprArrowRight.SetXY( ARROWS_X[1], ARROWS_Y[1] );
m_sprArrowRight.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
this->AddSubActor( &m_sprArrowRight );
m_textNotesType.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
m_textNotesType.SetXY( GAME_STYLE_X, GAME_STYLE_Y );
m_textNotesType.SetDiffuseColor( D3DXCOLOR(0.7f,0.7f,0.7f,1) );
m_textNotesType.SetText( "blah" );
this->AddSubActor( &m_textNotesType );
m_textNotes.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
m_textNotes.SetXY( STEPS_X, STEPS_Y );
m_textNotes.SetDiffuseColor( D3DXCOLOR(0.7f,0.7f,0.7f,1) );
m_textNotes.SetText( "blah" );
this->AddSubActor( &m_textNotes );
// data structures
ChangeSelectedRow(ROW_GROUP);
SONGMAN->GetGroupNames( m_sGroups );
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, m_NotesTypes );
m_iSelectedGroup = m_iSelectedSong = m_iSelectedNotesType = m_iSelectedNotes = 0;
if( GAMESTATE->m_pCurSong )
{
int i;
for( i=0; i<m_sGroups.GetSize(); i++ )
if( GAMESTATE->m_pCurSong->m_sGroupName == m_sGroups[i] )
m_iSelectedGroup = i;
OnGroupChange();
for( i=0; i<m_pSongs.GetSize(); i++ )
if( GAMESTATE->m_pCurSong == m_pSongs[i] )
m_iSelectedSong = i;
OnSongChange();
for( i=0; i<m_NotesTypes.GetSize(); i++ )
if( GAMESTATE->GetCurrentStyleDef()->m_NotesType == m_NotesTypes[i] )
m_iSelectedNotesType = i;
OnNotesTypeChange();
for( i=0; i<m_pNotess.GetSize(); i++ )
if( GAMESTATE->m_pCurNotes[PLAYER_1] == m_pNotess[i] )
m_iSelectedNotes = i;
OnNotesChange();
}
else
OnGroupChange();
m_Menu.Load(
THEME->GetPathTo("Graphics","edit background"),
THEME->GetPathTo("Graphics","edit top edge"),
ssprintf("%c %c change line %c %c change value START to continue", char(3), char(4), char(1), char(2) ),
false, false, 40
);
this->AddSubActor( &m_Menu );
m_soundChangeMusic.Load( THEME->GetPathTo("Sounds","select music change music") );
m_Menu.TweenOnScreenFromBlack( SM_None );
}
SongSelector::~SongSelector()
{
}
void SongSelector::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
ActorFrame::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void SongSelector::Up()
{
if( m_SelectedRow == 0 ) // can't go up any further
return;
ChangeSelectedRow(SelectedRow(m_SelectedRow-1));
}
void SongSelector::Down()
{
if( m_SelectedRow == NUM_ROWS-1 ) // can't go down any further
return;
ChangeSelectedRow(SelectedRow(m_SelectedRow+1));
}
void SongSelector::Left()
{
switch( m_SelectedRow )
{
case ROW_GROUP:
if( m_iSelectedGroup == 0 ) // can't go left any further
return;
m_iSelectedGroup--;
OnGroupChange();
break;
case ROW_SONG:
if( m_iSelectedSong == 0 ) // can't go left any further
return;
m_iSelectedSong--;
OnSongChange();
break;
case ROW_NOTES_TYPE:
if( m_iSelectedNotesType == 0 ) // can't go left any further
return;
m_iSelectedNotesType--;
OnNotesTypeChange();
break;
case ROW_STEPS:
if( m_iSelectedNotes == 0 ) // can't go left any further
return;
m_iSelectedNotes--;
OnNotesChange();
break;
default:
ASSERT(false);
}
}
void SongSelector::Right()
{
switch( m_SelectedRow )
{
case ROW_GROUP:
if( m_iSelectedGroup == m_sGroups.GetSize()-1 ) // can't go right any further
return;
m_iSelectedGroup++;
OnGroupChange();
break;
case ROW_SONG:
if( m_iSelectedSong == m_pSongs.GetSize()-1 ) // can't go right any further
return;
m_iSelectedSong++;
OnSongChange();
break;
case ROW_NOTES_TYPE:
if( m_iSelectedNotesType == m_NotesTypes.GetSize()-1 ) // can't go right any further
return;
m_iSelectedNotesType++;
OnNotesTypeChange();
break;
case ROW_STEPS:
if( m_iSelectedNotes == m_pNotess.GetSize()-1 ) // can't go right any further
return;
m_iSelectedNotes++;
OnNotesChange();
break;
default:
ASSERT(false);
}
}
void SongSelector::ChangeSelectedRow( SelectedRow row )
{
m_textGroup.SetEffectNone();
m_sprArrowLeft.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
m_sprArrowRight.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
m_textNotesType.SetEffectNone();
m_textNotes.SetEffectNone();
m_SelectedRow = row;
switch( m_SelectedRow )
{
case ROW_GROUP: m_textGroup.SetEffectGlowing(); break;
case ROW_SONG:
m_sprArrowLeft.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprArrowRight.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
break;
case ROW_NOTES_TYPE: m_textNotesType.SetEffectGlowing(); break;
case ROW_STEPS: m_textNotes.SetEffectGlowing(); break;
default: ASSERT(false);
}
}
void SongSelector::OnGroupChange()
{
m_iSelectedGroup = clamp( m_iSelectedGroup, 0, m_sGroups.GetSize()-1 );
m_textGroup.SetText( SONGMAN->ShortenGroupName(GetSelectedGroup()) );
// reload songs
m_pSongs.RemoveAll();
SONGMAN->GetSongsInGroup( GetSelectedGroup(), m_pSongs );
OnSongChange();
}
void SongSelector::OnSongChange()
{
m_iSelectedSong = clamp( m_iSelectedSong, 0, m_pSongs.GetSize()-1 );
m_Banner.LoadFromSong( GetSelectedSong() );
m_TextBanner.LoadFromSong( GetSelectedSong() );
OnNotesTypeChange();
}
void SongSelector::OnNotesTypeChange()
{
m_iSelectedNotesType = clamp( m_iSelectedNotesType, 0, m_NotesTypes.GetSize()-1 );
m_textNotesType.SetText( GameManager::NotesTypeToString( GetSelectedNotesType() ) );
m_pNotess.RemoveAll();
GetSelectedSong()->GetNotesThatMatch( GetSelectedNotesType(), m_pNotess );
SortNotesArrayByDifficulty( m_pNotess );
m_pNotess.Add( NULL ); // marker for "(NEW)"
m_iSelectedNotes = 0;
OnNotesChange();
}
void SongSelector::OnNotesChange()
{
m_iSelectedNotes = clamp( m_iSelectedNotes, 0, m_pNotess.GetSize()-1 );
if( GetSelectedNotes() == NULL )
{
m_textNotes.SetText( "(NEW)" );
}
else
m_textNotes.SetText( GetSelectedNotes()->m_sDescription!="" ? GetSelectedNotes()->m_sDescription : "[no name]" );
}
void SongSelector::TweenOffScreenToBlack( ScreenMessage smSendWhenDone, bool bPlayBackSound )
{
m_Menu.TweenOffScreenToBlack( smSendWhenDone, bPlayBackSound );
}