Files
itgmania212121/stepmania/src/ScreenStage.h
T
Glenn Maynard 981da81f93 Move ez2 actors out of m_frameStage; only use that for the
stage number actors.

Remove the m_frameStage ez2 special case; just put m_frameStage
on top.
2002-09-06 01:42:25 +00:00

59 lines
1.2 KiB
C++

/*
-----------------------------------------------------------------------------
Class: ScreenStage
Desc: Shows the stage number.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "ActorFrame.h"
#include "Actor.h"
#include "TransitionFade.h"
#include "Song.h"
class ScreenStage : public Screen
{
public:
ScreenStage();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void HandleScreenMessage( const ScreenMessage SM );
private:
// Common Elements
Sprite m_sprNumbers[4]; // up to 3 numbers and suffix
Sprite m_sprStage; // "Stage", "Final Stage", etc.
/* A frame for m_sprNumbers and m_sprStage, so they can be
* manipulated as a unit. */
ActorFrame m_frameStage;
// Ez2 Elements
Sprite m_sprbg[3];
Sprite m_sprbgxtra;
Sprite m_sprScrollingBlobs[2][20];
BitmapText m_ez2ukm[2];
BitmapText m_stagename;
BitmapText m_stagedesc[2];
// Pump Elements
Sprite m_sprSongBackground;
Quad m_quadMask; // write this into ZBuffer as a mask
TransitionFade m_Fade;
protected:
};