567 lines
14 KiB
C++
567 lines
14 KiB
C++
#include "global.h"
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/* XXX register thread */
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#pragma comment(lib, "winmm.lib")
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// Link with the DirectShow base class libraries
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#if defined(DEBUG)
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#pragma comment(lib, "baseclasses/debug/strmbasd.lib")
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#else
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#pragma comment(lib, "baseclasses/release/strmbase.lib")
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#endif
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#include "MovieTexture_DShowHelper.h"
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#include "MovieTexture_DShow.h"
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/* for TEXTUREMAN->GetTextureColorDepth() */
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageException.h"
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#include "RageSurface.h"
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#include "arch/Dialog/Dialog.h"
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#include <vfw.h> /* for GetVideoCodecDebugInfo */
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#pragma comment(lib, "vfw32.lib")
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static CString FourCCToString(int fcc)
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{
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char c[4];
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c[0] = char((fcc >> 0) & 0xFF);
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c[1] = char((fcc >> 8) & 0xFF);
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c[2] = char((fcc >> 16) & 0xFF);
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c[3] = char((fcc >> 24) & 0xFF);
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CString s;
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for( int i = 0; i < 4; ++i )
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s += clamp( c[i], '\x20', '\x7e' );
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return s;
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}
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static void CheckCodecVersion( CString codec, CString desc )
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{
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if( !codec.CompareNoCase("DIVX") )
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{
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/* "DivX 5.0.5 Codec" */
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Regex GetDivXVersion;
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int major, minor, rev;
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if( sscanf( desc, "DivX %i.%i.%i", &major, &minor, &rev ) != 3 &&
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sscanf( desc, "DivX Pro %i.%i.%i", &major, &minor, &rev ) != 3 )
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{
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LOG->Warn( "Couldn't parse DivX version \"%s\"", desc.c_str() );
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return;
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}
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/* 5.0.0 through 5.0.4 are old and cause crashes. Warn. */
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if( major == 5 && minor == 0 && rev < 5 )
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{
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Dialog::OK(
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ssprintf("The version of DivX installed, %i.%i.%i, is out of date and may\n"
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"cause instability. Please upgrade to DivX 5.0.5 or newer, available at:\n"
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"\n"
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"http://www.divx.com/", major, minor, rev),
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desc );
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return;
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}
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}
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}
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static void GetVideoCodecDebugInfo()
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{
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ICINFO info = { sizeof(ICINFO) };
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LOG->Info("Video codecs:");
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CHECKPOINT;
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int i;
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for( i=0; ICInfo(ICTYPE_VIDEO, i, &info); ++i )
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{
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CHECKPOINT;
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if( FourCCToString(info.fccHandler) == "ASV1" )
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{
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/* Broken. */
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LOG->Info("%i: %s: skipped", i, FourCCToString(info.fccHandler).c_str());
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continue;
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}
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LOG->Trace( "Scanning codec %s", FourCCToString(info.fccHandler).c_str() );
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CHECKPOINT;
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HIC hic;
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hic = ICOpen(info.fccType, info.fccHandler, ICMODE_DECOMPRESS);
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if(!hic)
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{
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LOG->Info("Couldn't open video codec %s",
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FourCCToString(info.fccHandler).c_str());
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continue;
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}
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CHECKPOINT;
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if (ICGetInfo(hic, &info, sizeof(ICINFO)))
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{
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CheckCodecVersion( FourCCToString(info.fccHandler), WStringToCString(info.szDescription) );
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CHECKPOINT;
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LOG->Info(" %s: %ls (%ls)",
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FourCCToString(info.fccHandler).c_str(), info.szName, info.szDescription);
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}
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else
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LOG->Info("ICGetInfo(%s) failed",
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FourCCToString(info.fccHandler).c_str());
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CHECKPOINT;
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ICClose(hic);
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}
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if(!i)
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LOG->Info(" None found");
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}
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//-----------------------------------------------------------------------------
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// MovieTexture_DShow constructor
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//-----------------------------------------------------------------------------
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MovieTexture_DShow::MovieTexture_DShow( RageTextureID ID ) :
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RageMovieTexture( ID ),
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buffer_lock( "buffer_lock", 1 ),
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buffer_finished( "buffer_finished", 0 )
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{
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LOG->Trace( "MovieTexture_DShow::MovieTexture_DShow()" );
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static bool first = true;
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if( first )
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{
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first = false;
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GetVideoCodecDebugInfo();
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}
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m_bLoop = true;
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m_bPlaying = false;
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m_uTexHandle = 0;
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buffer = NULL;
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}
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CString MovieTexture_DShow::Init()
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{
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CString sError = Create();
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if( sError != "" )
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return sError;
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CreateFrameRects();
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// flip all frame rects because movies are upside down
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for( unsigned i=0; i<m_TextureCoordRects.size(); i++ )
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swap(m_TextureCoordRects[i].top, m_TextureCoordRects[i].bottom);
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return "";
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}
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/* Hold buffer_lock. If it's held, then the decoding thread is waiting
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* for us to process a frame; do so. */
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void MovieTexture_DShow::SkipUpdates()
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{
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while( buffer_lock.TryWait() )
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CheckFrame();
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}
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void MovieTexture_DShow::StopSkippingUpdates()
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{
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buffer_lock.Post();
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}
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MovieTexture_DShow::~MovieTexture_DShow()
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{
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LOG->Trace("MovieTexture_DShow::~MovieTexture_DShow");
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LOG->Flush();
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SkipUpdates();
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/* Shut down the graph. We can't call Stop() here, since that will
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* call SkipUpdates again, which will deadlock if we call it twice
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* in a row. */
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if (m_pGB) {
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LOG->Trace("MovieTexture_DShow: shutdown");
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LOG->Flush();
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CComPtr<IMediaControl> pMC;
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m_pGB.QueryInterface(&pMC);
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HRESULT hr;
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if( FAILED( hr = pMC->Stop() ) )
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RageException::Throw( hr_ssprintf(hr, "Could not stop the DirectShow graph.") );
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// Stop();
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m_pGB.Release();
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}
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LOG->Trace("MovieTexture_DShow: shutdown ok");
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LOG->Flush();
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if(m_uTexHandle)
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DISPLAY->DeleteTexture( m_uTexHandle );
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}
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void MovieTexture_DShow::Reload()
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{
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// do nothing
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}
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/* If there's a frame waiting in the buffer, then the decoding thread put it there
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* and is waiting for us to do something with it. */
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void MovieTexture_DShow::CheckFrame()
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{
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if(buffer == NULL)
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return;
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CHECKPOINT;
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/* Just in case we were invalidated: */
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CreateTexture();
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// DirectShow feeds us in BGR8
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RageSurface *fromDShow = CreateSurfaceFrom(
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m_iSourceWidth, m_iSourceHeight,
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24,
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0xFF0000,
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0x00FF00,
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0x0000FF,
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0x000000,
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(uint8_t *) buffer, m_iSourceWidth*3 );
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/* Optimization notes:
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*
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* With D3D, this surface can be anything; it'll convert it on the fly. If
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* it happens to exactly match the texture, it'll copy a little faster.
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*
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* With OpenGL, it's best that this be a real, supported texture format, though
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* it doesn't need to be that of the actual texture. If it isn't, it'll have
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* to do a very slow conversion. Both RGB8 and BGR8 are both (usually) valid
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* formats.
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*/
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CHECKPOINT;
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DISPLAY->UpdateTexture(
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m_uTexHandle,
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fromDShow,
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0, 0,
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m_iImageWidth, m_iImageHeight );
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CHECKPOINT;
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delete fromDShow;
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buffer = NULL;
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CHECKPOINT;
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/* Start the decoding thread again. */
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buffer_finished.Post();
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CHECKPOINT;
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}
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void MovieTexture_DShow::Update(float fDeltaTime)
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{
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CHECKPOINT;
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// restart the movie if we reach the end
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if(m_bLoop)
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{
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// Check for completion events
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CComPtr<IMediaEvent> pME;
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m_pGB.QueryInterface(&pME);
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long lEventCode, lParam1, lParam2;
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pME->GetEvent( &lEventCode, &lParam1, &lParam2, 0 );
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if( lEventCode == EC_COMPLETE )
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SetPosition(0);
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}
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CHECKPOINT;
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CheckFrame();
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}
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CString PrintCodecError( HRESULT hr, CString s )
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{
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/* Actually, we might need XviD; we might want to look
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* at the file and try to figure out if it's something
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* common: DIV3, DIV4, DIV5, XVID, or maybe even MPEG2. */
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CString err = hr_ssprintf(hr, "%s", s.c_str());
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return
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ssprintf(
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"There was an error initializing a movie: %s.\n"
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"Could not locate the DivX video codec.\n"
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"DivX is required to movie textures and must\n"
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"be installed before running the application.\n\n"
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"Please visit http://www.divx.com to download the latest version.",
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err.c_str() );
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}
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CString MovieTexture_DShow::GetActiveFilterList()
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{
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CString ret;
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IEnumFilters *pEnum = NULL;
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HRESULT hr = m_pGB->EnumFilters(&pEnum);
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if (FAILED(hr))
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return hr_ssprintf(hr, "EnumFilters");
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IBaseFilter *pF = NULL;
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while (S_OK == pEnum->Next(1, &pF, 0))
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{
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FILTER_INFO FilterInfo;
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pF->QueryFilterInfo(&FilterInfo);
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if(ret != "")
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ret += ", ";
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ret += WStringToCString(FilterInfo.achName);
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if( FilterInfo.pGraph )
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FilterInfo.pGraph->Release();
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pF->Release();
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}
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pEnum->Release();
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return ret;
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}
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CString MovieTexture_DShow::Create()
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{
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RageTextureID actualID = GetID();
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HRESULT hr;
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actualID.iAlphaBits = 0;
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if( FAILED( hr=CoInitialize(NULL) ) )
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RageException::Throw( hr_ssprintf(hr, "Could not CoInitialize") );
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// Create the filter graph
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if( FAILED( hr=m_pGB.CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC) ) )
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RageException::Throw( hr_ssprintf(hr, "Could not create CLSID_FilterGraph!") );
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// Create the Texture Renderer object
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CTextureRenderer *pCTR = new CTextureRenderer;
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/* Get a pointer to the IBaseFilter on the TextureRenderer, and add it to the
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* graph. When m_pGB is released, it will free pFTR. */
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CComPtr<IBaseFilter> pFTR = pCTR;
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if( FAILED( hr = m_pGB->AddFilter(pFTR, L"TEXTURERENDERER" ) ) )
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RageException::Throw( hr_ssprintf(hr, "Could not add renderer filter to graph!") );
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// Add the source filter
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CComPtr<IBaseFilter> pFSrc; // Source Filter
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wstring wFileName = CStringToWstring(actualID.filename);
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// if this fails, it's probably because the user doesn't have DivX installed
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/* No, it also happens if the movie can't be opened for some reason; for example,
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* if another program has it open and locked. Missing codecs probably won't
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* show up until Connect(). */
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if( FAILED( hr = m_pGB->AddSourceFilter( wFileName.c_str(), wFileName.c_str(), &pFSrc ) ) )
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return PrintCodecError( hr, "Could not create source filter to graph!" );
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// Find the source's output and the renderer's input
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CComPtr<IPin> pFTRPinIn; // Texture Renderer Input Pin
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if( FAILED( hr = pFTR->FindPin( L"In", &pFTRPinIn ) ) )
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return hr_ssprintf(hr, "Could not find input pin" );
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CComPtr<IPin> pFSrcPinOut; // Source Filter Output Pin
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if( FAILED( hr = pFSrc->FindPin( L"Output", &pFSrcPinOut ) ) )
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return hr_ssprintf( hr, "Could not find output pin" );
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// Connect these two filters
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if( FAILED( hr = m_pGB->Connect( pFSrcPinOut, pFTRPinIn ) ) )
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return PrintCodecError( hr, "Could not connect pins" );
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LOG->Trace( "Filters: %s", GetActiveFilterList().c_str() );
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// Pass us to our TextureRenderer.
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pCTR->SetRenderTarget(this);
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/* Cap the max texture size to the hardware max. */
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actualID.iMaxSize = min( actualID.iMaxSize, DISPLAY->GetMaxTextureSize() );
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// The graph is built, now get the set the output video width and height.
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// The source and image width will always be the same since we can't scale the video
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m_iSourceWidth = pCTR->GetVidWidth();
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m_iSourceHeight = pCTR->GetVidHeight();
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/* image size cannot exceed max size */
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m_iImageWidth = min( m_iSourceWidth, actualID.iMaxSize );
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m_iImageHeight = min( m_iSourceHeight, actualID.iMaxSize );
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/* Texture dimensions need to be a power of two; jump to the next. */
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m_iTextureWidth = power_of_two(m_iImageWidth);
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m_iTextureHeight = power_of_two(m_iImageHeight);
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/* We've set up the movie, so we know the dimensions we need. Set
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* up the texture. */
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CreateTexture();
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/* Pausing the graph will cause only one frame to be rendered. Do that, then
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* wait for the frame to be rendered, to guarantee that the texture is set
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* when this function returns. */
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Pause();
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CHECKPOINT;
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pCTR->m_OneFrameDecoded.Wait();
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CHECKPOINT;
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CheckFrame();
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CHECKPOINT;
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// Start the graph running
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Play();
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return "";
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}
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void MovieTexture_DShow::NewData(const char *data)
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{
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ASSERT(data);
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/* Try to lock. */
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if( buffer_lock.TryWait() )
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{
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/* The main thread is doing something uncommon, such as pausing.
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* Drop this frame. */
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return;
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}
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buffer = data;
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buffer_finished.Wait();
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ASSERT(buffer == NULL);
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buffer_lock.Post();
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}
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void MovieTexture_DShow::CreateTexture()
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{
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if(m_uTexHandle)
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return;
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RageDisplay::PixelFormat pixfmt;
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switch( TEXTUREMAN->GetPrefs().m_iMovieColorDepth )
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{
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default:
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ASSERT(0);
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case 16:
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if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB5) )
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pixfmt = RageDisplay::FMT_RGB5;
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else
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pixfmt = RageDisplay::FMT_RGBA4; // everything supports RGBA4
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break;
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case 32:
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if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB8) )
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pixfmt = RageDisplay::FMT_RGB8;
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else if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGBA8) )
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pixfmt = RageDisplay::FMT_RGBA8;
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else if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB5) )
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pixfmt = RageDisplay::FMT_RGB5;
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else
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pixfmt = RageDisplay::FMT_RGBA4; // everything supports RGBA4
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break;
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}
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const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
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RageSurface *img = CreateSurface( m_iTextureWidth, m_iTextureHeight,
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pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
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m_uTexHandle = DISPLAY->CreateTexture( pixfmt, img, false );
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delete img;
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}
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void MovieTexture_DShow::Play()
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{
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SkipUpdates();
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LOG->Trace("MovieTexture_DShow::Play()");
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CComPtr<IMediaControl> pMC;
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m_pGB.QueryInterface(&pMC);
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// Start the graph running;
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HRESULT hr;
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if( FAILED( hr = pMC->Run() ) )
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RageException::Throw( hr_ssprintf(hr, "Could not run the DirectShow graph.") );
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m_bPlaying = true;
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StopSkippingUpdates();
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}
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void MovieTexture_DShow::Pause()
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{
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SkipUpdates();
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CComPtr<IMediaControl> pMC;
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m_pGB.QueryInterface(&pMC);
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HRESULT hr;
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/* Use Pause(), so we'll get a still frame in CTextureRenderer::OnReceiveFirstSample. */
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if( FAILED( hr = pMC->Pause() ) )
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RageException::Throw( hr_ssprintf(hr, "Could not pause the DirectShow graph.") );
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StopSkippingUpdates();
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}
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void MovieTexture_DShow::SetPosition( float fSeconds )
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{
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SkipUpdates();
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CComPtr<IMediaPosition> pMP;
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m_pGB.QueryInterface(&pMP);
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pMP->put_CurrentPosition(0);
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StopSkippingUpdates();
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}
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void MovieTexture_DShow::SetPlaybackRate( float fRate )
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{
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if( fRate == 0 )
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{
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this->Pause();
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return;
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}
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SkipUpdates();
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CComPtr<IMediaPosition> pMP;
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m_pGB.QueryInterface(&pMP);
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HRESULT hr = pMP->put_Rate(fRate); // fails on many codecs
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StopSkippingUpdates();
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if( FAILED(hr) )
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{
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this->Pause();
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return;
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}
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}
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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