Files
itgmania212121/src/Player.h
T
2011-04-07 06:37:47 +07:00

257 lines
8.9 KiB
C++

#ifndef PLAYER_H
#define PLAYER_H
#include "ActorFrame.h"
#include "HoldJudgment.h"
#include "NoteDataWithScoring.h"
#include "RageSound.h"
#include "AttackDisplay.h"
#include "NoteData.h"
#include "ScreenMessage.h"
#include "ThemeMetric.h"
#include "InputEventPlus.h"
class ScoreDisplay;
class LifeMeter;
class CombinedLifeMeter;
class ScoreKeeper;
class Inventory;
class RageTimer;
class NoteField;
class PlayerStageStats;
class JudgedRows;
// todo: replace these with a Message and MESSAGEMAN? -aj
AutoScreenMessage( SM_100Combo );
AutoScreenMessage( SM_200Combo );
AutoScreenMessage( SM_300Combo );
AutoScreenMessage( SM_400Combo );
AutoScreenMessage( SM_500Combo );
AutoScreenMessage( SM_600Combo );
AutoScreenMessage( SM_700Combo );
AutoScreenMessage( SM_800Combo );
AutoScreenMessage( SM_900Combo );
AutoScreenMessage( SM_1000Combo );
AutoScreenMessage( SM_ComboStopped );
AutoScreenMessage( SM_ComboContinuing );
/** @brief Accepts input, knocks down TapNotes that were stepped on, and keeps score for the player. */
class Player: public ActorFrame
{
public:
// The passed in NoteData isn't touched until Load() is called.
Player( NoteData &nd, bool bVisibleParts = true );
~Player();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
struct TrackRowTapNote
{
int iTrack;
int iRow;
TapNote *pTN;
};
void UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTapNote> &vTN );
void Init(
const RString &sType,
PlayerState* pPlayerState,
PlayerStageStats* pPlayerStageStats,
LifeMeter* pLM,
CombinedLifeMeter* pCombinedLM,
ScoreDisplay* pScoreDisplay,
ScoreDisplay* pSecondaryScoreDisplay,
Inventory* pInventory,
ScoreKeeper* pPrimaryScoreKeeper,
ScoreKeeper* pSecondaryScoreKeeper );
void Load();
void CrossedRows( int iLastRowCrossed, const RageTimer &now );
bool IsOniDead() const;
// Called when a fret, step, or strum type button changes
void Fret( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease );
// Called when the strum bar is pressed down
void Strum( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease );
// Called when the strum window passes without a row being hit
void DoStrumMiss();
void ScoreAllActiveHoldsLetGo();
void DoTapScoreNone();
enum ButtonType { ButtonType_Step, ButtonType_StrumFretsChanged, ButtonType_Hopo };
void StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease, ButtonType gbt );
void Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease ) { StepStrumHopo(col, row, tm, bHeld, bRelease, ButtonType_Step); }
// called by Fret for Hammer-ons and Pull-offs
void Hopo( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease ) { StepStrumHopo(col, row, tm, bHeld, bRelease, ButtonType_Hopo); }
void RandomizeNotes( int iNoteRow );
void FadeToFail();
void CacheAllUsedNoteSkins();
TapNoteScore GetLastTapNoteScore() const { return m_LastTapNoteScore; }
void ApplyWaitingTransforms();
void SetPaused( bool bPaused ) { m_bPaused = bPaused; }
static float GetMaxStepDistanceSeconds();
static float GetWindowSeconds( TimingWindow tw );
const NoteData &GetNoteData() const { return m_NoteData; }
bool HasVisibleParts() const { return m_pNoteField != NULL; }
void SetActorWithJudgmentPosition( Actor *pActor ) { m_pActorWithJudgmentPosition = pActor; }
void SetActorWithComboPosition( Actor *pActor ) { m_pActorWithComboPosition = pActor; }
void SetSendJudgmentAndComboMessages( bool b ) { m_bSendJudgmentAndComboMessages = b; }
// Lua
virtual void PushSelf( lua_State *L );
protected:
void UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
void UpdateJudgedRows();
void FlashGhostRow( int iRow );
void HandleTapRowScore( unsigned row );
void HandleHoldScore( const TapNote &tn );
void HandleHoldCheckpoint( int iRow, int iNumHoldsHeldThisRow, int iNumHoldsMissedThisRow, const vector<int> &viColsWithHold );
void DrawTapJudgments();
void DrawHoldJudgments();
void SendComboMessages( int iOldCombo, int iOldMissCombo );
void PlayKeysound( const TapNote &tn, TapNoteScore score );
void SetJudgment( TapNoteScore tns, int iFirstTrack, float fTapNoteOffset ); // -1 if no track as in TNS_Miss
void SetHoldJudgment( TapNoteScore tns, HoldNoteScore hns, int iTrack );
void SetCombo( int iCombo, int iMisses );
void ChangeLife( TapNoteScore tns );
void ChangeLife( HoldNoteScore hns, TapNoteScore tns );
void ChangeLifeRecord();
int GetClosestNoteDirectional( int col, int iStartRow, int iMaxRowsAhead, bool bAllowGraded, bool bForward ) const;
int GetClosestNote( int col, int iNoteRow, int iMaxRowsAhead, int iMaxRowsBehind, bool bAllowGraded ) const;
int GetClosestNonEmptyRowDirectional( int iStartRow, int iMaxRowsAhead, bool bAllowGraded, bool bForward ) const;
int GetClosestNonEmptyRow( int iNoteRow, int iMaxRowsAhead, int iMaxRowsBehind, bool bAllowGraded ) const;
RString ApplyRandomAttack();
inline void HideNote( int col, int row )
{
NoteData::iterator iter = m_NoteData.FindTapNote( col, row );
if( iter != m_NoteData.end(col) )
iter->second.result.bHidden = true;
}
bool m_bLoaded;
/** @brief The player's present state. */
PlayerState *m_pPlayerState;
/** @brief The player's present stage stats. */
PlayerStageStats *m_pPlayerStageStats;
float m_fNoteFieldHeight;
bool m_bPaused;
bool m_bDelay;
NoteData &m_NoteData;
NoteField *m_pNoteField;
vector<HoldJudgment*> m_vpHoldJudgment;
AutoActor m_sprJudgment;
AutoActor m_sprCombo;
Actor *m_pActorWithJudgmentPosition;
Actor *m_pActorWithComboPosition;
AttackDisplay *m_pAttackDisplay;
TapNoteScore m_LastTapNoteScore;
LifeMeter *m_pLifeMeter;
CombinedLifeMeter *m_pCombinedLifeMeter;
ScoreDisplay *m_pScoreDisplay;
ScoreDisplay *m_pSecondaryScoreDisplay;
ScoreKeeper *m_pPrimaryScoreKeeper;
ScoreKeeper *m_pSecondaryScoreKeeper;
Inventory *m_pInventory;
int m_iFirstUncrossedRow; // used by hold checkpoints logic
NoteData::all_tracks_iterator *m_pIterNeedsTapJudging;
NoteData::all_tracks_iterator *m_pIterNeedsHoldJudging;
NoteData::all_tracks_iterator *m_pIterUncrossedRows;
NoteData::all_tracks_iterator *m_pIterUnjudgedRows;
NoteData::all_tracks_iterator *m_pIterUnjudgedMineRows;
int m_iLastSeenCombo;
JudgedRows *m_pJudgedRows;
RageSound m_soundMine;
RageSound m_soundAttackLaunch;
RageSound m_soundAttackEnding;
float m_fActiveRandomAttackStart;
vector<bool> m_vbFretIsDown;
vector<RageSound> m_vKeysounds;
ThemeMetric<float> GRAY_ARROWS_Y_STANDARD;
ThemeMetric<float> GRAY_ARROWS_Y_REVERSE;
ThemeMetric2D<float> ATTACK_DISPLAY_X;
ThemeMetric<float> ATTACK_DISPLAY_Y;
ThemeMetric<float> ATTACK_DISPLAY_Y_REVERSE;
ThemeMetric<float> HOLD_JUDGMENT_Y_STANDARD;
ThemeMetric<float> HOLD_JUDGMENT_Y_REVERSE;
ThemeMetric<int> BRIGHT_GHOST_COMBO_THRESHOLD;
ThemeMetric<bool> TAP_JUDGMENTS_UNDER_FIELD;
ThemeMetric<bool> HOLD_JUDGMENTS_UNDER_FIELD;
ThemeMetric<bool> COMBO_UNDER_FIELD;
ThemeMetric<int> DRAW_DISTANCE_AFTER_TARGET_PIXELS;
ThemeMetric<int> DRAW_DISTANCE_BEFORE_TARGET_PIXELS;
#define NUM_REVERSE 2
#define NUM_CENTERED 2
TweenState m_tsJudgment[NUM_REVERSE][NUM_CENTERED];
TweenState m_tsCombo[NUM_REVERSE][NUM_CENTERED];
bool m_bSendJudgmentAndComboMessages;
};
class PlayerPlus
{
Player *m_pPlayer;
NoteData m_NoteData;
public:
PlayerPlus() { m_pPlayer = new Player(m_NoteData); }
~PlayerPlus() { delete m_pPlayer; }
void Load( const NoteData &nd ) { m_NoteData = nd; m_pPlayer->Load(); }
Player *operator->() { return m_pPlayer; }
const Player *operator->() const { return m_pPlayer; }
operator Player*() { return m_pPlayer; }
operator const Player*() const { return m_pPlayer; }
};
#endif
/*
* (c) 2001-2006 Chris Danford, Steve Checkoway
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/