Files
itgmania212121/stepmania/src/ScreenSelectGame.cpp
T
2002-08-27 16:53:25 +00:00

113 lines
2.5 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: ScreenSelectGame.cpp
Desc: Select a song.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "ScreenSelectGame.h"
#include <assert.h>
#include "RageTextureManager.h"
#include "RageUtil.h"
#include "RageMusic.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "ScreenOptions.h"
#include "ScreenTitleMenu.h"
#include "GameConstantsAndTypes.h"
#include "StepMania.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "GameManager.h"
#include <string.h>
#include "GameState.h"
#include "InputMapper.h"
enum {
SG_GAME = 0,
NUM_SELECT_GAME_LINES
};
OptionLineData g_SelectGameLines[NUM_SELECT_GAME_LINES] =
{
"Game", 0, { "" }
};
ScreenSelectGame::ScreenSelectGame() :
ScreenOptions(
THEME->GetPathTo("Graphics","select game background"),
THEME->GetPathTo("Graphics","select game page"),
THEME->GetPathTo("Graphics","select game top edge")
)
{
LOG->Trace( "ScreenSelectGame::ScreenSelectGame()" );
//
// populate g_SelectGameLines
//
// CStringArray arrayGameNames;
// GAMEMAN->GetGameNames( arrayGameNames );
CArray<Game,Game> aGames;
GAMEMAN->GetEnabledGames( aGames );
for( int i=0; i<aGames.GetSize(); i++ )
{
Game game = aGames[i];
CString sGameName = GAMEMAN->GetGameDefForGame(game)->m_szName;
strcpy( g_SelectGameLines[0].szOptionsText[i], sGameName );
}
g_SelectGameLines[0].iNumOptions = i;
Init(
INPUTMODE_BOTH,
g_SelectGameLines,
NUM_SELECT_GAME_LINES
);
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","select game music") );
}
void ScreenSelectGame::ImportOptions()
{
m_iSelectedOption[0][SG_GAME] = GAMESTATE->m_CurGame;
}
void ScreenSelectGame::ExportOptions()
{
LOG->Trace("ScreenSelectGame::ExportOptions()");
INPUTMAPPER->SaveMappingsToDisk(); // save mappings before switching the game
PREFSMAN->SaveGamePrefsToDisk();
// Switch the current style to the frist style of the selected game
int iSelection = m_iSelectedOption[0][SG_GAME];
CArray<Game,Game> aGames;
GAMEMAN->GetEnabledGames( aGames );
Game game = aGames[iSelection];
GAMESTATE->m_CurGame = game;
PREFSMAN->ReadGamePrefsFromDisk();
INPUTMAPPER->ReadMappingsFromDisk();
}
void ScreenSelectGame::GoToPrevState()
{
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
}
void ScreenSelectGame::GoToNextState()
{
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
}