Files
itgmania212121/stepmania/src/ScreenEz2SelectMusic.h
T
Andrew Livy a14de6f9ff Added a code that changes the scroll speed in reverse order.
Pump style screen now has Mirror and Random icons.
2003-01-16 23:31:34 +00:00

87 lines
2.2 KiB
C++

#ifndef SCREENEZ2SELECTMUSIC_H
#define SCREENEZ2SELECTMUSIC_H
/*
-----------------------------------------------------------------------------
Class: ScreenEz2SelectMusic
Desc: A Scrolling List Of Song Banners used to select the song the player wants.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Andrew Livy
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "TransitionStarWipe.h"
#include "MenuElements.h"
#include "TipDisplay.h"
#include "MusicBannerWheel.h"
#include "MenuElements.h"
#include "FootMeter.h"
class ScreenEz2SelectMusic : public Screen
{
public:
ScreenEz2SelectMusic();
virtual void DrawPrimitives();
virtual void Update( float fDeltaTime );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuLeft( PlayerNumber pn, const InputEventType type );
virtual void MenuRight( PlayerNumber pn, const InputEventType type );
virtual void MenuBack( PlayerNumber pn );
protected:
void AfterNotesChange( PlayerNumber pn );
void MusicChanged();
void EasierDifficulty( PlayerNumber pn );
void HarderDifficulty( PlayerNumber pn );
void UpdateOptions( PlayerNumber pn, int nosound );
CString sOptions;
CStringArray asOptions;
void TweenOffScreen();
Sprite m_ChoiceListFrame;
Sprite m_ChoiceListHighlight;
Sprite m_Guide;
Sprite m_sprOptionsMessage;
Sprite m_PumpDifficultyCircle;
Sprite m_SpeedIcon[NUM_PLAYERS];
Sprite m_MirrorIcon[NUM_PLAYERS];
Sprite m_ShuffleIcon[NUM_PLAYERS];
BitmapText m_PumpDifficultyRating;
RageSound m_soundOptionsChange;
RageSound m_soundMusicChange;
RageSound m_soundMusicCycle;
MusicBannerWheel m_MusicBannerWheel;
MenuElements m_Menu;
FootMeter m_FootMeter[NUM_PLAYERS];
vector<Notes*> m_arrayNotes[NUM_PLAYERS];
int m_iSelection[NUM_PLAYERS];
bool m_bGoToOptions;
bool m_bMadeChoice;
int i_ErrorDetected;
#ifdef _DEBUG
BitmapText m_debugtext;
#endif
int iConfirmSelection;
RageSound m_soundSelect;
};
#endif